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Game title |
Version |
Latest Report |
Message |
討鬼伝 極 |
v1.1.1-62-adhoclocal-chatSimple |
2017-10-22 |
sceDmacMemcpy(dest=09aacbc0, src=09b9b940, size=8040): overlapping read |
GODS EATER BURST |
v1.8.0 |
2019-05-20 |
Texture cache ran out of GPU memory; switching to low memory mode |
Gangs of London™ |
v1.2.2 |
2024-10-06 |
UNIMPL sceUtilityGameSharingInitStart(08aa0f4c) |
MONSTER HUNTER FREEDOM UNITE™ |
v1.4.2 |
2019-11-25 |
sceDmacMemcpy(dest=040e4000, src=091bf6d0, size=17968): overlapping read |
METAL GEAR SOLID PEACE WALKER |
v1.9.4 |
2024-09-14 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
MONSTER HUNTER FREEDOM UNITE™ |
v1.6.3 |
2024-11-28 |
__KernelStopThread: thread 350 does not exist |
Gran Turismo® |
v1.9.4 |
2024-12-04 |
Render to texture using CLUT with different strides 64 != 512 |
RIDGE RACER 2 |
v1.9.4 |
2024-05-12 |
Ignoring possible render to texture at 0415b500 +0x147 / 256x272 |
Gran Turismo® |
v1.9.4 |
2024-12-07 |
Render to texture with incompatible formats 4 != 1 at 040cc000 |
(homebrew) |
v1.8.0-39-g87c7f2f53 |
2022-11-24 |
Graphics init error: D3DX DLL not found! Try reinstalling DirectX. |
RIDGE RACER 2 |
v1.9.4 |
2024-09-11 |
Render to texture with incompatible formats 5 != 3 at 04195140 |
KINGDOM HEARTS Birth by Sleep |
v1.9.4 |
2023-11-28 |
Ignoring possible render to texture at 04154000 +0x43 / 128x128 |
Gran Turismo® |
v1.9.4 |
2024-12-07 |
4 and 8-bit CLUT format not supported for framebuffers |
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.9.4 |
2024-11-30 |
Unimplemented HLE function sceNetFreeThreadinfo |
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.5.2 |
2024-11-09 |
Loading module scePsmfP_library with version 0101, devkit 06030010 |
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.5.2 |
2024-11-09 |
Loading module scePsmf_library with version 0101, devkit 06030010 |
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.5.2 |
2024-07-18 |
Loading module sceFont_Library with version 0101, devkit 06030010 |
(untitled homebrew) |
v1.1.1-62-adhoclocal-chatSimple |
2017-12-01 |
sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data |
(untitled homebrew) |
v1.7.5 |
2021-10-24 |
Rendering to framebuffer offset: 000cc000 +65x0 |
Grand Theft Auto: Vice City Stories |
v1.9.4 |
2024-12-08 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
(untitled homebrew) |
v1.7.5 |
2021-10-24 |
Render to area containing texture at 000cc000 +64x0 |
(untitled homebrew) |
v1.1.1-66-g5ebd7bf |
2017-12-01 |
sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
(untitled homebrew) |
v1.9.4 |
2022-11-12 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
(untitled homebrew) |
v1.5.2 |
2020-03-25 |
Loading module sceFont_Library with version 0101, devkit 05050010 |
Grand Theft Auto®: Chinatown Wars™ |
v1.9.4 |
2024-12-08 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
KINGDOM HEARTS Birth by Sleep |
v1.9.4 |
2024-06-24 |
Ignoring possible render to texture at 04154000 +0x72 / 256x128 |
KINGDOM HEARTS Birth by Sleep |
v1.9.4 |
2024-08-02 |
Ignoring possible render to texture at 04154000 +0x51 / 128x128 |
討鬼伝 極 |
v1.9.4 |
2023-11-26 |
Unimplemented HLE function sceNetFreeThreadinfo |
Gangs of London™ |
v1.9.3-998-gc739d4e16 |
2024-06-01 |
Unsupported alpha/stencil mask: f0 |
KINGDOM HEARTS Birth by Sleep |
v1.9.4 |
2024-11-19 |
Render to texture using CLUT with different strides 64 != 512 |
UFC® Undisputed™ 2010 |
v1.9.4 |
2024-12-08 |
sceGeBreak(mode=0, unknown=08ce04ac): unknown ptr (valid) |
KINGDOM HEARTS Birth by Sleep |
v1.9.4 |
2024-12-07 |
Render to texture with incompatible formats 4 != 1 at 040ec000 |
Gun™ Showdown |
v1.9.4 |
2024-12-07 |
Render to texture using CLUT with different strides 16 != 32 |
Gun™ Showdown |
v1.9.4 |
2024-12-07 |
Render to texture with different strides 128 != 32 |
METAL SLUG XX |
v1.5.2 |
2021-12-10 |
Loading module sceFont_Library with version 0101, devkit 05000010 |
KINGDOM HEARTS Birth by Sleep |
v1.9.4 |
2024-09-24 |
Render to texture with incompatible formats 5 != 0 at 04154000 |
Midnight Club 3: DUB Edition |
v1.7.5 |
2024-12-05 |
Render to area containing texture at 00088000 +128x32 |
KINGDOM HEARTS Birth by Sleep |
v1.9.4 |
2024-11-28 |
Render to texture using CLUT with different strides 256 != 512 |
Gran Turismo® |
v1.9.4 |
2024-12-04 |
Render to texture with incompatible formats 8 != 1 at 040cc000 |
Gran Turismo® |
v1.9.4 |
2024-12-07 |
Render to texture using CLUT with different strides 128 != 512 |
RENGOKU II: The Stairway to H.E.A.V.E.N. |
v1.7.5 |
2023-10-24 |
Render to area containing texture at 00044000 +32x0 |
Grand Theft Auto: Vice City Stories |
v1.8.0 |
2024-04-28 |
WriteToHardware: Invalid address 00000048 near PC 08a28eec LR 08a28eec |
MONSTER HUNTER FREEDOM(TM) |
v1.5.2 |
2024-10-17 |
Loading module sceMpeg_library with version 0104, devkit 00000000 |
MONSTER HUNTER FREEDOM(TM) |
v1.5.2 |
2024-10-25 |
Loading module sceATRAC3plus_Library with version 0103, devkit 00000000 |
RIDGE RACER 2 |
v1.9.4 |
2024-10-19 |
Ignoring possible render to texture at 041fc000 +0x64 / 64x272 |
KINGDOM HEARTS Birth by Sleep |
v1.9.4 |
2024-12-04 |
Render to texture using CLUT with different strides 128 != 512 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-12-08 |
0 depal unsupported: shift=5 mask=ff offset=0 |
DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.9.4 |
2024-11-26 |
Decoding texture from VRAM mirror at 04288000 swizzle=0 |
KINGDOM HEARTS Birth by Sleep |
v1.9.4 |
2024-07-28 |
Render to texture with incompatible formats 4 != 0 at 04154000 |
DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.9.4 |
2024-09-01 |
Render to texture with incompatible formats 6 != 3 at 040cc000 |
DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.9.4 |
2024-11-26 |
Render to texture using CLUT with different strides 512 != 64 |
DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.7.5 |
2024-10-12 |
Rendering to framebuffer offset: 000cc000 +256x0 |
DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.9.4 |
2024-11-26 |
Render to texture with different strides 512 != 128 |
DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.9.4 |
2024-12-04 |
Render to texture with different strides 512 != 64 |
BLEACH~ソウル・カーニバル2~ |
v1.5.2 |
2024-07-23 |
Loading module sceFont_Library with version 0101, devkit 05000010 |
BLEACH~ソウル・カーニバル2~ |
v1.5.2 |
2024-07-23 |
Loading module scePsmf_library with version 0101, devkit 03050010 |
BLEACH~ソウル・カーニバル2~ |
v1.5.2 |
2024-07-23 |
Loading module scePsmfP_library with version 0101, devkit 03050010 |
KINGDOM HEARTS Birth by Sleep |
v1.9.4 |
2024-06-21 |
Ignoring possible render to texture at 04174000 +0x90 / 480x272 |
KINGDOM HEARTS Birth by Sleep |
v1.9.4 |
2024-12-04 |
Render to texture with different strides 128 != 256 |
Midnight Club 3: DUB Edition |
v1.5.2 |
2024-09-20 |
Loading module sceNetAdhoc_Library with version 0102, devkit 00000000 |
Midnight Club 3: DUB Edition |
v1.5.2 |
2024-09-20 |
Loading module sceNetAdhocctl_Library with version 0102, devkit 00000000 |
Midnight Club 3: DUB Edition |
v1.5.2 |
2024-09-20 |
Loading module sceNet_Library with version 0101, devkit 00000000 |
Midnight Club 3: DUB Edition |
v1.5.2 |
2024-09-20 |
Loading module sceMpegbase_Driver with version 0102, devkit 00000000 |
Midnight Club 3: DUB Edition |
v1.5.2 |
2024-09-20 |
Loading module sceMpeg_library with version 0102, devkit 00000000 |
Midnight Club 3: DUB Edition |
v1.5.2 |
2024-09-20 |
Loading module sceVideocodec_Driver with version 0101, devkit 00000000 |
Midnight Club 3: DUB Edition |
v1.5.2 |
2024-09-20 |
Loading module sceATRAC3plus_Library with version 0101, devkit 00000000 |
Midnight Club 3: DUB Edition |
v1.5.2 |
2024-09-20 |
Loading module sceAudiocodec_Driver with version 0101, devkit 00000000 |
Midnight Club 3: DUB Edition |
v1.5.2 |
2024-09-20 |
Loading module sceSAScore with version 0101, devkit 00000000 |
Grand Theft Auto®: Chinatown Wars™ |
v1.9.4 |
2024-12-08 |
Render to texture with different strides 256 != 64 |
RIDGE RACER 2 |
v1.9.4 |
2024-10-19 |
Render to texture with different strides 512 != 64 |
TEKKEN DARK RESURRECTION |
v1.9.3-478-gb475e7356 |
2024-04-19 |
Unsupported alpha/stencil mask: 01 |
Grand Theft Auto®: Chinatown Wars™ |
v1.9.4 |
2024-12-07 |
Decoding texture from VRAM mirror at 04710000 swizzle=0 |
Grand Theft Auto®: Chinatown Wars™ |
v1.7.5 |
2024-12-02 |
Render to texture with incompatible formats 6 != 3 at 00110000 |
Grand Theft Auto®: Chinatown Wars™ |
v1.9.4 |
2024-12-05 |
Render to texture using CLUT with different strides 512 != 256 |
Grand Theft Auto®: Chinatown Wars™ |
v1.9.3-998-gc739d4e16 |
2024-12-08 |
Unsupported alpha/stencil mask: f9 |
KINGDOM HEARTS Birth by Sleep |
v1.9.4 |
2024-12-04 |
Render to texture with different strides 256 != 128 |
KINGDOM HEARTS Birth by Sleep |
v1.7.5 |
2024-11-02 |
Render to texture with incompatible formats 3 != 1 at 00044000 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.9.3-998-gc739d4e16 |
2024-12-07 |
Unsupported RGB mask: r=ef g=ff b=ff |
Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-12-08 |
Render to texture using CLUT with different strides 512 != 64 |
METAL SLUG Anthology |
v1.9.4 |
2024-11-16 |
Render to texture with incompatible formats 0 != 3 at 0414c000 |
DISSIDIA® 012[duodecim]™ FINAL FANTASY® |
v1.9.4 |
2024-09-19 |
Unsupported RGB mask: r=ff g=7f b=00 |
GUILTY GEAR JUDGMENT |
v1.5.2 |
2023-09-24 |
Loading module sceMpegbase_Driver with version 0103, devkit 00000000 |
GUILTY GEAR JUDGMENT |
v1.5.2 |
2023-09-24 |
Loading module sceVideocodec_Driver with version 0103, devkit 00000000 |
GUILTY GEAR JUDGMENT |
v1.5.2 |
2023-09-24 |
Loading module sceMpeg_library with version 0104, devkit 00000000 |
GUILTY GEAR JUDGMENT |
v1.5.2 |
2023-09-24 |
Loading module sceSAScore with version 0103, devkit 00000000 |
GUILTY GEAR JUDGMENT |
v1.5.2 |
2023-09-24 |
Loading module sceATRAC3plus_Library with version 0103, devkit 00000000 |
GUILTY GEAR JUDGMENT |
v1.5.2 |
2023-09-24 |
Loading module sceAudiocodec_Driver with version 0103, devkit 00000000 |
TEKKEN 6 |
v1.9.4 |
2024-12-07 |
Unsupported alpha/stencil mask: 01 |
METAL GEAR SOLID PEACE WALKER |
v1.6.3-21-g5f57ecb |
2024-06-02 |
Loading module sceFont_Library with version 0101, devkit 05050010 |
Gangs of London™ |
v1.5 |
2024-01-11 |
Loading module sceVideocodec_Driver with version 0103, devkit 00000000 |
Gangs of London™ |
v1.5 |
2024-01-11 |
Loading module sceMpeg_library with version 0104, devkit 00000000 |
Gangs of London™ |
v1.5 |
2024-01-11 |
Loading module sceMpegbase_Driver with version 0103, devkit 00000000 |
Gangs of London™ |
v1.5 |
2024-01-11 |
Loading module sceATRAC3plus_Library with version 0103, devkit 00000000 |
Gangs of London™ |
v1.5 |
2024-01-11 |
Loading module sceAudiocodec_Driver with version 0103, devkit 00000000 |
Gangs of London™ |
v1.5 |
2024-01-11 |
Loading module sceSAScore with version 0103, devkit 00000000 |
METAL SLUG Anthology |
v1.5.2 |
2024-07-07 |
Loading module sceFont_Library with version 0101, devkit 00000000 |
METAL SLUG Anthology |
v1.5.2 |
2024-07-07 |
Loading module sceNetApDialogDummy_Library with version 0102, devkit 00000000 |
METAL SLUG Anthology |
v1.5.2 |
2024-07-07 |
Loading module scePsmfP_library with version 0101, devkit 00000000 |
METAL SLUG Anthology |
v1.5.2 |
2024-07-07 |
Loading module scePsmf_library with version 0101, devkit 00000000 |
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.5.2 |
2024-11-29 |
Loading module scePsmfP_library with version 0101, devkit 05000010 |