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| Game title |
Version |
Latest Report |
Hits |
Message |
| WWE 2K24 STANDART EDITION |
v1.9.4 |
2025-03-17 |
129 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
| WWE 2K24 STANDART EDITION |
v1.9.4 |
2025-04-27 |
702 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| METAL SLUG Anthology |
v1.18.1 |
2025-05-13 |
2 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (000002f0), bad data |
| Marvel™ Ultimate Alliance |
v1.18.1 |
2024-11-28 |
4 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f04444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f04444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
flo |
| PES 2022 AFRICA BY AHG TECH & LAA TECH |
v1.18.1 |
2026-01-27 |
4 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| PES FL 2022 |
v1.18.1 |
2025-05-28 |
47 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| eFootball 2024 V1 |
v1.18.1 |
2024-12-22 |
1,621 |
MIPSCompileOp: Invalid instruction 01010101 |
| Starry☆Sky~After Winter~Portable |
v1.18.1 |
2025-04-06 |
12 |
00000400=sceGeEdramSetAddrTranslation(00000200) |
| PlayStation® Spot用 UMD® Vol.7 |
v1.18.1 |
2024-12-30 |
3 |
sceNetAdhocMatchingInit(131072) at 0880a56c |
| PSP製造検査DISC(1) |
v1.18.1-539-g79940fe58a |
2025-05-10 |
6 |
sceKernelCreateThread(name=Sircs_Test): unsupported attributes 00001007 |
| PSP製造検査DISC(1) |
v1.18.1-539-g79940fe58a |
2026-03-28 |
7 |
sceKernelCreateThread(name=Pwm_Test): unsupported attributes 00001007 |
| PSP製造検査DISC(1) |
v1.18.1-539-g79940fe58a |
2026-03-28 |
7 |
sceKernelCreateThread(name=Mgr_Test): unsupported attributes 00001007 |
| PSP製造検査DISC(1) |
v1.18.1-539-g79940fe58a |
2026-03-28 |
7 |
sceKernelCreateThread(name=Utilitycmd_Test): unsupported attributes 00001007 |
| PSP製造検査DISC(1) |
v1.18.1-539-g79940fe58a |
2026-03-28 |
7 |
sceKernelCreateThread(name=Lcd_Draw): unsupported attributes 00001007 |
| PSP製造検査DISC(1) |
v1.18.1-539-g79940fe58a |
2026-03-28 |
7 |
sceKernelCreateThread(name=CheckFlashData): unsupported attributes 00001007 |
| PSP製造検査DISC(1) |
v1.18.1-539-g79940fe58a |
2026-03-28 |
7 |
sceKernelCreateThread(name=flashData_check): unsupported attributes 00001007 |
| PES FL 2022 |
v1.18.1 |
2025-01-10 |
2 |
Unknown GetPointerWrite 0000049b PC 08872ba4 LR 08872c0c |
| Secret Agent Clank™ |
v1.18.1 |
2025-03-17 |
4 |
00000000=sceGeEdramSetAddrTranslation(00000000) |
| Secret Agent Clank™ |
v1.18.1 |
2025-03-17 |
2 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| WWE GOD MODE 23 |
v1.18.1 |
2024-11-15 |
32 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 |
v1.19.3 |
2025-08-11 |
19 |
Branch in JumpReg delay slot at 08f6c08c in block starting at 08f64d00 |
| MLB 11 The Show™ |
v1.18.1 |
2025-05-28 |
138 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (3c060000), bad data |
| SBK®09 Superbike World Championship |
v1.9.4 |
2025-04-18 |
24 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090851c0): duplicate handler |
| Prince of Persia - Rival Swords |
v1.18.1 |
2026-06-20 |
3 |
Block transfer invalid: eb000000/0 -> 00000000/0, 755x893x2 (480,1018)->(1,0) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.18.1 |
2025-01-10 |
2 |
WriteToHardware: Invalid address 00000000 near PC 08845b38 LR 08845b38 |
| JOGRESS V3 |
v1.18.1 |
2026-05-10 |
5 |
Unknown GetPointerWrite 00000000 PC 0881615c LR 08816164 |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-05-20 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a9cc0): duplicate handler |
| PES FL 2022 |
v1.18.1 |
2025-01-05 |
140 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1-116-g2402eea4b1 |
2025-05-10 |
24 |
MIPSCompileOp: Invalid instruction 00000fce |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2024-12-11 |
4 |
MIPSCompileOp: Invalid instruction 00000fbc |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2025-01-26 |
4 |
MIPSCompileOp: Invalid instruction 00000fb9 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-05-24 |
14 |
80630007=sceAtracSetData(2, 08d13140, 00009408): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-09-05 |
386 |
80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1-362-g01b4eb41be |
2026-08-14 |
762 |
Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-04-07 |
27 |
80630007=sceAtracSetData(2, 08d13140, 00004430): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-09-05 |
372 |
80630007=sceAtracSetData(2, 08d4b180, 00004000): atracID uses different codec type than data |
| X-Men Origins: Wolverine |
v1.18.1 |
2025-06-16 |
4 |
WriteToHardware: Invalid address 00000158 near PC 089c61e8 LR 089c5650 |
| eFootball Chelito 19 |
v1.6.3 |
2025-04-22 |
6 |
MIPSCompileOp: Invalid instruction 0000001f |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.9.4 |
2025-09-08 |
13 |
80630007=sceAtracSetData(2, 08d4b180, 00006848): atracID uses different codec type than data |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-07 |
2 |
80630006=sceAtracSetDataAndGetID(09a76280, 00000800): invalid RIFF header |
| eFootball Chelito 19 |
v1.9.4 |
2025-04-24 |
5 |
MIPSCompileOp: Invalid instruction efefefef |
| PES FL 2022 |
v1.18.1 |
2025-05-19 |
18 |
Unknown GetPointerWrite 00000d80 PC 08872ba4 LR 08872c0c |
| Prince of Persia The Forgotten Sands™ |
v1.18.1 |
2025-07-10 |
10 |
800200d2=scePsmfPlayerSetPsmf(09526f58, disc0:/PSP_GAME/USRDIR/video/ubilogo.pmf): too many streams in PSMF video, bogus data |
| Strikers 1945™ Plus |
v1.18.1 |
2024-11-17 |
3 |
sceNetAdhocMatchingInit(32768) at 0895e840 |
| Prince of Persia - Revelations |
v1.18.1 |
2025-08-03 |
2 |
80630006=sceAtracSetDataAndGetID(08f84780, 00000800): invalid RIFF header |
| eFootball PES 2021 T. Bendezu "C19" |
v1.18.1 |
2025-07-17 |
2 |
MIPSCompileOp: Invalid instruction 000000c1 |
| eFootball PES 2021 T. Bendezu "C19" |
v1.18.1 |
2025-07-17 |
2 |
MIPSCompileOp: Invalid instruction 01000101 |
| Crash® of the Titans |
v1.18.1 |
2025-04-02 |
3 |
MIPSCompileOp: Invalid instruction 00000028 |
| eFootball Chelito 19 |
v1.8.0 |
2025-06-04 |
3 |
MIPSCompileOp: Invalid instruction 000001df |
| eFootball Chelito 19 |
v1.18.1 |
2024-11-07 |
4 |
Unknown GetPointerWrite 00000000 PC 08871374 LR 0887138c |
| eFootball Chelito 19 |
v1.18.1 |
2025-07-03 |
5 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000044 |
| eFootball Chelito 19 |
v1.18.1 |
2025-05-29 |
5 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 0800003c |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.6.3 |
2025-10-07 |
7 |
80630007=sceAtracSetData(3, 08d4b180, 00003e54): atracID uses different codec type than data |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-02-26 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 00005ea4): atracID uses different codec type than data |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-04-19 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 000052e4): atracID uses different codec type than data |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.9 |
2025-04-26 |
18 |
80630007=sceAtracSetData(2, 08d4b180, 00006ca8): atracID uses different codec type than data |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-05-18 |
7 |
80630007=sceAtracSetData(2, 08d4b180, 00007568): atracID uses different codec type than data |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-05-18 |
17 |
80630007=sceAtracSetData(2, 08d4b180, 00004430): atracID uses different codec type than data |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-05-18 |
16 |
80630007=sceAtracSetData(2, 08d4b180, 00005b28): atracID uses different codec type than data |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-05-18 |
6 |
80630007=sceAtracSetData(2, 08d4b180, 0001f0f0): atracID uses different codec type than data |
| Blazing Souls Accelate |
v1.18.1 |
2025-01-03 |
7 |
80630006=sceAtracSetDataAndGetID(09df8a80, 000929a4): invalid RIFF header |
| Blazing Souls Accelate |
v1.18.1 |
2025-01-03 |
6 |
80630006=sceAtracSetDataAndGetID(09df8a80, 0006f774): invalid RIFF header |
| Blazing Souls Accelate |
v1.18.1 |
2025-01-03 |
5 |
80630006=sceAtracSetDataAndGetID(09df8a80, 00073b44): invalid RIFF header |
| Blazing Souls Accelate |
v1.18.1 |
2025-01-03 |
30 |
80630006=sceAtracSetDataAndGetID(09df8a80, 00061a84): invalid RIFF header |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2024-11-23 |
3 |
MIPSCompileOp: Invalid instruction 01000001 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-09-23 |
3 |
Jump to invalid address: 00040000 PC 0800003c LR 08000000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2026-09-23 |
3 |
Jump to invalid address: 00042000 PC 08000034 LR 08000000 |
| eFootball |
v1.18.1 |
2024-11-17 |
9 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| eFootball Chelito 19 |
v1.8.0 |
2026-05-06 |
181 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-02-12 |
36 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a95b0): duplicate handler |
| eFootball Chelito 19 |
v1.18.1 |
2025-05-26 |
13 |
Unknown GetPointerWrite 00000000 PC 08811320 LR 088113dc |
| Prince of Persia - Revelations |
v1.18.1 |
2025-03-05 |
3 |
80630006=sceAtracSetDataAndGetID(08fc4f00, 00000800): invalid RIFF header |
| WWE 2K22 |
v1.9.4 |
2026-10-25 |
1,662 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2025-03-11 |
6 |
MIPSCompileOp: Invalid instruction 00020301 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2025-03-11 |
6 |
MIPSCompileOp: Invalid instruction 45834000 |
| WWE GOD MODE 23 |
v1.7.5 |
2024-11-15 |
34 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
| WWE GOD MODE 23 |
v1.8.0 |
2025-01-20 |
68 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE GOD MODE 23 |
v1.7.5 |
2025-01-20 |
40 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
| WWE GOD MODE 23 |
v1.18.1 |
2024-11-15 |
44 |
80630007=sceAtracSetData(3, 08d4b180, 00004500): atracID uses different codec type than data |
| WWE GOD MODE 23 |
v1.7.5 |
2025-04-05 |
62 |
80630007=sceAtracSetData(3, 08d4b180, 00004c00): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2025-11-21 |
2 |
80630007=sceAtracSetData(2, 08bd5600, 00005ee0): atracID uses different codec type than data |
| IWF VS AEW & CZW 2K23 |
v1.18.1 |
2025-03-04 |
3 |
80630007=sceAtracSetData(2, 08bd5600, 000032a0): atracID uses different codec type than data |
| PES LIBERTADORES 2024 BY HDX GAMES |
v1.18.1 |
2025-04-08 |
20 |
Unknown GetPointerWrite 00000000 PC 0882508c LR 08811328 |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2026-06-12 |
2 |
00000000=sceUtilityScreenshotInitStart(092b80f0) |
| たんていぶ THE DETECTIVE CLUB -暗号と密室と怪人と- |
v1.18.1 |
2026-04-29 |
10 |
00000400=sceGeEdramSetAddrTranslation(00000200) |
| SBK®09 Superbike World Championship |
v1.18.1 |
2024-11-16 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0902c490): duplicate handler |
| PES FL 2022 |
v1.9.4 |
2025-03-31 |
12 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header |
| 不思議のダンジョン 風来のシレン4 plus 神の眼と悪魔のヘソ |
v1.9.4 |
2026-11-04 |
272 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000000, 00000000, 00000000, 09fff260, 00000000): game may have crashed |
| God of War™: Ghost of Sparta |
v1.18.1 |
2025-06-25 |
9 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01730144:00000f29 HWX C T N LM RevN Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01730144:00000f29 HWX C T N LM RevN Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_c |
| God of War™: Ghost of Sparta |
v1.18.1 |
2025-06-25 |
15 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01730144:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01730144:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = clamp(lightSum1, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin |
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v1.18.1 |
2026-07-04 |
22 |
Unknown GetPointerWrite 000004a4 PC 08872ba4 LR 08872c0c |
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v1.18.1 |
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sceNetAdhocMatchingInit(32768) at 08a719b8 |
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v1.18.1 |
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WriteToHardware: Invalid address 04800000 near PC 089177d0 LR 088db564 |
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v1.18.1 |
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Unknown GetPointerWrite 00000000 PC 08871364 LR 0887137c |
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2 |
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2024-12-24 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 00002130): atracID uses different codec type than data |
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v1.18.1 |
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80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
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Unknown GetPointerWrite 00000000 PC 088287e8 LR 088287f0 |
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v1.18.1 |
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Unknown GetPointerWrite 00000000 PC 088113c0 LR 088113dc |
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v1.18.1 |
2025-03-04 |
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MIPSCompileOp: Invalid instruction 7fcc3c02 |