Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
God of War®:降誕の刻印 v1.17.1 2024-11-27 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f34550:00000b09 HWX C T N LM Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34550:00000b09 HWX C T N LM Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-07-16 54 80630007=sceAtracSetData(2, 08d4b180, 00006000): atracID uses different codec type than data
RESISTANCE® ~報復の刻~ v1.19.3 2025-08-29 3 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_l
EFOOTBALL 2023 BY TEGA GAMING v1.17.1 2024-11-27 1 MIPSCompileOp: Invalid instruction 70cd9698
EFOOTBALL 2023 BY TEGA GAMING v1.18.1 2024-11-27 2 MIPSCompileOp: Invalid instruction 70be8314
Burnout Legends v1.17.1 2024-11-27 3 80630011=sceAtracSetDataAndGetID(096291c0, 0000007c): no data chunk
YDP DOUBLECAST v1.17.1 2024-11-27 1 sceNetAdhocMatchingInit(12288) at 0892bd40
YDP DOUBLECAST v1.17.1 2024-11-27 1 ELF relocation HI16/4 pair (instead of LO16) at 08806ccc / 08807278
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-26 1 WriteToHardware: Invalid address 4abfd0ac near PC 0880dcc8 LR 0880dcc8
EFOOTBALL 2023 BY TEGA GAMING v1.18.1 2024-11-27 3 Unknown GetPointerWrite 3f800000 PC 08a02a0c LR 088e3254
NASCAR® v1.17.1 2024-11-26 1 Unknown GE command : 030202ee
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-02-03 11 Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-26 1 WriteToHardware: Invalid address a071f7ec near PC 0880dcc8 LR 0880dcc8
Dragon Ball TAG VS v1.18.1 2025-09-07 10 MFIC instruction hit (70020024) at 08224940
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-26 1 MIPSCompileOp: Invalid instruction 45e127a0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-26 2 MIPSCompileOp: Invalid instruction 9c0cee20
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-26 1 MIPSCompileOp: Invalid instruction 75f9aa20
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-26 1 MIPSCompileOp: Invalid instruction 73b929a0
FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ v1.17.1 2024-11-26 2 MIPSCompileOp: Invalid instruction 7d3c16ff
FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ v1.17.1 2024-11-26 2 MIPSCompileOp: Invalid instruction 7ff241c7
FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ v1.17.1 2024-11-26 2 MIPSCompileOp: Invalid instruction ef64657e
FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ v1.17.1 2024-11-26 2 MIPSCompileOp: Invalid instruction 7ca3d612
FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ v1.17.1 2024-11-26 2 MIPSCompileOp: Invalid instruction b53c251c
FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ v1.17.1 2024-11-26 2 Trying to compile instruction 49d27f44 that can't be interpreted
FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ v1.17.1 2024-11-26 2 MIPSCompileOp: Invalid instruction 9d4e0cb4
FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ v1.17.1 2024-11-26 2 MIPSCompileOp: Invalid instruction 41ad6047
FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ v1.17.1 2024-11-26 2 MIPSCompileOp: Invalid instruction b297f71d
FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ v1.17.1 2024-11-26 2 MIPSCompileOp: Invalid instruction 72aabb33
FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ v1.17.1 2024-11-26 7 Jump to invalid address: 0005c5e8 PC 0881e500 LR 0881e4c4
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-06-18 9 80630007=sceAtracSetData(2, 08d4b180, 00007568): atracID uses different codec type than data
EA-Sports FC PC-V v1.17.1 2024-11-26 1 Unknown GetPointerWrite e70c7dae PC 0888d3fc LR 0888d40c
Dragon Ball Z: Tenkaichi Tag Team Demo v1.17.1 2024-11-26 2 MIPSCompileOp: Invalid instruction 4c010c01
eFootball PC - V. v1.17.1 2024-11-26 1 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
eFootball PC - V. v1.17.1 2024-11-26 1 80630007=sceAtracSetData(2, 08d4b180, 000033c8): atracID uses different codec type than data
eFootball PC - V. v1.17.1 2024-11-26 1 80630007=sceAtracSetData(2, 08d4b180, 00009094): atracID uses different codec type than data
WWE2K24-V1.04 BY MANIA SVR v1.6.3 2026-06-20 11 80630007=sceAtracSetData(2, 08d4b180, 00004778): atracID uses different codec type than data
eFootball eCanizo v1.20.3 2026-05-15 17 sceNetAdhocMatchingInit(32768) at 08a719b8
Efootball 2022 Komo Valeri... v1.17.1 2024-11-26 1 Unknown GetPointerWrite 00000024 PC 08872be8 LR 08872c0c
Ben 10 Alien Force: Vilgax Attacks v1.17.1 2024-11-26 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (43bae0c9), bad data
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-26 1 Jump to invalid address: 03f00860 PC 08e22724 LR 08e21d80
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-25 1 Jump to invalid address: 0392d060 PC 08a663f4 LR 0883d570
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-25 1 00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[00000130], 13016e50, 09fce8c4[0904c410]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-25 1 WriteToHardware: Invalid address 13016e50 near PC 0883c798 LR 0883c798
eFootball Chelito 19 v1.17.1 2024-11-25 1 MIPSCompileOp: Invalid instruction 0009cc75
FIFA 14 - Por v1.17.1 2024-11-25 1 Block transfer invalid: 09ec9f60/0 -> 04088000/0, 1024x1024x2 (0,0)->(0,0)
CARROS v1.17.1 2024-11-25 9 Unusual bezier/spline vtype: 12000780, morph: 0, bones: 1
Resistance: Retribution™ v1.17.1 2024-11-25 1 Unknown GetPointerWrite 26164c78 PC 08d09d20 LR 08cd6754
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-25 1 WriteToHardware: Invalid address 0a0d7814 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-25 1 WriteToHardware: Invalid address 2f7e69c0 near PC 0880dcc8 LR 0880dcc8
Dragon Ball TAG VS v1.17.1 2024-11-25 1 WriteToHardware: Invalid address 0000007c near PC 08831a80 LR 08831a80
NHL 2007 v1.17.1 2024-11-25 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09368864, 4, 00000000, 0)
DBS TTT LATINO - LOS IJUE30S v1.17.1 2024-11-25 1 00000000=sceAtracLowLevelDecode(0, 09fce790, 09fce8c0[59a059a0], 44ac8f54, 09fce8c4[59a059a0]): invalid pointers
Pro Evolution Soccer 2009 v1.17.1 2024-11-25 1 Unknown GetPointerWrite 82db6c19 PC 0887c284 LR 0887c294
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-25 1 MIPSCompileOp: Invalid instruction d2e80000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-25 1 MIPSCompileOp: Invalid instruction 014ccd15
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-25 1 MIPSCompileOp: Invalid instruction 00803b7e
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-04-01 24 80630007=sceAtracSetData(2, 08d4b180, 000049a8): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-07-19 6 80630007=sceAtracSetData(2, 08d4b180, 00005268): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-09-05 9 80630007=sceAtracSetData(2, 08d4b180, 0000eb88): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.5.4 2026-03-10 6 80630007=sceAtracSetData(2, 08d4b180, 0001af50): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-11-24 1 00000000=sceUtilityScreenshotInitStart(09d3f048)
eFootball PC - V. v1.17.1 2024-11-24 2 MIPSCompileOp: Invalid instruction 00010101
The Sims™ 2 v1.17.1 2024-11-24 1 sceSasSetADSRMode(08acd140, 30, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
The Sims™ 2 v1.17.1 2024-11-24 1 sceSasSetADSRMode(08acd140, 29, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
The Sims™ 2 v1.17.1 2024-11-24 1 sceSasSetADSRMode(08acd140, 28, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
The Sims™ 2 v1.17.1 2024-11-24 1 sceSasSetADSRMode(08acd140, 27, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
The Sims™ 2 v1.17.1 2024-11-24 1 sceSasSetADSRMode(08acd140, 26, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
The Sims™ 2 v1.17.1 2024-11-24 1 sceSasSetADSRMode(08acd140, 25, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
The Sims™ 2 v1.17.1 2024-11-24 1 sceSasSetADSRMode(08acd140, 24, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
The Sims™ 2 v1.17.1 2024-11-24 1 sceSasSetADSRMode(08acd140, 23, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
The Sims™ 2 v1.17.1 2024-11-24 1 sceSasSetADSRMode(08acd140, 22, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
eFootball Euro y Copa America By T. Bendezu v1.17.1 2024-11-30 4 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000e
eFootball Chelito 19 v1.17.1 2024-11-24 1 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000a
eFootball 2025 BRI Liga1 & Eropa v1.18.1-572-g49a18086e3 2026-10-06 437 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
eFootball Chelito 19 v1.17.1 2024-11-24 1 MIPSCompileOp: Invalid instruction 71e57248
SBK-07 v1.17.1 2024-11-24 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09250860): duplicate handler
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-24 1 MIPSCompileOp: Invalid instruction b7bb8900
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-24 1 MIPSCompileOp: Invalid instruction 4200da80
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-24 1 MIPSCompileOp: Invalid instruction 439e3980
TEKKEN 8 NEXTGEN S6 V 2.0 EDITION BY YED v1.18.1 2025-03-01 306 Normal projection mapping without normal?
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-11-24 1 00000000=sceUtilityScreenshotInitStart(098884a8)
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-11-24 2 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))
God of War®: Ghost of Sparta v1.17.1 2024-11-24 2 Unknown GE command : fc7e9d24
EA FC 2024 BY RA-PATCH v1.18.1 2025-05-12 8 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
SBK-07 v1.17.1 2024-11-24 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0943e250): duplicate handler
WWE2K24-V1.04 BY MANIA SVR v1.9.4 2026-09-17 52 80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data
SBK-07 v1.17.1 2024-11-24 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092f7c50): duplicate handler
SBK-07 v1.17.1 2024-11-24 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 092faec0): duplicate handler
PES Centroamérica BY Charly v1.18.1 2025-01-09 10 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-24 1 WriteToHardware: Invalid address ffffcde0 near PC 08a61fe0 LR 08a61d6c
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-24 1 MIPSCompileOp: Invalid instruction 410ef8c0
PES Centroamérica BY Charly v1.17.1 2025-10-10 88 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-24 4 MIPSCompileOp: Invalid instruction b2542196
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-24 4 MIPSCompileOp: Invalid instruction eedc46b6
Daxter™ v1.17.1 2024-11-23 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08da5180, 4, 00000000, 0)
God of War®: Ghost of Sparta v1.17.1 2024-11-23 1 WriteToHardware: Invalid address 00000064 near PC 0880a11c LR 0880b578
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-11-23 1 sceNetAdhocMatchingInit(32768) at 0886a138
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-11-23 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(118013c, b4:ba:2b:0f:59:fc, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-11-23 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(b20daca, b4:ba:2b:0f:59:fc, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-11-23 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(4abb183, b4:ba:2b:0f:59:fc, 20000000, 0) at 0897eeec

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