Recent logs - v1.13.2

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Game title Version Latest Report Message
クロヒョウ2 龍が如く 阿修羅編 v1.13.2 2022-09-29 GetFramebufferCandidates(DEPTH): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04288000 offset: 0 (512x512 stride 512, CLUT16): [C:04000000/512 Z:04088000/512 X:0 Y:0 reint: false] [C:04044000/512 Z:04088000/512 X:0 Y:0 reint: false]
Silent Hill® Origins v1.13.1-118-g9437d5e3b 2022-08-01 FBO created from existing depthbuffer as color, 04164000/04110000 and 04154000/04164000
Final Fantasy® v1.13.1-118-g9437d5e3b 2022-08-01 Texture cache ran out of GPU memory; switching to low memory mode
TALES OF PHANTASIA v1.13.1-8-gab2031565 2022-09-01 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 04088000 offset: 0 (512x512 stride 512, 5551): [C:04088000/512 Z:04110000/512 X:0 Y:0 reint: false] [C:04044000/512 Z:04110000/512 X:0 Y:272 reint: false]
Silent Hill® Origins v1.13.2 2022-09-30 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. First will be chosen. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888): [C:0404c000/512 Z:04000000/512 X:0 Y:0 reint: false] [C:04000000/512 Z:00000000/0 X:0 Y:152 reint: false]
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.13.1-118-g9437d5e3b 2022-08-01 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/00000000
無双OROCHI2 Special v1.13.2-1171-g895b916a1 2022-09-24 Waiting thread for 20 that was already waiting for 20
太鼓の達人ぽ~たぶるDX v1.13.2-1246-g87e49d877 2022-09-29 Waiting thread for 20 that was already waiting for 20
クロヒョウ2 龍が如く 阿修羅編 v1.13.2 2022-09-29 FBO using existing buffer as depthbuffer, 040cc000/04088000 and 04088000/00000000
クロヒョウ2 龍が如く 阿修羅編 v1.13.2 2022-09-29 FBO using existing buffer as depthbuffer, 04156900/04088000 and 04088000/00000000
クロヒョウ2 龍が如く 阿修羅編 v1.13.2 2022-09-29 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
クロヒョウ2 龍が如く 阿修羅編 v1.13.2 2022-09-29 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
Ratchet v1.13.2 2022-09-29 Ignoring possible texturing from framebuffer at 0416c000 +0x64 / 64x272
Silent Hill® Origins v1.13.2 2022-09-30 FBO created from existing depthbuffer as color, 04000000/00000000 and 04020000/04000000
Street Riders v1.13.2 2022-09-27 FBO created from existing depthbuffer as color, 04088000/00000000 and 04154000/04088000
Street Riders v1.13.2 2022-09-27 FBO created from existing depthbuffer as color, 04088000/00000000 and 041dc000/04088000
Street Riders v1.13.2 2022-09-27 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
Silent Hill® Origins v1.13.2 2022-09-30 FBO created from existing depthbuffer as color, 04000000/00000000 and 04040000/04000000
Silent Hill® Origins v1.13.2 2022-09-30 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/04000000
Silent Hill® Origins v1.13.2 2022-09-30 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/04000000
Silent Hill® Origins v1.13.2 2022-09-30 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/00000000
Silent Hill® Origins v1.13.2 2022-09-30 FBO using existing buffer as depthbuffer, 04040000/04000000 and 04000000/00000000
Ratchet v1.9.4 2022-09-28 FBO created from existing depthbuffer as color, 04164000/04110000 and 04154000/04164000
Ratchet v1.9.4 2022-09-29 FBO using existing buffer as depthbuffer, 04174000/04000000 and 04000000/04110000
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2022-09-28 FBO created from existing depthbuffer as color, 04088000/04110000 and 04000000/04088000
クロヒョウ2 龍が如く 阿修羅編 v1.9.4 2022-09-28 FBO created from existing depthbuffer as color, 04088000/04110000 and 04044000/04088000
Silent Hill® Origins v1.9.4 2022-09-30 Rendering to framebuffer offset: 04170000 +256x0
TEKKEN DARK RESURRECTION v1.9.4 2022-09-29 sceDmacMemcpy(dest=49d27500, src=49ce74c0, size=2048): overlapping read
FINAL FANTASY v1.5.4 2022-08-01 Texture cache ran out of GPU memory; switching to low memory mode
Star Wars: The Force Unleashed v1.4.2 2022-08-01 Texture cache ran out of GPU memory; switching to low memory mode
NBA2K13 v1.9.4 2022-09-30 80000107=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first
NBA2K13 v1.9.4 2022-09-30 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
TEKKEN 6 v1.5.4 2022-08-02 Texture cache ran out of GPU memory; switching to low memory mode
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.0 2022-08-01 Texture cache ran out of GPU memory; switching to low memory mode
Ratchet v1.9.4 2022-09-29 Decoding texture from VRAM mirror at 04710000 swizzle=0
Silent Hill® Origins v1.9.4 2022-09-30 Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0
TEKKEN DARK RESURRECTION v1.9.4 2022-09-30 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=2, text=2
TEKKEN DARK RESURRECTION v1.9.4 2022-09-30 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=2, text=2
TEKKEN DARK RESURRECTION v1.9.4 2022-09-30 sceKernelLoadModule: unsupported options size=00000014, flags=7f800001, pos=0, access=1, data=1, text=1
TEKKEN DARK RESURRECTION v1.9.4 2022-09-30 sceKernelLoadModule: unsupported options size=00000014, flags=00000007, pos=0, access=1, data=1, text=1
TEKKEN 6 v1.9.4 2022-09-30 80020001=sceKernelCreateMutex(): invalid name