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Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Hits |
Message |
| SOCOM: U.S. Navy SEALs Fireteam Bravo |
v1.10.3 |
2024-07-24 |
1 |
Ignoring func export scePsmf/7491c438, already implemented in HLE. |
| SOCOM: U.S. Navy SEALs Fireteam Bravo |
v1.10.3 |
2024-07-24 |
1 |
Ignoring func export scePsmf/eaed89cd, already implemented in HLE. |
| SOCOM: U.S. Navy SEALs Fireteam Bravo |
v1.10.3 |
2024-07-24 |
1 |
Ignoring func export scePsmf/bd8ae0d8, already implemented in HLE. |
| SOCOM: U.S. Navy SEALs Fireteam Bravo |
v1.10.3 |
2024-07-24 |
1 |
Ignoring func export scePsmf/76d3aeba, already implemented in HLE. |
| SOCOM: U.S. Navy SEALs Fireteam Bravo |
v1.10.3 |
2024-07-24 |
1 |
Ignoring func export scePsmf/4bc9bde0, already implemented in HLE. |
| SOCOM: U.S. Navy SEALs Fireteam Bravo |
v1.10.3 |
2024-07-24 |
1 |
Ignoring func export scePsmf/1e6d9013, already implemented in HLE. |
| SOCOM: U.S. Navy SEALs Fireteam Bravo |
v1.10.3 |
2024-07-24 |
1 |
Ignoring func export scePsmf/28240568, already implemented in HLE. |
| SOCOM: U.S. Navy SEALs Fireteam Bravo |
v1.10.3 |
2024-07-24 |
1 |
Ignoring func export scePsmf/c7db3a5b, already implemented in HLE. |
| SOCOM: U.S. Navy SEALs Fireteam Bravo |
v1.10.3 |
2024-07-24 |
1 |
Ignoring func export scePsmf/c22c8327, already implemented in HLE. |
| eFootball PC - V. |
v1.9.4 |
2026-08-17 |
67 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020 |
| eFootball Chelito 19 |
v1.10.3 |
2024-07-24 |
3 |
sceIoIoctl(disc0:/UMD_DATA.BIN, 01020001, 00000000, 0, 08b84800, 800) |
| SILVERFALL |
v1.10.3 |
2024-07-23 |
1 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
| SILVERFALL |
v1.10.3 |
2024-07-23 |
1 |
Ignoring func export scePsmf/0c120e1d, already implemented in HLE. |
| SILVERFALL |
v1.10.3 |
2024-07-23 |
1 |
Ignoring func export scePsmf/68d42328, already implemented in HLE. |
| SILVERFALL |
v1.10.3 |
2024-07-23 |
1 |
Ignoring func export scePsmf/9553cc91, already implemented in HLE. |
| SILVERFALL |
v1.10.3 |
2024-07-23 |
1 |
Ignoring func export scePsmf/5b70fcc1, already implemented in HLE. |
| SILVERFALL |
v1.10.3 |
2024-07-23 |
1 |
Ignoring func export scePsmf/5f457515, already implemented in HLE. |
| SILVERFALL |
v1.10.3 |
2024-07-23 |
1 |
Ignoring func export scePsmf/7c0e7ac3, already implemented in HLE. |
| SILVERFALL |
v1.10.3 |
2024-07-23 |
1 |
Ignoring func export scePsmf/4e624a34, already implemented in HLE. |
| SILVERFALL |
v1.10.3 |
2024-07-23 |
1 |
Ignoring func export scePsmf/971a3a90, already implemented in HLE. |
| SILVERFALL |
v1.10.3 |
2024-07-23 |
1 |
Ignoring func export scePsmf/a83f7113, already implemented in HLE. |
| SILVERFALL |
v1.10.3 |
2024-07-23 |
1 |
Ignoring func export scePsmf/0ba514e5, already implemented in HLE. |
| SILVERFALL |
v1.10.3 |
2024-07-23 |
1 |
Ignoring func export scePsmf/7491c438, already implemented in HLE. |
| SILVERFALL |
v1.10.3 |
2024-07-23 |
1 |
Ignoring func export scePsmf/eaed89cd, already implemented in HLE. |
| SILVERFALL |
v1.10.3 |
2024-07-23 |
1 |
Ignoring func export scePsmf/bd8ae0d8, already implemented in HLE. |
| SILVERFALL |
v1.10.3 |
2024-07-23 |
1 |
Ignoring func export scePsmf/76d3aeba, already implemented in HLE. |
| SILVERFALL |
v1.10.3 |
2024-07-23 |
1 |
Ignoring func export scePsmf/4bc9bde0, already implemented in HLE. |
| SILVERFALL |
v1.10.3 |
2024-07-23 |
1 |
Ignoring func export scePsmf/1e6d9013, already implemented in HLE. |
| SILVERFALL |
v1.10.3 |
2024-07-23 |
1 |
Ignoring func export scePsmf/28240568, already implemented in HLE. |
| SILVERFALL |
v1.10.3 |
2024-07-23 |
1 |
Ignoring func export scePsmf/c7db3a5b, already implemented in HLE. |
| SILVERFALL |
v1.10.3 |
2024-07-23 |
1 |
Ignoring func export scePsmf/c22c8327, already implemented in HLE. |
| NBA2K13 |
v1.12.3 |
2025-06-05 |
30 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
| EA-Sports FC PC-V |
v1.17.1 |
2026-01-08 |
495 |
80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
| eFootball PES 2021 By GABRIEL |
v1.10.3 |
2024-07-22 |
1 |
MIPSCompileOp: Invalid instruction b04810bc |
| eFootball PES 2021 By GABRIEL |
v1.10.3 |
2024-07-22 |
1 |
MIPSCompileOp: Invalid instruction 405dc181 |
| TEKKEN DARK RESURRECTION |
v1.10.3 |
2024-07-22 |
45 |
Crazy nidData address 00000008, skipping entire module |
| TEKKEN DARK RESURRECTION |
v1.10.3 |
2024-07-22 |
1,284 |
Unexpected module entry size 0 |
| M.A.C.H.™ |
v1.10.3 |
2024-07-21 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x278c0df5 |
| M.A.C.H.™ |
v1.10.3 |
2024-07-21 |
1 |
sceKernelCreateThread(name=sceMemab): unsupported attributes 00001006 |
| M.A.C.H.™ |
v1.10.3 |
2024-07-21 |
2 |
Unknown syscall in known module 'ThreadManForKernel': 0xd6da4ba1 |
| M.A.C.H.™ |
v1.10.3 |
2024-07-21 |
1 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
| M.A.C.H.™ |
v1.10.3 |
2024-07-21 |
1 |
Ignoring func export sceNetIfhandle/fd8585e1, already implemented in HLE. |
| M.A.C.H.™ |
v1.10.3 |
2024-07-21 |
1 |
Ignoring func export sceNetIfhandle/c80181a2, already implemented in HLE. |
| M.A.C.H.™ |
v1.10.3 |
2024-07-21 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x369ed59d |
| M.A.C.H.™ |
v1.10.3 |
2024-07-21 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x39810265 |
| M.A.C.H.™ |
v1.10.3 |
2024-07-21 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0xb736e9ff |
| M.A.C.H.™ |
v1.10.3 |
2024-07-21 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0xaf36d708 |
| M.A.C.H.™ |
v1.10.3 |
2024-07-21 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x89b3d48c |
| M.A.C.H.™ |
v1.10.3 |
2024-07-21 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x56c039b5 |
| M.A.C.H.™ |
v1.10.3 |
2024-07-21 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x1fb15a32 |
| M.A.C.H.™ |
v1.10.3 |
2024-07-21 |
1 |
Unknown syscall in known module 'ThreadManForKernel': 0x58b1f937 |
| eFootball PES 2025 C PRO GAMING V1.0.0 |
v1.13.2 |
2025-04-19 |
13 |
Savedata version requested on save: 3 |
| DRAGONBALL: EVOLUTION |
v1.10.3 |
2024-07-21 |
1 |
Render to area containing texture at 04088000 +0x20 |
| eFootball PC - V. |
v1.9.4 |
2026-04-22 |
26 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
| Assassin's Creed: Bloodlines™ |
v1.10.3 |
2025-06-23 |
6 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| Assassin's Creed: Bloodlines™ |
v1.10.3 |
2025-06-23 |
6 |
Unknown syscall in known module 'LoadExecForKernel': 0x05572a5f |
| Field Commander™ |
v1.17.1 |
2025-08-21 |
2 |
sceMpegRingbufferPut(): invalid mpeg data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2026-06-25 |
633 |
Texture with unexpected bufw (full=2423) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2024-07-20 |
2 |
MIPSCompileOp: Invalid instruction cf9c4fc0 |
| Patapon 3 Overhaul Public Demo |
v1.17.1 |
2025-07-02 |
6 |
WriteToHardware: Invalid address 00000024 near PC 08ac829c LR 08ac829c |
| eFootball PC - V. |
v1.18.1 |
2026-09-02 |
18 |
807f00fd=sceMp3Init(00000000): invalid sample rate v3 l1 rate 03 |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
68 |
Render to area containing texture at 040cc000 +64x0 |
| WWE 2K24
|
v1.9.4 |
2025-09-17 |
22 |
80630007=sceAtracSetData(2, 08d4b180, 00006000): atracID uses different codec type than data |
| EA FC 2024 BY MR-PATCH |
v1.9.4 |
2026-09-23 |
328 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| EA FC 2024 BY MR-PATCH |
v1.9.4 |
2026-10-22 |
5,845 |
Savedata version requested on save: 3 |
| eFootball LUCIANO GAMER |
v1.9.4 |
2026-04-06 |
244 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball PES 2024 "SNE" |
v1.17.1 |
2025-02-19 |
839 |
sceMp3Init: invalid data: not layer 3 |
| eFootball Chelito 19 |
v1.9.4 |
2025-11-28 |
32 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002800): invalid RIFF header |
| eFottball Hend Asean |
v1.9.4 |
2026-04-19 |
2,260 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-07-26 |
10 |
80630007=sceAtracSetData(2, 08d4b180, 0001cbc0): atracID uses different codec type than data |
| eFootball 2024 By Komo Valeri |
v1.10.3 |
2024-07-17 |
1 |
sceMp3Init: invalid data: not MPEG v1 |
| EA-Sports FC PC-V |
v1.12.3 |
2025-08-08 |
4 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220 |
| eFootball BHINNEKA 2024 BY ERYE CHANNEL |
v1.9.4 |
2026-09-06 |
14 |
Savedata version requested on save: 3 |
| Pes By Gz project |
v1.10.3 |
2024-07-17 |
14 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest |
| eFootball 2024 By Komo Valeri |
v1.10.3 |
2024-08-06 |
118 |
sceMp3Init: invalid data: not 44.1kHz |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2024-09-08 |
3 |
MIPSCompileOp: Invalid instruction 00005005 |
| eFootball Chelito 19 |
v1.10.3 |
2024-07-15 |
1 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-10-07 |
32 |
80630007=sceAtracSetData(2, 08d4b180, 00004e08): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-12-16 |
7 |
80630007=sceAtracSetData(2, 08d4b180, 0000f9c0): atracID uses different codec type than data |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.10.3 |
2024-07-15 |
1 |
RET: Stack empty! |
| Need For Speed™ Underground Rivals |
v1.10.3 |
2024-07-14 |
1 |
Module linking debug info:
ThreadManForKernel ver=0000, flags=0001, size=5, numVars=0, numFuncs=4, nidData=08227844, firstSym=082276c0, varData=00000000, extra=00000000
sceIdStorage_driver ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227854, firstSym=082276e0, varData=00000000, extra=00000000
semaphore ver=0000, flags=0001, size=5, numVars=0, numFuncs=1, nidData=08227858, firstSym=082276e8, varData=00000000, extra=00000000
|
| MYFC 25 MYUNO4U |
v1.9.4 |
2026-10-20 |
456 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Naruto Shippuden: Kizuna Drive |
v1.10.3 |
2024-07-13 |
12 |
UNIMPL sceKernelFindModuleByName(sceMeCodecWrapper) |
| Naruto Shippuden: Kizuna Drive |
v1.10.3 |
2024-07-13 |
1 |
UNIMPL sceKernelFindModuleByName(sceMesgLed) |
| Naruto Shippuden: Kizuna Drive |
v1.10.3 |
2024-07-13 |
1 |
Unknown syscall in known module 'sceOpenPSID_driver': 0xd857cf93 |
| Naruto Shippuden: Kizuna Drive |
v1.10.3 |
2024-07-13 |
1 |
Unknown syscall in known module 'sceOpenPSID_driver': 0xc287ad90 |
| Naruto Shippuden: Kizuna Drive |
v1.10.3 |
2024-07-13 |
1 |
Unknown syscall in known module 'sceOpenPSID_driver': 0x47db48c2 |
| eFootball PES 2024 "SN3" |
v1.10.3 |
2025-05-04 |
153 |
RET: Stack empty! |
| MONSTER HUNTER FREEDOM(TM) |
v1.10.3 |
2024-07-12 |
20 |
Unknown texture format 11 |
| WWE 2K24
|
v1.9.4 |
2025-12-15 |
37 |
80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data |
| SBK®09 Superbike World Championship |
v1.10.3 |
2024-07-12 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fd6a10): duplicate handler |
| SBK®09 Superbike World Championship |
v1.10.3 |
2024-07-12 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091fbd60): duplicate handler |
| eFootball PES 2021 C19 & Nibeck Tv |
v1.9.4 |
2026-09-05 |
65 |
Savedata version requested on save: 3 |
| MYFC 25 MYUNO4U |
v1.9.4 |
2026-01-19 |
970 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.10.3 |
2024-07-11 |
1 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| MYFC 25 MYUNO4U |
v1.9.4 |
2026-10-30 |
7,125 |
Savedata version requested on save: 3 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-04-07 |
35 |
80630007=sceAtracSetData(2, 08d13140, 000033c8): atracID uses different codec type than data |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2025-08-28 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 0001f550): atracID uses different codec type than data |
| PES FL 2022 |
v1.9.4 |
2025-06-13 |
56 |
Savedata version requested on save: 3 |
| EA SPORTS 2010 FIFA World Cup™ |
v1.10.3 |
2024-07-07 |
1 |
WriteToHardware: Invalid address 00000022 near PC 08b06854 LR 08b06818 |