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| Game title |
Version |
Latest Report |
Hits |
Message |
| WWE SmackDown vs. RAW 2K23 |
v1.11.3 |
2024-04-04 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 0000e728): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2025-01-08 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00002e50): atracID uses different codec type than data |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.9.4 |
2026-08-25 |
347 |
Savedata version requested on save: 3 |
| eFootball Chelito 19 |
v1.11.3 |
2026-08-13 |
17 |
Unknown GetPointer 00000000 PC 08863d6c LR 0884c9fc |
| eFootball 2024 By Bendezu |
v1.11.3 |
2024-04-03 |
1 |
Jump to invalid address: 07390340 |
| eFootball PC - V. |
v1.9.4 |
2026-10-01 |
600 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header |
| eFootball 2024 By Bendezu |
v1.11.3 |
2024-04-03 |
1 |
Branch in RSZeroComp delay slot at 00010018 in block starting at 00010000 |
| eFootball 2024 By Bendezu |
v1.11.3 |
2024-04-03 |
1 |
Branch in RSRTComp delay slot at 00010014 in block starting at 00010000 |
| eFootball 2024 By Bendezu |
v1.11.3 |
2024-04-03 |
1 |
Jump to invalid address: 03090008 |
| eFootball 2024 By Bendezu |
v1.11.3 |
2024-04-03 |
1 |
Jump to invalid address: 0294b8a4 |
| eFootball 2024 By Bendezu |
v1.11.3 |
2024-04-03 |
1 |
Jump to invalid address: 07352300 |
| eFootball 2024 By Bendezu |
v1.11.3 |
2024-04-10 |
3 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a1f464 |
| eFootball 2024 |
v1.19.3 |
2026-02-09 |
264 |
Savedata version requested: 3 |
| eFootball PC - V. |
v1.9.4 |
2026-10-16 |
55 |
Unknown GetPointer 00000000 PC 0882bbf4 LR 088113dc |
| Tenchu: Shadow Assassins |
v1.11.3 |
2024-04-03 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f74444:00004b3d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 TessRevN Cull
#version 100
// Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPo |
| PES FL 2022 |
v1.9.4 |
2026-04-19 |
106 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
| WWE SmackDown vs. RAW 2010 Revamped Edition |
v1.6.3 |
2025-03-04 |
4 |
80630007=sceAtracSetData(2, 08bd5600, 000059a0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 Revamped Edition |
v1.17.1 |
2025-03-16 |
4 |
80630007=sceAtracSetData(2, 08bd5600, 000037e0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 Revamped Edition |
v1.17.1 |
2024-08-31 |
2 |
80630007=sceAtracSetData(2, 08bd5600, 000065a0): atracID uses different codec type than data |
| eFootball PC - V. |
v1.9.4 |
2026-11-05 |
30,934 |
MIPSCompileOp: Invalid instruction 01010101 |
| Avatar: The Last Airbender |
v1.11.3 |
2024-04-03 |
1 |
sceDmacMemcpy(dest=041cf000, src=09a84360, size=2048): overlapping read |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-04-02 |
1 |
MIPSCompileOp: Invalid instruction 43f7c73f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-04-02 |
1 |
MIPSCompileOp: Invalid instruction 43286131 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-04-02 |
1 |
MIPSCompileOp: Invalid instruction 43f3d0a1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-04-02 |
1 |
MIPSCompileOp: Invalid instruction 43f38457 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-04-02 |
1 |
MIPSCompileOp: Invalid instruction 43f2ffa2 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-04-02 |
1 |
MIPSCompileOp: Invalid instruction 43f3029a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-04-02 |
1 |
MIPSCompileOp: Invalid instruction b713c756 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-04-02 |
1 |
MIPSCompileOp: Invalid instruction 43f30e36 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-04-02 |
1 |
MIPSCompileOp: Invalid instruction b6fabff5 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-04-02 |
1 |
MIPSCompileOp: Invalid instruction b6d12aec |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-04-02 |
1 |
MIPSCompileOp: Invalid instruction b6a3df98 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-04-02 |
2 |
MIPSCompileOp: Invalid instruction 43f30cfc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-04-02 |
1 |
MIPSCompileOp: Invalid instruction b5307aff |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-04-02 |
2 |
MIPSCompileOp: Invalid instruction b4b07ace |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-04-02 |
1 |
MIPSCompileOp: Invalid instruction 4263883b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-04-02 |
1 |
MIPSCompileOp: Invalid instruction 4265cf47 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-04-02 |
1 |
MIPSCompileOp: Invalid instruction 426b7943 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-04-02 |
1 |
MIPSCompileOp: Invalid instruction 426f625d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-04-02 |
2 |
MIPSCompileOp: Invalid instruction 427283d7 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-04-02 |
1 |
MIPSCompileOp: Invalid instruction b530a0d2 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-04-02 |
2 |
MIPSCompileOp: Invalid instruction b4b0a0a0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-04-02 |
3 |
MIPSCompileOp: Invalid instruction 427118fb |
| WWE SmackDown vs. RAW 2K23 |
v1.11.3 |
2024-04-02 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00010280): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.11.3 |
2024-04-02 |
1 |
MIPSCompileOp: Invalid instruction 00006777 |
| eFootball Chelito 19 |
v1.11.3 |
2024-04-02 |
1 |
MIPSCompileOp: Invalid instruction 00000177 |
| eFootball Chelito 19 |
v1.11.3 |
2024-04-02 |
2 |
MIPSCompileOp: Invalid instruction 77720000 |
| eFootball Chelito 19 |
v1.11.3 |
2024-04-02 |
1 |
Unknown GetPointer 436c7b62 PC 0884d7b4 LR 0884d7d4 |
| eFooTBall Play Cesar Patch |
v1.11.3 |
2024-04-02 |
1 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0008 |
| FRONTIER GATE Boost+ |
v1.11.3 |
2024-04-01 |
1 |
Branch in Jump delay slot at 09638f58 in block starting at 09638e60 |
| FRONTIER GATE Boost+ |
v1.11.3 |
2024-04-01 |
1 |
Branch in Jump delay slot at 09638e78 in block starting at 09638e60 |
| eFootball Chelito 19 |
v1.11.3 |
2024-04-01 |
1 |
Jump to invalid address: 073fc500 |
| eFootball Chelito 19 |
v1.11.3 |
2024-04-01 |
1 |
Jump to invalid address: 073681c0 |
| WWE SmackDown vs. RAW 2K23 |
v1.11.3 |
2024-04-01 |
1 |
80630007=sceAtracSetData(2, 08d13140, 000378f8): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2K23 |
v1.11.3 |
2024-08-23 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 000028d8): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2K23 |
v1.11.3 |
2024-04-01 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00012e40): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2025-01-06 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 000035f8): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2025-01-06 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00007108): atracID uses different codec type than data |
| eFootball PES 2024 "C19" |
v1.8.0 |
2024-09-27 |
158 |
Savedata version requested: 3 |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-09-10 |
7 |
80630007=sceAtracSetData(3, 08d4b180, 00002130): atracID uses different codec type than data |
| eFootball PES 2024 "C19" |
v1.9.4 |
2024-07-07 |
455 |
Savedata version requested on save: 3 |
| fnaf security breach psp 3# |
v1.11.3 |
2024-04-01 |
1 |
Unknown GetPointer 00000000 PC 088d634c LR 088d634c |
| PES MY 2024 |
v1.9.4 |
2025-03-25 |
200 |
sceMp3Init: invalid data: not layer 3 |
| PES MY 2024 |
v1.8.0 |
2024-11-03 |
10 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.11.3 |
2024-04-01 |
1 |
sceDmacMemcpy(dest=0414e000, src=095c99b0, size=242480): overlapping read |
| WWE SmackDown vs. RAW 2010 Revamped Edition |
v1.6.3 |
2025-03-13 |
12 |
80630007=sceAtracSetData(2, 08bd5600, 000020a0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 Revamped Edition |
v1.6.3 |
2025-02-25 |
11 |
80630007=sceAtracSetData(2, 08bd5600, 00002f00): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 Revamped Edition |
v1.11.3 |
2026-09-17 |
2 |
80630007=sceAtracSetData(2, 08bd5600, 00005b20): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 Revamped Edition |
v1.18.1 |
2025-01-25 |
3 |
80630007=sceAtracSetData(2, 08bd5600, 00004860): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 Revamped Edition |
v1.11.3 |
2025-02-27 |
2 |
80630007=sceAtracSetData(2, 08bd5600, 00006120): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-03-31 |
19 |
MIPSCompileOp: Invalid instruction 7ffd8006 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-03-31 |
19 |
MIPSCompileOp: Invalid instruction 7d6b8006 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-03-31 |
19 |
MIPSCompileOp: Invalid instruction 7ffd82a8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-04-02 |
20 |
MIPSCompileOp: Invalid instruction 7d6b82a8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-03-31 |
1 |
Branch in Jump delay slot at 095ef61c in block starting at 095e63f4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-03-31 |
1 |
Branch in Jump delay slot at 095ef618 in block starting at 095e63f4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-04-03 |
2 |
MIPSCompileOp: Invalid instruction 0126cfe8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-03-31 |
1 |
MIPSCompileOp: Invalid instruction 01000654 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-03-31 |
1 |
MIPSCompileOp: Invalid instruction 01000594 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3 |
2024-03-31 |
1 |
Branch in Jump delay slot at 095ef5d0 in block starting at 095e63f4 |
| Bomba Patch Nova Era 2024 JP Gameplay's |
v1.9 |
2025-08-14 |
41 |
Savedata version requested on save: 3 |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.17.1 |
2026-01-06 |
2 |
sceDmacMemcpy(dest=0414e000, src=09624100, size=231056): overlapping read |
| eFootball PES 2021 By GABRIEL |
v1.11.3 |
2024-03-31 |
1 |
Unknown GetPointer 00000080 PC 0884d7a4 LR 0884d7c4 |
| PES MY 2024 |
v1.8.0 |
2025-09-08 |
1,938 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| WWE SmackDown vs. RAW 2010 Revamped Edition |
v1.18.1 |
2025-01-26 |
4 |
80630007=sceAtracSetData(2, 08bd5600, 00003420): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 Revamped Edition |
v1.18.1 |
2025-01-24 |
19 |
80630007=sceAtracSetData(2, 08bd5600, 00002b20): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 Revamped Edition |
v1.7.5 |
2025-03-10 |
17 |
80630007=sceAtracSetData(2, 08bd5600, 00003100): atracID uses different codec type than data |
| eFootball 2024 By Frank SJ |
v1.9.4 |
2026-07-29 |
269 |
Savedata version requested on save: 3 |
| eFootball 2024 By Frank SJ |
v1.9.4 |
2026-10-27 |
1,099 |
Savedata version requested: 3 |
| PES Ultimate Patch 2021 |
v1.11.3 |
2024-03-31 |
1 |
Rendering to framebuffer offset: 04110000 +256x0 |
| PES Ultimate Patch 2021 |
v1.11.3 |
2024-03-31 |
3 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
| Prince of Persia - Rival Swords |
v1.11.3 |
2024-03-31 |
1 |
FBO using existing buffer as depthbuffer, 04154000/04110000 and 04110000/00000000 |
| 第七龙神2020 汉化版 |
v1.11.3 |
2024-03-31 |
2 |
Failed decrypting the PRX (ret = -4, size = 3141409, psp_size = 3141760)! |
| FINAL FANTASY 零式 ディスク1 |
v1.11.3 |
2024-03-31 |
1 |
Failed decrypting the PRX (ret = -4, size = 5044561, psp_size = 5044912)! |
| SOCOM: U.S. Navy SEALs Fireteam Bravo 3 |
v1.11.3 |
2025-09-04 |
5 |
MIPSCompileOp: Invalid instruction 0000001f |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.11.3 |
2024-03-31 |
2 |
__KernelStopThread: thread 706 does not exist |
| WWE SmackDown vs. RAW 2010 Revamped Edition |
v1.18.1 |
2025-05-05 |
24 |
80630007=sceAtracSetData(2, 08bd5600, 00002820): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 Revamped Edition |
v1.6.3 |
2026-09-08 |
7 |
80630007=sceAtracSetData(2, 08bd5600, 00007260): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 Revamped Edition |
v1.6.3 |
2025-03-10 |
12 |
80630007=sceAtracSetData(2, 08bd5600, 00004d00): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2010 Revamped Edition |
v1.7.2 |
2025-02-01 |
9 |
80630007=sceAtracSetData(2, 08bd5600, 00001b60): atracID uses different codec type than data |