Recent logs - v1.17.1-334-g1786a4ddb

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Tomb Raider: Anniversary™ v1.17.1-334-g1786a4ddb 2025-09-15 1 80630006=sceAtracSetDataAndGetID(09ed3b60, 00025800): invalid RIFF header
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2025-09-15 1 Unaligned icache invalidation of 08700bb8 (08700bb8 + 0) at PC=088454a0
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2025-09-15 1 Unaligned icache invalidation of 0870c1f8 (0870c1f8 + 0) at PC=088454a0
PES FL 2022 v1.17.1-334-g1786a4ddb 2025-09-15 1 MIPSCompileOp: Invalid instruction 00009fff
PES FL 2022 v1.17.1-334-g1786a4ddb 2025-09-15 1 MIPSCompileOp: Invalid instruction 05fd9f9e
PES FL 2022 v1.17.1-334-g1786a4ddb 2025-09-15 1 MIPSCompileOp: Invalid instruction 0003eefe
PES FL 2022 v1.17.1-334-g1786a4ddb 2025-09-15 1 MIPSCompileOp: Invalid instruction effeeefe
PES FL 2022 v1.17.1-334-g1786a4ddb 2025-09-14 1 Unknown GetPointerWrite 00001b24 PC 08872ba4 LR 08872c0c
Tony Hawk's Project 8™ v1.17.1-334-g1786a4ddb 2025-09-14 3 MIPSCompileOp: Invalid instruction 00000129
NASCAR® v1.17.1-334-g1786a4ddb 2025-09-13 1 Unknown GE command : 0de2e3dd
SBK-07 v1.17.1-334-g1786a4ddb 2025-09-13 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0941d2e0): duplicate handler
SBK-07 v1.17.1-334-g1786a4ddb 2025-09-13 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0948e320): duplicate handler
SBK®09 Superbike World Championship v1.17.1-334-g1786a4ddb 2025-09-13 5 Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage. Error: Linking failed. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544
Midnight Club 3: DUB Edition v1.17.1-334-g1786a4ddb 2025-09-12 1 MIPSCompileOp: Invalid instruction ce0ff807
Midnight Club 3: DUB Edition v1.17.1-334-g1786a4ddb 2025-09-12 1 MIPSCompileOp: Invalid instruction b3322dcb
Midnight Club 3: DUB Edition v1.17.1-334-g1786a4ddb 2025-09-12 1 MIPSCompileOp: Invalid instruction b08dfb3a
Midnight Club 3: DUB Edition v1.17.1-334-g1786a4ddb 2025-09-12 1 Branch in branch delay slot at 088ac584 with different target
NBA BALLERS REBOUND v1.17.1-334-g1786a4ddb 2025-09-12 1 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
NBA BALLERS REBOUND v1.17.1-334-g1786a4ddb 2025-09-12 1 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
NBA BALLERS REBOUND v1.17.1-334-g1786a4ddb 2025-09-12 3 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
NBA BALLERS REBOUND v1.17.1-334-g1786a4ddb 2025-09-12 4 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
NBA BALLERS REBOUND v1.17.1-334-g1786a4ddb 2025-09-12 1 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
NBA BALLERS REBOUND v1.17.1-334-g1786a4ddb 2025-09-12 1 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
NBA BALLERS REBOUND v1.17.1-334-g1786a4ddb 2025-09-12 3 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
NBA BALLERS REBOUND v1.17.1-334-g1786a4ddb 2025-09-12 5 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
LUCIANOÇÕES 2023 v1.17.1-334-g1786a4ddb 2025-09-11 1 MIPSCompileOp: Invalid instruction 009fffff
PES MY 2024 v1.17.1-334-g1786a4ddb 2025-09-11 1 Unknown GetPointerWrite 3576804a PC 0888d3ec LR 0888d3fc
WRC v1.17.1-334-g1786a4ddb 2025-09-10 3 Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage. Error: Linking failed. fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1-334-g1786a4ddb 2025-09-08 2 MIPSCompileOp: Invalid instruction 625664ac
PES MY 2024 v1.17.1-334-g1786a4ddb 2025-09-08 1 MIPSCompileOp: Invalid instruction 72fd67dc
PES MY 2024 v1.17.1-334-g1786a4ddb 2025-09-08 1 MIPSCompileOp: Invalid instruction b4e2035c
PES MY 2024 v1.17.1-334-g1786a4ddb 2025-09-08 1 MIPSCompileOp: Invalid instruction 6cc23d82
PES MY 2024 v1.17.1-334-g1786a4ddb 2025-09-08 1 MIPSCompileOp: Invalid instruction b075b496
EA FC 2024 BY SPARTAN JR 11 v1.9.4 2026-04-22 905 MIPSCompileOp: Invalid instruction 01010101
Pursuit Force™: Extreme Justice v1.17.1-334-g1786a4ddb 2025-09-08 1 WriteToHardware: Invalid address 000000d0 near PC 08a3da18 LR 08a0fa60
eFootball ALDAIR KITMAKER v1.17.1-334-g1786a4ddb 2025-09-17 2 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
FIFA 08 v1.17.1-334-g1786a4ddb 2025-09-08 1 Branch in branch delay slot at 0800003c with different target
FIFA 08 v1.17.1-334-g1786a4ddb 2025-09-08 1 MIPSCompileOp: Invalid instruction 04c4b7df
FIFA 08 v1.17.1-334-g1786a4ddb 2025-09-08 1 MIPSCompileOp: Invalid instruction b53931c2
FIFA 08 v1.17.1-334-g1786a4ddb 2025-09-08 1 Branch in branch delay slot at 08000030 with different target
NASCAR® v1.17.1-334-g1786a4ddb 2025-09-07 1 Unknown GE command : 394fc1f5
SBK-07 v1.17.1-334-g1786a4ddb 2025-09-08 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090fec90): duplicate handler
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-06 1 Unaligned icache invalidation of 086cf278 (086cf278 + 0) at PC=089741fc
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-09-06 1 Unknown GetPointerWrite 28f87bf8 PC 08d09d20 LR 08cd6754
Prince of Persia® Rival Swords v1.17.1-334-g1786a4ddb 2025-09-05 1 Unknown GE command : 29f49a71
NBA '09 v1.17.1-334-g1786a4ddb 2025-09-05 1 Branch in JumpReg delay slot at 08f1bde0 in block starting at 08f1bdd8
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-09-04 1 MIPSCompileOp: Invalid instruction 03141214
Miami Vice™ The Game v1.17.1-334-g1786a4ddb 2025-09-04 1 80630007=sceAtracSetData(2, 08bd6108, 00007300): atracID uses different codec type than data
NBA '09 v1.17.1-334-g1786a4ddb 2025-09-06 2 Branch in JumpReg delay slot at 08f1b908 in block starting at 08f1b8fc
SBK-07 v1.17.1-334-g1786a4ddb 2025-09-04 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0933a050): duplicate handler
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-09-04 1 80020001=sceKernelCreateEventFlag((invalid), 00000200, 00000000, 00000000): invalid name
eFootball Lop - Play v1.9.4 2026-11-08 16,570 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
Prince of Persia: The Forgotten Sands™ v1.17.1-334-g1786a4ddb 2025-09-03 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0947824c, 4, 00000000, 0)
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.17.1-334-g1786a4ddb 2025-09-03 1 Branch in branch delay slot at 09c1f1c0 with different target
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.17.1-334-g1786a4ddb 2025-09-03 1 MIPSCompileOp: Invalid instruction 78c2c1c0
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.17.1-334-g1786a4ddb 2025-09-03 1 MIPSCompileOp: Invalid instruction 06070502
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.17.1-334-g1786a4ddb 2025-09-03 1 MFIC instruction hit (71654ee4) at 08000020
NBA '09 v1.17.1-334-g1786a4ddb 2025-09-06 6 Branch in JumpReg delay slot at 08f1b77c in block starting at 08f1b774
NBA '09 v1.17.1-334-g1786a4ddb 2025-09-06 16 MIPSCompileOp: Invalid instruction 00000001
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-09-02 1 MIPSCompileOp: Invalid instruction ecd8acbc
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-09-02 1 WriteToHardware: Invalid address deadfd2b near PC 091f820c LR 088b957c
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-09-02 1 MIPSCompileOp: Invalid instruction 78466e65
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-09-02 1 MIPSCompileOp: Invalid instruction cc202424
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-09-02 1 MIPSCompileOp: Invalid instruction cd1f2323
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-09-02 1 MIPSCompileOp: Invalid instruction ce1f2222
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-09-02 1 MIPSCompileOp: Invalid instruction cf2a2f2d
Resistance: Retribution™ v1.17.1-334-g1786a4ddb 2025-09-02 1 MIPSCompileOp: Invalid instruction ceb4ddaa
Dante's Inferno™ v1.17.1-334-g1786a4ddb 2025-09-02 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01e15510:00000b29 HWX C T N LM Light: 1: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-450 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01e15510:00000b29 HWX C T N LM Light: 1: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0)
Prince of Persia: The Forgotten Sands™ v1.17.1-334-g1786a4ddb 2025-09-30 10 80630006=sceAtracSetData(0, 094711c0, 00000762): multiple fmt definitions
Sega Genesis Collection™ v1.17.1-334-g1786a4ddb 2025-09-01 1 MIPSCompileOp: Invalid instruction 70c06827
NASCAR® v1.17.1-334-g1786a4ddb 2025-09-01 1 Block transfer invalid: ff3f0240/3f0 -> d1010220/0, 1007x1016x2 (972,762)->(749,955)
NASCAR® v1.17.1-334-g1786a4ddb 2025-09-01 1 Unknown GE command : 391188fe
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-05-27 5 80630007=sceAtracSetData(2, 08d4b180, 000029f0): atracID uses different codec type than data
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1-334-g1786a4ddb 2025-09-03 2 Unknown GetPointerWrite b400007b PC 089c42cc LR 08991be0
EA FC 2024 BFARIS X LIO v1.18.1-592-gf88b6abb5d 2026-01-24 35 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Yu-Gi-Oh! GX Tag Force v1.17.1-334-g1786a4ddb 2025-09-01 1 80630011=sceAtracSetDataAndGetID(59d625c5, 00000000): buffer too small
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1-334-g1786a4ddb 2025-08-31 1 Unknown GetPointerWrite b4000079 PC 089c42cc LR 08991be0
BOMBA PATCH JP GAMEPLAY'S v1.17.1-334-g1786a4ddb 2025-08-31 30 Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1
eFootball Euro y Copa America By T. Bendezu v1.17.1-334-g1786a4ddb 2025-08-31 60 AT3 header map lacks entry for bpf: 0 channels: 0
eFootball Lop - Play v1.9.4 2026-11-07 55,659 MIPSCompileOp: Invalid instruction 01010101
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.17.1-334-g1786a4ddb 2025-08-31 1 Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1-334-g1786a4ddb 2025-09-03 27 Unknown GetPointerWrite b4000078 PC 089c42cc LR 08991be0
SBK®08 Superbike World Championship v1.17.1-334-g1786a4ddb 2025-08-31 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 094d5ee0): duplicate handler
SBK®08 Superbike World Championship v1.17.1-334-g1786a4ddb 2025-08-31 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 090b7170): duplicate handler
eFootball Euro y Copa America By T. Bendezu v1.17.1-334-g1786a4ddb 2025-08-31 1 MIPSCompileOp: Invalid instruction cfeffebb
eFootball Euro y Copa America By T. Bendezu v1.17.1-334-g1786a4ddb 2025-08-31 1 MIPSCompileOp: Invalid instruction 00008aba
eFootball Euro y Copa America By T. Bendezu v1.17.1-334-g1786a4ddb 2025-08-31 1 MIPSCompileOp: Invalid instruction cc66ca6f
Cabela's® North American Adventures v1.17.1-334-g1786a4ddb 2025-08-29 1 Unknown GetPointerWrite 0000006b PC 089012a4 LR 089012c0
NBA 10 The Inside v1.17.1-334-g1786a4ddb 2025-09-30 2 Branch in JumpReg delay slot at 08f52108 in block starting at 08f520fc
Dragon Ball : Sparking Zero v1.18.1-846-gab47c3cb1f 2026-10-23 12,084 AT3 header map lacks entry for bpf: 0 channels: 0
Disney•Pixar Cars 2 v1.17.1-334-g1786a4ddb 2025-08-28 1 80630006=sceAtracSetData(0, 09179840, 00001000): multiple fmt definitions
Disney•Pixar Cars 2 v1.17.1-334-g1786a4ddb 2025-08-28 2 80630006=sceAtracSetData(0, 090b2c50, 00001000): multiple fmt definitions
Disney•Pixar Cars 2 v1.17.1-334-g1786a4ddb 2025-08-28 1 80630006=sceAtracSetData(0, 09140140, 00001000): multiple fmt definitions
Disney•Pixar Cars 2 v1.17.1-334-g1786a4ddb 2025-08-28 1 80630006=sceAtracSetData(0, 08fa5258, 00001000): multiple fmt definitions
Disney•Pixar Cars 2 v1.17.1-334-g1786a4ddb 2025-09-07 4 80630006=sceAtracSetData(0, 08f68280, 00001000): multiple fmt definitions
Stacked with Daniel Negreanu v1.17.1-334-g1786a4ddb 2025-08-28 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08f0ee00, 4, 00000000, 0)
Stacked with Daniel Negreanu v1.17.1-334-g1786a4ddb 2025-08-28 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08f0ee00, 4, 00000000, 0)
Stacked with Daniel Negreanu v1.17.1-334-g1786a4ddb 2025-08-28 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08e3fd70, 4, 00000000, 0)
Stacked with Daniel Negreanu v1.17.1-334-g1786a4ddb 2025-08-28 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 08e3fd70, 4, 00000000, 0)
Dragon Ball : Sparking Zero v1.18.1-846-gab47c3cb1f 2026-10-31 1,009 00000400=sceGeEdramSetAddrTranslation(00000800)

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