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| Game title |
Version |
Latest Report |
Hits |
Message |
| はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.17.1 |
2024-06-09 |
1 |
sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-06-09 |
1 |
Unaligned icache invalidation of 08612ab8 (08612ab8 + 0) at PC=089741fc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-09 |
2 |
Branch in branch delay slot at 089d1ba4 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-09 |
1 |
MIPSCompileOp: Invalid instruction ec1d3b40 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-09 |
2 |
MIPSCompileOp: Invalid instruction 9dde7de0 |
| FIFA 14 - Es |
v1.17.1 |
2024-06-09 |
1 |
Branch in JumpReg delay slot at 09a2b674 in block starting at 09a2b670 |
| Tiger Woods PGA TOUR® 07 |
v1.17.1 |
2024-06-09 |
1 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-11-08 |
5 |
Unaligned icache invalidation of 086c5af8 (086c5af8 + 0) at PC=089741fc |
| SBK-07 |
v1.17.1 |
2024-06-09 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095ecfe0): duplicate handler |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
1 |
Jump to invalid address: 06830640 PC 08df01fc LR 08df0000 |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
1 |
Trying to compile instruction 00000032 that can't be interpreted |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
1 |
Jump to invalid address: 06830040 PC 08df01d8 LR 08df0000 |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
1 |
MIPSCompileOp: Invalid instruction 00000037 |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
1 |
Jump to invalid address: 06830640 PC 08df01b4 LR 08df0000 |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
1 |
Trying to compile instruction 00000034 that can't be interpreted |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
1 |
Jump to invalid address: 06830040 PC 08df0190 LR 08df0000 |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
1 |
Trying to compile instruction 00000033 that can't be interpreted |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
1 |
Trying to compile instruction 00000030 that can't be interpreted |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
2 |
MIPSCompileOp: Invalid instruction 00010101 |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
1 |
Jump to invalid address: 061c9080 PC 08df0138 LR 08df0000 |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
1 |
Jump to invalid address: 061eb000 PC 08df0134 LR 08df0000 |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
1 |
Jump to invalid address: 061e9f00 PC 08df0130 LR 08df0000 |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
1 |
Jump to invalid address: 061e90c0 PC 08df012c LR 08df0000 |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
1 |
Jump to invalid address: 061e8f00 PC 08df0128 LR 08df0000 |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
2 |
MIPSCompileOp: Invalid instruction 001571b8 |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
1 |
Jump to invalid address: 038db490 PC 08df0120 LR 08df0000 |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
1 |
Jump to invalid address: 0297a270 PC 08df00a4 LR 08df0000 |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
1 |
Jump to invalid address: 03b00d60 PC 08df00a0 LR 08df0000 |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
1 |
Jump to invalid address: 037c0240 PC 08df009c LR 08df0000 |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
1 |
Jump to invalid address: 02979f20 PC 08df0098 LR 08df0000 |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
1 |
Jump to invalid address: 03b00d20 PC 08df0094 LR 08df0000 |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
1 |
Jump to invalid address: 037c0000 PC 08df0090 LR 08df0000 |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
2 |
Trying to compile instruction 41dc2583 that can't be interpreted |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
2 |
MIPSCompileOp: Invalid instruction 42960000 |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
2 |
MIPSCompileOp: Invalid instruction 4058ae7d |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
2 |
MIPSCompileOp: Invalid instruction 40aed4bf |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
2 |
MIPSCompileOp: Invalid instruction 41e24164 |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
2 |
MIPSCompileOp: Invalid instruction 40a00000 |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
1 |
Jump to invalid address: 036fd060 PC 08df0040 LR 08df0000 |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
1 |
Jump to invalid address: 036fd040 PC 08df0034 LR 08df0000 |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
1 |
MIPSCompileOp: Invalid instruction 00000001 |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
3 |
MIPSCompileOp: Invalid instruction 40600000 |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
5 |
MIPSCompileOp: Invalid instruction 42000000 |
| The King Of Fighters - The Orochi Saga |
v1.17.1 |
2024-06-09 |
1 |
Jump to invalid address: 034f0640 PC 08df0008 LR 08df0000 |
| SBK®08 Superbike World Championship |
v1.17.1 |
2024-06-09 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 092a9f50): duplicate handler |
| Dave Mirra BMX Challenge |
v1.17.1 |
2024-06-09 |
36 |
Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1 |
| Resistance: Retribution™ |
v1.17.1 |
2024-06-09 |
1 |
Jump to invalid address: 037bfe90 PC 08df0004 LR 08df0000 |
| Resistance: Retribution™ |
v1.17.1 |
2024-06-09 |
1 |
Jump to invalid address: 037bfde0 PC 08df0000 LR 08df0000 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-06-09 |
1 |
Unaligned icache invalidation of 0860b2f8 (0860b2f8 + 0) at PC=089741fc |
| Grand Theft Auto®: Chinatown Wars™ |
v1.17.1 |
2024-06-09 |
1 |
WriteToHardware: Invalid address 00000010 near PC 088526ac LR 088d241c |
| Ghost Rider |
v1.18.1 |
2025-03-10 |
2 |
MIPSCompileOp: Invalid instruction 746e6576 |
| eFootball Chelito 19 |
v1.17.1 |
2024-06-09 |
1 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 000c |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-06-09 |
1 |
Unaligned icache invalidation of 086122b8 (086122b8 + 0) at PC=089741fc |
| WWE 2K22 EN ESPAÑOL BY ANT |
v1.17.1 |
2024-07-04 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 00006c2c): atracID uses different codec type than data |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-08-17 |
2 |
Unaligned icache invalidation of 086d3038 (086d3038 + 0) at PC=089741fc |
| Harry Potter OOTP™ |
v1.17.1 |
2024-06-09 |
5 |
sceMpegRingbufferPut(): invalid mpeg data |
| EA-Sports FC PC-V |
v1.9.4 |
2026-11-08 |
23,043 |
MIPSCompileOp: Invalid instruction 01010101 |
| ガンダム メモリーズ ~戦いの記憶~ |
v1.17.1 |
2024-06-09 |
1 |
WriteToHardware: Invalid address 00001664 near PC 088b6108 LR 088b6108 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-08 |
1 |
MIPSCompileOp: Invalid instruction 7fc99170 |
| WWE 2K22 EN ESPAÑOL BY ANT |
v1.17.1 |
2024-06-08 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 0000920c): atracID uses different codec type than data |
| eFooball PES 2021 PPSSPP binaraja game98010 |
v1.17.1 |
2024-06-08 |
1 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
| eFooball PES 2021 PPSSPP binaraja game98010 |
v1.17.1 |
2024-06-08 |
2 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| eFooball PES 2021 PPSSPP binaraja game98010 |
v1.17.1 |
2024-06-08 |
3 |
sceMp3Init: invalid data: not layer 3 |
| PHANTASY STAR PORTABLE |
v1.17.1 |
2024-10-19 |
4 |
sceNetAdhocMatchingInit(32768) at 08846714 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-06-08 |
1 |
Decoding texture from VRAM mirror at 04630430 swizzle=1 |
| PES FL 2022 |
v1.17.1 |
2024-06-08 |
1 |
MIPSCompileOp: Invalid instruction 71fa2e70 |
| Tomb Raider: Anniversary™ |
v1.17.1 |
2024-06-08 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f18444:00000b08 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:2 MatUp:1
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f18444:00000b08 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:2 MatUp:1
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = dot(u_lightdir3, toLight);
if (angle >= u_lightangle_spotCoef3.x) {
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef3.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef3.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb |
| PES FL 2022 |
v1.17.1 |
2024-06-08 |
1 |
MIPSCompileOp: Invalid instruction 71f6de30 |
| MLB 11 The Show™ |
v1.17.1 |
2024-06-08 |
2 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (fae0e010), bad data |
| Kenka Bancho: Badass Rumble |
v1.17.1 |
2024-06-08 |
1 |
00000000=sceUtilityScreenshotInitStart(08ef5cc0) |
| 50 Cent® Bulletproof G Unit Edition |
v1.17.1 |
2024-06-08 |
1 |
sceKernelCreateThread(name=god_g999_Base): unsupported attributes 00000006 |
| UO gpSP kai 3.4 test 4 Build 225 |
v1.17.1 |
2024-06-12 |
8 |
Unaligned icache invalidation of 08ca5d20 (08ca5d20 + 0) at PC=089e29e4 |
| Crash® Mind Over Mutant |
v1.17.1 |
2024-06-09 |
5 |
Branch in JumpReg delay slot at 08dcec1c in block starting at 08dcec1c |
| UO gpSP kai 3.4 test 4 Build 225 |
v1.17.1 |
2024-06-08 |
1 |
Unaligned icache invalidation of 08ca2084 (08ca2084 + 0) at PC=089e2270 |
| METAL GEAR SOLID PEACE WALKER |
v1.17.1-669-gd298c6f6f5 |
2024-07-04 |
4 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| UO gpSP kai 3.4 test 4 Build 225 |
v1.17.1 |
2024-06-08 |
1 |
Unaligned icache invalidation of 08ac8350 (08ac8350 + 0) at PC=089e1a18 |
| WWE 2K22 EN ESPAÑOL BY ANT |
v1.18.1 |
2025-01-21 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 0000b83c): atracID uses different codec type than data |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-06-08 |
1 |
MIPSCompileOp: Invalid instruction 01a50094 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-06-08 |
1 |
MIPSCompileOp: Invalid instruction 03224b3e |
| eFootball Chelito 19 |
v1.17.1 |
2024-08-02 |
57 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000f |
| Prince of Persia: The Forgotten Sands™ |
v1.17.1 |
2024-06-08 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09883674, 4, 00000000, 0) |
| Prince of Persia: The Forgotten Sands™ |
v1.17.1 |
2024-06-08 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09883674, 4, 00000000, 0) |
| PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.18.1 |
2025-01-29 |
190 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 000f |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-08 |
1 |
00000000=sceUtilityScreenshotInitStart(09cab368) |
| eFootball PES By HAROUN TECH |
v1.9.4 |
2025-03-28 |
9 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020 |
| WWE SmackDown vs. RAW 2011 |
v1.17.1 |
2026-04-20 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 0000d7d8): atracID uses different codec type than data |
| Tony Hawk's Underground 2 Remix |
v1.18.1 |
2026-04-18 |
19 |
Unknown GetPointerWrite 00000000 PC 08a2cef4 LR 0880cd84 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-06-08 |
1 |
Unaligned icache invalidation of 086db038 (086db038 + 0) at PC=089741fc |
| God of War: Chains of Olympus |
v1.17.1 |
2024-06-15 |
4 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00dev0 [Revision 96995].
01f14404:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14404:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || proj |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-06-08 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a4be0): duplicate handler |
| PES LEGENDS BETA VERSION BY OFFICIAL GAMEPLAY PATCH |
v1.17.1 |
2024-06-08 |
1 |
Unknown GetPointerWrite 00000002 PC 08a02afc LR 08872c24 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-08 |
1 |
00000000=sceUtilityScreenshotInitStart(09d404c8) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-06-08 |
1 |
00000000=sceUtilityScreenshotInitStart(09d404a8) |
| WWE 2K19 by GamerNafZ™ and Finn |
v1.17.1 |
2024-06-08 |
1 |
80630007=sceAtracSetData(3, 08d4b180, 00003100): atracID uses different codec type than data |
| Fate/EXTRA |
v1.17.1 |
2024-06-08 |
1 |
WriteToHardware: Invalid address 000001c8 near PC 089177d0 LR 088da298 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1 |
2024-06-08 |
1 |
Unaligned icache invalidation of 08603338 (08603338 + 0) at PC=0896f274 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-06-08 |
1 |
Unaligned icache invalidation of 086cf9b8 (086cf9b8 + 0) at PC=089741fc |
| eFootball Chelito 19 |
v1.17.1 |
2024-06-08 |
11 |
80630006=sceAtracSetData(2, 08d13140, 00000aec): invalid RIFF header |
| SBK-07 |
v1.17.1 |
2024-06-08 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0961a100): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-06-08 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096f4230): duplicate handler |