Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(0994a480, 0000334c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(0993b540, 0000220c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(09934280, 0000334c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(09937640, 0000328c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(09942980, 00002e0c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(0994d280, 0000448c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(099597c0, 0000370c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(09964f80, 000025cc): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(09954d80, 0000274c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(0994e840, 00003e8c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(09952740, 000025cc): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(0995cdc0, 0000274c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(0994ed80, 00003e8c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(0995acc0, 000025cc): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(09965340, 0000220c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(099540c0, 0000340c): invalid RIFF header
Ape Escape Academy v1.17.1 2024-10-24 1 WriteToHardware: Invalid address 00000000 near PC 09cd3418 LR 00000000
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(099543c0, 0000310c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 2 80630006=sceAtracSetDataAndGetID(0994dac0, 0000334c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 2 80630006=sceAtracSetDataAndGetID(09950e80, 0000334c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(0992c840, 000037cc): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(099380c0, 00003e8c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(09932e40, 0000370c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(0992f180, 000025cc): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(099317c0, 0000274c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(0992cfc0, 00003e8c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 2 80630006=sceAtracSetDataAndGetID(09944000, 000025cc): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(09938f00, 0000220c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(099431c0, 0000340c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(09952800, 00004ccc): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(0994ec00, 0000334c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(09951fc0, 0000328c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(0995d300, 0000220c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(099546c0, 00002e0c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(0994e6c0, 0000334c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(09951a80, 0000274c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 3 80630006=sceAtracSetDataAndGetID(0995c280, 0000328c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 4 80630006=sceAtracSetDataAndGetID(099675c0, 00002e0c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(09932d80, 000037cc): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(0992d080, 0000334c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(09930440, 0000328c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(0993b780, 00002e0c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(09956a00, 00004ccc): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(09963780, 00003e8c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(09954fc0, 000025cc): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(0994df40, 0000340c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(099513c0, 0000340c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(0995c880, 00002d4c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(09951cc0, 0000274c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(0995c4c0, 0000310c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(09964500, 0000310c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(09958d40, 0000340c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(09964200, 0000340c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(09954e40, 0000274c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(0994ef00, 00002d4c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(09951cc0, 0000310c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(0995ce80, 0000274c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 2 80630006=sceAtracSetDataAndGetID(09967680, 00002d4c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 1 80630006=sceAtracSetDataAndGetID(09942e00, 000037cc): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 2 80630006=sceAtracSetDataAndGetID(09933200, 0000334c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 2 80630006=sceAtracSetDataAndGetID(0992d440, 000031cc): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 2 80630006=sceAtracSetDataAndGetID(09930680, 0000310c): invalid RIFF header
Virtua Tennis 3 v1.17.1 2024-10-24 2 80630006=sceAtracSetDataAndGetID(0993b840, 00002d4c): invalid RIFF header
Fifa 2010 World Cup Sud Africa v1.17.1 2024-10-24 1 Unknown GetPointerWrite 00000000 PC 08b2d560 LR 08b2d560
Fifa 2010 World Cup Sud Africa v1.17.1 2024-10-24 2 Failed to truncate file.
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-01-05 2 80630007=sceAtracSetData(3, 08d4b180, 000094fc): atracID uses different codec type than data
Prince of Persia: The Forgotten Sands™ v1.17.1 2024-10-24 1 800200d2=scePsmfPlayerSetPsmf(0946f588, disc0:/PSP_GAME/USRDIR/video/ubilogo.pmf): too many streams in PSMF video, bogus data
eFootball 2025 by MP v1.18.1 2025-08-25 16 Unknown GetPointerWrite 00000000 PC 0882bbf4 LR 088113dc
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-10-24 1 00000000=sceUtilityScreenshotInitStart(09a81be8)
初音ミク -Project DIVA- v1.17.1 2024-10-24 1 00000000=sceUtilityScreenshotInitStart(0946e9c8)
Disgaea 2: Dark Hero Days v1.17.1 2024-10-24 2 80630006=sceAtracSetHalfwayBuffer(0, 089f6880, 0000c000, 00040000): invalid RIFF header
eFootball PC - V. v1.18.1 2026-04-22 2 Unknown GetPointerWrite 9c4e604c PC 0888d3fc LR 0888d40c
eFootball PC - V. v1.18.1 2025-04-01 3 Unknown GetPointerWrite 3b530869 PC 0888d3fc LR 0888d40c
Assassin's Creed: Bloodlines™ v1.17.1 2024-10-24 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bd3ff4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-10-24 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bd3ff4, 4, 00000000, 0)
Transformers v1.17.1 2024-10-24 1 Branch in branch delay slot at 0893fb7c with different target
Transformers v1.17.1 2024-10-24 1 Branch in RSRTComp delay slot at 0893fb78 in block starting at 0893fb78
Transformers v1.17.1 2024-10-24 1 Jump to invalid address: 07ffc800 PC 0893fb78 LR 0893fb70
PES 24-25 BY PRAJA 11 v1.18.1 2025-03-29 2 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
PES 2014 v1.17.1 2024-10-24 1 Unknown GetPointerWrite 8edaf482 PC 0888d3fc LR 0888d40c
UFC® Undisputed™ 2010 v1.17.1 2024-10-24 1 WriteToHardware: Invalid address 2b19ae1b near PC 08000000 LR 08000000
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-24 1 Vulkan error in shader compilation: info: ERROR: 0:56: 'length' : no matching overloaded function found ERROR: 0:56: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 01000000:80000929 HWX C T LM Light: LightUberShader Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (std140, set = 0, binding = 4) uniform lightVars { vec4 u_ambient; vec3 u_matdiffuse; vec4 u_matspecular; vec3 u_matemissive; uint u_lightControl; // light ubershader control bits vec3 u_lightpos[4]; vec3 u_lightdir[4]; vec3 u_lightatt[4]; vec4 u_lightangle_spotCoef[4]; vec3 u_lightambient[4]; vec3 u_lightdiffuse[4]; vec3 u_lightspecular[4]; }; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 2) out lowp vec3 v_color1; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; for (uint i = 0; i < 4; i++) { if ((u_lightControl & (0x1u << i)) != 0x0u) { comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u; type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u; toLight = u_lightpos[i]; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir[i], toLight); if (angle >= u_lightangle_spotCoef[i].x) { lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot > 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspe
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-24 1 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:37: 'floor' : no matching overloaded function found ERROR: 0:37: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10190000:0020d000 Fog FragUber AlphaTest > TestDiscardToZero layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; int roundAndScaleTo255i(in highp float x) { return int(floor(x * 255.0 + 0.5)); } layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 v = v_color0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if ((roundAndScaleTo255i(v.a) & int(u_alphacolormask >> 0x18u)) <= int(u_alphacolorref >> 0x18u)) v.a = 0.0; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-24 1 Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found ERROR: 0:41: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000b20 HWX T N Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 2) in vec3 normal; layout (location = 1) in vec2 texcoord; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-24 1 Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000920 HWX T Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-24 1 Vulkan error in shader compilation: info: ERROR: 0:56: 'length' : no matching overloaded function found ERROR: 0:56: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 01000000:80120b21 HWX T N LM UVEnv Light: LightUberShader 0: c:0 t:0 1: c:0 t:0 Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (std140, set = 0, binding = 4) uniform lightVars { vec4 u_ambient; vec3 u_matdiffuse; vec4 u_matspecular; vec3 u_matemissive; uint u_lightControl; // light ubershader control bits vec3 u_lightpos[4]; vec3 u_lightdir[4]; vec3 u_lightatt[4]; vec4 u_lightangle_spotCoef[4]; vec3 u_lightambient[4]; vec3 u_lightdiffuse[4]; vec3 u_lightspecular[4]; }; layout (location = 0) in vec3 position; layout (location = 2) in vec3 normal; layout (location = 1) in vec2 texcoord; layout (location = 1) out lowp vec4 v_color0; layout (location = 2) out lowp vec3 v_color1; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; for (uint i = 0; i < 4; i++) { if ((u_lightControl & (0x1u << i)) != 0x0u) { comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u; type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u; toLight = u_lightpos[i]; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir[i], toLight); if (angle >= u_lightangle_spotCoef[i].x) { lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot > 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient[i] * ambientColor.rgb + diffuse) * lightScale; } }
God of War: Chains of Olympus v1.17.1 2024-10-24 1 Detected FBO at Y offset 240 of 04088000: 040c4000
ATV Offroad Fury Blazin' Trails v1.17.1 2024-10-24 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08add9b4, 4, 00000000, 0)
GTA: Liberty City Stories v1.17.1 2024-10-24 2 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08add9b4, 4, 00000000, 0)
GTA: Liberty City Stories v1.17.1 2024-10-24 3 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08add9b4, 4, 00000000, 0)
LEGO® Batman™: The Videogame v1.17.1 2024-10-24 1 Unaligned icache invalidation of 0860de38 (0860de38 + 0) at PC=089741fc
FIFA 14 - Por v1.17.1 2024-10-24 1 Block transfer invalid: 09e610e0/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1 2024-10-24 1 WriteToHardware: Invalid address 00000038 near PC 089e0810 LR 089e0810
l 2025 By T. Bendezu v1.17.1 2024-10-26 3 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1 2024-10-24 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (df950500), bad data
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1 2024-10-24 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00001380), bad data
聖闘士星矢Ω アルティメットコスモ v1.17.1 2024-10-24 1 WriteToHardware: Invalid address 0000000c near PC 08846184 LR 088425ec
Samurai Shodown Anthology v1.17.1 2024-10-24 1 Unknown GetPointerWrite 00000034 PC 08954340 LR 0895433c
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-24 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(e649495, 3c:52:d3:29:14:a8, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-24 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(e649495, 1, 2, 09fbf960, 20000000, 0) at 0897ec84

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