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| Game title |
Version |
Latest Report |
Hits |
Message |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-05-26 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(610da00, 14:3f:e4:81:08:e0, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-05-26 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(585593e, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-05-26 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(925c191, 14:3f:e4:81:08:e0, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-05-26 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(c63a562, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Pursuit Force |
v1.18.1 |
2025-05-26 |
4 |
Failed to truncate file. |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-05-26 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(bcb2907, c8:c6:3a:e0:83:65, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-05-26 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(ba6bf5e, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-05-26 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(82939a6, b4:71:52:34:b4:ee, 20000000, 0) at 0897ed90 |
| PATCH SPARTAN11 |
v1.18.1 |
2025-06-06 |
2 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 0800003c |
| PATCH SPARTAN11 |
v1.18.1 |
2025-05-26 |
1 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000044 |
| PATCH SPARTAN11 |
v1.18.1 |
2025-05-26 |
1 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000034 |
| PATCH SPARTAN11 |
v1.18.1 |
2025-06-06 |
2 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 0800002c |
| NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-05-26 |
1 |
00000000=sceUtilityScreenshotInitStart(09a8e6e8) |
| WipEout Pulse |
v1.18.1 |
2025-05-26 |
6 |
Failed to truncate file. |
| Hysteria Project |
v1.18.1 |
2025-05-26 |
4 |
Failed to truncate file. |
| DFU25 |
v1.18.1 |
2025-05-26 |
1 |
Unknown GetPointerWrite 00000001 PC 08a02afc LR 0887138c |
| PATCH SPARTAN11 |
v1.18.1 |
2026-07-18 |
2 |
MIPSCompileOp: Invalid instruction 46800499 |
| DFU25 |
v1.18.1 |
2025-05-26 |
1 |
Unknown GetPointerWrite 00000005 PC 08a02afc LR 088713e4 |
| Prince of Persia - Revelations |
v1.18.1 |
2025-05-26 |
1 |
80630006=sceAtracSetDataAndGetID(09ac1440, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-05-26 |
1 |
80630006=sceAtracSetDataAndGetID(09abaac0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-05-26 |
1 |
80630006=sceAtracSetDataAndGetID(09ab8fc0, 00000800): invalid RIFF header |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1 |
2025-05-26 |
2 |
80630006=sceAtracSetData(2, 08d4b180, 00020000): invalid RIFF header |
| eFootball CESAR - PATCH |
v1.18.1 |
2025-05-25 |
1 |
MIPSCompileOp: Invalid instruction 4593a800 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-25 |
1 |
WriteToHardware: Invalid address c1c127e4 near PC 0880dcc8 LR 0880dcc8 |
| Pro Evolution Soccer 2010 |
v1.18.1 |
2025-05-25 |
5 |
Unknown GetPointerWrite 00000000 PC 0882864c LR 0882865c |
| The 3rd Birthday® |
v1.18.1 |
2025-05-25 |
1 |
WriteToHardware: Invalid address 00002ee0 near PC 08b52694 LR 08b50af8 |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-25 |
1 |
Unknown GetPointerWrite 27859d18 PC 08d09d20 LR 08cd6754 |
| The Godfather™ Mob Wars |
v1.18.1 |
2025-06-02 |
18 |
80630007=sceAtracSetData(0, 08d19800, 00010000): atracID uses different codec type than data |
| NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-05-25 |
1 |
00000000=sceUtilityScreenshotInitStart(09a8e798) |
| 喧嘩番長4~一年戦争~ |
v1.18.1 |
2025-05-25 |
1 |
00000000=sceUtilityScreenshotInitStart(09637c90) |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-05-25 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000952): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-05-25 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090a0b50): duplicate handler |
| eFootball 2025 Official Gameplay |
v1.18.1 |
2025-05-25 |
2 |
Unknown GetPointerWrite 00000000 PC 08871374 LR 0887138c |
| SBK-07 |
v1.18.1 |
2025-05-25 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091306c0): duplicate handler |
| Syphon Filter®: Logan's Shadow |
v1.18.1 |
2025-05-25 |
1 |
Unknown GetPointerWrite 0b2fbe48 PC 08c4e218 LR 08c483e0 |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-05-25 |
1 |
80630007=sceAtracSetData(3, 08d4b180, 000071bc): atracID uses different codec type than data |
| TEKKEN 6 |
v1.19.2 |
2025-06-29 |
2 |
Branch in JumpReg delay slot at 08b01ddc in block starting at 08b01dcc |
| Gungnir 体験版 |
v1.18.1 |
2025-05-26 |
2 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| NHL 2007 |
v1.18.1 |
2025-05-25 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 093619e4, 4, 00000000, 0) |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-05-25 |
1 |
MIPSCompileOp: Invalid instruction cfb30203 |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-05-25 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090a7b90): duplicate handler |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-05-25 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090bd460): duplicate handler |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-25 |
1 |
MIPSCompileOp: Invalid instruction 7c8ccf0e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-25 |
1 |
MIPSCompileOp: Invalid instruction 77bc2f9d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-25 |
1 |
MIPSCompileOp: Invalid instruction 46400141 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-25 |
1 |
MIPSCompileOp: Invalid instruction b1ad6c52 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-25 |
1 |
Branch in branch delay slot at 090f6fb4 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-25 |
1 |
MIPSCompileOp: Invalid instruction ecdfa37c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-25 |
1 |
MIPSCompileOp: Invalid instruction 749d9452 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-25 |
1 |
MIPSCompileOp: Invalid instruction 75575dfb |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-25 |
1 |
MIPSCompileOp: Invalid instruction 9e11a01f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-25 |
1 |
Branch in branch delay slot at 090f0160 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-25 |
1 |
MIPSCompileOp: Invalid instruction 47b0fcc2 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-25 |
1 |
MIPSCompileOp: Invalid instruction 9ddf77e3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-25 |
1 |
MIPSCompileOp: Invalid instruction ed2b27e0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-25 |
1 |
MIPSCompileOp: Invalid instruction 65b40d4a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-25 |
1 |
MIPSCompileOp: Invalid instruction 7856708b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-25 |
1 |
MIPSCompileOp: Invalid instruction 72b00ade |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-25 |
1 |
MIPSCompileOp: Invalid instruction 9e1d429e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-25 |
1 |
MIPSCompileOp: Invalid instruction 473ba76f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-25 |
1 |
MIPSCompileOp: Invalid instruction 7c09e6ac |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-25 |
1 |
MIPSCompileOp: Invalid instruction 6e29d53a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-25 |
1 |
Branch in branch delay slot at 090f0108 with different target |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-05-27 |
4 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p1-00rel0 [Revision 96995].
01f34151:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34151:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum0.rgb |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-05-27 |
4 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p1-00rel0 [Revision 96995].
01f34151:00000f29 HWX C T N LM RevN Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34151:00000f29 HWX C T N LM RevN Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
li |
| Prince of Persia - Rival Swords |
v1.18.1 |
2025-05-25 |
1 |
Vertices without position found: (0623201d) [0623201d] P: ? C: 8888 T: u8 (12b) |
| PATCH SPARTAN11 |
v1.18.1 |
2025-05-25 |
1 |
Branch in RSRTComp delay slot at 08f5e87c in block starting at 08f5e86c |
| PATCH SPARTAN11 |
v1.18.1 |
2025-05-25 |
1 |
MIPSCompileOp: Invalid instruction 06060100 |
| PATCH SPARTAN11 |
v1.18.1 |
2025-05-25 |
2 |
MIPSCompileOp: Invalid instruction b6d31bd9 |
| PATCH SPARTAN11 |
v1.18.1 |
2025-05-25 |
1 |
Branch in branch delay slot at 087fec3c with different target |
| PATCH SPARTAN11 |
v1.18.1 |
2025-05-25 |
1 |
MIPSCompileOp: Invalid instruction ef157116 |
| NBA 10 The Inside |
v1.18.1 |
2025-05-25 |
2 |
Block transfer invalid: 2d000000/3e8 -> 00000000/0, 299x290x4 (0,0)->(944,91) |
| MONSTER HUNTER FREEDOM 2 |
v1.18.1 |
2025-06-13 |
3 |
Branch in RSZeroComp delay slot at 0992ec28 in block starting at 0992ec28 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-05-25 |
1 |
WriteToHardware: Invalid address 00000367 near PC 08bd8e14 LR 08bd8db0 |
| ドラゴンボールZ 真武道会 |
v1.18.1 |
2025-06-14 |
2 |
MIPSCompileOp: Invalid instruction 000008f5 |
| ドラゴンボールZ 真武道会 |
v1.18.1 |
2025-05-25 |
1 |
MIPSCompileOp: Invalid instruction 9f9e8ce7 |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-05-25 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ba8cf4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-05-25 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ba8cf4, 4, 00000000, 0) |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-05-25 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09013ce0): duplicate handler |
| Prince of Persia - Rival Swords |
v1.18.1 |
2025-05-25 |
1 |
Vertices without position found: (12bf0036) [12bf0036] P: ? N: s8 C: 5551 T: u16 Morph: 8 (through) (96b) |
| グランナイツヒストリー |
v1.18.1 |
2025-05-25 |
1 |
00000000=sceUtilityScreenshotInitStart(08d3d7b0) |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1 |
2025-05-25 |
1 |
UNTESTED sceNetAdhocPollSocket(09fff4bc, 1, 0, 1) at 08a63f20 |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-05-25 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096aca20): duplicate handler |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1 |
2025-05-25 |
3 |
sceNetAdhocMatchingInit(32768) at 08a587d0 |
| WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-08-11 |
11 |
80630006=sceAtracSetData(3, 08d4b180, 00009094): invalid RIFF header |
| eFootball |
v1.18.1 |
2025-05-25 |
1 |
WriteToHardware: Invalid address 00000004 near PC 08856f24 LR 08856f30 |
| Disney•Pixar UP |
v1.18.1 |
2025-05-25 |
2 |
Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)) |
| GAME BY GRIZZY V2 |
v1.18.1 |
2025-05-28 |
16 |
sceMp3Init: invalid data: not layer 3 |
| GAME BY GRIZZY V2 |
v1.18.1 |
2025-05-28 |
16 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 000f |
| LEGO® Indiana Jones™: The Original Adventures |
v1.18.1 |
2025-05-25 |
1 |
Imm vertex used fog |
| eFootball PC - V. |
v1.18.1 |
2025-05-31 |
4 |
MIPSCompileOp: Invalid instruction 72023bb0 |
| WWE 2K25 |
v1.9.4 |
2025-07-09 |
15 |
80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data |
| Killzone™: Liberation |
v1.18.1 |
2025-05-25 |
3 |
Failed to truncate file. |
| Harvest Moon®: Boy & Girl |
v1.18.1 |
2025-05-25 |
1 |
WriteToHardware: Invalid address 00000800 near PC 088a00df LR 02000000 |
| BURNOUT DOMINATOR |
v1.18.1 |
2025-05-25 |
6 |
Failed to truncate file. |
| Harvest Moon®: Boy & Girl |
v1.18.1 |
2025-05-25 |
2 |
MIPSCompileOp: Invalid instruction 0123d03c |
| Harvest Moon®: Boy & Girl |
v1.18.1 |
2025-05-25 |
2 |
MIPSCompileOp: Invalid instruction 01238428 |
| METAL SLUG Anthology |
v1.18.1 |
2025-05-25 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIf631, 60:76:c9:c0:f6:31, 20000000, 0) at 088e683c |
| Resistance: Retribution™ |
v1.18.1 |
2025-05-25 |
1 |
Vertices without position found: (0422e02f) [0422e02f] P: ? N: s8 C: ? T: f (8b) |
| eFootball |
v1.18.1 |
2025-06-02 |
5 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34 |