Recent logs - v1.10.3-769-g350cb11f9

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Game title Version Latest Report Message
RIDGE RACER® v1.10.3-769-g350cb11f9 2020-10-03 FBO created from existing depthbuffer as color, 04088000/00000000 and 041fe000/04088000
RIDGE RACER® v1.10.3-769-g350cb11f9 2020-10-03 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
RIDGE RACER® v1.10.3-769-g350cb11f9 2020-10-03 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
(homebrew) v1.10.3-769-g350cb11f9 2020-09-28 sceKernelCreateThread(name=sceNet_Service): unsupported attributes 00001006
Street Fighter® Alpha 3 Max v1.10.3-769-g350cb11f9 2020-09-27 FBO using existing buffer as depthbuffer, 04000000/04088000 and 04088000/00000000
Street Fighter® Alpha 3 Max v1.10.3-769-g350cb11f9 2020-09-27 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.10.3-769-g350cb11f9 2020-09-27 Unknown GetPointer 00000000 PC 0892572c LR 0892572c
真・三國無雙 MULTI RAID v1.10.3-769-g350cb11f9 2020-09-27 __KernelStopThread: thread 294 does not exist
(homebrew) v1.10.3-769-g350cb11f9 2020-09-28 __KernelStopThread: thread 278 does not exist
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Trying to compile instruction 40000000 that can't be interpreted
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34a60 PC 0974d924 LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 MIPSCompileOp: Invalid instruction 40e45793
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 MIPSCompileOp: Invalid instruction 419b35f7
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34f40 PC 0974d8b4 LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34a60 PC 0974d85c LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Trying to compile instruction 416b813e that can't be interpreted
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34f40 PC 0974d850 LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 MIPSCompileOp: Invalid instruction 4222f3f1
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34a60 PC 0974d7f8 LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34f40 PC 0974d7ec LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 MIPSCompileOp: Invalid instruction 420dc2a2
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34a00 PC 0974d794 LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 MIPSCompileOp: Invalid instruction 42d80a1e
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34f40 PC 0974d788 LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34a00 PC 0974d730 LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 MIPSCompileOp: Invalid instruction 42e40000
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34a00 PC 0974d6cc LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Trying to compile instruction 414e8a62 that can't be interpreted
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34a00 PC 0974d668 LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 MIPSCompileOp: Invalid instruction 4218296f
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34a00 PC 0974d604 LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34a00 PC 0974d5a0 LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 MIPSCompileOp: Invalid instruction 40c051eb
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 MIPSCompileOp: Invalid instruction 41100000
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 MIPSCompileOp: Invalid instruction 42dd9f6c
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Trying to compile instruction 41400000 that can't be interpreted
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34940 PC 0974d4d8 LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 MIPSCompileOp: Invalid instruction 40c028be
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 MIPSCompileOp: Invalid instruction 40c0a952
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Trying to compile instruction 425c0601 that can't be interpreted
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 MIPSCompileOp: Invalid instruction 41000000
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 MIPSCompileOp: Invalid instruction 43000000
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 MIPSCompileOp: Invalid instruction 42800000
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34880 PC 0974d410 LR 08fbed88
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 MIPSCompileOp: Invalid instruction 429d2816
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 MIPSCompileOp: Invalid instruction 410fe1a7
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 MIPSCompileOp: Invalid instruction 40c45482
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Jump to invalid address: 05d34f40 PC 08fbed70 LR 08fbed54
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 No DL ID available to enqueue
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 Unknown GE command : 03c90c4b
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 WriteToHardware: Invalid address 048e8876 near PC 09295224 LR 092950ec
Ratchet and Clank: Size Matters v1.10.3-769-g350cb11f9 2020-09-27 ReadFromHardware: Invalid address 048e8876 near PC 09295224 LR 092950ec
LEGO® Harry Potter™: Years 1-4 v1.10.3-769-g350cb11f9 2020-09-27 __KernelStopThread: thread 740 does not exist
GRIPSHIFT™ v1.10.3-769-g350cb11f9 2020-09-27 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04080000 offset: 0 (512x64 stride 512, 5551)
ファンタシースターポータブル2インフィニティ v1.10.3-769-g350cb11f9 2020-09-27 __KernelStopThread: thread 456 does not exist
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.10.3-769-g350cb11f9 2020-09-27 __KernelStopThread: thread 861 does not exist
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.10.3-769-g350cb11f9 2020-09-26 __KernelStopThread: thread 819 does not exist
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.10.3-769-g350cb11f9 2020-09-26 ReadFromHardware: Invalid address 18a8419c near PC 0880dbc4 LR 0880dbe0
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.10.3-769-g350cb11f9 2020-09-26 WriteToHardware: Invalid address 2479ec70 near PC 0880dbc4 LR 0880dbe0
ゴッド・オブ・ウォー 落日の悲愴曲 v1.10.3-769-g350cb11f9 2020-09-26 __KernelStopThread: thread 301 does not exist
Super Stardust™ Portable v1.10.3-769-g350cb11f9 2020-09-26 __KernelStopThread: thread 321 does not exist
(homebrew) v1.10.3-769-g350cb11f9 2020-09-26 FBO using existing buffer as depthbuffer, 04044000/04088000 and 04088000/00000000
Need for Speed™ Shift v1.10.3-769-g350cb11f9 2020-09-26 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 04120000 offset: 0 (256x128 stride 256, 5551)
Need for Speed™ Shift v1.10.3-769-g350cb11f9 2020-09-26 FBO created from existing depthbuffer as color, 04110000/00000000 and 04154000/04110000
Need for Speed™ Shift v1.10.3-769-g350cb11f9 2020-09-26 FBO created from existing depthbuffer as color, 04110000/00000000 and 04170000/04110000
Need for Speed™ Shift v1.10.3-769-g350cb11f9 2020-09-26 FBO created from existing depthbuffer as color, 04110000/00000000 and 04000000/04110000
Need for Speed™ Shift v1.10.3-769-g350cb11f9 2020-09-26 FBO created from existing depthbuffer as color, 04110000/00000000 and 04088000/04110000
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.10.3-769-g350cb11f9 2020-09-25 __KernelStopThread: thread 577 does not exist
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.10.3-769-g350cb11f9 2020-09-25 __KernelStopThread: thread 511 does not exist
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.10.3-769-g350cb11f9 2020-09-25 __KernelStopThread: thread 627 does not exist
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.10.3-769-g350cb11f9 2020-09-27 __KernelStopThread: thread 533 does not exist
UNO™ v1.10.3-769-g350cb11f9 2020-09-25 __KernelStopThread: thread 284 does not exist
極魔界村 改 v1.10.3-769-g350cb11f9 2020-09-25 Ignoring possible texturing from framebuffer at 04187000 +336x90 / 480x272
(untitled homebrew) v1.10.3-769-g350cb11f9 2020-09-25 Rendering from framebuf with offset 040d43c0 -> 040d4000+480x0
(untitled homebrew) v1.10.3-769-g350cb11f9 2020-09-25 FBO created from existing depthbuffer as color, 04000000/00000000 and 04170000/04000000
(untitled homebrew) v1.10.3-769-g350cb11f9 2020-09-25 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/04000000
(untitled homebrew) v1.10.3-769-g350cb11f9 2020-09-25 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/04000000
ゴッド・オブ・ウォー 落日の悲愴曲 v1.10.3-769-g350cb11f9 2020-09-25 __KernelStopThread: thread 319 does not exist
ナルティメットインパクト v1.10.3-769-g350cb11f9 2020-09-25 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
ゴッド・オブ・ウォー 落日の悲愴曲 v1.10.3-769-g350cb11f9 2020-09-26 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
(homebrew) v1.10.3-769-g350cb11f9 2020-09-26 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
ガンダムアサルトサヴァイブ v1.10.3-769-g350cb11f9 2020-12-05 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
ガンダムアサルトサヴァイブ v1.10.3-769-g350cb11f9 2020-12-05 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
寂静岭:破碎的记忆 v1.10.3-769-g350cb11f9 2020-09-25 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 0404c000 offset: 0 (128x128 stride 512, 8888)
寂静岭:破碎的记忆 v1.10.3-769-g350cb11f9 2020-09-25 FBO using existing buffer as depthbuffer, 04020000/04000000 and 04000000/00000000
寂静岭:破碎的记忆 v1.10.3-769-g350cb11f9 2020-09-25 FBO created from existing depthbuffer as color, 04000000/00000000 and 04020000/04000000
寂静岭:破碎的记忆 v1.10.3-769-g350cb11f9 2020-09-25 FBO created from existing depthbuffer as color, 04000000/00000000 and 04170000/04000000
寂静岭:破碎的记忆 v1.10.3-769-g350cb11f9 2020-09-25 FBO created from existing depthbuffer as color, 04000000/00000000 and 0404c000/04000000
寂静岭:破碎的记忆 v1.10.3-769-g350cb11f9 2020-09-25 FBO created from existing depthbuffer as color, 04000000/00000000 and 040d4000/04000000
麻雀格闘倶楽部 v1.10.3-769-g350cb11f9 2020-09-26 Module linking debug info: ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08227a44, firstSym=082278c0, varData=00000000, extra=00000000 sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227a54, firstSym=082278e0, varData=00000000, extra=00000000 semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227a58, firstSym=082278e8, varData=00000000, extra=00000000
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.10.3-769-g350cb11f9 2020-09-28 FBO created from existing depthbuffer as color, 04088000/00000000 and 040cc000/04088000
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.10.3-769-g350cb11f9 2020-09-28 FBO created from existing depthbuffer as color, 04088000/00000000 and 04044000/04088000
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.10.3-769-g350cb11f9 2020-09-28 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
Super Stardust™ Portable v1.10.3-769-g350cb11f9 2020-09-26 FBO using existing buffer as depthbuffer, 040ee000/040cc000 and 040cc000/00000000
Super Stardust™ Portable v1.10.3-769-g350cb11f9 2020-09-26 FBO using existing buffer as depthbuffer, 040aa000/04088000 and 04088000/00000000
Super Stardust™ Portable v1.10.3-769-g350cb11f9 2020-09-26 FBO created from existing depthbuffer as color, 04088000/00000000 and 04000000/04088000
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.10.3-769-g350cb11f9 2020-09-26 __KernelStopThread: thread 551 does not exist
タクティクスオウガ 運命の輪 v1.10.3-769-g350cb11f9 2020-09-25 FBO using existing buffer as depthbuffer, 04044000/04000000 and 04000000/00000000
ファンタシースターポータブル2インフィニティ v1.10.3-769-g350cb11f9 2020-09-27 GetFramebufferCandidates(COLOR): Multiple (2) candidate framebuffers. texaddr: 040cc000 offset: 0 (512x512 stride 512, 8888)
KINGDOM HEARTS Birth by Sleep FINAL MIX v1.10.3-769-g350cb11f9 2020-09-26 __KernelStopThread: thread 527 does not exist