Recent logs - v1.13.2

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
EA-Sports FC PC-V v1.13.2 2026-04-08 8 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16
EA-Sports FC PC-V v1.13.2 2026-04-08 13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.7.4 2025-09-27 12 80630007=sceAtracSetData(3, 08d4b180, 00004d00): atracID uses different codec type than data
MYFC 25 MYUNO4U v1.9.4 2025-09-25 137 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2024-12-12 27 80630007=sceAtracSetData(3, 08d4b180, 00004c00): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.7.4 2025-06-23 12 80630007=sceAtracSetData(3, 08d4b180, 00005b00): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2025-09-30 113 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2025-05-30 111 80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2025-02-21 32 80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2025-08-11 108 80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2025-09-27 409 80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2026-03-02 221 80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2025-07-14 193 80630007=sceAtracSetData(3, 08d4b180, 0000d800): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.9.4 2025-07-05 113 80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data
英雄伝説 空の軌跡SC v1.11.3 2024-07-25 1 sceDmacMemcpy(dest=041ca000, src=090760f0, size=8192): overlapping read
PES Ultimate Patch 2021 v1.11.3 2024-07-24 1 Unknown GetPointer 00000000 PC 08863da8 LR 08849a58
eFootball PC - V. v1.9.4 2026-08-17 67 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020
eFootball PC - V. v1.18.1 2025-12-03 28 Branch in Jump delay slot at 08000038 in block starting at 08000020
eFootball PC - V. v1.18.1 2025-12-03 29 Branch in Jump delay slot at 08000034 in block starting at 08000020
eFootball PC - V. v1.18.1 2025-12-03 31 Branch in Jump delay slot at 08000030 in block starting at 08000020
eFootball PC - V. v1.18.1 2025-12-03 33 Branch in Jump delay slot at 0800002c in block starting at 08000020
eFootball PC - V. v1.18.1 2026-10-20 34 Branch in Jump delay slot at 08000028 in block starting at 08000020
eFootball PC - V. v1.9.4 2026-10-20 55 Branch in Jump delay slot at 08000024 in block starting at 08000020
FIFA 22 - Es v1.11.3 2024-07-24 1 ReadFromHardware: Invalid address 190933f7 near PC 08b760f4 LR 08b64050
FIFA 22 - Es v1.11.3 2024-07-24 1 ReadFromHardware: Invalid address 190933f3 near PC 08b760f4 LR 08b64050
FIFA 22 - Es v1.11.3 2024-07-24 1 ReadFromHardware: Invalid address 0ae727a6 near PC 08b760f4 LR 08b64050
FIFA 22 - Es v1.11.3 2024-07-24 1 ReadFromHardware: Invalid address 0ae727a2 near PC 08b760f4 LR 08b64050
SBK-07 v1.17.1 2025-01-27 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f83270): duplicate handler
SBK-07 v1.17.1 2025-01-27 11 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08fbaa60): duplicate handler
SBK-07 v1.17.1 2025-01-27 12 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f84a80): duplicate handler
SBK-07 v1.17.1 2025-01-27 12 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08f84e30): duplicate handler
PES 2014 v1.11.3 2024-07-24 1 Unknown GetPointer 00000000 PC 08816150 LR 08816164
WWE All Stars v1.12.3 2025-03-15 2 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146993220
WWE All Stars v1.12.3 2025-03-15 2 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 166232480
WWE All Stars v1.12.3 2025-03-15 2 sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 158723776
グランナイツヒストリー v1.9.0 2024-09-18 4 00000000=sceUtilityScreenshotInitStart(08df1b50)
TEKKEN DARK RESURRECTION v1.11.3 2024-07-24 12 80000107=sceDisplaySetFrameBuf(04088000, 512, 3, 0): must change latched framebuf first
TEKKEN DARK RESURRECTION v1.11.3 2024-07-24 13 80000107=sceDisplaySetFrameBuf(04000000, 512, 3, 0): must change latched framebuf first
Def Jam® Fight For NY™: The Takeover v1.11.3 2024-07-24 1 sceDmacMemcpy(dest=0953f2c0, src=08400000, size=72384): overlapping read
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 1 MIPSCompileOp: Invalid instruction d0dd53a0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 1 MIPSCompileOp: Invalid instruction f37b02a0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 1 MIPSCompileOp: Invalid instruction 78911e20
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 1 MIPSCompileOp: Invalid instruction ccc268a0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 1 MIPSCompileOp: Invalid instruction 65b84f20
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 2 MIPSCompileOp: Invalid instruction efb52da0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 1 MIPSCompileOp: Invalid instruction 79b39220
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 1 MIPSCompileOp: Invalid instruction 47f59120
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 1 MIPSCompileOp: Invalid instruction 70ac90a0
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2024-07-24 1 MIPSCompileOp: Invalid instruction 7618d9a0
eFootball Chelito 19 v1.9.4 2026-07-09 9 sceDmacMemcpy(dest=086ce940, src=092ed040, size=1251008): overlapping read
EA FC 2024 BY MR-PATCH v1.18.1 2025-01-11 9 sceDmacMemcpy(dest=09054040, src=086ce940, size=1251008): overlapping read
EA FC 2024 BY MR-PATCH v1.9.4 2026-03-13 519 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
ドラゴンボールZ 真武道会 v1.11.3 2024-07-23 1 FBO using existing buffer as depthbuffer, 04132000/04110000 and 04110000/00000000
Ben 10 Ultimate Alien: Cosmic Destruction v1.11.3 2024-07-23 1 Texture with unexpected bufw (full=32175)
Ben 10 Ultimate Alien: Cosmic Destruction v1.11.3 2024-07-23 1 Unknown GE command : ef410945
eFottball Hend Asean v1.8.0 2025-08-18 190 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
eFootball PC - V. v1.9.4 2026-11-04 455 Unknown GetPointer 00000000 PC 08808448 LR 08808460
英雄伝説 空の軌跡FC v1.11.3 2024-07-23 1 sceDmacMemcpy(dest=04171800, src=08df4690, size=262144): overlapping read
eFootball 2024 By Komo Valeri v1.9.4 2025-06-01 5 Unknown GetPointer 00000000 PC 08000000 LR 08000000
eFootball LUCIANO GAMER v1.9.4 2025-05-31 3 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
eFootball Chelito 19 v1.11.3 2024-07-22 1 Jump to invalid address: 0bbbca70
eFootball Chelito 19 v1.11.3 2024-07-22 1 Jump to invalid address: 0bbbc770
eFootball Chelito 19 v1.11.3 2024-07-22 1 Jump to invalid address: 0bbbc670
eFootball Chelito 19 v1.11.3 2024-07-22 3 Jump to invalid address: 070bc360
eFootball Chelito 19 v1.11.3 2024-07-22 1 Jump to invalid address: 0bbbc570
eFootball Chelito 19 v1.11.3 2024-07-22 1 MIPSCompileOp: Invalid instruction 71e337f8
eFootball Euro y Copa America By T. Bendezu v1.9.4 2026-03-27 52 Unknown GetPointer 00000000 PC 08a1b7b0 LR 08000030
eFootball Euro y Copa America By T. Bendezu v1.11.3 2024-07-22 1 Error in shader program link: info: Link failed because of missing fragment shader. fs: thin3d vs: thin3d #version 320 es #if __VERSION__ >= 130 #define attribute in #define varying out #endif attribute vec3 Position; attribute vec4 Color0; attribute vec2 TexCoord0; varying vec4 oColor0; varying vec2 oTexCoord0; uniform mat4 WorldViewProj; void main() { gl_Position = WorldViewProj * vec4(Position, 1.0); oColor0 = Color0; oTexCoord0 = TexCoord0; }
Field Commander™ v1.11.3 2024-07-22 1 Branch in JumpReg delay slot at 040002d4 in block starting at 04000000
Mortal Kombat: Unchained v1.11.3 2024-07-22 1 MFIC instruction hit (70020024) at 08826a54
EA-Sports FC ATGX v1.12.3 2026-06-20 4 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
EA-Sports FC ATGX v1.18.1 2025-02-13 6 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
Crash™ Tag Team Racing v1.11.3 2024-07-22 2 80630006=sceAtracSetDataAndGetID(0950bac0, 00014000): invalid RIFF header
Justice League: Heroes™ v1.11.3 2024-07-22 1 Savedata version requested on save: 3
EA-Sports FC PC-V v1.17.1 2026-01-08 495 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
God of War: Chains of Olympus v1.11.3 2024-07-22 1 sceDmacMemcpy(dest=04000000, src=092875c0, size=557056): overlapping read
英雄伝説 空の軌跡FC v1.11.3 2024-07-22 1 sceDmacMemcpy(dest=0415e000, src=08ec4f40, size=8192): overlapping read
EA FC 2024 BY MR-PATCH v1.17.1 2024-11-06 2 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
FIFA 22 By Tutoriales Bendezu v1.11.3 2024-07-22 1 Ignoring possible texturing from framebuffer at 04161800 +0x64 / 480x272
WWE SmackDown vs. RAW 2010 Revamped Edition v1.18.1 2024-12-26 3 80630007=sceAtracSetData(2, 08bd5600, 000026a0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 Revamped Edition v1.11.3 2024-07-21 1 80630007=sceAtracSetData(2, 08bd5600, 00002ca0): atracID uses different codec type than data
God of War®:降誕の刻印 v1.11.3 2024-07-21 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f34444:00000b3d HWX C T N LM Fog Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:3 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * color0.rgb) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
eFootball PC - V. v1.9.4 2025-11-21 20 sceDmacMemcpy(dest=040cc000, src=0948f1b0, size=557056): overlapping read
WWE SmackDown vs. RAW 2010 Revamped Edition v1.17.1 2025-03-16 4 80630007=sceAtracSetData(2, 08bd5600, 00002e20): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 Revamped Edition v1.11.3 2024-09-09 2 80630007=sceAtracSetData(2, 08bd5600, 000061e0): atracID uses different codec type than data
eFootball PES 2025 C PRO GAMING V1.0.0 v1.13.2 2025-04-19 13 Savedata version requested on save: 3
PES LIBERTADORES 2024 BY HDX GAMES v1.11.3 2025-03-18 2 Unknown GetPointer 00000000 PC 08a23830 LR 08a5cff4
eFootball PC - V. v1.9.4 2026-04-22 26 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
eFootball 2024 By Komo Valeri v1.11.3 2024-07-21 1 Unknown GetPointer 00000000 PC 08871374 LR 0887138c
EA FC 2024 BY MR-PATCH v1.9.4 2025-11-21 97 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.11.3 2024-07-21 1 sceDmacMemcpy(dest=096b0f10, src=096aef10, size=8192): overlapping read
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2026-06-24 26 80630006=sceAtracSetData(3, 08d4b180, 0000893c): invalid RIFF header
Efootball [email protected] v1.11.3 2024-07-21 1 Unknown GetPointer 00000000 PC 08a1b77c LR 08000030
eFootball PES 2020 "C19" v1.9.4 2026-08-31 254 Savedata version requested: 3
eFootball Chelito 19 v1.11.3 2024-07-21 1 MIPSCompileOp: Invalid instruction 00004a95
eFootball Chelito 19 v1.11.3 2024-07-21 2 MIPSCompileOp: Invalid instruction 000042de
eFootball Chelito 19 v1.11.3 2024-07-21 1 MIPSCompileOp: Invalid instruction 00012d39
eFootball Chelito 19 v1.11.3 2024-07-21 1 MIPSCompileOp: Invalid instruction 000129f9
eFootball Chelito 19 v1.11.3 2024-07-21 2 MIPSCompileOp: Invalid instruction 00003878
eFootball Chelito 19 v1.11.3 2024-07-21 1 MIPSCompileOp: Invalid instruction 00011135

« Newest   Older »