Recent logs - v1.18.1-846-gab47c3cb1f

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball 2024 By RH12 Official v1.18.1-846-gab47c3cb1f 2026-11-06 240 Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460
SBK®09 Superbike World Championship v1.17.1 2024-10-18 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096738d0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-10-18 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090da700): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-10-18 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091d58d0): duplicate handler
eFootball PES 2023 Danilo Gamer v1.18.1 2024-11-20 4 Unknown GetPointerWrite 00000000 PC 0896f594 LR 0896f5a8
SBK®09 Superbike World Championship v1.17.1 2024-10-18 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09697de0): duplicate handler
eFOOTBALL 2020 v1.17.1 2024-10-18 1 MIPSCompileOp: Invalid instruction 00876868
eFOOTBALL 2020 v1.17.1 2024-10-18 1 MIPSCompileOp: Invalid instruction 00046868
Assassin's Creed: Bloodlines™ v1.17.1 2024-10-18 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bb9044, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-10-18 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bb9044, 4, 00000000, 0)
eFootball Euro y Copa America By T. Bendezu v1.17.1 2024-10-18 1 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 08808460
Madden NFL 09 v1.17.1 2024-10-18 1 Unknown GetPointerWrite 0000fff4 PC 08c3fa70 LR 08c7de80
Need For Speed™ Underground Rivals v1.17.1 2024-10-18 1 WriteToHardware: Invalid address 00002260 near PC 0882fe38 LR 0882fe38
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-18 1 WriteToHardware: Invalid address 2bc2da20 near PC 089adbb4 LR 089adbb4
Dante's Inferno™ v1.17.1 2024-10-18 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0)
Dante's Inferno™ v1.17.1 2024-10-18 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01b15051:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01b15051:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0)
Dante's Inferno™ v1.17.1 2024-10-18 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01d15501:00000b29 HWX C T N LM Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01d15501:00000b29 HWX C T N LM Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0)
Crash™ Tag Team Racing v1.17.1 2024-10-18 2 80630006=sceAtracSetDataAndGetID(09b6bb00, 00014000): invalid RIFF header
SBK-07 v1.17.1 2024-10-18 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09599800): duplicate handler
初音ミク -Project DIVA- extend v1.17.1 2024-10-18 2 00000000=sceUtilityScreenshotInitStart(09480670)
Need For Speed™ Underground Rivals v1.17.1 2024-10-18 2 Block transfer invalid: b2000000/0 -> 04150000/398, 920x29x2 (0,0)->(0,0)
Need For Speed™ Underground Rivals v1.17.1 2024-10-18 1 Block transfer invalid: b2000000/0 -> 04150000/0, 696x29x2 (0,0)->(0,0)
Need For Speed™ Underground Rivals v1.17.1 2024-10-18 1 Unknown GetPointerWrite 00000000 PC 08995208 LR 088160ec
Crash™ Tag Team Racing v1.17.1 2024-10-18 2 MIPSCompileOp: Invalid instruction 00003e39
Crash™ Tag Team Racing v1.17.1 2024-10-18 2 MIPSCompileOp: Invalid instruction ed643f2e
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1 2024-10-18 1 WriteToHardware: Invalid address 00000038 near PC 08a0f9ac LR 08a0f990
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-18 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(6a70968, ec:16:f8:b2:97:c2, 20000000, 0) at 0897eeec
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-18 1 WriteToHardware: Invalid address 439cdc83 near PC 08896ae8 LR 08896ae8
Prince of Persia - Revelations v1.17.1 2024-10-19 6 Unknown GE command : fc030039
LEGO® Batman™: The Videogame v1.17.1 2024-10-18 1 Unaligned icache invalidation of 086d5038 (086d5038 + 0) at PC=089741fc
eFootball PES 2023 Danilo Gamer v1.17.1 2025-02-18 10 Unknown GetPointerWrite 21152cc0 PC 08a20268 LR 0888f0d8
eFootball PES 2023 Danilo Gamer v1.18.1 2025-02-18 10 Unknown GetPointerWrite 21152cc0 PC 0888f0c0 LR 0888f0d8
WWE SmackDown vs. RAW 2010 Revamped Edition v1.17.1 2024-10-18 1 80630007=sceAtracSetData(2, 08bd5600, 00008be0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 Revamped Edition v1.6.3 2025-03-13 2 80630007=sceAtracSetData(2, 08bd5600, 00008160): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 Revamped Edition v1.6.3 2026-09-12 4 80630007=sceAtracSetData(2, 08bd5600, 000038a0): atracID uses different codec type than data
Heracles Chariot Racing v1.17.1 2024-10-17 4 00000400=sceGeEdramSetAddrTranslation(00000400)
eFootball LUCIANO GAMER v1.18.1 2025-05-30 211 MIPSCompileOp: Invalid instruction 01010101
LEGO® Batman™: The Videogame v1.17.1 2024-10-17 1 Unaligned icache invalidation of 08614c38 (08614c38 + 0) at PC=089741fc
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-17 1 Unaligned icache invalidation of 0898ba10 (0898ba10 + 0) at PC=08eab7c8
SBK® Superbike World Championship v1.17.1 2024-10-17 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 095f9070): duplicate handler
SBK-07 v1.17.1 2024-10-17 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095c7320): duplicate handler
LEGO® Batman™: The Videogame v1.17.1 2024-10-17 1 Unaligned icache invalidation of 086d9938 (086d9938 + 0) at PC=089741fc
LEGO® Batman™: The Videogame v1.17.1 2024-11-04 2 Unaligned icache invalidation of 086c2b38 (086c2b38 + 0) at PC=089741fc
Kenka Bancho: Badass Rumble v1.17.1 2024-10-17 8 00000000=sceUtilityScreenshotInitStart(08f3dbc0)
Kenka Bancho: Badass Rumble v1.17.1 2024-10-17 1 00000000=sceUtilityScreenshotInitStart(08f3da30)
Kenka Bancho: Badass Rumble v1.17.1 2024-10-17 1 00000000=sceUtilityScreenshotInitStart(08f3d8a0)
Kenka Bancho: Badass Rumble v1.17.1 2024-10-17 1 00000000=sceUtilityScreenshotInitStart(08f3be10)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-17 1 MIPSCompileOp: Invalid instruction 78696368
白騎士物語® -episode.portable- ドグマ・ウォーズ v1.17.1 2024-12-21 3 00000000=sceUtilityScreenshotInitStart(09c9950c)
Assassin's Creed: Bloodlines™ v1.17.1 2024-10-17 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c21134, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-10-17 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c21134, 4, 00000000, 0)
SBK® Superbike World Championship v1.17.1 2024-10-19 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 095c80f0): duplicate handler
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.17.1 2024-10-17 1 WriteToHardware: Invalid address 141d4fc0 near PC 08832b70 LR 08832b70
Pro Evolution Soccer 2018 v1.17.1 2024-10-17 1 sceNetAdhocMatchingInit(32768) at 08a71984
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-17 1 00000000=sceAtracLowLevelDecode(1, 00004698, 000047c8[invalid], 08b5f100, 000047cc[invalid]): invalid pointers
Syphon Filter™: Logan's Shadow v1.17.1 2024-10-17 1 80631003=sceAtracSetAA3DataAndGetID(09ee0f80, 00001800, 00000000, 09fbc9b8[ffffffff]): invalid ea3 magic bytes
eFootball 2025 by MP v1.17.1 2025-06-08 2 MIPSCompileOp: Invalid instruction 00000001
eFootball By TM ARTS v1.17.1 2024-10-17 1 MIPSCompileOp: Invalid instruction ef500000
初音ミク -Project DIVA- 2nd お買い得版 v1.17.1 2024-10-17 1 00000000=sceUtilityScreenshotInitStart(093e1168)
eFootball PC - V. v1.17.1 2024-10-17 1 WriteToHardware: Invalid address deadbeef near PC 083b7390 LR 2fff0000
eFootball PC - V. v1.18.1 2025-06-11 8 MIPSCompileOp: Invalid instruction 6cfff400
eFootball PC - V. v1.18.1 2025-01-10 2 MIPSCompileOp: Invalid instruction 0008ffff
eFootball PC - V. v1.18.1 2025-01-10 2 MIPSCompileOp: Invalid instruction 00008efd
eFootball PC - V. v1.18.1 2025-01-10 2 MIPSCompileOp: Invalid instruction 72ff505f
eFootball PC - V. v1.18.1 2025-06-11 9 MIPSCompileOp: Invalid instruction 000bff81
eFootball PC - V. v1.18.1 2025-06-11 9 MIPSCompileOp: Invalid instruction 0001cfff
eFootball PC - V. v1.18.1 2025-05-10 20 MIPSCompileOp: Invalid instruction 0000005f
eFootball Chelito 19 v1.18.1 2025-01-24 2 Unknown GetPointerWrite 00000005 PC 08a02afc LR 088713e4
Need For Speed™ Underground Rivals v1.17.1 2024-10-17 1 Garbage libstub address 002badb4 or end 002baf94
Assassin's Creed: Bloodlines™ v1.17.1 2024-10-17 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b03c64, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-10-17 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b03c64, 4, 00000000, 0)
EA FC25 BY GERTISGAMING FREE VERSION v1.17.1 2024-10-17 2 MIPSCompileOp: Invalid instruction 42b60000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-17 1 WriteToHardware: Invalid address 2bc02610 near PC 0883c798 LR 0883c798
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-17 1 MIPSCompileOp: Invalid instruction b4132368
SBK®09 Superbike World Championship v1.17.1 2024-10-17 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09064210): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-10-24 4 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09062ff0): duplicate handler
机动战士高达AGE Cosmic Drive v1.17.1 2024-10-17 1 WriteToHardware: Invalid address 00000008 near PC 08a13588 LR 08a1358c
机动战士高达AGE Cosmic Drive v1.17.1 2024-10-17 3 WriteToHardware: Invalid address 00000016 near PC 08a08b6c LR 089e24cc
机动战士高达AGE Cosmic Drive v1.17.1 2024-10-17 2 WriteToHardware: Invalid address 00000014 near PC 089f46b0 LR 08a13594
机动战士高达AGE Cosmic Drive v1.17.1 2024-10-17 3 WriteToHardware: Invalid address 00000051 near PC 089f4698 LR 08a13594
eFootball PC - V. v1.18.1 2025-02-17 3 Unknown GetPointerWrite 0000049b PC 08872bb4 LR 08872c1c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-17 1 MIPSCompileOp: Invalid instruction 6bc47560
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-17 1 MIPSCompileOp: Invalid instruction b3247460
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-17 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(87cb449, a8:17:8c:30:e6:7b, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-17 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(87cb449, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-17 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(d4e9c9f, a8:e9:65:4c:3c:9f, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-17 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(d4e9c9f, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
eFootball 2025 By DILZZ PROJECTS V5 v1.18.1 2024-12-18 10 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
X-Men Origins: Wolverine v1.17.1 2024-10-17 3 Bad segment number 187
X-Men Origins: Wolverine v1.17.1 2024-10-17 5 Bad segment number 186
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.17.1 2024-10-17 1 80630006=sceAtracSetData(2, 08d4b180, 0000516c): invalid RIFF header
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.17.1 2024-10-17 1 80630006=sceAtracSetData(2, 08d4b180, 00006194): invalid RIFF header
Lego Star Wars II: The Original Trilogy v1.17.1 2024-10-17 1 Unaligned icache invalidation of 08601c78 (08601c78 + 0) at PC=08845668
頭文字D STREET STAGE v1.17.1 2024-10-18 2 MFIC instruction hit (70020024) at 088ba5dc
Pro Evolution Soccer 2014 v1.17.1 2024-10-17 2 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l1 rate 0000
Lego Star Wars II: The Original Trilogy v1.17.1 2024-10-17 1 Unaligned icache invalidation of 0870ae38 (0870ae38 + 0) at PC=08845668
LEGO® Batman™: The Videogame v1.17.1 2024-11-02 3 Unaligned icache invalidation of 086043b8 (086043b8 + 0) at PC=089741fc
eFootball COPA AMERICA 2024 v1.17.1 2024-10-17 1 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
SBK® Superbike World Championship v1.17.1 2024-10-17 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 092ec9d0): duplicate handler
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-10-17 1 00000000=sceUtilityScreenshotInitStart(09cab208)

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