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| Game title |
Version |
Latest Report |
Hits |
Message |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(0994a480, 0000334c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(0993b540, 0000220c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(09934280, 0000334c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(09937640, 0000328c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(09942980, 00002e0c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(0994d280, 0000448c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(099597c0, 0000370c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(09964f80, 000025cc): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(09954d80, 0000274c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(0994e840, 00003e8c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(09952740, 000025cc): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(0995cdc0, 0000274c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(0994ed80, 00003e8c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(0995acc0, 000025cc): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(09965340, 0000220c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(099540c0, 0000340c): invalid RIFF header |
| Ape Escape Academy |
v1.17.1 |
2024-10-24 |
1 |
WriteToHardware: Invalid address 00000000 near PC 09cd3418 LR 00000000 |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(099543c0, 0000310c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
2 |
80630006=sceAtracSetDataAndGetID(0994dac0, 0000334c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
2 |
80630006=sceAtracSetDataAndGetID(09950e80, 0000334c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(0992c840, 000037cc): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(099380c0, 00003e8c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(09932e40, 0000370c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(0992f180, 000025cc): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(099317c0, 0000274c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(0992cfc0, 00003e8c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
2 |
80630006=sceAtracSetDataAndGetID(09944000, 000025cc): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(09938f00, 0000220c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(099431c0, 0000340c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(09952800, 00004ccc): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(0994ec00, 0000334c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(09951fc0, 0000328c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(0995d300, 0000220c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(099546c0, 00002e0c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(0994e6c0, 0000334c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(09951a80, 0000274c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
3 |
80630006=sceAtracSetDataAndGetID(0995c280, 0000328c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
4 |
80630006=sceAtracSetDataAndGetID(099675c0, 00002e0c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(09932d80, 000037cc): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(0992d080, 0000334c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(09930440, 0000328c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(0993b780, 00002e0c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(09956a00, 00004ccc): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(09963780, 00003e8c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(09954fc0, 000025cc): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(0994df40, 0000340c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(099513c0, 0000340c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(0995c880, 00002d4c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(09951cc0, 0000274c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(0995c4c0, 0000310c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(09964500, 0000310c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(09958d40, 0000340c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(09964200, 0000340c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(09954e40, 0000274c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(0994ef00, 00002d4c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(09951cc0, 0000310c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(0995ce80, 0000274c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
2 |
80630006=sceAtracSetDataAndGetID(09967680, 00002d4c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
1 |
80630006=sceAtracSetDataAndGetID(09942e00, 000037cc): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
2 |
80630006=sceAtracSetDataAndGetID(09933200, 0000334c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
2 |
80630006=sceAtracSetDataAndGetID(0992d440, 000031cc): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
2 |
80630006=sceAtracSetDataAndGetID(09930680, 0000310c): invalid RIFF header |
| Virtua Tennis 3 |
v1.17.1 |
2024-10-24 |
2 |
80630006=sceAtracSetDataAndGetID(0993b840, 00002d4c): invalid RIFF header |
| Fifa 2010 World Cup Sud Africa |
v1.17.1 |
2024-10-24 |
1 |
Unknown GetPointerWrite 00000000 PC 08b2d560 LR 08b2d560 |
| Fifa 2010 World Cup Sud Africa |
v1.17.1 |
2024-10-24 |
2 |
Failed to truncate file. |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-01-05 |
2 |
80630007=sceAtracSetData(3, 08d4b180, 000094fc): atracID uses different codec type than data |
| Prince of Persia: The Forgotten Sands™ |
v1.17.1 |
2024-10-24 |
1 |
800200d2=scePsmfPlayerSetPsmf(0946f588, disc0:/PSP_GAME/USRDIR/video/ubilogo.pmf): too many streams in PSMF video, bogus data |
| eFootball 2025 by MP |
v1.18.1 |
2025-08-25 |
16 |
Unknown GetPointerWrite 00000000 PC 0882bbf4 LR 088113dc |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-10-24 |
1 |
00000000=sceUtilityScreenshotInitStart(09a81be8) |
| 初音ミク -Project DIVA- |
v1.17.1 |
2024-10-24 |
1 |
00000000=sceUtilityScreenshotInitStart(0946e9c8) |
| Disgaea 2: Dark Hero Days |
v1.17.1 |
2024-10-24 |
2 |
80630006=sceAtracSetHalfwayBuffer(0, 089f6880, 0000c000, 00040000): invalid RIFF header |
| eFootball PC - V. |
v1.18.1 |
2026-04-22 |
2 |
Unknown GetPointerWrite 9c4e604c PC 0888d3fc LR 0888d40c |
| eFootball PC - V. |
v1.18.1 |
2025-04-01 |
3 |
Unknown GetPointerWrite 3b530869 PC 0888d3fc LR 0888d40c |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-10-24 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bd3ff4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-10-24 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bd3ff4, 4, 00000000, 0) |
| Transformers |
v1.17.1 |
2024-10-24 |
1 |
Branch in branch delay slot at 0893fb7c with different target |
| Transformers |
v1.17.1 |
2024-10-24 |
1 |
Branch in RSRTComp delay slot at 0893fb78 in block starting at 0893fb78 |
| Transformers |
v1.17.1 |
2024-10-24 |
1 |
Jump to invalid address: 07ffc800 PC 0893fb78 LR 0893fb70 |
| PES 24-25 BY PRAJA 11 |
v1.18.1 |
2025-03-29 |
2 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| PES 2014 |
v1.17.1 |
2024-10-24 |
1 |
Unknown GetPointerWrite 8edaf482 PC 0888d3fc LR 0888d40c |
| UFC® Undisputed™ 2010 |
v1.17.1 |
2024-10-24 |
1 |
WriteToHardware: Invalid address 2b19ae1b near PC 08000000 LR 08000000 |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-10-24 |
1 |
Vulkan error in shader compilation: info: ERROR: 0:56: 'length' : no matching overloaded function found
ERROR: 0:56: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 01000000:80000929 HWX C T LM Light: LightUberShader Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (std140, set = 0, binding = 4) uniform lightVars {
vec4 u_ambient;
vec3 u_matdiffuse;
vec4 u_matspecular;
vec3 u_matemissive;
uint u_lightControl; // light ubershader control bits
vec3 u_lightpos[4];
vec3 u_lightdir[4];
vec3 u_lightatt[4];
vec4 u_lightangle_spotCoef[4];
vec3 u_lightambient[4];
vec3 u_lightdiffuse[4];
vec3 u_lightspecular[4];
};
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 2) out lowp vec3 v_color1;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
for (uint i = 0; i < 4; i++) {
if ((u_lightControl & (0x1u << i)) != 0x0u) {
comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u;
type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u;
toLight = u_lightpos[i];
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir[i], toLight);
if (angle >= u_lightangle_spotCoef[i].x) {
lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot > 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspe |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-10-24 |
1 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:37: 'floor' : no matching overloaded function found
ERROR: 0:37: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10190000:0020d000 Fog FragUber AlphaTest > TestDiscardToZero
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
int roundAndScaleTo255i(in highp float x) { return int(floor(x * 255.0 + 0.5)); }
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 v = v_color0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) v.a = 0.0;
fragColor0 = v;
}
|
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-10-24 |
1 |
Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found
ERROR: 0:41: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000b20 HWX T N Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 2) in vec3 normal;
layout (location = 1) in vec2 texcoord;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-10-24 |
1 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000920 HWX T Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texcoord;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-10-24 |
1 |
Vulkan error in shader compilation: info: ERROR: 0:56: 'length' : no matching overloaded function found
ERROR: 0:56: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 01000000:80120b21 HWX T N LM UVEnv Light: LightUberShader 0: c:0 t:0 1: c:0 t:0 Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (std140, set = 0, binding = 4) uniform lightVars {
vec4 u_ambient;
vec3 u_matdiffuse;
vec4 u_matspecular;
vec3 u_matemissive;
uint u_lightControl; // light ubershader control bits
vec3 u_lightpos[4];
vec3 u_lightdir[4];
vec3 u_lightatt[4];
vec4 u_lightangle_spotCoef[4];
vec3 u_lightambient[4];
vec3 u_lightdiffuse[4];
vec3 u_lightspecular[4];
};
layout (location = 0) in vec3 position;
layout (location = 2) in vec3 normal;
layout (location = 1) in vec2 texcoord;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 2) out lowp vec3 v_color1;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
for (uint i = 0; i < 4; i++) {
if ((u_lightControl & (0x1u << i)) != 0x0u) {
comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u;
type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u;
toLight = u_lightpos[i];
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir[i], toLight);
if (angle >= u_lightangle_spotCoef[i].x) {
lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0);
if (comp == 0x1u && ldot > 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient[i] * ambientColor.rgb + diffuse) * lightScale;
}
} |
| God of War: Chains of Olympus |
v1.17.1 |
2024-10-24 |
1 |
Detected FBO at Y offset 240 of 04088000: 040c4000 |
| ATV Offroad Fury Blazin' Trails |
v1.17.1 |
2024-10-24 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08add9b4, 4, 00000000, 0) |
| GTA: Liberty City Stories |
v1.17.1 |
2024-10-24 |
2 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08add9b4, 4, 00000000, 0) |
| GTA: Liberty City Stories |
v1.17.1 |
2024-10-24 |
3 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08add9b4, 4, 00000000, 0) |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-10-24 |
1 |
Unaligned icache invalidation of 0860de38 (0860de38 + 0) at PC=089741fc |
| FIFA 14 - Por |
v1.17.1 |
2024-10-24 |
1 |
Block transfer invalid: 09e610e0/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1 |
2024-10-24 |
1 |
WriteToHardware: Invalid address 00000038 near PC 089e0810 LR 089e0810 |
| l 2025 By T. Bendezu |
v1.17.1 |
2024-10-26 |
3 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.17.1 |
2024-10-24 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (df950500), bad data |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.17.1 |
2024-10-24 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00001380), bad data |
| 聖闘士星矢Ω アルティメットコスモ |
v1.17.1 |
2024-10-24 |
1 |
WriteToHardware: Invalid address 0000000c near PC 08846184 LR 088425ec |
| Samurai Shodown Anthology |
v1.17.1 |
2024-10-24 |
1 |
Unknown GetPointerWrite 00000034 PC 08954340 LR 0895433c |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-24 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(e649495, 3c:52:d3:29:14:a8, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-24 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(e649495, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |