Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-26 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(610da00, 14:3f:e4:81:08:e0, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-26 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(585593e, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-26 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(925c191, 14:3f:e4:81:08:e0, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-26 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(c63a562, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Pursuit Force v1.18.1 2025-05-26 4 Failed to truncate file.
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-26 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(bcb2907, c8:c6:3a:e0:83:65, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-26 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(ba6bf5e, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-26 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(82939a6, b4:71:52:34:b4:ee, 20000000, 0) at 0897ed90
PATCH SPARTAN11 v1.18.1 2025-06-06 2 Branch in RSZeroComp delay slot at 08000100 in block starting at 0800003c
PATCH SPARTAN11 v1.18.1 2025-05-26 1 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000044
PATCH SPARTAN11 v1.18.1 2025-05-26 1 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000034
PATCH SPARTAN11 v1.18.1 2025-06-06 2 Branch in RSZeroComp delay slot at 08000100 in block starting at 0800002c
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.18.1 2025-05-26 1 00000000=sceUtilityScreenshotInitStart(09a8e6e8)
WipEout Pulse v1.18.1 2025-05-26 6 Failed to truncate file.
Hysteria Project v1.18.1 2025-05-26 4 Failed to truncate file.
DFU25 v1.18.1 2025-05-26 1 Unknown GetPointerWrite 00000001 PC 08a02afc LR 0887138c
PATCH SPARTAN11 v1.18.1 2026-07-18 2 MIPSCompileOp: Invalid instruction 46800499
DFU25 v1.18.1 2025-05-26 1 Unknown GetPointerWrite 00000005 PC 08a02afc LR 088713e4
Prince of Persia - Revelations v1.18.1 2025-05-26 1 80630006=sceAtracSetDataAndGetID(09ac1440, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-05-26 1 80630006=sceAtracSetDataAndGetID(09abaac0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-05-26 1 80630006=sceAtracSetDataAndGetID(09ab8fc0, 00000800): invalid RIFF header
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2025-05-26 2 80630006=sceAtracSetData(2, 08d4b180, 00020000): invalid RIFF header
eFootball CESAR - PATCH v1.18.1 2025-05-25 1 MIPSCompileOp: Invalid instruction 4593a800
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-25 1 WriteToHardware: Invalid address c1c127e4 near PC 0880dcc8 LR 0880dcc8
Pro Evolution Soccer 2010 v1.18.1 2025-05-25 5 Unknown GetPointerWrite 00000000 PC 0882864c LR 0882865c
The 3rd Birthday® v1.18.1 2025-05-25 1 WriteToHardware: Invalid address 00002ee0 near PC 08b52694 LR 08b50af8
Resistance: Retribution™ v1.18.1 2025-05-25 1 Unknown GetPointerWrite 27859d18 PC 08d09d20 LR 08cd6754
The Godfather™ Mob Wars v1.18.1 2025-06-02 18 80630007=sceAtracSetData(0, 08d19800, 00010000): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.18.1 2025-05-25 1 00000000=sceUtilityScreenshotInitStart(09a8e798)
喧嘩番長4~一年戦争~ v1.18.1 2025-05-25 1 00000000=sceUtilityScreenshotInitStart(09637c90)
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-05-25 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000952): duplicate handler
SBK-07 v1.18.1 2025-05-25 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090a0b50): duplicate handler
eFootball 2025 Official Gameplay v1.18.1 2025-05-25 2 Unknown GetPointerWrite 00000000 PC 08871374 LR 0887138c
SBK-07 v1.18.1 2025-05-25 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091306c0): duplicate handler
Syphon Filter®: Logan's Shadow v1.18.1 2025-05-25 1 Unknown GetPointerWrite 0b2fbe48 PC 08c4e218 LR 08c483e0
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-05-25 1 80630007=sceAtracSetData(3, 08d4b180, 000071bc): atracID uses different codec type than data
TEKKEN 6 v1.19.2 2025-06-29 2 Branch in JumpReg delay slot at 08b01ddc in block starting at 08b01dcc
Gungnir 体験版 v1.18.1 2025-05-26 2 00000400=sceGeEdramSetAddrTranslation(00000400)
NHL 2007 v1.18.1 2025-05-25 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 093619e4, 4, 00000000, 0)
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-05-25 1 MIPSCompileOp: Invalid instruction cfb30203
SBK®09 Superbike World Championship v1.18.1 2025-05-25 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090a7b90): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2025-05-25 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090bd460): duplicate handler
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-25 1 MIPSCompileOp: Invalid instruction 7c8ccf0e
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-25 1 MIPSCompileOp: Invalid instruction 77bc2f9d
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-25 1 MIPSCompileOp: Invalid instruction 46400141
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-25 1 MIPSCompileOp: Invalid instruction b1ad6c52
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-25 1 Branch in branch delay slot at 090f6fb4 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-25 1 MIPSCompileOp: Invalid instruction ecdfa37c
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-25 1 MIPSCompileOp: Invalid instruction 749d9452
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-25 1 MIPSCompileOp: Invalid instruction 75575dfb
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-25 1 MIPSCompileOp: Invalid instruction 9e11a01f
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-25 1 Branch in branch delay slot at 090f0160 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-25 1 MIPSCompileOp: Invalid instruction 47b0fcc2
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-25 1 MIPSCompileOp: Invalid instruction 9ddf77e3
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-25 1 MIPSCompileOp: Invalid instruction ed2b27e0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-25 1 MIPSCompileOp: Invalid instruction 65b40d4a
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-25 1 MIPSCompileOp: Invalid instruction 7856708b
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-25 1 MIPSCompileOp: Invalid instruction 72b00ade
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-25 1 MIPSCompileOp: Invalid instruction 9e1d429e
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-25 1 MIPSCompileOp: Invalid instruction 473ba76f
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-25 1 MIPSCompileOp: Invalid instruction 7c09e6ac
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-25 1 MIPSCompileOp: Invalid instruction 6e29d53a
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-25 1 Branch in branch delay slot at 090f0108 with different target
God of War®: Ghost of Sparta v1.18.1 2025-05-27 4 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p1-00rel0 [Revision 96995]. 01f34151:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34151:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; } lightSum0.rgb
God of War®: Ghost of Sparta v1.18.1 2025-05-27 4 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p1-00rel0 [Revision 96995]. 01f34151:00000f29 HWX C T N LM RevN Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34151:00000f29 HWX C T N LM RevN Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; } li
Prince of Persia - Rival Swords v1.18.1 2025-05-25 1 Vertices without position found: (0623201d) [0623201d] P: ? C: 8888 T: u8 (12b)
PATCH SPARTAN11 v1.18.1 2025-05-25 1 Branch in RSRTComp delay slot at 08f5e87c in block starting at 08f5e86c
PATCH SPARTAN11 v1.18.1 2025-05-25 1 MIPSCompileOp: Invalid instruction 06060100
PATCH SPARTAN11 v1.18.1 2025-05-25 2 MIPSCompileOp: Invalid instruction b6d31bd9
PATCH SPARTAN11 v1.18.1 2025-05-25 1 Branch in branch delay slot at 087fec3c with different target
PATCH SPARTAN11 v1.18.1 2025-05-25 1 MIPSCompileOp: Invalid instruction ef157116
NBA 10 The Inside v1.18.1 2025-05-25 2 Block transfer invalid: 2d000000/3e8 -> 00000000/0, 299x290x4 (0,0)->(944,91)
MONSTER HUNTER FREEDOM 2 v1.18.1 2025-06-13 3 Branch in RSZeroComp delay slot at 0992ec28 in block starting at 0992ec28
God of War®: Ghost of Sparta v1.18.1 2025-05-25 1 WriteToHardware: Invalid address 00000367 near PC 08bd8e14 LR 08bd8db0
ドラゴンボールZ 真武道会 v1.18.1 2025-06-14 2 MIPSCompileOp: Invalid instruction 000008f5
ドラゴンボールZ 真武道会 v1.18.1 2025-05-25 1 MIPSCompileOp: Invalid instruction 9f9e8ce7
Assassin's Creed: Bloodlines™ v1.18.1 2025-05-25 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ba8cf4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-05-25 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ba8cf4, 4, 00000000, 0)
SBK®09 Superbike World Championship v1.18.1 2025-05-25 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09013ce0): duplicate handler
Prince of Persia - Rival Swords v1.18.1 2025-05-25 1 Vertices without position found: (12bf0036) [12bf0036] P: ? N: s8 C: 5551 T: u16 Morph: 8 (through) (96b)
グランナイツヒストリー v1.18.1 2025-05-25 1 00000000=sceUtilityScreenshotInitStart(08d3d7b0)
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2025-05-25 1 UNTESTED sceNetAdhocPollSocket(09fff4bc, 1, 0, 1) at 08a63f20
SBK®09 Superbike World Championship v1.18.1 2025-05-25 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096aca20): duplicate handler
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2025-05-25 3 sceNetAdhocMatchingInit(32768) at 08a587d0
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-08-11 11 80630006=sceAtracSetData(3, 08d4b180, 00009094): invalid RIFF header
eFootball v1.18.1 2025-05-25 1 WriteToHardware: Invalid address 00000004 near PC 08856f24 LR 08856f30
Disney•Pixar UP v1.18.1 2025-05-25 2 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))
GAME BY GRIZZY V2 v1.18.1 2025-05-28 16 sceMp3Init: invalid data: not layer 3
GAME BY GRIZZY V2 v1.18.1 2025-05-28 16 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 000f
LEGO® Indiana Jones™: The Original Adventures v1.18.1 2025-05-25 1 Imm vertex used fog
eFootball PC - V. v1.18.1 2025-05-31 4 MIPSCompileOp: Invalid instruction 72023bb0
WWE 2K25 v1.9.4 2025-07-09 15 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
Killzone™: Liberation v1.18.1 2025-05-25 3 Failed to truncate file.
Harvest Moon®: Boy & Girl v1.18.1 2025-05-25 1 WriteToHardware: Invalid address 00000800 near PC 088a00df LR 02000000
BURNOUT DOMINATOR v1.18.1 2025-05-25 6 Failed to truncate file.
Harvest Moon®: Boy & Girl v1.18.1 2025-05-25 2 MIPSCompileOp: Invalid instruction 0123d03c
Harvest Moon®: Boy & Girl v1.18.1 2025-05-25 2 MIPSCompileOp: Invalid instruction 01238428
METAL SLUG Anthology v1.18.1 2025-05-25 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIf631, 60:76:c9:c0:f6:31, 20000000, 0) at 088e683c
Resistance: Retribution™ v1.18.1 2025-05-25 1 Vertices without position found: (0422e02f) [0422e02f] P: ? N: s8 C: ? T: f (8b)
eFootball v1.18.1 2025-06-02 5 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34

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