Recent logs - v1.6.3

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.6.3 2026-02-01 20 80630006=sceAtracSetData(2, 08d4b180, 00006a64): invalid RIFF header
Secret Agent Clank™ v1.17.1 2024-05-29 3 80630006=sceAtracSetDataAndGetID(09111000, 00010000): invalid RIFF header
Secret Agent Clank™ v1.17.1 2024-05-29 1 80630006=sceAtracSetDataAndGetID(09111000, 0000730c): invalid RIFF header
Secret Agent Clank™ v1.17.1 2024-05-29 1 80630006=sceAtracSetDataAndGetID(09111000, 000097cc): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-01-13 4 WriteToHardware: Invalid address 11e285e0 near PC 0880de60 LR 0880de08
IWF VS AEW & CZW 2K23 v1.17.1 2024-11-04 3 80630007=sceAtracSetData(2, 08bd5600, 00004100): atracID uses different codec type than data
Secret Agent Clank™ v1.17.1 2024-05-29 1 80630006=sceAtracSetDataAndGetID(09111000, 0000250c): invalid RIFF header
Secret Agent Clank™ v1.17.1 2024-05-29 1 80630006=sceAtracSetDataAndGetID(09111000, 00008a4c): invalid RIFF header
Grand Theft Auto: Vice City Stories v1.17.1 2024-05-29 1 Unknown GE command : b6102047
Secret Agent Clank™ v1.17.1 2024-05-29 1 80630006=sceAtracSetDataAndGetID(09111000, 0000a90c): invalid RIFF header
Secret Agent Clank™ v1.17.1 2024-05-29 1 80630006=sceAtracSetDataAndGetID(09111000, 0000ba4c): invalid RIFF header
Secret Agent Clank™ v1.17.1 2024-05-29 1 80630006=sceAtracSetDataAndGetID(09111000, 0000658c): invalid RIFF header
Secret Agent Clank™ v1.17.1 2024-05-29 1 80630006=sceAtracSetDataAndGetID(09111000, 000031cc): invalid RIFF header
Secret Agent Clank™ v1.17.1 2024-05-29 1 80630006=sceAtracSetDataAndGetID(09151480, 0000a6cc): invalid RIFF header
Secret Agent Clank™ v1.17.1 2024-05-29 27 80630011=sceAtracSetDataAndGetID(09101080, 00000000): buffer too small
Secret Agent Clank™ v1.17.1 2024-05-29 1 80630006=sceAtracSetDataAndGetID(09101080, 00004f0c): invalid RIFF header
Secret Agent Clank™ v1.17.1 2024-05-29 2 80630006=sceAtracSetDataAndGetID(09101080, 000022cc): invalid RIFF header
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2025-03-10 2 Unaligned icache invalidation of 08606e38 (08606e38 + 0) at PC=0896f274
eFootball Chelito 19 v1.17.1 2024-05-28 1 MIPSCompileOp: Invalid instruction 00004b55
METAL SLUG Anthology v1.17.1 2024-05-28 2 80630006=sceAtracSetDataAndGetID(08b88d80, 00018000): invalid RIFF header
Platypus v1.17.1 2024-05-28 63 UNIMPL sceIoDevctl("disc0:/PSP_GAME/USRDIR", 02425823, 00000000, 0, 09fff660, 4)
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-04-12 4 00000000=sceUtilityScreenshotInitStart(09a8e948)
Midnight Club: L.A. Remix® v1.18.1 2025-06-12 3 80630006=sceAtracSetDataAndGetID(08c9d8c0, 0000214c): invalid RIFF header
FOOTBALL PES BRAZUKAS 2024 V3 DL EDITION v1.17.1 2024-05-30 2 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
FOOTBALL PES BRAZUKAS 2024 V3 DL EDITION v1.17.1 2024-05-30 2 sceMp3Init: invalid data: not layer 3
MLB 11 The Show™ v1.17.1 2024-05-28 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (66f924d0), bad data
Ratchet v1.17.1 2024-10-16 2 Unknown GetPointerWrite b71ac41f PC 09246e60 LR 09246c74
Grand Theft Auto: Vice City Stories v1.17.1 2024-05-28 3 Block transfer invalid: 00000000/0 -> 00000000/0, 1024x1024x2 (0,0)->(0,0)
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-08-17 10 80630007=sceAtracSetData(3, 08d4b180, 00020000): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-05-28 1 WriteToHardware: Invalid address 5f60e1cc near PC 0880dcc8 LR 0880dcc8
X-Men Legends 2: Rise of Apocalypse v1.17.1 2026-05-12 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f00444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f00444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x
LEGO® Batman™: The Videogame v1.17.1 2024-05-28 1 Unaligned icache invalidation of 0860bfb8 (0860bfb8 + 0) at PC=089741fc
FOOTBALL PES BRAZUKAS 2024 V3 DL EDITION v1.17.1 2024-05-28 1 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
FOOTBALL PES BRAZUKAS 2024 V3 DL EDITION v1.17.1 2024-05-28 1 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
Assassin's Creed: Bloodlines™ v1.17.1 2024-05-28 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bb8b64, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-05-28 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bb8b64, 4, 00000000, 0)
SOCOM: U.S. Navy SEALs Fireteam Bravo 2 v1.17.1 2024-05-28 1 Utility access thread still running, state: shutting down, dialog=1/1
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-05-28 1 Vertices without position found: (04410023) P: ? N: s8 T: f (16b)
Toy Story 3 v1.17.1 2024-05-28 1 ELF relocation HI16/1(16) pair (instead of LO16) at 089032c0 / 089032c4
Toy Story 3 v1.17.1 2024-05-28 1 ELF relocation HI16/1(16) pair (instead of LO16) at 088ff90c / 088ff918
Toy Story 3 v1.17.1 2024-05-28 1 ELF relocation HI16/1(16) pair (instead of LO16) at 088ee238 / 088ee23c
Toy Story 3 v1.17.1 2024-05-28 1 ELF relocation HI16/1(16) pair (instead of LO16) at 088ee1f4 / 088ee230
Toy Story 3 v1.17.1 2024-05-28 1 ELF relocation HI16/1(16) pair (instead of LO16) at 0890ddac / 0890ddb0
Toy Story 3 v1.17.1 2024-05-28 1 ELF relocation HI16/1(16) pair (instead of LO16) at 0890dac0 / 0890dac4
Toy Story 3 v1.17.1 2024-05-28 1 ELF relocation HI16/1(16) pair (instead of LO16) at 0890929c / 089092a0
Toy Story 3 v1.17.1 2024-05-28 1 ELF relocation HI16/1(16) pair (instead of LO16) at 08908f40 / 08908f44
Toy Story 3 v1.17.1 2024-05-28 1 ELF relocation HI16/1(16) pair (instead of LO16) at 0882eab8 / 0882eac4
SBK-07 v1.17.1 2024-05-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091f7150): duplicate handler
SBK-07 v1.17.1 2024-05-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09547770): duplicate handler
SBK-07 v1.17.1 2024-05-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092017e0): duplicate handler
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-05-28 1 WriteToHardware: Invalid address 1ce86d20 near PC 0883c798 LR 0883c798
MLB 11 The Show™ v1.17.1 2024-05-28 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (66cb6c90), bad data
eFootball Chelito 19 v1.17.1 2024-07-08 10 WriteToHardware: Invalid address 00000000 near PC 08824cf4 LR 08824d04
Kenka Bancho: Badass Rumble v1.17.1 2024-05-28 6 00000000=sceUtilityScreenshotInitStart(08f143f0)
Kenka Bancho: Badass Rumble v1.17.1 2024-05-28 1 00000000=sceUtilityScreenshotInitStart(08f14260)
Assassin's Creed: Bloodlines™ v1.17.1 2024-05-28 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bc5da4, 4, 00000000, 0)
MLB 11 The Show™ v1.17.1 2024-05-28 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (66d205f0), bad data
Kenka Bancho: Badass Rumble v1.17.1 2024-05-28 1 00000000=sceUtilityScreenshotInitStart(091aa980)
Kenka Bancho: Badass Rumble v1.17.1 2024-06-24 14 00000000=sceUtilityScreenshotInitStart(091acd70)
Kenka Bancho: Badass Rumble v1.17.1 2024-06-24 2 00000000=sceUtilityScreenshotInitStart(091acbe0)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-05-28 1 sceKernelCreateThread(name=god_g999_Base): unsupported attributes 00000006
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-05-28 1 sceKernelCreateThread(name=god_g997_Save_test): unsupported attributes 00000006
Resistance: Retribution™ v1.17.1-491-g9cdd97c13b 2024-07-17 5 Vertices without position found: (12000004) P: ? C: ? (3b)
Resistance: Retribution™ v1.17.1 2024-05-31 3 Unknown GE command : 4f020639
MLB 11 The Show™ v1.17.1 2024-05-28 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (66d84410), bad data
Grand Theft Auto V YUNIER PB v1.17.1 2024-05-28 1 sceNetAdhocMatchingInit(13620) at 08a5452c
Crash™ Tag Team Racing v1.17.1 2024-05-28 2 80630006=sceAtracSetDataAndGetID(09960740, 00014000): invalid RIFF header
MLB 11 The Show™ v1.17.1 2024-05-28 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (66d7f3c0), bad data
Crash™ Tag Team Racing v1.17.1 2024-05-28 2 80630006=sceAtracSetDataAndGetID(09ab6380, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-05-28 4 80630006=sceAtracSetDataAndGetID(09c1b580, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-05-28 3 80630006=sceAtracSetDataAndGetID(09c07500, 00014000): invalid RIFF header
SBK®09 Superbike World Championship v1.17.1 2024-05-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09273600): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-05-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091dd180): duplicate handler
LEGO® Batman™: The Videogame v1.17.1 2025-03-09 4 Unaligned icache invalidation of 08605678 (08605678 + 0) at PC=089741fc
SBK®09 Superbike World Championship v1.17.1 2024-05-28 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09116a40): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-05-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09661cf0): duplicate handler
God of War®: Ghost of Sparta v1.17.1 2024-05-28 3 80631003=sceAtracSetAA3DataAndGetID(08c5f6c0, 0001e000, 00024a08, 09fbba6c[ffffffff]): invalid ea3 magic bytes
SBK®09 Superbike World Championship v1.17.1 2024-05-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092127f0): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2026-02-12 138 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f7d630): duplicate handler
LEGO® Batman™: The Videogame v1.17.1 2024-05-28 1 Unaligned icache invalidation of 08616238 (08616238 + 0) at PC=089741fc
SBK®09 Superbike World Championship v1.17.1 2024-05-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091c8f50): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-05-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091b9340): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-05-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092aaab0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-05-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09386530): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-05-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09349710): duplicate handler
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.17.1 2024-11-23 2 Vertices without position found: (04000004) P: ? C: ? (3b)
โทคิเด็น คิวามิ - แพทช์อังกฤษ v3.0 โดย HoaiTrung 97 FT v1.17.1 2024-11-23 2 Vertices without position found: (04600022) P: ? N: s8 T: u16 (10b)
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.8.0 2026-08-28 8 80630006=sceAtracSetData(2, 08d4b180, 0000eba4): invalid RIFF header
SBK®09 Superbike World Championship v1.17.1 2024-05-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0920cde0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-05-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09387040): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-05-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0942f120): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-05-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09128f60): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-05-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091105c0): duplicate handler
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.8.0 2026-09-03 18 80630006=sceAtracSetData(2, 08d4b180, 0000516c): invalid RIFF header
SBK®09 Superbike World Championship v1.17.1 2024-05-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09032750): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-05-28 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09139050): duplicate handler
Crash™ Tag Team Racing v1.17.1 2024-05-28 1 80630006=sceAtracSetDataAndGetID(093adc80, 00014000): invalid RIFF header
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.6.3 2026-09-05 40 80630006=sceAtracSetData(2, 08d4b180, 000084d4): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-05-28 4 80630006=sceAtracSetDataAndGetID(093b9cc0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-05-28 1 80630006=sceAtracSetDataAndGetID(093a5c40, 00014000): invalid RIFF header

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