Recent logs - v1.11.3

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
WWE SmackDown vs. RAW 2K23 v1.11.3 2024-04-04 1 80630007=sceAtracSetData(2, 08d4b180, 0000e728): atracID uses different codec type than data
WWE SmackDown vs. RAW 2K23 v1.9.4 2025-01-08 2 80630007=sceAtracSetData(2, 08d4b180, 00002e50): atracID uses different codec type than data
EFOOTBALL NEW PATCH SEASON 2024 v1.9.4 2026-08-25 347 Savedata version requested on save: 3
eFootball Chelito 19 v1.11.3 2026-08-13 17 Unknown GetPointer 00000000 PC 08863d6c LR 0884c9fc
eFootball 2024 By Bendezu v1.11.3 2024-04-03 1 Jump to invalid address: 07390340
eFootball PC - V. v1.9.4 2026-10-01 600 80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header
eFootball 2024 By Bendezu v1.11.3 2024-04-03 1 Branch in RSZeroComp delay slot at 00010018 in block starting at 00010000
eFootball 2024 By Bendezu v1.11.3 2024-04-03 1 Branch in RSRTComp delay slot at 00010014 in block starting at 00010000
eFootball 2024 By Bendezu v1.11.3 2024-04-03 1 Jump to invalid address: 03090008
eFootball 2024 By Bendezu v1.11.3 2024-04-03 1 Jump to invalid address: 0294b8a4
eFootball 2024 By Bendezu v1.11.3 2024-04-03 1 Jump to invalid address: 07352300
eFootball 2024 By Bendezu v1.11.3 2024-04-10 3 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 08a1f464
eFootball 2024 v1.19.3 2026-02-09 264 Savedata version requested: 3
eFootball PC - V. v1.9.4 2026-10-16 55 Unknown GetPointer 00000000 PC 0882bbf4 LR 088113dc
Tenchu: Shadow Assassins v1.11.3 2024-04-03 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f74444:00004b3d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:7 TessRevN Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPo
PES FL 2022 v1.9.4 2026-04-19 106 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
WWE SmackDown vs. RAW 2010 Revamped Edition v1.6.3 2025-03-04 4 80630007=sceAtracSetData(2, 08bd5600, 000059a0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 Revamped Edition v1.17.1 2025-03-16 4 80630007=sceAtracSetData(2, 08bd5600, 000037e0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 Revamped Edition v1.17.1 2024-08-31 2 80630007=sceAtracSetData(2, 08bd5600, 000065a0): atracID uses different codec type than data
eFootball PC - V. v1.9.4 2026-11-05 30,934 MIPSCompileOp: Invalid instruction 01010101
Avatar: The Last Airbender v1.11.3 2024-04-03 1 sceDmacMemcpy(dest=041cf000, src=09a84360, size=2048): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-04-02 1 MIPSCompileOp: Invalid instruction 43f7c73f
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-04-02 1 MIPSCompileOp: Invalid instruction 43286131
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-04-02 1 MIPSCompileOp: Invalid instruction 43f3d0a1
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-04-02 1 MIPSCompileOp: Invalid instruction 43f38457
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-04-02 1 MIPSCompileOp: Invalid instruction 43f2ffa2
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-04-02 1 MIPSCompileOp: Invalid instruction 43f3029a
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-04-02 1 MIPSCompileOp: Invalid instruction b713c756
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-04-02 1 MIPSCompileOp: Invalid instruction 43f30e36
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-04-02 1 MIPSCompileOp: Invalid instruction b6fabff5
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-04-02 1 MIPSCompileOp: Invalid instruction b6d12aec
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-04-02 1 MIPSCompileOp: Invalid instruction b6a3df98
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-04-02 2 MIPSCompileOp: Invalid instruction 43f30cfc
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-04-02 1 MIPSCompileOp: Invalid instruction b5307aff
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-04-02 2 MIPSCompileOp: Invalid instruction b4b07ace
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-04-02 1 MIPSCompileOp: Invalid instruction 4263883b
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-04-02 1 MIPSCompileOp: Invalid instruction 4265cf47
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-04-02 1 MIPSCompileOp: Invalid instruction 426b7943
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-04-02 1 MIPSCompileOp: Invalid instruction 426f625d
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-04-02 2 MIPSCompileOp: Invalid instruction 427283d7
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-04-02 1 MIPSCompileOp: Invalid instruction b530a0d2
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-04-02 2 MIPSCompileOp: Invalid instruction b4b0a0a0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-04-02 3 MIPSCompileOp: Invalid instruction 427118fb
WWE SmackDown vs. RAW 2K23 v1.11.3 2024-04-02 1 80630007=sceAtracSetData(2, 08d4b180, 00010280): atracID uses different codec type than data
eFootball Chelito 19 v1.11.3 2024-04-02 1 MIPSCompileOp: Invalid instruction 00006777
eFootball Chelito 19 v1.11.3 2024-04-02 1 MIPSCompileOp: Invalid instruction 00000177
eFootball Chelito 19 v1.11.3 2024-04-02 2 MIPSCompileOp: Invalid instruction 77720000
eFootball Chelito 19 v1.11.3 2024-04-02 1 Unknown GetPointer 436c7b62 PC 0884d7b4 LR 0884d7d4
eFooTBall Play Cesar Patch v1.11.3 2024-04-02 1 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0008
FRONTIER GATE Boost+ v1.11.3 2024-04-01 1 Branch in Jump delay slot at 09638f58 in block starting at 09638e60
FRONTIER GATE Boost+ v1.11.3 2024-04-01 1 Branch in Jump delay slot at 09638e78 in block starting at 09638e60
eFootball Chelito 19 v1.11.3 2024-04-01 1 Jump to invalid address: 073fc500
eFootball Chelito 19 v1.11.3 2024-04-01 1 Jump to invalid address: 073681c0
WWE SmackDown vs. RAW 2K23 v1.11.3 2024-04-01 1 80630007=sceAtracSetData(2, 08d13140, 000378f8): atracID uses different codec type than data
WWE SmackDown vs. RAW 2K23 v1.11.3 2024-08-23 2 80630007=sceAtracSetData(2, 08d4b180, 000028d8): atracID uses different codec type than data
WWE SmackDown vs. RAW 2K23 v1.11.3 2024-04-01 1 80630007=sceAtracSetData(2, 08d4b180, 00012e40): atracID uses different codec type than data
WWE SmackDown vs. RAW 2K23 v1.9.4 2025-01-06 5 80630007=sceAtracSetData(2, 08d4b180, 000035f8): atracID uses different codec type than data
WWE SmackDown vs. RAW 2K23 v1.9.4 2025-01-06 2 80630007=sceAtracSetData(2, 08d4b180, 00007108): atracID uses different codec type than data
eFootball PES 2024 "C19" v1.8.0 2024-09-27 158 Savedata version requested: 3
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-09-10 7 80630007=sceAtracSetData(3, 08d4b180, 00002130): atracID uses different codec type than data
eFootball PES 2024 "C19" v1.9.4 2024-07-07 455 Savedata version requested on save: 3
fnaf security breach psp 3# v1.11.3 2024-04-01 1 Unknown GetPointer 00000000 PC 088d634c LR 088d634c
PES MY 2024 v1.9.4 2025-03-25 200 sceMp3Init: invalid data: not layer 3
PES MY 2024 v1.8.0 2024-11-03 10 Unknown GetPointer 00000000 PC 08816130 LR 08816144
MONSTER HUNTER FREEDOM UNITE™ v1.11.3 2024-04-01 1 sceDmacMemcpy(dest=0414e000, src=095c99b0, size=242480): overlapping read
WWE SmackDown vs. RAW 2010 Revamped Edition v1.6.3 2025-03-13 12 80630007=sceAtracSetData(2, 08bd5600, 000020a0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 Revamped Edition v1.6.3 2025-02-25 11 80630007=sceAtracSetData(2, 08bd5600, 00002f00): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 Revamped Edition v1.11.3 2026-09-17 2 80630007=sceAtracSetData(2, 08bd5600, 00005b20): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 Revamped Edition v1.18.1 2025-01-25 3 80630007=sceAtracSetData(2, 08bd5600, 00004860): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 Revamped Edition v1.11.3 2025-02-27 2 80630007=sceAtracSetData(2, 08bd5600, 00006120): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-03-31 19 MIPSCompileOp: Invalid instruction 7ffd8006
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-03-31 19 MIPSCompileOp: Invalid instruction 7d6b8006
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-03-31 19 MIPSCompileOp: Invalid instruction 7ffd82a8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-04-02 20 MIPSCompileOp: Invalid instruction 7d6b82a8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-03-31 1 Branch in Jump delay slot at 095ef61c in block starting at 095e63f4
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-03-31 1 Branch in Jump delay slot at 095ef618 in block starting at 095e63f4
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-04-03 2 MIPSCompileOp: Invalid instruction 0126cfe8
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-03-31 1 MIPSCompileOp: Invalid instruction 01000654
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-03-31 1 MIPSCompileOp: Invalid instruction 01000594
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-03-31 1 Branch in Jump delay slot at 095ef5d0 in block starting at 095e63f4
Bomba Patch Nova Era 2024 JP Gameplay's v1.9 2025-08-14 41 Savedata version requested on save: 3
MONSTER HUNTER FREEDOM UNITE™ v1.17.1 2026-01-06 2 sceDmacMemcpy(dest=0414e000, src=09624100, size=231056): overlapping read
eFootball PES 2021 By GABRIEL v1.11.3 2024-03-31 1 Unknown GetPointer 00000080 PC 0884d7a4 LR 0884d7c4
PES MY 2024 v1.8.0 2025-09-08 1,938 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
WWE SmackDown vs. RAW 2010 Revamped Edition v1.18.1 2025-01-26 4 80630007=sceAtracSetData(2, 08bd5600, 00003420): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 Revamped Edition v1.18.1 2025-01-24 19 80630007=sceAtracSetData(2, 08bd5600, 00002b20): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 Revamped Edition v1.7.5 2025-03-10 17 80630007=sceAtracSetData(2, 08bd5600, 00003100): atracID uses different codec type than data
eFootball 2024 By Frank SJ v1.9.4 2026-07-29 269 Savedata version requested on save: 3
eFootball 2024 By Frank SJ v1.9.4 2026-10-27 1,099 Savedata version requested: 3
PES Ultimate Patch 2021 v1.11.3 2024-03-31 1 Rendering to framebuffer offset: 04110000 +256x0
PES Ultimate Patch 2021 v1.11.3 2024-03-31 3 00000000=sceDisplaySetHoldMode(00000001): unsupported
Prince of Persia - Rival Swords v1.11.3 2024-03-31 1 FBO using existing buffer as depthbuffer, 04154000/04110000 and 04110000/00000000
第七龙神2020 汉化版 v1.11.3 2024-03-31 2 Failed decrypting the PRX (ret = -4, size = 3141409, psp_size = 3141760)!
FINAL FANTASY 零式 ディスク1 v1.11.3 2024-03-31 1 Failed decrypting the PRX (ret = -4, size = 5044561, psp_size = 5044912)!
SOCOM: U.S. Navy SEALs Fireteam Bravo 3 v1.11.3 2025-09-04 5 MIPSCompileOp: Invalid instruction 0000001f
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.11.3 2024-03-31 2 __KernelStopThread: thread 706 does not exist
WWE SmackDown vs. RAW 2010 Revamped Edition v1.18.1 2025-05-05 24 80630007=sceAtracSetData(2, 08bd5600, 00002820): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 Revamped Edition v1.6.3 2026-09-08 7 80630007=sceAtracSetData(2, 08bd5600, 00007260): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 Revamped Edition v1.6.3 2025-03-10 12 80630007=sceAtracSetData(2, 08bd5600, 00004d00): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 Revamped Edition v1.7.2 2025-02-01 9 80630007=sceAtracSetData(2, 08bd5600, 00001b60): atracID uses different codec type than data

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