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| Game title |
Version |
Latest Report |
Hits |
Message |
| Tomb Raider: Anniversary™ |
v1.17.1-334-g1786a4ddb |
2025-09-15 |
1 |
80630006=sceAtracSetDataAndGetID(09ed3b60, 00025800): invalid RIFF header |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2025-09-15 |
1 |
Unaligned icache invalidation of 08700bb8 (08700bb8 + 0) at PC=088454a0 |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2025-09-15 |
1 |
Unaligned icache invalidation of 0870c1f8 (0870c1f8 + 0) at PC=088454a0 |
| PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-09-15 |
1 |
MIPSCompileOp: Invalid instruction 00009fff |
| PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-09-15 |
1 |
MIPSCompileOp: Invalid instruction 05fd9f9e |
| PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-09-15 |
1 |
MIPSCompileOp: Invalid instruction 0003eefe |
| PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-09-15 |
1 |
MIPSCompileOp: Invalid instruction effeeefe |
| PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-09-14 |
1 |
Unknown GetPointerWrite 00001b24 PC 08872ba4 LR 08872c0c |
| Tony Hawk's Project 8™ |
v1.17.1-334-g1786a4ddb |
2025-09-14 |
3 |
MIPSCompileOp: Invalid instruction 00000129 |
| NASCAR® |
v1.17.1-334-g1786a4ddb |
2025-09-13 |
1 |
Unknown GE command : 0de2e3dd |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-09-13 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0941d2e0): duplicate handler |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-09-13 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0948e320): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1-334-g1786a4ddb |
2025-09-13 |
5 |
Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage.
Error: Linking failed.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544 |
| Midnight Club 3: DUB Edition |
v1.17.1-334-g1786a4ddb |
2025-09-12 |
1 |
MIPSCompileOp: Invalid instruction ce0ff807 |
| Midnight Club 3: DUB Edition |
v1.17.1-334-g1786a4ddb |
2025-09-12 |
1 |
MIPSCompileOp: Invalid instruction b3322dcb |
| Midnight Club 3: DUB Edition |
v1.17.1-334-g1786a4ddb |
2025-09-12 |
1 |
MIPSCompileOp: Invalid instruction b08dfb3a |
| Midnight Club 3: DUB Edition |
v1.17.1-334-g1786a4ddb |
2025-09-12 |
1 |
Branch in branch delay slot at 088ac584 with different target |
| NBA BALLERS REBOUND |
v1.17.1-334-g1786a4ddb |
2025-09-12 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
| NBA BALLERS REBOUND |
v1.17.1-334-g1786a4ddb |
2025-09-12 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
| NBA BALLERS REBOUND |
v1.17.1-334-g1786a4ddb |
2025-09-12 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| NBA BALLERS REBOUND |
v1.17.1-334-g1786a4ddb |
2025-09-12 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| NBA BALLERS REBOUND |
v1.17.1-334-g1786a4ddb |
2025-09-12 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
| NBA BALLERS REBOUND |
v1.17.1-334-g1786a4ddb |
2025-09-12 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
| NBA BALLERS REBOUND |
v1.17.1-334-g1786a4ddb |
2025-09-12 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| NBA BALLERS REBOUND |
v1.17.1-334-g1786a4ddb |
2025-09-12 |
5 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| LUCIANOÇÕES 2023 |
v1.17.1-334-g1786a4ddb |
2025-09-11 |
1 |
MIPSCompileOp: Invalid instruction 009fffff |
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2025-09-11 |
1 |
Unknown GetPointerWrite 3576804a PC 0888d3ec LR 0888d3fc |
| WRC |
v1.17.1-334-g1786a4ddb |
2025-09-10 |
3 |
Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage.
Error: Linking failed.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.4771995544 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
2 |
MIPSCompileOp: Invalid instruction 625664ac |
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
1 |
MIPSCompileOp: Invalid instruction 72fd67dc |
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
1 |
MIPSCompileOp: Invalid instruction b4e2035c |
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
1 |
MIPSCompileOp: Invalid instruction 6cc23d82 |
| PES MY 2024 |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
1 |
MIPSCompileOp: Invalid instruction b075b496 |
| EA FC 2024 BY SPARTAN JR 11 |
v1.9.4 |
2026-04-22 |
905 |
MIPSCompileOp: Invalid instruction 01010101 |
| Pursuit Force™: Extreme Justice |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
1 |
WriteToHardware: Invalid address 000000d0 near PC 08a3da18 LR 08a0fa60 |
| eFootball ALDAIR KITMAKER |
v1.17.1-334-g1786a4ddb |
2025-09-17 |
2 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
| FIFA 08 |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
1 |
Branch in branch delay slot at 0800003c with different target |
| FIFA 08 |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
1 |
MIPSCompileOp: Invalid instruction 04c4b7df |
| FIFA 08 |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
1 |
MIPSCompileOp: Invalid instruction b53931c2 |
| FIFA 08 |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
1 |
Branch in branch delay slot at 08000030 with different target |
| NASCAR® |
v1.17.1-334-g1786a4ddb |
2025-09-07 |
1 |
Unknown GE command : 394fc1f5 |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-09-08 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090fec90): duplicate handler |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-06 |
1 |
Unaligned icache invalidation of 086cf278 (086cf278 + 0) at PC=089741fc |
| Resistance: Retribution™ |
v1.17.1-334-g1786a4ddb |
2025-09-06 |
1 |
Unknown GetPointerWrite 28f87bf8 PC 08d09d20 LR 08cd6754 |
| Prince of Persia® Rival Swords |
v1.17.1-334-g1786a4ddb |
2025-09-05 |
1 |
Unknown GE command : 29f49a71 |
| NBA '09 |
v1.17.1-334-g1786a4ddb |
2025-09-05 |
1 |
Branch in JumpReg delay slot at 08f1bde0 in block starting at 08f1bdd8 |
| Resistance: Retribution™ |
v1.17.1-334-g1786a4ddb |
2025-09-04 |
1 |
MIPSCompileOp: Invalid instruction 03141214 |
| Miami Vice™ The Game |
v1.17.1-334-g1786a4ddb |
2025-09-04 |
1 |
80630007=sceAtracSetData(2, 08bd6108, 00007300): atracID uses different codec type than data |
| NBA '09 |
v1.17.1-334-g1786a4ddb |
2025-09-06 |
2 |
Branch in JumpReg delay slot at 08f1b908 in block starting at 08f1b8fc |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-09-04 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0933a050): duplicate handler |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-09-04 |
1 |
80020001=sceKernelCreateEventFlag((invalid), 00000200, 00000000, 00000000): invalid name |
| eFootball Lop - Play |
v1.9.4 |
2026-11-08 |
16,570 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
| Prince of Persia: The Forgotten Sands™ |
v1.17.1-334-g1786a4ddb |
2025-09-03 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0947824c, 4, 00000000, 0) |
| eFootball Libertadores StaR PatcH 2025 By L_S eDits |
v1.17.1-334-g1786a4ddb |
2025-09-03 |
1 |
Branch in branch delay slot at 09c1f1c0 with different target |
| eFootball Libertadores StaR PatcH 2025 By L_S eDits |
v1.17.1-334-g1786a4ddb |
2025-09-03 |
1 |
MIPSCompileOp: Invalid instruction 78c2c1c0 |
| eFootball Libertadores StaR PatcH 2025 By L_S eDits |
v1.17.1-334-g1786a4ddb |
2025-09-03 |
1 |
MIPSCompileOp: Invalid instruction 06070502 |
| eFootball Libertadores StaR PatcH 2025 By L_S eDits |
v1.17.1-334-g1786a4ddb |
2025-09-03 |
1 |
MFIC instruction hit (71654ee4) at 08000020 |
| NBA '09 |
v1.17.1-334-g1786a4ddb |
2025-09-06 |
6 |
Branch in JumpReg delay slot at 08f1b77c in block starting at 08f1b774 |
| NBA '09 |
v1.17.1-334-g1786a4ddb |
2025-09-06 |
16 |
MIPSCompileOp: Invalid instruction 00000001 |
| Resistance: Retribution™ |
v1.17.1-334-g1786a4ddb |
2025-09-02 |
1 |
MIPSCompileOp: Invalid instruction ecd8acbc |
| Resistance: Retribution™ |
v1.17.1-334-g1786a4ddb |
2025-09-02 |
1 |
WriteToHardware: Invalid address deadfd2b near PC 091f820c LR 088b957c |
| Resistance: Retribution™ |
v1.17.1-334-g1786a4ddb |
2025-09-02 |
1 |
MIPSCompileOp: Invalid instruction 78466e65 |
| Resistance: Retribution™ |
v1.17.1-334-g1786a4ddb |
2025-09-02 |
1 |
MIPSCompileOp: Invalid instruction cc202424 |
| Resistance: Retribution™ |
v1.17.1-334-g1786a4ddb |
2025-09-02 |
1 |
MIPSCompileOp: Invalid instruction cd1f2323 |
| Resistance: Retribution™ |
v1.17.1-334-g1786a4ddb |
2025-09-02 |
1 |
MIPSCompileOp: Invalid instruction ce1f2222 |
| Resistance: Retribution™ |
v1.17.1-334-g1786a4ddb |
2025-09-02 |
1 |
MIPSCompileOp: Invalid instruction cf2a2f2d |
| Resistance: Retribution™ |
v1.17.1-334-g1786a4ddb |
2025-09-02 |
1 |
MIPSCompileOp: Invalid instruction ceb4ddaa |
| Dante's Inferno™ |
v1.17.1-334-g1786a4ddb |
2025-09-02 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-01rel0 [Revision 96995].
01e15510:00000b29 HWX C T N LM Light: 1: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-450 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01e15510:00000b29 HWX C T N LM Light: 1: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
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