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| Game title |
Version |
Latest Report |
Hits |
Message |
| God of War®:降誕の刻印 |
v1.17.1 |
2024-11-27 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f34550:00000b09 HWX C T N LM Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34550:00000b09 HWX C T N LM Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight |
| WWE2K24-V1.04 BY MANIA SVR |
v1.9.4 |
2026-07-16 |
54 |
80630007=sceAtracSetData(2, 08d4b180, 00006000): atracID uses different codec type than data |
| RESISTANCE® ~報復の刻~ |
v1.19.3 |
2025-08-29 |
3 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_l |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.17.1 |
2024-11-27 |
1 |
MIPSCompileOp: Invalid instruction 70cd9698 |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.18.1 |
2024-11-27 |
2 |
MIPSCompileOp: Invalid instruction 70be8314 |
| Burnout Legends |
v1.17.1 |
2024-11-27 |
3 |
80630011=sceAtracSetDataAndGetID(096291c0, 0000007c): no data chunk |
| YDP DOUBLECAST |
v1.17.1 |
2024-11-27 |
1 |
sceNetAdhocMatchingInit(12288) at 0892bd40 |
| YDP DOUBLECAST |
v1.17.1 |
2024-11-27 |
1 |
ELF relocation HI16/4 pair (instead of LO16) at 08806ccc / 08807278 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-26 |
1 |
WriteToHardware: Invalid address 4abfd0ac near PC 0880dcc8 LR 0880dcc8 |
| EFOOTBALL 2023 BY TEGA GAMING |
v1.18.1 |
2024-11-27 |
3 |
Unknown GetPointerWrite 3f800000 PC 08a02a0c LR 088e3254 |
| NASCAR® |
v1.17.1 |
2024-11-26 |
1 |
Unknown GE command : 030202ee |
| eFootball Euro y Copa America By T. Bendezu |
v1.18.1 |
2025-02-03 |
11 |
Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-26 |
1 |
WriteToHardware: Invalid address a071f7ec near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball TAG VS |
v1.18.1 |
2025-09-07 |
10 |
MFIC instruction hit (70020024) at 08224940 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-26 |
1 |
MIPSCompileOp: Invalid instruction 45e127a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-26 |
2 |
MIPSCompileOp: Invalid instruction 9c0cee20 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-26 |
1 |
MIPSCompileOp: Invalid instruction 75f9aa20 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-26 |
1 |
MIPSCompileOp: Invalid instruction 73b929a0 |
| FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ |
v1.17.1 |
2024-11-26 |
2 |
MIPSCompileOp: Invalid instruction 7d3c16ff |
| FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ |
v1.17.1 |
2024-11-26 |
2 |
MIPSCompileOp: Invalid instruction 7ff241c7 |
| FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ |
v1.17.1 |
2024-11-26 |
2 |
MIPSCompileOp: Invalid instruction ef64657e |
| FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ |
v1.17.1 |
2024-11-26 |
2 |
MIPSCompileOp: Invalid instruction 7ca3d612 |
| FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ |
v1.17.1 |
2024-11-26 |
2 |
MIPSCompileOp: Invalid instruction b53c251c |
| FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ |
v1.17.1 |
2024-11-26 |
2 |
Trying to compile instruction 49d27f44 that can't be interpreted |
| FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ |
v1.17.1 |
2024-11-26 |
2 |
MIPSCompileOp: Invalid instruction 9d4e0cb4 |
| FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ |
v1.17.1 |
2024-11-26 |
2 |
MIPSCompileOp: Invalid instruction 41ad6047 |
| FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ |
v1.17.1 |
2024-11-26 |
2 |
MIPSCompileOp: Invalid instruction b297f71d |
| FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ |
v1.17.1 |
2024-11-26 |
2 |
MIPSCompileOp: Invalid instruction 72aabb33 |
| FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ |
v1.17.1 |
2024-11-26 |
7 |
Jump to invalid address: 0005c5e8 PC 0881e500 LR 0881e4c4 |
| WWE2K24-V1.04 BY MANIA SVR |
v1.9.4 |
2026-06-18 |
9 |
80630007=sceAtracSetData(2, 08d4b180, 00007568): atracID uses different codec type than data |
| EA-Sports FC PC-V |
v1.17.1 |
2024-11-26 |
1 |
Unknown GetPointerWrite e70c7dae PC 0888d3fc LR 0888d40c |
| Dragon Ball Z: Tenkaichi Tag Team Demo |
v1.17.1 |
2024-11-26 |
2 |
MIPSCompileOp: Invalid instruction 4c010c01 |
| eFootball PC - V. |
v1.17.1 |
2024-11-26 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
| eFootball PC - V. |
v1.17.1 |
2024-11-26 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 000033c8): atracID uses different codec type than data |
| eFootball PC - V. |
v1.17.1 |
2024-11-26 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00009094): atracID uses different codec type than data |
| WWE2K24-V1.04 BY MANIA SVR |
v1.6.3 |
2026-06-20 |
11 |
80630007=sceAtracSetData(2, 08d4b180, 00004778): atracID uses different codec type than data |
| eFootball eCanizo |
v1.20.3 |
2026-05-15 |
17 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| Efootball 2022 Komo Valeri... |
v1.17.1 |
2024-11-26 |
1 |
Unknown GetPointerWrite 00000024 PC 08872be8 LR 08872c0c |
| Ben 10 Alien Force: Vilgax Attacks |
v1.17.1 |
2024-11-26 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (43bae0c9), bad data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-26 |
1 |
Jump to invalid address: 03f00860 PC 08e22724 LR 08e21d80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-25 |
1 |
Jump to invalid address: 0392d060 PC 08a663f4 LR 0883d570 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-25 |
1 |
00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[00000130], 13016e50, 09fce8c4[0904c410]): invalid pointers |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-25 |
1 |
WriteToHardware: Invalid address 13016e50 near PC 0883c798 LR 0883c798 |
| eFootball Chelito 19 |
v1.17.1 |
2024-11-25 |
1 |
MIPSCompileOp: Invalid instruction 0009cc75 |
| FIFA 14 - Por |
v1.17.1 |
2024-11-25 |
1 |
Block transfer invalid: 09ec9f60/0 -> 04088000/0, 1024x1024x2 (0,0)->(0,0) |
| CARROS |
v1.17.1 |
2024-11-25 |
9 |
Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1 |
| Resistance: Retribution™ |
v1.17.1 |
2024-11-25 |
1 |
Unknown GetPointerWrite 26164c78 PC 08d09d20 LR 08cd6754 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-25 |
1 |
WriteToHardware: Invalid address 0a0d7814 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-25 |
1 |
WriteToHardware: Invalid address 2f7e69c0 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball TAG VS |
v1.17.1 |
2024-11-25 |
1 |
WriteToHardware: Invalid address 0000007c near PC 08831a80 LR 08831a80 |
| NHL 2007 |
v1.17.1 |
2024-11-25 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09368864, 4, 00000000, 0) |
| DBS TTT LATINO - LOS IJUE30S |
v1.17.1 |
2024-11-25 |
1 |
00000000=sceAtracLowLevelDecode(0, 09fce790, 09fce8c0[59a059a0], 44ac8f54, 09fce8c4[59a059a0]): invalid pointers |
| Pro Evolution Soccer 2009 |
v1.17.1 |
2024-11-25 |
1 |
Unknown GetPointerWrite 82db6c19 PC 0887c284 LR 0887c294 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-25 |
1 |
MIPSCompileOp: Invalid instruction d2e80000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-25 |
1 |
MIPSCompileOp: Invalid instruction 014ccd15 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-25 |
1 |
MIPSCompileOp: Invalid instruction 00803b7e |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.8.0 |
2026-04-01 |
24 |
80630007=sceAtracSetData(2, 08d4b180, 000049a8): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.8.0 |
2026-07-19 |
6 |
80630007=sceAtracSetData(2, 08d4b180, 00005268): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-09-05 |
9 |
80630007=sceAtracSetData(2, 08d4b180, 0000eb88): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.5.4 |
2026-03-10 |
6 |
80630007=sceAtracSetData(2, 08d4b180, 0001af50): atracID uses different codec type than data |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-11-24 |
1 |
00000000=sceUtilityScreenshotInitStart(09d3f048) |
| eFootball PC - V. |
v1.17.1 |
2024-11-24 |
2 |
MIPSCompileOp: Invalid instruction 00010101 |
| The Sims™ 2 |
v1.17.1 |
2024-11-24 |
1 |
sceSasSetADSRMode(08acd140, 30, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| The Sims™ 2 |
v1.17.1 |
2024-11-24 |
1 |
sceSasSetADSRMode(08acd140, 29, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| The Sims™ 2 |
v1.17.1 |
2024-11-24 |
1 |
sceSasSetADSRMode(08acd140, 28, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| The Sims™ 2 |
v1.17.1 |
2024-11-24 |
1 |
sceSasSetADSRMode(08acd140, 27, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| The Sims™ 2 |
v1.17.1 |
2024-11-24 |
1 |
sceSasSetADSRMode(08acd140, 26, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| The Sims™ 2 |
v1.17.1 |
2024-11-24 |
1 |
sceSasSetADSRMode(08acd140, 25, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| The Sims™ 2 |
v1.17.1 |
2024-11-24 |
1 |
sceSasSetADSRMode(08acd140, 24, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| The Sims™ 2 |
v1.17.1 |
2024-11-24 |
1 |
sceSasSetADSRMode(08acd140, 23, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| The Sims™ 2 |
v1.17.1 |
2024-11-24 |
1 |
sceSasSetADSRMode(08acd140, 22, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| eFootball Euro y Copa America By T. Bendezu |
v1.17.1 |
2024-11-30 |
4 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000e |
| eFootball Chelito 19 |
v1.17.1 |
2024-11-24 |
1 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000a |
| eFootball 2025 BRI Liga1 & Eropa |
v1.18.1-572-g49a18086e3 |
2026-10-06 |
437 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| eFootball Chelito 19 |
v1.17.1 |
2024-11-24 |
1 |
MIPSCompileOp: Invalid instruction 71e57248 |
| SBK-07 |
v1.17.1 |
2024-11-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09250860): duplicate handler |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-24 |
1 |
MIPSCompileOp: Invalid instruction b7bb8900 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-24 |
1 |
MIPSCompileOp: Invalid instruction 4200da80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-24 |
1 |
MIPSCompileOp: Invalid instruction 439e3980 |
| TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED |
v1.18.1 |
2025-03-01 |
306 |
Normal projection mapping without normal? |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.17.1 |
2024-11-24 |
1 |
00000000=sceUtilityScreenshotInitStart(098884a8) |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-11-24 |
2 |
Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)) |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-11-24 |
2 |
Unknown GE command : fc7e9d24 |
| EA FC 2024 BY RA-PATCH |
v1.18.1 |
2025-05-12 |
8 |
Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc |
| SBK-07 |
v1.17.1 |
2024-11-24 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0943e250): duplicate handler |
| WWE2K24-V1.04 BY MANIA SVR |
v1.9.4 |
2026-09-17 |
52 |
80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data |
| SBK-07 |
v1.17.1 |
2024-11-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092f7c50): duplicate handler |
| SBK-07 |
v1.17.1 |
2024-11-24 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092faec0): duplicate handler |
| PES Centroamérica BY Charly |
v1.18.1 |
2025-01-09 |
10 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-24 |
1 |
WriteToHardware: Invalid address ffffcde0 near PC 08a61fe0 LR 08a61d6c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-24 |
1 |
MIPSCompileOp: Invalid instruction 410ef8c0 |
| PES Centroamérica BY Charly |
v1.17.1 |
2025-10-10 |
88 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-24 |
4 |
MIPSCompileOp: Invalid instruction b2542196 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-11-24 |
4 |
MIPSCompileOp: Invalid instruction eedc46b6 |
| Daxter™ |
v1.17.1 |
2024-11-23 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da5180, 4, 00000000, 0) |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-11-23 |
1 |
WriteToHardware: Invalid address 00000064 near PC 0880a11c LR 0880b578 |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.17.1 |
2024-11-23 |
1 |
sceNetAdhocMatchingInit(32768) at 0886a138 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-11-23 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(118013c, b4:ba:2b:0f:59:fc, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-11-23 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(b20daca, b4:ba:2b:0f:59:fc, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-11-23 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(4abb183, b4:ba:2b:0f:59:fc, 20000000, 0) at 0897eeec |