Recent logs - v1.8.0

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Assassin's Creed: Bloodlines™ v1.8.0 2020-07-21 1 Error in shader program link: info: Fragment shader(s) failed to link, vertex shader(s) linked. Fragment Shader not supported by HW fs: postshader /* AA shader 4.o / AA shader 4.o - filtro Copyright (C) 2014 guest(r) - [email protected] This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // Modified as video aware smoothing effect for PPSSPP. // Some variable definitions had to be moved inside functions(and so repeated) due to glsl->hlsl auto translation failing. // Also auto translation fails with bool uniform, which is why u_video is defined as float. #ifdef GL_ES precision mediump float; precision mediump int; #endif uniform sampler2D sampler0; uniform float u_video; //=========== varying vec2 v_texcoord0; const vec3 dt = vec3(1.0,1.0,1.0); vec3 texture2d (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; return 0.5*(m2*(s00+s22)+m1*(s02+s20))/(m1+m2); } vec3 texture2dd (vec2 texcoord) { float scale = 1.0; if (u_video==1.0){ scale = 2.0; } else { scale = 7.0; } vec4 yx = vec4(1.0/480.0,1.0/272.0,-1.0/480.0,-1.0/272.0)/scale; vec4 xy = vec4(2.0/480.0,2.0/272.0,-2.0/480.0,-2.0/272.0)/scale; vec3 c11 = texture2D(sampler0, texcoord ).xyz; vec3 c00 = texture2D(sampler0, texcoord + xy.zw).xyz; vec3 c20 = texture2D(sampler0, texcoord + xy.xw).xyz; vec3 c22 = texture2D(sampler0, texcoord + xy.xy).xyz; vec3 c02 = texture2D(sampler0, texcoord + xy.zy).xyz; vec3 s00 = texture2D(sampler0, texcoord + yx.zw).xyz; vec3 s20 = texture2D(sampler0, texcoord + yx.xw).xyz; vec3 s22 = texture2D(sampler0, texcoord + yx.xy).xyz; vec3 s02 = texture2D(sampler0, texcoord + yx.zy).xyz; float d1=dot(abs(c00-c22),dt)+0.001; float d2=dot(abs(c20-c02),dt)+0.001; float m1=dot(abs(s00-s22),dt)+0.001; float m2=dot(abs(s02-s20),dt)+0.001; vec3 t2=(d1*(c20+c02)+d2*(c00+c22))/(2.0*(d1+d2)); return 0.25*(c11+t2+(m2*(s00+s22)+m1*(s02+s20))/(m1+m2)); } void main() { float scale = 7.0; bool filtro = false; if (u_video==1.0){ scale = 2.0; filtro = true; } else { scale = 7.0; filtro = false; } // Calculating texel coordinates vec2 size = vec2(480.0,272.0)*scale; vec2 inv_size = vec2(1.0/480.0,1.0/272.0)/scale; vec2 OGL2Pos = v_texcoord0 * size; vec2 fp = fract(OGL2Pos); vec2 dx = vec2(inv_size.x,0.0); vec2 dy = vec2(0.0, inv_size.y); vec2 g1 = vec2(inv_size.x,inv_size.y); vec2 g2 = vec2(-inv_size.x,inv_size.y); vec2 pC4 = floor(OGL2Pos) * inv_size + 0.5*inv_size; // Reading the texels vec3 C0 = texture2d(pC4 - g1); vec3 C1 = texture2d(pC4 - dy); vec3 C2 = texture2d(pC4 - g2); vec3 C3 = texture2d(pC4 - dx); vec3 C4 = texture2d(pC4 ); vec3 C5 = texture2d(pC4 + dx); vec3 C6 = texture2d(pC4 + g2); vec3 C7 = texture2d(pC4 + dy); vec3 C8 = texture2d(pC4 + g1); vec3 ul, ur, dl, dr; float m1,
WWE 2K20: Portable v1.9.4 2024-09-30 1,283 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE 2K20: Portable v1.9.4 2024-09-30 375 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
WWE 2K20: Portable v1.9.4 2024-09-03 654 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE 2K20: Portable v1.9.4 2024-09-03 115 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE 2K20: Portable v1.9.4 2022-09-07 177 Rendering to framebuffer offset: 040cc000 +65x0
WWE 2K20: Portable v1.9.4 2022-09-07 60 Render to area containing texture at 040cc000 +64x0
WWE 2K20: Portable v1.9.4 2024-09-30 215 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
WWE 2K20: Portable v1.9.4 2024-09-30 2,012 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
初音ミク -Project DIVA- 2nd v1.8.0 2020-07-21 1 00000000=sceUtilityScreenshotInitStart(0915cea0)
FIFA 20.BY.DX.GAMEZ007 v1.9.4 2025-02-15 1,656 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 149308628
Crash™ Tag Team Racing v1.8.0 2020-07-21 5 80630006=sceAtracSetDataAndGetID(098f2600, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.8.0 2020-07-21 1 80630006=sceAtracSetDataAndGetID(098de580, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.8.0 2025-02-28 8 80630006=sceAtracSetDataAndGetID(09c81e00, 00014000): invalid RIFF header
Prince of Persia - Revelations v1.9.4 2022-08-16 5 80630006=sceAtracSetDataAndGetID(096bb500, 00000800): invalid RIFF header
Crash™ Tag Team Racing v1.8.0 2020-07-21 6 80630006=sceAtracSetDataAndGetID(09bd8f80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.8.0 2020-07-21 2 80630006=sceAtracSetDataAndGetID(09b96c00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.8.0 2020-07-21 2 80630006=sceAtracSetDataAndGetID(09bb4700, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.8.0 2020-07-21 1 80630006=sceAtracSetDataAndGetID(09b98640, 00014000): invalid RIFF header
eFootball PES 2020 "C19" v1.9.4 2025-05-02 11,008 Savedata version requested on save: 3
Dragon Ball Z: Tenkaichi Tag Team v1.9.3 2020-08-11 17 00000000=sceAtracLowLevelDecode(0, 09fce250, 09fce4b0[00000130], 93ea3d34, 09fce4b4[00001000]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.9.3 2021-05-01 3 WriteToHardware: Invalid address 93ea3d34 near PC 0883ad10 LR 0883ad10
TEKKEN 6 v1.8.0 2024-05-28 29 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 29328
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.8.0 2020-07-20 1 00000000=sceUtilityScreenshotInitStart(09a82218)
NARUTO SHIPPUDEN: Ultimate Ninja Heroes 3 v1.8.0 2020-07-20 1 00000000=sceUtilityScreenshotInitStart(09a82458)
Prince of Persia - Revelations v1.8.0 2021-02-22 8 80630006=sceAtracSetDataAndGetID(09897dc0, 00000800): invalid RIFF header
Crash™ Tag Team Racing v1.9.4 2025-12-25 48 80630006=sceAtracSetDataAndGetID(09dc9100, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.8.0 2020-07-20 1 80630006=sceAtracSetDataAndGetID(09bbe940, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.8.0 2020-07-20 5 80630006=sceAtracSetDataAndGetID(09bdaec0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.8.0 2020-07-20 1 80630006=sceAtracSetDataAndGetID(09bbee00, 00014000): invalid RIFF header
Yu-Gi-Oh! GX Tag Force 3 v1.8.0 2020-07-19 1 80630011=sceAtracSetDataAndGetID(08b212d4, 00000000): buffer too small
Yu-Gi-Oh! GX Tag Force 3 v1.8.0 2020-07-19 1 80630011=sceAtracSetDataAndGetID(08d04244, 00000000): buffer too small
Yu-Gi-Oh! GX Tag Force 3 v1.8.0 2020-07-19 2 80630011=sceAtracSetDataAndGetID(08cf9244, 00000000): buffer too small
SBK® Superbike World Championship v1.8.0 2020-07-19 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 092f27f0): duplicate handler
SBK® Superbike World Championship v1.8.0 2020-07-19 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09266840): duplicate handler
NBA2K21 v1.9.4 2026-07-15 2,545 80000107=sceDisplaySetFrameBuf(04000000, 512, 0, 0): must change latched framebuf first
NBA2K21 v1.9.4 2026-07-15 2,769 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
Crash™ Tag Team Racing v1.8.0 2020-07-19 1 80630006=sceAtracSetDataAndGetID(09aa14c0, 00014000): invalid RIFF header
FIFA 20.BY.DX.GAMEZ007 v1.9.4 2025-02-15 881 Render to texture with incompatible formats 3 != 1 at 04000000
Crash™ Tag Team Racing v1.8.0 2020-07-19 1 80630006=sceAtracSetDataAndGetID(09e297c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.8.0 2020-07-19 1 80630006=sceAtracSetDataAndGetID(099c0d80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.8.0 2020-07-19 2 80630006=sceAtracSetDataAndGetID(099e8e80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.8.0 2020-07-19 1 80630006=sceAtracSetDataAndGetID(099d4e00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.8.0 2020-07-19 1 80630006=sceAtracSetDataAndGetID(098fe980, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.8.0 2020-07-19 1 80630006=sceAtracSetDataAndGetID(098e28c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.8.0 2022-08-10 4 80630006=sceAtracSetDataAndGetID(09dfec40, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.8.0 2020-07-19 5 80630006=sceAtracSetDataAndGetID(09926540, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.8.0 2020-07-19 1 80630006=sceAtracSetDataAndGetID(099124c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.8.0 2020-07-19 1 80630006=sceAtracSetDataAndGetID(09dd2f40, 00014000): invalid RIFF header
WWE 2K19 by GamerNafZ™ and Finn v1.8.0 2026-09-10 9 80630007=sceAtracSetData(2, 08d4b180, 0001fe10): atracID uses different codec type than data
Crash™ Tag Team Racing v1.9.4 2026-07-08 56 80630006=sceAtracSetDataAndGetID(095dd4c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.9.4 2026-07-08 56 80630006=sceAtracSetDataAndGetID(095ad380, 00014000): invalid RIFF header
METAL SLUG Anthology v1.8.0 2020-07-18 1 Jump to invalid address: 02a59ad0 PC 08dc0828 LR 08dc080c
METAL SLUG Anthology v1.8.0 2021-05-29 3 Jump to invalid address: 02a59a10 PC 08dc082c LR 08dc080c
Assassin's Creed: Bloodlines™ v1.8.0 2020-07-17 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09be8414, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2020-07-17 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09be8414, 4, 00000000, 0)
SBK®09 Superbike World Championship v1.8.0 2022-03-20 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09055710): duplicate handler
TEKKEN GLOBAL MOD Season 2 v1.8.0 2022-10-30 3 WriteToHardware: Invalid address 00000018 near PC 08000000 LR 08000000
Crash™ Tag Team Racing v1.8.0 2020-07-17 1 80630006=sceAtracSetDataAndGetID(093b4280, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.8.0 2020-07-17 1 80630006=sceAtracSetDataAndGetID(093e43c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.8.0 2020-07-17 1 80630006=sceAtracSetDataAndGetID(093d0340, 00014000): invalid RIFF header
WWE SmackDown vs. RAW 2011 v1.9.4 2026-09-28 109 80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data
SBK-07 v1.8.0 2020-07-17 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 094a13a0): duplicate handler
SBK-07 v1.8.0 2020-07-17 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095fd370): duplicate handler
SBK-07 v1.8.0 2020-07-17 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091aedf0): duplicate handler
SBK-07 v1.8.0 2023-05-11 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09351200): duplicate handler
Resistance: Retribution™ v1.8.0 2020-07-16 1 Decoding texture from VRAM mirror at 047abbb0 swizzle=1
ドラゴンボール タッグバーサス v1.8.0 2022-02-14 2 00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[00000130], 00000260, 09fce8c4[00001000]): invalid pointers
Prince of Persia - Revelations v1.8.0 2020-11-05 5 80630006=sceAtracSetDataAndGetID(09a83000, 00000800): invalid RIFF header
TALES OF PHANTASIA v1.9.0 2025-02-14 32 MIPSCompileOp: Invalid instruction 00000001
EA SPORTS 2010 FIFA World Cup™ v1.8.0 2020-07-26 17 GL ran out of GPU memory; switching to low memory mode
PixelJunk™ Monsters Deluxe v1.8.0 2022-05-26 3 80630006=sceAtracSetDataAndGetID(08eb7800, 000a01f4): invalid RIFF header
PixelJunk™ Monsters Deluxe v1.8.0 2022-05-26 3 80630006=sceAtracSetDataAndGetID(08eae080, 00009754): invalid RIFF header
WWE SmackDown vs. RAW 2010 v1.9.4 2026-05-23 5 80630006=sceAtracSetData(2, 08bd5600, 00009cc8): invalid RIFF header
WWE SmackDown vs. RAW 2010 v1.9.4 2021-08-05 4 80630006=sceAtracSetData(2, 08bd5600, 0000ca20): invalid RIFF header
WWE SmackDown vs. RAW 2010 v1.9.4 2025-10-04 5 80630006=sceAtracSetData(2, 08bd5600, 00006660): invalid RIFF header
NBA v1.8.0 2025-02-09 4 80630006=sceAtracSetDataAndGetID(09502540, 00003c98): invalid RIFF header
PES Ultimate Patch 2021 v1.9.4 2026-08-16 1,739 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
Virtua Tennis 3 v1.9.4 2020-08-21 2 80630011=sceAtracSetDataAndGetID(08cdde00, 0000002b): buffer too small
Virtua Tennis 3 v1.8.0 2026-02-25 3 80630011=sceAtracSetDataAndGetID(08cdb500, 00000004): buffer too small
Virtua Tennis 3 v1.9.3 2024-09-22 3 80630011=sceAtracSetDataAndGetID(08ce4140, 00000004): buffer too small
Virtua Tennis 3 v1.8.0 2020-12-20 3 80630011=sceAtracSetDataAndGetID(08cdc040, 00000004): buffer too small
Virtua Tennis 3 v1.8.0 2021-05-29 2 80630011=sceAtracSetDataAndGetID(08cde1c0, 00000004): buffer too small
Crash™ Tag Team Racing v1.9.4 2024-04-12 42 80630006=sceAtracSetDataAndGetID(09de3540, 00014000): invalid RIFF header
eFootball PES 2021 PPSSPP BY PES Project v1.9.4 2025-08-18 11,088 Savedata version requested on save: 3
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2020-07-14 1 00000000=sceUtilityScreenshotInitStart(09cac448)
CHILI CON CARNAGE v1.8.0 2020-07-14 1 Unknown GE command : 5add4c90
Assassin's Creed: Bloodlines™ v1.8.0 2020-07-13 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09adbec4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2020-07-13 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09adbec4, 4, 00000000, 0)
Crash™ Tag Team Racing v1.8.0 2022-10-17 8 80630006=sceAtracSetDataAndGetID(09b4ca80, 00014000): invalid RIFF header
WWE SmackDown vs. RAW 2010 v1.9.4 2025-11-13 8 80630006=sceAtracSetData(2, 08bd5600, 00005be0): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2020-07-13 1 80420014=__sceSasCoreWithMix(08b65a00, 2efe2f40, 4096, 4096): invalid address
Crash™ Tag Team Racing v1.8.0 2020-07-13 1 80630006=sceAtracSetDataAndGetID(09e5f440, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.8.0 2022-04-26 2 80630006=sceAtracSetDataAndGetID(09e399c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.8.0 2022-04-26 3 80630006=sceAtracSetDataAndGetID(09e118c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.8.0 2020-07-13 2 80630006=sceAtracSetDataAndGetID(09724940, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.8.0 2020-07-13 2 80630006=sceAtracSetDataAndGetID(09708880, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.8.0 2023-02-01 5 80630006=sceAtracSetDataAndGetID(095ed200, 00014000): invalid RIFF header
TEKKEN 6 v1.9.4 2026-01-13 138 WriteToHardware: Invalid address 00000018 near PC 08000000 LR 08000000
Prince of Persia - Revelations v1.9.4 2020-11-08 2 80630006=sceAtracSetDataAndGetID(0984f6c0, 00000800): invalid RIFF header

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