Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.17.1 2024-06-09 1 sceKernelCreateThread(name=scePsmf_library): unsupported attributes 00000006
LEGO® Batman™: The Videogame v1.17.1 2024-06-09 1 Unaligned icache invalidation of 08612ab8 (08612ab8 + 0) at PC=089741fc
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-09 2 Branch in branch delay slot at 089d1ba4 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-09 1 MIPSCompileOp: Invalid instruction ec1d3b40
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-09 2 MIPSCompileOp: Invalid instruction 9dde7de0
FIFA 14 - Es v1.17.1 2024-06-09 1 Branch in JumpReg delay slot at 09a2b674 in block starting at 09a2b670
Tiger Woods PGA TOUR® 07 v1.17.1 2024-06-09 1 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
LEGO® Batman™: The Videogame v1.17.1 2024-11-08 5 Unaligned icache invalidation of 086c5af8 (086c5af8 + 0) at PC=089741fc
SBK-07 v1.17.1 2024-06-09 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095ecfe0): duplicate handler
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 1 Jump to invalid address: 06830640 PC 08df01fc LR 08df0000
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 1 Trying to compile instruction 00000032 that can't be interpreted
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 1 Jump to invalid address: 06830040 PC 08df01d8 LR 08df0000
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 1 MIPSCompileOp: Invalid instruction 00000037
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 1 Jump to invalid address: 06830640 PC 08df01b4 LR 08df0000
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 1 Trying to compile instruction 00000034 that can't be interpreted
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 1 Jump to invalid address: 06830040 PC 08df0190 LR 08df0000
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 1 Trying to compile instruction 00000033 that can't be interpreted
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 1 Trying to compile instruction 00000030 that can't be interpreted
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 2 MIPSCompileOp: Invalid instruction 00010101
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 1 Jump to invalid address: 061c9080 PC 08df0138 LR 08df0000
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 1 Jump to invalid address: 061eb000 PC 08df0134 LR 08df0000
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 1 Jump to invalid address: 061e9f00 PC 08df0130 LR 08df0000
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 1 Jump to invalid address: 061e90c0 PC 08df012c LR 08df0000
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 1 Jump to invalid address: 061e8f00 PC 08df0128 LR 08df0000
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 2 MIPSCompileOp: Invalid instruction 001571b8
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 1 Jump to invalid address: 038db490 PC 08df0120 LR 08df0000
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 1 Jump to invalid address: 0297a270 PC 08df00a4 LR 08df0000
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 1 Jump to invalid address: 03b00d60 PC 08df00a0 LR 08df0000
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 1 Jump to invalid address: 037c0240 PC 08df009c LR 08df0000
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 1 Jump to invalid address: 02979f20 PC 08df0098 LR 08df0000
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 1 Jump to invalid address: 03b00d20 PC 08df0094 LR 08df0000
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 1 Jump to invalid address: 037c0000 PC 08df0090 LR 08df0000
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 2 Trying to compile instruction 41dc2583 that can't be interpreted
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 2 MIPSCompileOp: Invalid instruction 42960000
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 2 MIPSCompileOp: Invalid instruction 4058ae7d
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 2 MIPSCompileOp: Invalid instruction 40aed4bf
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 2 MIPSCompileOp: Invalid instruction 41e24164
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 2 MIPSCompileOp: Invalid instruction 40a00000
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 1 Jump to invalid address: 036fd060 PC 08df0040 LR 08df0000
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 1 Jump to invalid address: 036fd040 PC 08df0034 LR 08df0000
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 1 MIPSCompileOp: Invalid instruction 00000001
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 3 MIPSCompileOp: Invalid instruction 40600000
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 5 MIPSCompileOp: Invalid instruction 42000000
The King Of Fighters - The Orochi Saga v1.17.1 2024-06-09 1 Jump to invalid address: 034f0640 PC 08df0008 LR 08df0000
SBK®08 Superbike World Championship v1.17.1 2024-06-09 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 092a9f50): duplicate handler
Dave Mirra BMX Challenge v1.17.1 2024-06-09 36 Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1
Resistance: Retribution™ v1.17.1 2024-06-09 1 Jump to invalid address: 037bfe90 PC 08df0004 LR 08df0000
Resistance: Retribution™ v1.17.1 2024-06-09 1 Jump to invalid address: 037bfde0 PC 08df0000 LR 08df0000
LEGO® Batman™: The Videogame v1.17.1 2024-06-09 1 Unaligned icache invalidation of 0860b2f8 (0860b2f8 + 0) at PC=089741fc
Grand Theft Auto®: Chinatown Wars™ v1.17.1 2024-06-09 1 WriteToHardware: Invalid address 00000010 near PC 088526ac LR 088d241c
Ghost Rider v1.18.1 2025-03-10 2 MIPSCompileOp: Invalid instruction 746e6576
eFootball Chelito 19 v1.17.1 2024-06-09 1 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 000c
LEGO® Batman™: The Videogame v1.17.1 2024-06-09 1 Unaligned icache invalidation of 086122b8 (086122b8 + 0) at PC=089741fc
WWE 2K22 EN ESPAÑOL BY ANT v1.17.1 2024-07-04 4 80630007=sceAtracSetData(2, 08d4b180, 00006c2c): atracID uses different codec type than data
LEGO® Batman™: The Videogame v1.17.1 2024-08-17 2 Unaligned icache invalidation of 086d3038 (086d3038 + 0) at PC=089741fc
Harry Potter OOTP™ v1.17.1 2024-06-09 5 sceMpegRingbufferPut(): invalid mpeg data
EA-Sports FC PC-V v1.9.4 2026-11-08 23,043 MIPSCompileOp: Invalid instruction 01010101
ガンダム メモリーズ ~戦いの記憶~ v1.17.1 2024-06-09 1 WriteToHardware: Invalid address 00001664 near PC 088b6108 LR 088b6108
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-08 1 MIPSCompileOp: Invalid instruction 7fc99170
WWE 2K22 EN ESPAÑOL BY ANT v1.17.1 2024-06-08 1 80630007=sceAtracSetData(2, 08d4b180, 0000920c): atracID uses different codec type than data
eFooball PES 2021 PPSSPP binaraja game98010 v1.17.1 2024-06-08 1 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
eFooball PES 2021 PPSSPP binaraja game98010 v1.17.1 2024-06-08 2 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
eFooball PES 2021 PPSSPP binaraja game98010 v1.17.1 2024-06-08 3 sceMp3Init: invalid data: not layer 3
PHANTASY STAR PORTABLE v1.17.1 2024-10-19 4 sceNetAdhocMatchingInit(32768) at 08846714
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-08 1 Decoding texture from VRAM mirror at 04630430 swizzle=1
PES FL 2022 v1.17.1 2024-06-08 1 MIPSCompileOp: Invalid instruction 71fa2e70
Tomb Raider: Anniversary™ v1.17.1 2024-06-08 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f18444:00000b08 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:2 MatUp:1 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f18444:00000b08 HWX C T N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:2 MatUp:1 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = dot(u_lightdir3, toLight); if (angle >= u_lightangle_spotCoef3.x) { lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef3.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef3.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb
PES FL 2022 v1.17.1 2024-06-08 1 MIPSCompileOp: Invalid instruction 71f6de30
MLB 11 The Show™ v1.17.1 2024-06-08 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (fae0e010), bad data
Kenka Bancho: Badass Rumble v1.17.1 2024-06-08 1 00000000=sceUtilityScreenshotInitStart(08ef5cc0)
50 Cent® Bulletproof G Unit Edition v1.17.1 2024-06-08 1 sceKernelCreateThread(name=god_g999_Base): unsupported attributes 00000006
UO gpSP kai 3.4 test 4 Build 225 v1.17.1 2024-06-12 8 Unaligned icache invalidation of 08ca5d20 (08ca5d20 + 0) at PC=089e29e4
Crash® Mind Over Mutant v1.17.1 2024-06-09 5 Branch in JumpReg delay slot at 08dcec1c in block starting at 08dcec1c
UO gpSP kai 3.4 test 4 Build 225 v1.17.1 2024-06-08 1 Unaligned icache invalidation of 08ca2084 (08ca2084 + 0) at PC=089e2270
METAL GEAR SOLID PEACE WALKER v1.17.1-669-gd298c6f6f5 2024-07-04 4 00000400=sceGeEdramSetAddrTranslation(00000400)
UO gpSP kai 3.4 test 4 Build 225 v1.17.1 2024-06-08 1 Unaligned icache invalidation of 08ac8350 (08ac8350 + 0) at PC=089e1a18
WWE 2K22 EN ESPAÑOL BY ANT v1.18.1 2025-01-21 3 80630007=sceAtracSetData(2, 08d4b180, 0000b83c): atracID uses different codec type than data
LEGO® Batman™: The Videogame v1.17.1 2024-06-08 1 MIPSCompileOp: Invalid instruction 01a50094
LEGO® Batman™: The Videogame v1.17.1 2024-06-08 1 MIPSCompileOp: Invalid instruction 03224b3e
eFootball Chelito 19 v1.17.1 2024-08-02 57 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000f
Prince of Persia: The Forgotten Sands™ v1.17.1 2024-06-08 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09883674, 4, 00000000, 0)
Prince of Persia: The Forgotten Sands™ v1.17.1 2024-06-08 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09883674, 4, 00000000, 0)
PRO EVOLUTION SOCCER VANDAMME EDITION v1.18.1 2025-01-29 190 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 000f
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-08 1 00000000=sceUtilityScreenshotInitStart(09cab368)
eFootball PES By HAROUN TECH v1.9.4 2025-03-28 9 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020
WWE SmackDown vs. RAW 2011 v1.17.1 2026-04-20 3 80630007=sceAtracSetData(2, 08d4b180, 0000d7d8): atracID uses different codec type than data
Tony Hawk's Underground 2 Remix v1.18.1 2026-04-18 19 Unknown GetPointerWrite 00000000 PC 08a2cef4 LR 0880cd84
LEGO® Batman™: The Videogame v1.17.1 2024-06-08 1 Unaligned icache invalidation of 086db038 (086db038 + 0) at PC=089741fc
God of War: Chains of Olympus v1.17.1 2024-06-15 4 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01f14404:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14404:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:0 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || proj
SBK®09 Superbike World Championship v1.17.1 2024-06-08 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a4be0): duplicate handler
PES LEGENDS BETA VERSION BY OFFICIAL GAMEPLAY PATCH v1.17.1 2024-06-08 1 Unknown GetPointerWrite 00000002 PC 08a02afc LR 08872c24
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-08 1 00000000=sceUtilityScreenshotInitStart(09d404c8)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.17.1 2024-06-08 1 00000000=sceUtilityScreenshotInitStart(09d404a8)
WWE 2K19 by GamerNafZ™ and Finn v1.17.1 2024-06-08 1 80630007=sceAtracSetData(3, 08d4b180, 00003100): atracID uses different codec type than data
Fate/EXTRA v1.17.1 2024-06-08 1 WriteToHardware: Invalid address 000001c8 near PC 089177d0 LR 088da298
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-06-08 1 Unaligned icache invalidation of 08603338 (08603338 + 0) at PC=0896f274
LEGO® Batman™: The Videogame v1.17.1 2024-06-08 1 Unaligned icache invalidation of 086cf9b8 (086cf9b8 + 0) at PC=089741fc
eFootball Chelito 19 v1.17.1 2024-06-08 11 80630006=sceAtracSetData(2, 08d13140, 00000aec): invalid RIFF header
SBK-07 v1.17.1 2024-06-08 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0961a100): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-06-08 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096f4230): duplicate handler

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