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| Game title |
Version |
Latest Report |
Hits |
Message |
| Disney•Pixar Cars 2 |
v1.14.4 |
2023-02-19 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f05955:00000b31 HWX T N LM Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f05955:00000b31 HWX T N LM Tex Light: 0: c:1 t:1 1: c:1 t:1 2: c:1 t:2 3: c:1 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
if (u_matspecular.a <= 0.0) {
ldot = 1.0;
} else {
ldot = pow(max(ldot, 0.0), u_matspecular.a);
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
dist |
| Archer Maclean's Mercury |
v1.14.4 |
2023-02-19 |
8 |
80020190=sceKernelCreateThread(atrac3_thread, 088b4f94, 00000011, 65536, 00000000, 00000000): out of memory, 00010000 stack requested |
| Persona3 PORTABLE |
v1.14.4 |
2023-02-19 |
1 |
Replacement rowPitch=128, but w=384 (level=0) |
| Need for Speed™ Shift |
v1.14.4 |
2023-02-19 |
1 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0006 |
| Ratchet and Clank: Size Matters |
v1.14.4 |
2023-02-19 |
1 |
Truncating vertex count from 22782 to 21845 |
| Persona3 PORTABLE |
v1.14.4 |
2023-02-19 |
1 |
Replacement rowPitch=2048, but w=6144 (level=0) |
| Need for Speed™ Shift |
v1.14.4 |
2023-02-19 |
1 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 000d |
| Need for Speed™ Shift |
v1.14.4 |
2023-02-19 |
1 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0009 |
| Need for Speed™ Shift |
v1.14.4 |
2023-02-19 |
1 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l1 rate 0000 |
| Need for Speed™ Shift |
v1.14.4 |
2023-02-19 |
1 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0003 |
| Need for Speed™ Shift |
v1.14.4 |
2023-02-19 |
1 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0006 |
| Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-02-19 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +0x191 / 512x272 |
| Dragon Ball Z Shin Budokai |
v1.14.4 |
2023-02-19 |
1 |
Using texture with dynamic CLUT: texfmt=5, clutfmt=3 |
| Archer Maclean's Mercury |
v1.14.4 |
2023-02-19 |
1 |
80630011=sceAtracSetData(1, 091bf000, 00000011): buffer too small |
| Resistance: Retribution™ |
v1.14.4 |
2023-03-17 |
6 |
Unknown GetPointerWrite 0d1d0588 PC 08cd674c LR 08cd6754 |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-02-19 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(8dd3454, 38:b5:70:90:b8:98, 20000000, 0) at 0897ed90 |
| Def Jam® Fight For NY™: The Takeover |
v1.14.4 |
2023-02-19 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(8dd3454, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
| Archer Maclean's Mercury |
v1.14.4 |
2023-02-19 |
1 |
80630011=sceAtracSetData(0, 09256ec0, 00000011): buffer too small |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-05-01 |
2 |
Ignoring possible texturing from framebuffer at 08bb4780 +224x-24445 / 64x256 |
| Pursuit Force |
v1.14.4 |
2023-02-19 |
1 |
80420014=__sceSasCore(08a14000, 29cea540): invalid address |
| Pursuit Force |
v1.14.4 |
2023-02-19 |
1 |
80420014=__sceSasCore(08a14000, 29cea140): invalid address |
| Pursuit Force |
v1.14.4 |
2023-02-19 |
1 |
80420014=__sceSasCore(08a14000, 29ce9d40): invalid address |
| Pursuit Force |
v1.14.4 |
2023-02-19 |
1 |
80420014=__sceSasCore(08a14000, 29ce9940): invalid address |
| Need for Speed™ Shift |
v1.14.4 |
2023-02-19 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +1792x112 / 512x272 |
| PES 2023 BY SPARTAN JR8 |
v1.14.4 |
2023-03-22 |
5 |
Replacement rowPitch=256, but w=3072 (level=0) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.14.4 |
2023-02-19 |
1 |
00000000=sceUtilityScreenshotInitStart(09cab0c8) |
| Pro Evolution Soccer 2011 |
v1.14.4 |
2023-02-19 |
1 |
Replacement rowPitch=128, but w=512 (level=0) |
| Pro Evolution Soccer 2018 - PES Libertadores v4.1 - DAEMHVJPB |
v1.14.4 |
2023-02-19 |
1 |
Replacement rowPitch=512, but w=2048 (level=0) |
| eFootball PES 2021 T. Bendezu "C19" |
v1.9.4 |
2026-10-25 |
409 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
| ナルティメットアクセル3 |
v1.14.4 |
2023-02-19 |
1 |
Replacement rowPitch=512, but w=520 (level=0) |
| Cars: Race-O-Rama |
v1.14.4 |
2023-04-12 |
3 |
Ignoring possible texturing from framebuffer at 09a44bc0 +0x-26029 / 8x8 |
| eFootball PPSSPP Winter Season R-HAPIZ 12 |
v1.14.4 |
2023-02-24 |
2 |
Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0 |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-05-10 |
2 |
Replacement rowPitch=1024, but w=2800 (level=0) |
| ナルティメットアクセル3 |
v1.14.4 |
2023-02-19 |
1 |
Replacement rowPitch=512, but w=1032 (level=0) |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.14.4 |
2023-03-26 |
19 |
MIPSCompileOp: Invalid instruction 00000029 |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.14.4 |
2023-03-26 |
3 |
MIPSCompileOp: Invalid instruction 00010028 |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.14.4 |
2023-02-19 |
7 |
MIPSCompileOp: Invalid instruction 00000038 |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.14.4 |
2023-02-19 |
1 |
MIPSCompileOp: Invalid instruction 00001001 |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.14.4 |
2023-02-19 |
1 |
MIPSCompileOp: Invalid instruction 00000028 |
| XV3 v7 by LegendCrack Z SUSCRIBE. |
v1.14.4 |
2023-02-19 |
1 |
MIPSCompileOp: Invalid instruction 4c77cc89 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
Branch in JumpReg delay slot at 08fba988 in block starting at 08fba988 |
| eFootball PES 2021 By TM ARTS |
v1.14.4 |
2023-03-08 |
2 |
Replacement rowPitch=512, but w=2048 (level=0) |
| BOMBA PATCH JP GAMEPLAY'S |
v1.14.4 |
2023-02-19 |
1 |
Replacement rowPitch=512, but w=2048 (level=0) |
| Persona3 PORTABLE |
v1.14.4 |
2023-02-19 |
1 |
Replacement rowPitch=1024, but w=6144 (level=0) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.14.4 |
2023-02-19 |
1 |
Truncating vertex count from 144768 to 21845 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
MIPSCompileOp: Invalid instruction 712faec4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
MIPSCompileOp: Invalid instruction 712fae7c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
MIPSCompileOp: Invalid instruction 712facd4 |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.14.4 |
2023-02-19 |
1 |
Branch in branch delay slot at 48a066f4 with different target |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.14.4 |
2023-02-19 |
1 |
Branch in branch delay slot at 48a066ec with different target |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-02-27 |
2 |
Replacement rowPitch=2048, but w=2472 (level=0) |
| BURNOUT DOMINATOR |
v1.14.4 |
2023-02-19 |
1 |
Ignoring possible texturing from framebuffer at 04176000 +640x225 / 512x272 |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-02-19 |
1 |
Replacement rowPitch=128, but w=7680 (level=0) |
| 戦国無双3 Z Special |
v1.14.4 |
2023-02-19 |
1 |
Decoding texture from VRAM mirror at 044f8ec0 swizzle=0 |
| 戦国無双3 Z Special |
v1.15.4 |
2023-07-06 |
2 |
Block transfer invalid: 009c83c0/0 -> 00000000/0, 1024x192x4 (0,0)->(0,0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
Branch in branch delay slot at 09642dc8 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
Branch in branch delay slot at 09642dc0 with different target |
| Persona3 PORTABLE |
v1.14.4 |
2025-04-12 |
22 |
Replacement rowPitch=1024, but w=3072 (level=0) |
| F1 |
v1.14.4 |
2023-02-19 |
1 |
Replacement rowPitch=256, but w=5120 (level=0) |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-03-24 |
4 |
Replacement rowPitch=512, but w=1600 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
Jump to invalid address: 02b98ec0 PC 08e22044 LR 08abd6b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
Jump to invalid address: 03888120 PC 08e22014 LR 08abd6b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
Jump to invalid address: 03887f20 PC 08e22010 LR 08abd6b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
Jump to invalid address: 02b98d40 PC 08e22004 LR 08abd6b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
Jump to invalid address: 02a026a0 PC 08e21fe4 LR 08abd6b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
Jump to invalid address: 02a026a0 PC 08e21fe0 LR 08abd6b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
Jump to invalid address: 03888020 PC 08e21fd4 LR 08abd6b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
Jump to invalid address: 03887e20 PC 08e21fd0 LR 08abd6b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
Jump to invalid address: 029c12c0 PC 08e21fc4 LR 08abd6b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
Jump to invalid address: 02a026a0 PC 08e21fb4 LR 08abd6b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
Jump to invalid address: 02a026a0 PC 08e21fb0 LR 08abd6b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
Jump to invalid address: 03887f20 PC 08e21f94 LR 08abd6b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
Jump to invalid address: 03882820 PC 08e21f90 LR 08abd6b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
Jump to invalid address: 02b99080 PC 08e21f84 LR 08abd6b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
Jump to invalid address: 03e384a0 PC 08e21f74 LR 08abd6b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
Jump to invalid address: 038855a0 PC 08e21f70 LR 08abd6b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
Jump to invalid address: 029a0e80 PC 08e21f60 LR 08abd6b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
Jump to invalid address: 029c1040 PC 08e21f5c LR 08abd6b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
Jump to invalid address: 0270f7d0 PC 08e21f58 LR 08abd6b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
Jump to invalid address: 03888000 PC 08e21f4c LR 08abd6b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
Jump to invalid address: 03888240 PC 08e21f48 LR 08abd6b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
Jump to invalid address: 03888240 PC 08e21f44 LR 08abd6b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
Jump to invalid address: 03888200 PC 08e21f40 LR 08abd6b8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
Jump to invalid address: 056afe60 PC 08e21f24 LR 08abd6b8 |
| EFOOTBALL 2023 PSP OFFICIAL |
v1.14.4 |
2023-05-30 |
5 |
Replacement rowPitch=512, but w=2864 (level=0) |
| eFootball Chelito 19 |
v1.14.4 |
2023-04-08 |
3 |
Replacement rowPitch=512, but w=800 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
MIPSCompileOp: Invalid instruction 43272727 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-19 |
1 |
MIPSCompileOp: Invalid instruction 42282828 |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-19 |
1 |
80630006=sceAtracSetDataAndGetID(09b2eb00, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-19 |
8 |
80630006=sceAtracSetDataAndGetID(09b06a00, 00014000): invalid RIFF header |
| Formula One 06 |
v1.14.4 |
2023-02-19 |
1 |
Replacement rowPitch=512, but w=1536 (level=0) |
| Crash™ Tag Team Racing |
v1.14.4 |
2023-02-19 |
1 |
80630006=sceAtracSetDataAndGetID(09a3d580, 00014000): invalid RIFF header |
| Tekken X Dead Or Alive |
v1.14.4 |
2023-02-19 |
1 |
Replacement rowPitch=256, but w=640 (level=0) |
| クロヒョウ 龍が如く新章 |
v1.14.4 |
2023-02-19 |
1 |
WriteToHardware: Invalid address 00001ca9 near PC 08b95fa4 LR 08b8edc8 |
| DISSIDIA 012[duodecim] FINAL FANTASY |
v1.16.6 |
2024-02-17 |
6 |
80630006=sceAtracSetDataAndGetID(095cd140, 000037cc): invalid RIFF header |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.18.1 |
2025-02-01 |
2 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (42c634a8), bad data |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.14.4 |
2023-02-19 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (44d6b90c), bad data |
| Mortal Kombat: Unchained |
v1.20.3 |
2026-05-02 |
22 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| Prince of Persia - Revelations |
v1.14.4 |
2023-02-19 |
3 |
80630006=sceAtracSetDataAndGetID(09c777c0, 00000800): invalid RIFF header |
| SpongeBob SquarePants: The Yellow Avenger |
v1.14.4 |
2023-02-19 |
1 |
Ignoring possible texturing from framebuffer at 0412c000 +0x43 / 64x64 |