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| Game title |
Version |
Latest Report |
Hits |
Message |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
1 |
MIPSCompileOp: Invalid instruction 402d8ccb |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
1 |
MIPSCompileOp: Invalid instruction 41119833 |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
1 |
MIPSCompileOp: Invalid instruction 41004c26 |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
1 |
MIPSCompileOp: Invalid instruction 41190f40 |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
1 |
MIPSCompileOp: Invalid instruction 411568cb |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
1 |
MIPSCompileOp: Invalid instruction 4064ed12 |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
1 |
MIPSCompileOp: Invalid instruction 4119a828 |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
1 |
MIPSCompileOp: Invalid instruction 410ee53f |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
1 |
MIPSCompileOp: Invalid instruction 4108fd03 |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
1 |
MIPSCompileOp: Invalid instruction 403b76fa |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
1 |
MIPSCompileOp: Invalid instruction 40f96eec |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
1 |
MIPSCompileOp: Invalid instruction 410a22e6 |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
1 |
MIPSCompileOp: Invalid instruction 40f7c51b |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
1 |
MIPSCompileOp: Invalid instruction 410a3bd1 |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
1 |
MIPSCompileOp: Invalid instruction 4110fd74 |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
1 |
MIPSCompileOp: Invalid instruction 41125dd2 |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
1 |
MIPSCompileOp: Invalid instruction 41044026 |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
1 |
MIPSCompileOp: Invalid instruction 40624d2f |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
1 |
MIPSCompileOp: Invalid instruction 410e8a89 |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
1 |
MIPSCompileOp: Invalid instruction 46df379a |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
1 |
MIPSCompileOp: Invalid instruction 4116815e |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
1 |
MIPSCompileOp: Invalid instruction 412d0715 |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
1 |
MIPSCompileOp: Invalid instruction 4114fbfc |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
1 |
MIPSCompileOp: Invalid instruction 413e5f2c |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
1 |
MIPSCompileOp: Invalid instruction 411476bd |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
1 |
MIPSCompileOp: Invalid instruction 41135ba1 |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
1 |
MIPSCompileOp: Invalid instruction 410ed2ee |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
1 |
MIPSCompileOp: Invalid instruction 403a8abe |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
9 |
MIPSCompileOp: Invalid instruction 404f7f38 |
| God of War: Chains of Olympus |
v1.8.0 |
2023-04-04 |
8 |
MIPSCompileOp: Invalid instruction 784f7f38 |
| WWE SmackDown vs. RAW 2011 |
v1.8.0 |
2023-07-31 |
4 |
80630007=sceAtracSetData(3, 08d4b180, 00005d58): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.8.0 |
2024-07-08 |
11 |
80630007=sceAtracSetData(3, 08d4b180, 00003198): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.8.0 |
2023-04-03 |
1 |
MIPSCompileOp: Invalid instruction 71f43674 |
| Patapon® 3 |
v1.8.0 |
2023-04-03 |
1 |
WriteToHardware: Invalid address 00000000 near PC 08834de0 LR 08834de0 |
| Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.9.4 |
2024-12-24 |
1,164 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| WWE 2K23 by Gamer Modder and Finn |
v1.9.4 |
2025-04-12 |
112 |
80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data |
| WWE 2K23 by Gamer Modder and Finn |
v1.9.4 |
2026-07-23 |
877 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
| WWE 2K23 by Gamer Modder and Finn |
v1.9.4 |
2025-04-12 |
187 |
80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data |
| WWE 2K23 by Gamer Modder and Finn |
v1.9.4 |
2025-06-17 |
1,599 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE 2K23 by Gamer Modder and Finn |
v1.9.4 |
2025-05-03 |
634 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
| eFootball PES 2023 "SNE" |
v1.9.4 |
2024-12-21 |
44 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-02 |
1 |
MIPSCompileOp: Invalid instruction 42c7a814 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-02 |
1 |
MIPSCompileOp: Invalid instruction 4bada801 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-02 |
1 |
MIPSCompileOp: Invalid instruction cc72a80c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-02 |
1 |
Branch in RSZeroComp delay slot at 089adb94 in block starting at 089adb90 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-04-02 |
1 |
MIPSCompileOp: Invalid instruction 05efa880 |
| WWE SmackDown vs. RAW 2011 |
v1.8.0 |
2023-04-29 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 000091d8): atracID uses different codec type than data |
| RA-PATCH EDISI FIFA WORLD CUP 2022 |
v1.9.4 |
2026-11-03 |
1,999 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| MX vs ATV Unleashed |
v1.8.0 |
2023-04-01 |
2 |
__KernelStopThread: thread 329 does not exist |
| MX vs ATV Unleashed |
v1.8.0 |
2023-04-01 |
2 |
__KernelStopThread: thread 308 does not exist |
| Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.9.4 |
2025-06-04 |
81 |
0 depal unsupported: shift=5 mask=ff offset=0 |
| RA-PATCH EDISI FIFA WORLD CUP 2022 |
v1.9.4 |
2026-10-26 |
31,247 |
Savedata version requested on save: 3 |
| eFooTBall Play Cesar Patch |
v1.9.4 |
2026-11-07 |
6,399 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| WWE 2K23 by Gamer Modder and Finn |
v1.9.4 |
2025-05-27 |
88 |
80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data |
| Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.9.4 |
2026-10-16 |
149 |
Texture with unexpected bufw (full=2048) |
| eFooTBall Play Cesar Patch |
v1.9.4 |
2026-11-08 |
218,404 |
Savedata version requested on save: 3 |
| PES 22 BY Haroun Z |
v1.8.0 |
2023-03-27 |
4 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header |
| DBZ TTT BT4 ISO V8 BY IACG MODS |
v1.9.4 |
2023-12-28 |
2 |
MIPSCompileOp: Invalid instruction b6864554 |
| DBZ TTT BT4 ISO V8 BY IACG MODS |
v1.9.4 |
2023-12-28 |
2 |
MIPSCompileOp: Invalid instruction b1800000 |
| WWE 2K23 by Gamer Modder and Finn |
v1.9.4 |
2026-07-23 |
205 |
Rendering to framebuffer offset: 040cc000 +65x0 |
| eFootball 2023 By Tutoriales Bendezu |
v1.9.4 |
2025-12-27 |
2,159 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
| Midnight Club L.A. Remix |
v1.8.0 |
2023-03-26 |
1 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest shader pack
#define th 0.10 //D |
| Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.9.4 |
2026-09-11 |
418 |
Render to texture using CLUT with different strides 512 != 64 |
| WWE 2K23 by Gamer Modder and Finn |
v1.9.4 |
2026-07-23 |
1,393 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE 2K23 by Gamer Modder and Finn |
v1.9.4 |
2026-07-23 |
934 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
| PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.8.0 |
2024-06-22 |
11 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header |
| eFootball PES 2023 "SNE" |
v1.9.4 |
2026-07-01 |
986 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| Prince of Persia - Revelations |
v1.8.0 |
2024-07-13 |
4 |
80630006=sceAtracSetDataAndGetID(095d79c0, 00000800): invalid RIFF header |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.8.0 |
2025-01-02 |
13 |
80630007=sceAtracSetData(2, 08d4b180, 00003874): atracID uses different codec type than data |
| WWE 2K23 by Gamer Modder and Finn |
v1.9.4 |
2026-09-28 |
2,915 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| NARUTO Shippuden: Legends: Akatsuki Rising |
v1.8.0 |
2023-03-21 |
1 |
WriteToHardware: Invalid address 2005c567 near PC 089b9488 LR 089b9490 |
| NARUTO Shippuden: Legends: Akatsuki Rising |
v1.8.0 |
2023-03-21 |
1 |
WriteToHardware: Invalid address 2005c567 near PC 08000000 LR 08000000 |
| FIFA 12 |
v1.8.0 |
2023-03-21 |
1 |
Error in shader compilation: info: INTERNAL ERROR: no main() function!
ERROR: 0 compilation errors. No code generated.
postshader
|
| WWE SmackDown vs. RAW 2011 |
v1.8.0 |
2024-02-13 |
4 |
80630007=sceAtracSetData(3, 08d4b180, 00010000): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.8.0 |
2023-06-11 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 00010b40): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-03-16 |
2 |
MIPSCompileOp: Invalid instruction 7244b450 |
| SBK® Superbike World Championship |
v1.8.0 |
2025-06-21 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 094d19d0): duplicate handler |
| Gangs of London™ |
v1.8.0 |
2023-03-15 |
3 |
Unknown GE command : 29641706 |
| Gangs of London™ |
v1.8.0 |
2023-03-13 |
1 |
Error in shader program link: info: Varying variable v_fogdepth is used in fragment shader, but not found in vertex shader.
fs: 00000000:00a00002 Tex Fog 2x TFuncMod
#version 100
precision lowp float;
uniform sampler2D tex;
varying vec4 v_color0;
uniform vec3 u_fogcolor;
varying highp float v_fogdepth;
varying highp vec3 v_texcoord;
void main() {
vec4 t = texture2D(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
gl_FragColor = v;
}
vs: 00000000:0000001a THR C Tex
#version 100
precision highp float;
attribute vec4 position;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj_through;
varying lowp vec4 v_color0;
varying highp vec3 v_texcoord;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = u_proj_through * vec4(position.xyz, 1.0);
gl_Position = outPos;
}
|
| Gangs of London™ |
v1.8.0 |
2023-03-13 |
1 |
Unknown GE command : 353a3631 |
| eFootball Chelito 19 |
v1.8.0 |
2023-03-13 |
2 |
__KernelStopThread: thread 403 does not exist |
| EFOOTBALL 2023 PSP OFFICIAL |
v1.9.4 |
2025-07-24 |
98 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| FIFA 21.BY.DX.GAMEZ007 |
v1.8.0 |
2023-03-13 |
1 |
WriteToHardware: Invalid address 3f800000 near PC 0883e494 LR 0883e4ac |
| WWE 2K23 by Gamer Modder and Finn |
v1.9.4 |
2026-09-28 |
4,736 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| WWE 2K23 by Gamer Modder and Finn |
v1.9.4 |
2026-09-28 |
961 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
| PES Ultimate Patch 2021 |
v1.8.0 |
2023-03-12 |
2 |
MIPSCompileOp: Invalid instruction 9e604760 |
| PES Ultimate Patch 2021 |
v1.8.0 |
2023-03-12 |
2 |
MIPSCompileOp: Invalid instruction 01c4ea15 |
| PES Ultimate Patch 2021 |
v1.8.0 |
2023-03-12 |
2 |
MIPSCompileOp: Invalid instruction 06fd394f |
| PES Ultimate Patch 2021 |
v1.8.0 |
2023-03-12 |
2 |
MIPSCompileOp: Invalid instruction d0c58c5c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-03-11 |
1 |
WriteToHardware: Invalid address 230907f8 near PC 0880dcc8 LR 0880dcc8 |
| eFootball PES 2023 "SNE" |
v1.9.4 |
2026-11-08 |
15,565 |
Savedata version requested on save: 3 |
| WWE 2K21 PRICELESS ALACRITY V3.0.1 |
v1.8.0 |
2024-12-29 |
5 |
80630007=sceAtracSetData(3, 08d4b180, 00003eb8): atracID uses different codec type than data |
| eFootball 2023 PPSSPP |
v1.9.4 |
2026-09-04 |
1,003 |
Savedata version requested on save: 3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-05-15 |
3 |
WriteToHardware: Invalid address 00000000 near PC 089addb8 LR 089addb8 |
| Efootball Season 1 Final Beta |
v1.9.4 |
2026-02-25 |
2,054 |
Savedata version requested on save: 3 |
| Gladiator Begins |
v1.8.0 |
2025-02-24 |
5 |
scePsmfPlayerSetPsmf*: too many streams in PSMF video, bogus data |
| eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.8.0 |
2023-03-05 |
1 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header |
| eFOOTBALL PES 2020 PAR. EGAMESMOD "T. BENDEZU" |
v1.8.0 |
2023-03-05 |
1 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
| eFootball Chelito 19 |
v1.9.4 |
2026-02-04 |
154 |
Failed to truncate file. |
| eFootball 2023 by MP Official |
v1.9.4 |
2024-03-21 |
1,171 |
Savedata version requested on save: 3 |