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| Game title |
Version |
Latest Report |
Hits |
Message |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-10-14 |
3 |
Jump to invalid address: 020c2480 PC 08c23b7c LR 08c10000 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-10-14 |
3 |
Jump to invalid address: 020c2460 PC 08c23b74 LR 08c10000 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-10-14 |
3 |
Jump to invalid address: 020c1c70 PC 08c23b6c LR 08c10000 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-10-14 |
3 |
Jump to invalid address: 020c1a80 PC 08c23b64 LR 08c10000 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-10-14 |
3 |
Jump to invalid address: 020c1800 PC 08c23b5c LR 08c10000 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-10-14 |
3 |
Jump to invalid address: 020c1220 PC 08c23b54 LR 08c10000 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-10-14 |
3 |
Jump to invalid address: 02e291c0 PC 08c23b4c LR 08c10000 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-10-14 |
3 |
Jump to invalid address: 020c11b0 PC 08c23b44 LR 08c10000 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-10-14 |
3 |
Jump to invalid address: 020c1190 PC 08c23b3c LR 08c10000 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-10-14 |
3 |
Jump to invalid address: 02144040 PC 08c23b34 LR 08c10000 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-10-14 |
3 |
Jump to invalid address: 020c0d80 PC 08c23b2c LR 08c10000 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-10-14 |
3 |
Jump to invalid address: 020c0d60 PC 08c23b24 LR 08c10000 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-10-14 |
3 |
Jump to invalid address: 020c0a00 PC 08c23b14 LR 08c10000 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-10-14 |
3 |
Jump to invalid address: 020c09e0 PC 08c23b0c LR 08c10000 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-10-14 |
3 |
Jump to invalid address: 020c09c0 PC 08c23b04 LR 08c10000 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-10-14 |
3 |
Jump to invalid address: 02147900 PC 08c23afc LR 08c10000 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-10-14 |
3 |
Jump to invalid address: 02e29430 PC 08c23aec LR 08c10000 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-10-14 |
3 |
Jump to invalid address: 020bfc40 PC 08c23ae4 LR 08c10000 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-10-14 |
3 |
Jump to invalid address: 020bfc20 PC 08c23adc LR 08c10000 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-10-14 |
3 |
Jump to invalid address: 02147bf0 PC 08c23acc LR 08c10000 |
| MLB 11 The Show™ |
v1.18.1 |
2025-01-10 |
2 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (afa60004), bad data |
| SBK-07 |
v1.5.4 |
2025-05-09 |
17 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ea8c40): duplicate handler |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-02-08 |
2 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bc4644, 4, 00000000, 0) |
| White Knight Chronicles™: Origins |
v1.18.1 |
2025-05-16 |
24 |
00000000=sceUtilityScreenshotInitStart(09c99a7c) |
| WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2026-11-07 |
20 |
80630007=sceAtracSetData(2, 08d4b180, 0000da08): atracID uses different codec type than data |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-06-09 |
18 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f10044:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f10044:00090b20 HWX T N TexProjNNrm UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:0 3: c:0 t:0 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(length(normal) == 0.0 ? vec4(0.0, 0.0, 0.0, 1.0) : vec4(normalize(normal), 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww |
| WWE 2K22 EN ESPAÑOL BY ANT |
v1.7.2 |
2025-05-04 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 0000d7e4): atracID uses different codec type than data |
| White Knight Chronicles™: Origins |
v1.18.1 |
2025-04-02 |
19 |
00000000=sceUtilityScreenshotInitStart(09c91f7c) |
| White Knight Chronicles™: Origins |
v1.18.1 |
2025-11-14 |
26 |
00000000=sceUtilityScreenshotInitStart(09c99adc) |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.9.4 |
2025-04-18 |
56 |
sceMp3Init: invalid data: not MPEG v1 |
| WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2026-05-09 |
11 |
80630007=sceAtracSetData(2, 08d13140, 000033c8): atracID uses different codec type than data |
| IRON MAN |
v1.18.1 |
2025-04-27 |
2 |
Unknown GetPointerWrite 00000039 PC 08940008 LR 08940008 |
| eFooTBall Play Cesar Patch |
v1.9.4 |
2026-05-02 |
4,156 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
| eFootball By TM ARTS |
v1.9.4 |
2025-05-04 |
259 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header |
| Pro Evolution Soccer 6 |
v1.18.1 |
2025-05-06 |
5 |
MIPSCompileOp: Invalid instruction 01010101 |
| METAL GEAR SOLID PEACE WALKER |
v1.18.1 |
2025-04-05 |
10 |
800201b7=sceKernelCreateFpl(packfile, 2, 00004000, fff50818, 00000001, 00000000[invalid]): invalid blockSize/count |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2025-07-30 |
1,020 |
MIPSCompileOp: Invalid instruction 01010101 |
| Prince of Persia - Revelations |
v1.18.1 |
2025-07-02 |
36 |
80630006=sceAtracSetDataAndGetID(090f0880, 00000800): invalid RIFF header |
| BOMBA PATCH JP GAMEPLAY'S |
v1.18.1-1309-gecbbadd604 |
2026-07-13 |
212 |
Unknown GetPointerWrite 00000000 PC 0882b118 LR 0882b128 |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-06 |
8,246 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.20.3 |
2026-05-01 |
1,109 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.9.4 |
2025-11-23 |
641 |
sceMp3Init: invalid data: not layer 3 |
| God of War: Chains of Olympus |
v1.20.4 |
2026-11-04 |
141 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| Midnight Club: L.A. Remix® |
v1.18.1 |
2025-06-02 |
7 |
80630006=sceAtracSetDataAndGetID(08c9d8c0, 000061cc): invalid RIFF header |
| Midnight Club: L.A. Remix® |
v1.18.1 |
2025-06-12 |
2 |
80630006=sceAtracSetDataAndGetID(08c9d8c0, 00005c8c): invalid RIFF header |
| NASCAR® |
v1.18.1 |
2026-03-23 |
16 |
Block transfer invalid: b2000000/270 -> 08ea0b80/0, 1024x29x2 (0,0)->(0,0) |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.18.1-840-g60c98a6483 |
2026-10-10 |
12,142 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| eFootball By TM ARTS |
v1.18.1 |
2025-04-16 |
581 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| No Heroes Allowed! |
v1.18.1 |
2024-12-04 |
31 |
00000000=sceUtilityScreenshotInitStart(08c97a28) |
| Astro Boy®: The Video Game |
v1.20.4-479-gd82b795f6a |
2026-11-08 |
236 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0888f828 / 0888f82c |
| Astro Boy®: The Video Game |
v1.20.4-479-gd82b795f6a |
2026-11-08 |
232 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0888f6b4 / 0888f6b8 |
| Astro Boy®: The Video Game |
v1.20.4-479-gd82b795f6a |
2026-11-08 |
236 |
ELF relocation HI16/1(16) pair (instead of LO16) at 088820a0 / 088820a4 |
| Astro Boy®: The Video Game |
v1.20.4-479-gd82b795f6a |
2026-11-08 |
234 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08881dc8 / 08881dcc |
| Astro Boy®: The Video Game |
v1.20.4-479-gd82b795f6a |
2026-11-08 |
231 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08881c38 / 08881c3c |
| Astro Boy®: The Video Game |
v1.20.4-479-gd82b795f6a |
2026-11-08 |
244 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08881bac / 08881bb0 |
| WWE 2K22 BY LEGENT GAMER |
v1.18.1 |
2025-01-24 |
2 |
Unknown GetPointerWrite 00000000 PC 089fa228 LR 089fa23c |
| eFootball Libertadores 2K23 by lasso y total G |
v1.18.1 |
2025-02-04 |
6 |
MIPSCompileOp: Invalid instruction 780a3e11 |
| ドラゴンボールZ 真武道会2 |
v1.18.1 |
2025-03-29 |
2 |
MIPSCompileOp: Invalid instruction 40e1db80 |
| ドラゴンボールZ 真武道会2 |
v1.18.1 |
2025-03-29 |
2 |
MIPSCompileOp: Invalid instruction 4bd9daf3 |
| ドラゴンボールZ 真武道会2 |
v1.18.1 |
2025-03-29 |
2 |
MIPSCompileOp: Invalid instruction 40d9e1f8 |
| ドラゴンボールZ 真武道会2 |
v1.18.1 |
2025-03-29 |
2 |
MIPSCompileOp: Invalid instruction 4cdfdaf2 |
| ドラゴンボールZ 真武道会2 |
v1.18.1 |
2025-03-29 |
2 |
MIPSCompileOp: Invalid instruction 46d9daf0 |
| ドラゴンボールZ 真武道会2 |
v1.18.1 |
2025-03-29 |
2 |
MIPSCompileOp: Invalid instruction 4b59dc8e |
| ドラゴンボールZ 真武道会2 |
v1.18.1 |
2025-03-29 |
2 |
MIPSCompileOp: Invalid instruction 4fdadaef |
| ドラゴンボールZ 真武道会2 |
v1.18.1 |
2025-03-29 |
2 |
MIPSCompileOp: Invalid instruction 4ed9daf0 |
| ドラゴンボールZ 真武道会2 |
v1.18.1 |
2025-03-29 |
2 |
MIPSCompileOp: Invalid instruction 4dde18cf |
| ドラゴンボールZ 真武道会2 |
v1.18.1 |
2025-03-29 |
2 |
MIPSCompileOp: Invalid instruction 43d9daf0 |
| ドラゴンボールZ 真武道会2 |
v1.18.1 |
2025-03-29 |
2 |
MIPSCompileOp: Invalid instruction 40e1e2f0 |
| ドラゴンボールZ 真武道会2 |
v1.18.1 |
2025-03-29 |
4 |
MIPSCompileOp: Invalid instruction 4fd9dbf1 |
| ドラゴンボールZ 真武道会2 |
v1.18.1 |
2025-03-29 |
4 |
MIPSCompileOp: Invalid instruction 4ed9dbf1 |
| ドラゴンボールZ 真武道会2 |
v1.18.1 |
2025-03-29 |
2 |
MIPSCompileOp: Invalid instruction 4bd9daf4 |
| ドラゴンボールZ 真武道会2 |
v1.18.1 |
2025-03-29 |
2 |
MIPSCompileOp: Invalid instruction 40d9e5fb |
| ドラゴンボールZ 真武道会2 |
v1.18.1 |
2025-03-29 |
2 |
MIPSCompileOp: Invalid instruction 4cd9daf2 |
| ドラゴンボールZ 真武道会2 |
v1.18.1 |
2025-03-29 |
2 |
MIPSCompileOp: Invalid instruction 4ddad9f2 |
| ドラゴンボールZ 真武道会2 |
v1.18.1 |
2025-03-29 |
5 |
MIPSCompileOp: Invalid instruction 46d9daf1 |
| ドラゴンボールZ 真武道会2 |
v1.18.1 |
2025-03-29 |
2 |
MIPSCompileOp: Invalid instruction 40d9daf0 |
| ドラゴンボールZ 真武道会2 |
v1.18.1 |
2025-03-29 |
2 |
MIPSCompileOp: Invalid instruction 45d9daf0 |
| ドラゴンボールZ 真武道会2 |
v1.18.1 |
2025-03-29 |
4 |
MIPSCompileOp: Invalid instruction 4cd9daf0 |
| ドラゴンボールZ 真武道会2 |
v1.18.1 |
2025-03-29 |
2 |
MIPSCompileOp: Invalid instruction 47d9daf0 |
| ドラゴンボールZ 真武道会2 |
v1.18.1 |
2025-03-29 |
4 |
MIPSCompileOp: Invalid instruction 4fd9daf0 |
| ドラゴンボールZ 真武道会2 |
v1.18.1 |
2025-03-29 |
6 |
MIPSCompileOp: Invalid instruction 4ad9daf0 |
| ドラゴンボールZ 真武道会2 |
v1.18.1 |
2025-03-29 |
2 |
MIPSCompileOp: Invalid instruction 47d9db22 |
| ドラゴンボールZ 真武道会2 |
v1.18.1 |
2025-03-29 |
6 |
MIPSCompileOp: Invalid instruction 4bd9daf0 |
| eFootball Chelito 19 |
v1.8.0 |
2026-09-14 |
27 |
WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856c34 |
| RA-PATCH EDISI FIFA WORLD CUP 2022 |
v1.18.1 |
2025-05-30 |
2 |
Unknown GetPointerWrite 00000000 PC 08824a58 LR 088113dc |
| MLB 11 The Show™ |
v1.18.1 |
2026-10-23 |
127 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (6543690a), bad data |
| グランナイツヒストリー |
v1.18.1 |
2026-04-19 |
31 |
00000000=sceUtilityScreenshotInitStart(08de0c10) |
| 喧嘩番長5~漢の法則~ |
v1.18.1 |
2025-04-27 |
6 |
00000000=sceUtilityScreenshotInitStart(09942aa0) |
| God of War: Chains of Olympus |
v1.18.1 |
2025-06-02 |
6 |
Rendering to framebuffer offset at 04161800 +64x0 (stride 1024) |
| WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2025-05-31 |
14 |
80630007=sceAtracSetData(2, 08d4b180, 00003198): atracID uses different codec type than data |
| SBK®09 Superbike World Championship |
v1.18.1 |
2026-02-14 |
5 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09093e00): duplicate handler |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-02-09 |
5 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ebb860): duplicate handler |
| WWE SmackDown vs. RAW 2K23 |
v1.18.1 |
2025-03-10 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00006618): atracID uses different codec type than data |
| WWE 2K22 EN ESPAÑOL BY ANT |
v1.18.1 |
2025-05-04 |
2 |
80630007=sceAtracSetData(2, 08d13140, 00004430): atracID uses different codec type than data |
| LittleBigPlanet™Demo |
v1.20.3 |
2026-03-21 |
7 |
Rendering to framebuffer offset at 04158000 +256x0 (stride 512) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-01-11 |
20 |
MIPSCompileOp: Invalid instruction 000005ff |
| eFootball Chelito 19 |
v1.9.4 |
2025-10-23 |
95 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
| SBK-07 |
v1.9.4 |
2024-11-23 |
27 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f9dda0): duplicate handler |
| SBK-07 |
v1.9.4 |
2024-11-23 |
55 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0906af20): duplicate handler |
| eFootball Libertadores 2K23 by lasso y total G |
v1.18.1 |
2024-12-09 |
105 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |