Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
LEGO® Batman™: The Videogame v1.17.1 2024-09-06 1 Unaligned icache invalidation of 0861b738 (0861b738 + 0) at PC=089741fc
Yu-Gi-Oh! 5D's Tag Force5 v1.17.1 2024-09-06 17 sceSasSetSimpleADSR(08d74a40, 1, a42a3d60, a42a3d60): Invalid ADSREnv2
Yu-Gi-Oh! 5D's Tag Force5 v1.17.1 2024-09-06 213 sceSasSetSimpleADSR(08d74a40, 0, a42a3d60, a42a3d60): Invalid ADSREnv2
PES RAFZZID v1.18.1 2025-02-27 2 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
LEGO® Batman™: The Videogame v1.17.1 2024-09-06 1 Unaligned icache invalidation of 086d7978 (086d7978 + 0) at PC=089741fc
SpongeBob's Truth or Square v1.17.1 2024-09-06 1 WriteToHardware: Invalid address 000004f4 near PC 089f4b60 LR 089f3e88
Mortal Kombat: Unchained v1.18.1 2025-05-13 2 Unknown GetPointerWrite 816c4d40 PC 08a06774 LR 08a06774
Mortal Kombat: Unchained v1.18.1 2025-05-13 164 sceMpegGetAtracAu: invalid audio stream 81496b50
Crash™ Tag Team Racing v1.17.1 2024-09-06 1 80630006=sceAtracSetDataAndGetID(09c41100, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-09-06 2 80630006=sceAtracSetDataAndGetID(09c2d080, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-09-06 2 80630006=sceAtracSetDataAndGetID(095833c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-09-06 1 80630006=sceAtracSetDataAndGetID(09bbbfc0, 00014000): invalid RIFF header
God of War™: Ghost of Sparta v1.17.1 2024-09-06 1 Vertices without position found: (06e2f001) P: ? T: u8 I: u16 (through) (5b)
God of War™: Ghost of Sparta v1.17.1 2024-09-06 1 Unknown GE command : fa6bb43e
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-06 1 MIPSCompileOp: Invalid instruction 772e8260
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-02-19 2 WriteToHardware: Invalid address 00000060 near PC 08000000 LR 08000000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-06 1 WriteToHardware: Invalid address f1317ce8 near PC 0880dcc8 LR 0880dcc8
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-03-26 48 __KernelReturnFromExtendStack() - no stack to restore?
MLB 10 The Show ™ v1.17.1 2024-09-06 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (912bbb9a), bad data
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-09-06 2 MIPSCompileOp: Invalid instruction 63665300
Resistance: Retribution™ v1.17.1 2024-09-06 3 Unknown GetPointerWrite 0ac55368 PC 08d09d20 LR 08cd6754
SBK®09 Superbike World Championship v1.17.1 2024-09-06 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0962eed0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-09-06 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 099f80a0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-09-06 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0922b880): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-09-06 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0922b8f0): duplicate handler
MLB 10 The Show ™ v1.17.1 2024-09-06 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (7adc0a70), bad data
MLB 10 The Show ™ v1.17.1 2024-09-06 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (460f73c2), bad data
MLB 10 The Show ™ v1.17.1 2024-09-06 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (9cfef372), bad data
MLB 10 The Show ™ v1.17.1 2024-09-06 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (8fbf0000), bad data
MLB 10 The Show ™ v1.17.1 2024-09-06 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (03a94821), bad data
MLB 10 The Show ™ v1.17.1 2024-09-06 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (91a87295), bad data
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-09-06 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000bf0): duplicate handler
PES FL 2022 v1.17.1 2024-09-06 1 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
BLEACH ヒート・ザ・ソウル2 v1.17.1 2024-09-14 3 UNTESTED sceNetAdhocctlJoinEnterGameMode(lIbkszpA, 28:cc:26:7d:4c:be, 30000000, 0) at 089141a8
BLEACH ヒート・ザ・ソウル2 v1.17.1 2024-09-14 3 UNTESTED sceNetAdhocctlCreateEnterGameMode(lIbkszpA, 1, 2, 09fff970, 30000000, 0) at 08914170
CRISIS CORE -FINAL FANTASY VII- v1.17.1 2024-09-05 1 Unknown GetPointerWrite 00000000 PC 08999180 LR 089d6b3c
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-09-05 1 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00000002 Tex FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; }
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-09-05 1 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-09-05 1 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200002 Tex Fog FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Assassin's Creed: Bloodlines™ v1.17.1 2024-09-05 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d97684, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-09-05 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d97684, 4, 00000000, 0)
eFootball Euro y Copa America By T. Bendezu v1.18.1 2026-10-11 140 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
Phantasy Star Portable v1.17.1 2024-09-05 1 WriteToHardware: Invalid address 000004ec near PC 08bfcc10 LR 08bfcb00
SWAT®: Target Liberty™ v1.17.1 2024-09-05 1 Error in shader compilation: info: Compile failed. WARNING: 0:62: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:66: 'function_call_constructor@uint_uint@39' : used without being initialised WARNING: 0:86: 'function_call_constructor@vec3_vec3@105' : used without being initialised WARNING: 0:102: 'function_call_constructor@float_float@147' : used without being initialised WARNING: 4 compilation warnings. 01000000:80000928 HWX C T Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000928 HWX C T Light: LightUberShader Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecula
SWAT®: Target Liberty™ v1.17.1 2024-09-05 1 Error in shader compilation: info: Compile failed. WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:87: 'function_call_constructor@vec3_vec3@99' : used without being initialised WARNING: 0:103: 'function_call_constructor@float_float@141' : used without being initialised WARNING: 3 compilation warnings. 01000000:80000b28 HWX C T N Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b28 HWX C T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } dif
LEGO® Batman™: The Videogame v1.17.1 2024-09-05 1 Unaligned icache invalidation of 0861c138 (0861c138 + 0) at PC=089741fc
WWE 2K24 v1.18.1 2024-12-15 57 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
SBK®09 Superbike World Championship v1.17.1 2024-09-05 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093ce9a0): duplicate handler
LEGO® Batman™: The Videogame v1.17.1 2024-09-05 1 Unaligned icache invalidation of 08628a38 (08628a38 + 0) at PC=089741fc
SBK®09 Superbike World Championship v1.17.1 2024-09-05 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092aa8f0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-09-05 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092addd0): duplicate handler
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-05 1 WriteToHardware: Invalid address 151bcab4 near PC 0880dcc8 LR 0880dcc8
ISO CRIADA POR: VICTOR MODDER TTT v1.17.1 2024-09-07 2 WriteToHardware: Invalid address 0000001c near PC 08806b30 LR 08806af0
Assassin's Creed: Bloodlines™ v1.17.1 2024-09-05 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c62794, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-09-05 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c62794, 4, 00000000, 0)
eFootball Chelito 19 v1.17.1 2024-09-05 1 Unknown GetPointerWrite 00004680 PC 08811368 LR 088113dc
Crash™ Tag Team Racing v1.17.1 2024-09-05 17 80630006=sceAtracSetDataAndGetID(09bd8980, 00014000): invalid RIFF header
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-12-13 2 Unaligned icache invalidation of 08606d78 (08606d78 + 0) at PC=0896f274
Ben 10 Alien Force: Vilgax Attacks v1.17.1 2024-09-05 1 MIPSCompileOp: Invalid instruction 7257950d
FIFA 14 - Por v1.17.1 2024-09-05 1 Block transfer invalid: 09eb2ff0/0 -> 04088000/0, 1024x1024x2 (0,0)->(0,0)
SBK®09 Superbike World Championship v1.17.1 2024-09-05 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09539c00): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-09-05 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0924e280): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-09-05 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09539cc0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-09-05 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09678ce0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-09-05 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0905ffd0): duplicate handler
The King Of Fighters - The Orochi Saga v1.17.1 2024-09-05 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI3780, c8:31:84:55:37:80, 20000000, 0) at 0888c440
SBK®09 Superbike World Championship v1.17.1 2024-09-05 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096dc720): duplicate handler
LEGO® Batman™: The Videogame v1.17.1 2024-11-03 2 Unaligned icache invalidation of 08602a78 (08602a78 + 0) at PC=089741fc
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-09-05 1 Unaligned icache invalidation of 086cf7f8 (086cf7f8 + 0) at PC=0896f274
Lego Star Wars II: The Original Trilogy v1.17.1 2024-09-05 1 Unaligned icache invalidation of 0870a938 (0870a938 + 0) at PC=088454a0
LEGO® Batman™: The Videogame v1.17.1 2024-09-05 1 Unaligned icache invalidation of 086f1538 (086f1538 + 0) at PC=089741fc
Marvel Nemesis™: Rise of the Imperfects™ v1.17.1 2024-09-05 1 WriteToHardware: Invalid address 000002e4 near PC 08aa695c LR 08aa6714
EFOOTBALL NEW PATCH SEASON v1.18.1 2025-10-24 59 sceNetAdhocMatchingInit(32768) at 08a71984
LEGO® Batman™: The Videogame v1.17.1 2024-09-05 1 Unaligned icache invalidation of 0863beb8 (0863beb8 + 0) at PC=089741fc
eFootball 2024 by DILZZ PROJECTS v1.17.1 2024-09-05 1 MIPSCompileOp: Invalid instruction 00008701
Prince of Persia The Forgotten Sands™ v1.17.1 2024-09-05 1 800200d2=scePsmfPlayerSetPsmf(0932ff00, disc0:/PSP_GAME/USRDIR/video/ubilogo.pmf): too many streams in PSMF video, bogus data
Prince of Persia - Revelations v1.17.1 2024-09-05 2 80630006=sceAtracSetDataAndGetID(09831700, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-05 1 80630006=sceAtracSetDataAndGetID(09522ec0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-05 3 80630006=sceAtracSetDataAndGetID(09597900, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-05 3 80630006=sceAtracSetDataAndGetID(09a6e300, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-05 1 80630006=sceAtracSetDataAndGetID(09b9c2c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-05 1 80630006=sceAtracSetDataAndGetID(09842e00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-05 1 80630006=sceAtracSetDataAndGetID(08d60700, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-05 1 80630006=sceAtracSetDataAndGetID(09558f00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-05 2 80630006=sceAtracSetDataAndGetID(0998dd40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-05 3 80630006=sceAtracSetDataAndGetID(09003000, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-05 2 80630006=sceAtracSetDataAndGetID(098dbd40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-10 3 80630006=sceAtracSetDataAndGetID(097149c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-05 1 80630006=sceAtracSetDataAndGetID(097c9c00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-09-05 4 80630006=sceAtracSetDataAndGetID(098dde40, 00000800): invalid RIFF header
SBK®09 Superbike World Championship v1.17.1 2024-09-05 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09359380): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-09-05 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092d4f60): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-09-05 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09321c50): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-09-05 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0931e4e0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-09-05 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09356ff0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-09-05 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09310720): duplicate handler
LEGO® Batman™: The Videogame v1.17.1 2024-09-12 2 Unaligned icache invalidation of 086c3678 (086c3678 + 0) at PC=089741fc
Spider-Man 3 v1.17.1 2024-09-05 1 WriteToHardware: Invalid address 00000d40 near PC 08a0d698 LR 08adae74
SBK®09 Superbike World Championship v1.17.1 2024-09-05 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09655270): duplicate handler
Summon Night 5™ v1.17.1 2024-09-05 1 Unknown GE command : fc500ff0

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