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Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Hits |
Message |
| Mortal Kombat: Unchained |
v1.10.3 |
2025-02-28 |
1 |
Ignoring func export scePsmfPlayer/68f07175, already implemented in HLE. |
| Mortal Kombat: Unchained |
v1.10.3 |
2025-02-28 |
1 |
Ignoring func export scePsmfPlayer/58b83577, already implemented in HLE. |
| Mortal Kombat: Unchained |
v1.10.3 |
2025-02-28 |
1 |
Ignoring func export scePsmfPlayer/46f61f8b, already implemented in HLE. |
| Mortal Kombat: Unchained |
v1.10.3 |
2025-02-28 |
1 |
Ignoring func export scePsmfPlayer/3ed62233, already implemented in HLE. |
| Mortal Kombat: Unchained |
v1.10.3 |
2025-02-28 |
1 |
Ignoring func export scePsmfPlayer/3ea82a4b, already implemented in HLE. |
| Mortal Kombat: Unchained |
v1.10.3 |
2025-02-28 |
1 |
Ignoring func export scePsmfPlayer/3d6d25a9, already implemented in HLE. |
| Mortal Kombat: Unchained |
v1.10.3 |
2025-02-28 |
1 |
Ignoring func export scePsmfPlayer/2d0e4e0a, already implemented in HLE. |
| Mortal Kombat: Unchained |
v1.10.3 |
2025-02-28 |
1 |
Ignoring func export scePsmfPlayer/2beb1569, already implemented in HLE. |
| Mortal Kombat: Unchained |
v1.10.3 |
2025-02-28 |
1 |
Ignoring func export scePsmfPlayer/235d8787, already implemented in HLE. |
| Mortal Kombat: Unchained |
v1.10.3 |
2025-02-28 |
1 |
Ignoring func export scePsmfPlayer/1e57a8e7, already implemented in HLE. |
| Mortal Kombat: Unchained |
v1.10.3 |
2025-02-28 |
1 |
Ignoring func export scePsmfPlayer/1078c008, already implemented in HLE. |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-09-20 |
28 |
80630007=sceAtracSetData(2, 08d4b180, 00002130): atracID uses different codec type than data |
| BMPES25 8.9 |
v1.10.3 |
2025-02-27 |
1 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (18) |
| EA-Sports FC PC-V |
v1.6.3 |
2026-04-08 |
5 |
MIPSCompileOp: Invalid instruction 0000001f |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-04-02 |
44 |
80630007=sceAtracSetData(2, 08d4b180, 0000d260): atracID uses different codec type than data |
| PES 2014 |
v1.10.3 |
2025-02-26 |
1 |
Render to texture using CLUT with different strides 1024 != 512 |
| PES 2014 |
v1.10.3 |
2025-02-26 |
1 |
Unknown syscall in known module 'sceNpAuth': 0xcd86a656 |
| PES 2014 |
v1.10.3 |
2025-02-26 |
1 |
Unknown syscall in known module 'sceNp': 0xbb069a87 |
| PES 2014 |
v1.10.3 |
2025-02-26 |
1 |
Unknown syscall in known module 'sceNp': 0xa0be3c4b |
| PES 2014 |
v1.10.3 |
2025-02-26 |
1 |
Unknown syscall in known module 'sceNp': 0x7e0864df |
| PES 2014 |
v1.10.3 |
2025-02-26 |
1 |
Unknown syscall in known module 'sceNp': 0x633b5f71 |
| PES 2014 |
v1.10.3 |
2025-02-26 |
1 |
Unknown syscall in known module 'sceNp': 0x1d60ae4b |
| eFootball Chelito 19 |
v1.9.0 |
2025-09-19 |
169 |
RET: Stack empty! |
| EA-Sports FC PC-V |
v1.10.3 |
2025-02-25 |
3 |
MIPSCompileOp: Invalid instruction 7dc774b3 |
| EA-Sports FC PC-V |
v1.10.3 |
2025-02-25 |
3 |
MIPSCompileOp: Invalid instruction ce49fdcf |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2025-11-23 |
9 |
80630007=sceAtracSetData(2, 08d4b180, 00007338): atracID uses different codec type than data |
| eFootball TM Diamond |
v1.11.3 |
2025-04-24 |
5 |
Savedata version requested on save: 3 |
| eFootball REBELMODZZ |
v1.9.4 |
2025-08-31 |
123 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-06-27 |
24 |
80630007=sceAtracSetData(2, 08d4b180, 00006730): atracID uses different codec type than data |
| FOOTBALL 2025 |
v1.8.0 |
2025-08-19 |
11 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| EA Sports FC 25 T. Bendezu |
v1.16.6 |
2025-08-17 |
134 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball TM CARNAVAL |
v1.8.0 |
2025-03-17 |
76 |
Savedata version requested on save: 3 |
| Dave Mirra BMX Challenge |
v1.10.3 |
2025-02-22 |
41 |
RET: Stack empty! |
| eFootball PC - V. |
v1.18.1 |
2025-05-09 |
2 |
807f00fd=sceMp3Init(00000000): invalid sample rate v0 l3 rate 03 |
| 英雄伝説 碧の軌跡 |
v1.10.3 |
2025-02-21 |
3 |
sceIoIoctl(disc0:/sce_lbn01fe6e_size0x12960, 0101000a, 09faf8c0, 4, 00000000, 0) |
| GTA: Liberty City Stories |
v1.10.3 |
2025-02-21 |
1 |
Unknown GE command : 3500ff03 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.8.0 |
2026-03-07 |
37 |
80630007=sceAtracSetData(2, 08d4b180, 00004200): atracID uses different codec type than data |
| FIFA 14 - Du |
v1.10.3 |
2025-02-20 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145232488 |
| FIFA 14 - Du |
v1.10.3 |
2025-02-20 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 145224280 |
| EA Sports FC 25 T. Bendezu |
v1.9.4 |
2026-07-07 |
1,277 |
Savedata version requested on save: 3 |
| eFootball PC - V. |
v1.9.4 |
2026-11-08 |
776 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| eFootball PC - V. |
v1.10.3 |
2025-02-20 |
2 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest |
| FOOTBALL 2025 |
v1.10.3 |
2025-02-19 |
1 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-08 |
37 |
80630007=sceAtracSetData(2, 08d4b180, 00005038): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 000085d0): atracID uses different codec type than data |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-08-26 |
2 |
MIPSCompileOp: Invalid instruction 00050f3c |
| eFootball PES 2024 "SN3" |
v1.9.4 |
2025-08-26 |
2 |
MIPSCompileOp: Invalid instruction 00000029 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-09-20 |
23 |
80630007=sceAtracSetData(2, 08d4b180, 0000da08): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.8.0 |
2026-04-02 |
6 |
80630007=sceAtracSetData(2, 08d4b180, 00008800): atracID uses different codec type than data |
| eFootball PC - V. |
v1.9.4 |
2026-10-29 |
99 |
MIPSCompileOp: Invalid instruction 00000001 |
| Assassin's Creed: Bloodlines™ |
v1.10.3 |
2025-02-19 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b870c4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.10.3 |
2025-02-19 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b870c4, 4, 00000000, 0) |
| eFootball PC - V. |
v1.9.4 |
2026-11-06 |
4,373 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| EA FC 2025 BY SGS REPACKS |
v1.11.3 |
2026-10-03 |
18 |
Savedata version requested on save: 3 |
| eFootball Chelito 19 |
v1.18.1 |
2025-03-14 |
5 |
MIPSCompileOp: Invalid instruction 000029df |
| eFootball Chelito 19 |
v1.9.4 |
2026-08-13 |
227 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f |
| eFootball Chelito 19 |
v1.10.3 |
2025-02-17 |
1 |
MIPSCompileOp: Invalid instruction 71e3b3ac |
| eFootball PC - V. |
v1.9.4 |
2026-10-29 |
63 |
MIPSCompileOp: Invalid instruction 621d8c98 |
| eFootball PC - V. |
v1.9.4 |
2026-10-29 |
68 |
MIPSCompileOp: Invalid instruction 4e55864d |
| eFootball 2025 By T. Bendezu |
v1.17.1 |
2025-09-15 |
107 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.10.3 |
2025-02-17 |
1 |
Unknown syscall in known module 'sceNpService': 0x78802d5f |
| Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.10.3 |
2025-02-17 |
1 |
Unknown syscall in known module 'sceNpService': 0x268c009d |
| Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.10.3 |
2025-02-17 |
1 |
Unknown syscall in known module 'sceNpService': 0x1da3e950 |
| Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.10.3 |
2025-02-17 |
1 |
Unknown syscall in known module 'sceNpService': 0x168b8de5 |
| Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.10.3 |
2025-02-17 |
1 |
Unknown syscall in known module 'sceNpAuth': 0xd99455dd |
| Spider-Man(TM): Web of Shadows – Amazing Allies Edition |
v1.10.3 |
2025-02-17 |
1 |
Unknown syscall in known module 'sceNpAuth': 0xcd86a656 |
| MYFC 25 MYUNO4U |
v1.10.3 |
2025-02-17 |
1 |
sceMp3Init: invalid data: not 44.1kHz |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-08 |
68 |
80630007=sceAtracSetData(2, 08d4b180, 000062d0): atracID uses different codec type than data |
| eFootball 2025 by MP |
v1.9.4 |
2026-11-04 |
930 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| BMPES25 8.9 |
v1.16.6 |
2025-03-09 |
33 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball 2025 by MP |
v1.9.4 |
2026-08-20 |
5,420 |
MIPSCompileOp: Invalid instruction 01010101 |
| eFootball SM - V. |
v1.11.3 |
2025-08-21 |
2 |
sceKernelCreateThread(name=sceNetAdhocAuth_Service): unsupported attributes 00001006 |
| eFootball SM - V. |
v1.11.3 |
2025-08-28 |
2 |
sceKernelCreateThread(name=sceNetIfhandle_Service): unsupported attributes 00001006 |
| eFootball 2025 STAR PATCH |
v1.9.4 |
2026-07-22 |
21 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| eFootball PC - V. |
v1.9.4 |
2026-11-08 |
14,323 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| BMPES25 8.9 |
v1.10.3 |
2025-09-01 |
314 |
sceMp3Init: invalid data: not 44.1kHz |
| eFootball REBELMODZZ |
v1.9.4 |
2026-07-10 |
253 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.8.0 |
2026-08-02 |
6 |
80630007=sceAtracSetData(2, 08d4b180, 0000e958): atracID uses different codec type than data |
| eFootball 2025 by MP |
v1.10.3 |
2025-02-17 |
9 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| FIFA STREET 2 |
v1.10.3 |
2025-02-14 |
4 |
MIPSCompileOp: Invalid instruction 01010101 |
| eFootball PC - V. |
v1.9.4 |
2026-11-08 |
116,197 |
Savedata version requested on save: 3 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-09-20 |
16 |
80630007=sceAtracSetData(2, 08d4b180, 000090c0): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2025-10-24 |
9 |
80630007=sceAtracSetData(2, 08d4b180, 0000ce00): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.10.3 |
2026-09-05 |
5 |
Unknown syscall in known module 'ThreadManForKernel': 0x18260574 |
| eFootball Chelito 19 |
v1.10.3 |
2026-09-05 |
5 |
Unknown syscall in known module 'ThreadManForKernel': 0xe9b3061e |
| eFootball Chelito 19 |
v1.10.3 |
2026-09-05 |
5 |
Unknown syscall in known module 'ThreadManForKernel': 0x86255ada |
| eFootball Chelito 19 |
v1.10.3 |
2026-09-05 |
5 |
Unknown syscall in known module 'ThreadManForKernel': 0x8125221d |
| DBS TTT LATINO - LOS IJUE30S |
v1.9.4 |
2026-01-30 |
37 |
Render to texture using CLUT with different strides 512 != 64 |
| eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 00015cff |
| eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 00ce15fd |
| eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 000009ff |
| eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 00003bff |
| eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 00015bff |
| eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 706ff54c |
| eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 0000003f |
| eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 707febff |
| eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
2 |
MIPSCompileOp: Invalid instruction 00af27fe |
| eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
2 |
MIPSCompileOp: Invalid instruction 07fb0000 |
| eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
1 |
MIPSCompileOp: Invalid instruction 001ed23d |
| eFootball Chelito 19 |
v1.10.3 |
2025-02-14 |
2 |
MIPSCompileOp: Invalid instruction effb4afa |