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| Game title |
Version |
Latest Report |
Hits |
Message |
| eFootball By TM ARTS |
v1.17.1 |
2024-10-30 |
1 |
Branch in branch delay slot at 080b2878 with different target |
| eFootball By TM ARTS |
v1.17.1 |
2024-10-30 |
1 |
MIPSCompileOp: Invalid instruction 0000007d |
| eFootball By TM ARTS |
v1.17.1 |
2024-10-30 |
1 |
MIPSCompileOp: Invalid instruction 0008ffff |
| eFootball By TM ARTS |
v1.17.1 |
2024-10-30 |
1 |
MIPSCompileOp: Invalid instruction 0001efff |
| eFootball By TM ARTS |
v1.17.1 |
2024-10-30 |
1 |
MIPSCompileOp: Invalid instruction 00002dfd |
| eFootball By TM ARTS |
v1.17.1 |
2024-11-01 |
3 |
MIPSCompileOp: Invalid instruction 0004ffff |
| eFootball By TM ARTS |
v1.17.1 |
2024-10-30 |
2 |
MIPSCompileOp: Invalid instruction 003bffc5 |
| eFootball By TM ARTS |
v1.17.1 |
2024-10-30 |
2 |
MIPSCompileOp: Invalid instruction 000029ff |
| Naruto Shippuden: Kizuna Drive |
v1.17.1 |
2024-10-30 |
1 |
WriteToHardware: Invalid address 27bd0a2c near PC 08a02480 LR 08a02418 |
| Naruto Shippuden: Kizuna Drive |
v1.17.1 |
2024-10-30 |
1 |
WriteToHardware: Invalid address 24010a4c near PC 08a02480 LR 08a02418 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-30 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(5473978, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
| WWE'12 |
v1.17.1 |
2024-10-30 |
1 |
Unknown GetPointerWrite 0e870543 PC 08bfbdfc LR 08bfbe04 |
| FIFA 14 - Por |
v1.17.1 |
2024-10-30 |
1 |
Block transfer invalid: 09e03e50/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-10-30 |
1 |
Unaligned icache invalidation of 08701d38 (08701d38 + 0) at PC=08845668 |
| PES Peruano 2024 - Se prohibe su venta |
v1.17.1 |
2025-11-08 |
68 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball PC - V. |
v1.17.1 |
2024-10-30 |
2 |
MIPSCompileOp: Invalid instruction 72030048 |
| eFootball PC - V. |
v1.18.1 |
2025-11-27 |
6 |
MIPSCompileOp: Invalid instruction 71e36f54 |
| EA SPORTS FC By Charly |
v1.18.1 |
2025-02-09 |
13 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-30 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(184b20e, b8:8e:ba:4d:0c:e3, 20000000, 0) at 0897eeec |
| eFootball PC - V. |
v1.17.1 |
2024-10-29 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 00005e70): atracID uses different codec type than data |
| eFootball PC - V. |
v1.17.1 |
2024-10-29 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 00019800): atracID uses different codec type than data |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.17.1 |
2024-10-29 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (82bc0c60), bad data |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.17.1 |
2024-10-29 |
5 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (4899bd8b), bad data |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-10-29 |
1 |
Unaligned icache invalidation of 086cf1f8 (086cf1f8 + 0) at PC=089741fc |
| NBA2K12 |
v1.17.1 |
2024-10-29 |
1 |
Error in shader compilation: info: Compile failed.
WARNING: 0:62: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:86: 'function_call_constructor@vec3_vec3@105' : used without being initialised
WARNING: 0:102: 'function_call_constructor@float_float@147' : used without being initialised
WARNING: 3 compilation warnings.
01000000:80000928 HWX C T Light: LightUberShader Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000928 HWX C T Light: LightUberShader Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffu |
| グランナイツヒストリー |
v1.17.1 |
2024-10-29 |
3 |
00000000=sceUtilityScreenshotInitStart(08de1780) |
| eFootball Chelito 19 |
v1.17.1 |
2024-10-29 |
1 |
MIPSCompileOp: Invalid instruction ecccbaa9 |
| eFootball Chelito 19 |
v1.17.1 |
2024-10-29 |
1 |
MIPSCompileOp: Invalid instruction eefeecaa |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-16 |
525 |
MIPSCompileOp: Invalid instruction 00000001 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-10-29 |
1 |
WriteToHardware: Invalid address f2a853d4 near PC 0880dcc8 LR 0880dcc8 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-10-29 |
1 |
Unaligned icache invalidation of 08610d38 (08610d38 + 0) at PC=089741fc |
| eFootball Chelito 19 |
v1.17.1 |
2025-04-04 |
4 |
MIPSCompileOp: Invalid instruction 000009fa |
| eFootball Chelito 19 |
v1.17.1 |
2024-10-29 |
1 |
WriteToHardware: Invalid address deadbeef near PC 080634c4 LR 08000020 |
| eFootball Chelito 19 |
v1.17.1 |
2024-10-29 |
1 |
MIPSCompileOp: Invalid instruction 04fe1cf4 |
| eFootball Chelito 19 |
v1.17.1 |
2024-10-29 |
1 |
MIPSCompileOp: Invalid instruction 0004dffa |
| eFootball Chelito 19 |
v1.17.1 |
2024-10-29 |
1 |
MIPSCompileOp: Invalid instruction 03ef55fd |
| eFootball Chelito 19 |
v1.17.1 |
2024-10-29 |
1 |
MIPSCompileOp: Invalid instruction cc006100 |
| eFootball Chelito 19 |
v1.18.1 |
2025-11-29 |
3 |
MIPSCompileOp: Invalid instruction 000005ff |
| eFootball Chelito 19 |
v1.17.1 |
2024-10-29 |
2 |
MIPSCompileOp: Invalid instruction 03ffffff |
| Kenka Bancho: Badass Rumble |
v1.17.1 |
2024-10-29 |
1 |
00000000=sceUtilityScreenshotInitStart(093c85f0) |
| Kenka Bancho: Badass Rumble |
v1.17.1 |
2024-10-29 |
1 |
00000000=sceUtilityScreenshotInitStart(093c1230) |
| DBZ TTT BT4 ISO V8 BY IACG MODS |
v1.17.1 |
2024-10-29 |
1 |
WriteToHardware: Invalid address 41dc8d70 near PC 089c8294 LR 089c8294 |
| eFootball eCanizo |
v1.17.1 |
2024-10-31 |
18 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| eFootball eCanizo |
v1.17.1 |
2024-10-31 |
18 |
sceMp3Init: invalid data: not layer 3 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-29 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(b36bcd9, 1, 2, 09fbf960, 20000000, 0) at 0897eb28 |
| Syphon Filter™: Logan's Shadow |
v1.18.1 |
2025-10-21 |
12 |
Unknown GetPointerWrite 23277a78 PC 08c56020 LR 08c501e8 |
| Syphon Filter™: Logan's Shadow |
v1.17.1 |
2024-10-29 |
1 |
Unknown GetPointerWrite 27ee3748 PC 08c56020 LR 08c501e8 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-11-03 |
2 |
sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-11-03 |
2 |
sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-11-03 |
2 |
sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-11-03 |
2 |
sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006 |
| MONSTER HUNTER PORTABLE 3rd |
v1.18.1 |
2025-04-11 |
2 |
80630006=sceAtracSetDataAndGetID(08dc2c40, 0000c000): invalid RIFF header |
| MONSTER HUNTER PORTABLE 3rd |
v1.18.1 |
2025-04-11 |
2 |
80630006=sceAtracSetDataAndGetID(08db0440, 00012800): invalid RIFF header |
| Resistance: Retribution™ |
v1.18.1 |
2024-11-21 |
2 |
Unknown GetPointerWrite 26171f68 PC 08d09d20 LR 08cd6754 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-10-29 |
1 |
Unaligned icache invalidation of 086ce078 (086ce078 + 0) at PC=089741fc |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-10-29 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096ac1d0): duplicate handler |
| eFootball 2024 By Komo Valeri |
v1.17.1 |
2024-10-29 |
1 |
Unknown GetPointerWrite 0000092d PC 08872bb4 LR 08872c1c |
| MLB 10 The Show ™ |
v1.17.1 |
2024-10-29 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (14400006), bad data |
| MONSTER HUNTER PORTABLE 3rd |
v1.17.1 |
2024-10-29 |
1 |
80630006=sceAtracSetDataAndGetID(08bfac40, 00251800): invalid RIFF header |
| Dead To Rights: Reckoning |
v1.17.1 |
2024-10-29 |
1 |
RIFF chunk had uneven size |
| Pro Evolution Soccer 2013 |
v1.17.1 |
2024-10-29 |
1 |
Branch in branch delay slot at 04102484 with different target |
| Pro Evolution Soccer 2013 |
v1.17.1 |
2024-10-29 |
1 |
MIPSCompileOp: Invalid instruction 43ba772b |
| 喧嘩番長4~一年戦争~ |
v1.17.1 |
2024-10-29 |
1 |
00000000=sceUtilityScreenshotInitStart(0921d050) |
| GTA: Liberty City Stories |
v1.17.1 |
2024-10-29 |
1 |
sceNetAdhocMatchingInit(13620) at 08a565f8 |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-10-29 |
1 |
sceSasSetADSRMode(08bbde80, 19, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-10-29 |
1 |
sceSasSetADSRMode(08bbde80, 18, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-10-29 |
1 |
sceSasSetADSRMode(08bbde80, 17, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-10-29 |
1 |
sceSasSetADSRMode(08bbde80, 16, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-10-29 |
1 |
sceSasSetADSRMode(08bbde80, 15, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-10-29 |
1 |
sceSasSetADSRMode(08bbde80, 14, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-10-29 |
1 |
sceSasSetADSRMode(08bbde80, 13, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-10-29 |
1 |
sceSasSetADSRMode(08bbde80, 12, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-10-29 |
1 |
sceSasSetADSRMode(08bbde80, 11, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-10-29 |
1 |
sceSasSetADSRMode(08bbde80, 10, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-10-29 |
1 |
sceSasSetADSRMode(08bbde80, 9, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-10-29 |
1 |
sceSasSetADSRMode(08bbde80, 8, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-10-29 |
1 |
sceSasSetADSRMode(08bbde80, 7, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-10-29 |
1 |
sceSasSetADSRMode(08bbde80, 6, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-10-29 |
1 |
sceSasSetADSRMode(08bbde80, 5, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-10-29 |
1 |
sceSasSetADSRMode(08bbde80, 4, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-10-29 |
1 |
sceSasSetADSRMode(08bbde80, 3, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-10-29 |
1 |
sceSasSetADSRMode(08bbde80, 2, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-10-29 |
1 |
sceSasSetADSRMode(08bbde80, 1, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-10-29 |
1 |
sceSasSetADSRMode(08bbde80, 0, 15, 00000000, 00000000, 00000000, 00000000): invalid modes |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-29 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(755ef28, c4:2f:1a:9b:6f:cb, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-29 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(27d29b9, c4:2f:1a:9b:6f:cb, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-29 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(455a671, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-10-29 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(5e697e6, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| eFootball PC - V. |
v1.18.1-1419-ga68e4292f9 |
2026-01-12 |
16 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58 |
| God of War®:降誕の刻印 |
v1.17.1 |
2024-10-29 |
2 |
80631003=sceAtracSetAA3DataAndGetID(08c60dc0, 0001e000, 00157994, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
| God of War®:降誕の刻印 |
v1.17.1 |
2024-10-29 |
2 |
80631003=sceAtracSetAA3DataAndGetID(08c60dc0, 0001e000, 00211248, 09fbba6c[ffffffff]): invalid ea3 magic bytes |
| eFootball 2025 Betway Premiership By Zamani |
v1.18.1 |
2025-11-08 |
26 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-10-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b49974, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-10-29 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b49974, 4, 00000000, 0) |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-10-29 |
61 |
Normal projection mapping without normal? |
| eFootball Play-C |
v1.18.1 |
2025-06-24 |
4 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00000002 Tex FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
|
| eFootball Play-C |
v1.18.1 |
2025-06-24 |
3 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10184000:00200002 Tex Fog Flat FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) flat in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| eFootball Play-C |
v1.17.1 |
2025-04-11 |
2 |
Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found
ERROR: 0:41: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000928 HWX C T Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 1) in vec2 texcoord;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| eFootball Play-C |
v1.17.1 |
2025-04-11 |
2 |
Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#define mul(x, y) ((x) * (y))
#define splat3(x) vec3(x)
precision highp float;
// 00000000:00000128 HWX C Cull
layout (std140, set = 0, binding = 3) uniform baseVars {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (location = 0) in vec3 position;
layout (location = 5) in vec4 color0;
layout (location = 1) out lowp vec4 v_color0;
layout (location = 0) out highp vec3 v_texcoord;
layout (location = 3) out highp float v_fogdepth;
invariant gl_Position;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
v_color0 = color0;
v_texcoord = splat3(0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
if (u_depthRange.y >= 1.0) {
gl_ClipDistance[0] = outPos.z;
} else if (u_depthRange.x + u_depthRange.y <= 65534.0) {
gl_ClipDistance[0] = outPos.w - outPos.z;
} else {
gl_ClipDistance[0] = 0.0;
}
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001;
if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) {
gl_CullDistance[0] = projPos.z - u_cullRangeMin.z;
gl_CullDistance[1] = u_cullRangeMax.z - projPos.z;
} else {
gl_CullDistance[0] = 0.0;
gl_CullDistance[1] = 0.0;
}
gl_Position = outPos;
}
|
| eFootball Play-C |
v1.18.1 |
2025-06-24 |
3 |
Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth
ERROR: 0:41: 'texture' : no matching overloaded function found
ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float'
ERROR: 0:41: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
/ code: #version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
#extension GL_ARB_conservative_depth : enable
#extension GL_ARB_shader_image_load_store : enable
#define splat3(x) vec3(x)
#define DISCARD discard
precision lowp float;
precision highp int;
// 10180000:00200002 Tex Fog FragUber TFuncMod
layout (std140, set = 0, binding = 3) uniform baseUBO {
mat4 u_proj;
mat4 u_proj_through;
mat3x4 u_view;
mat3x4 u_world;
mat3x4 u_texmtx;
vec4 u_uvscaleoffset;
vec4 u_depthRange;
vec4 u_matambientalpha;
vec4 u_cullRangeMin;
vec4 u_cullRangeMax;
uint u_spline_counts;
uint u_depal_mask_shift_off_fmt;
uint u_colorWriteMask;
float u_mipBias;
vec2 u_texNoAlphaMul; float pad1; float pad2;
vec3 u_fogcolor; uint u_alphacolorref;
vec3 u_texenv; uint u_alphacolormask;
vec4 u_texclamp;
vec2 u_texclampoff; vec2 u_fogcoef;
vec3 u_blendFixA; float u_stencilReplaceValue;
vec3 u_blendFixB; float u_rotation;
};
layout (set = 0, binding = 0) uniform sampler2D tex;
layout (location = 1) in lowp vec4 v_color0;
layout (location = 3) in highp float v_fogdepth;
layout (location = 0) in highp vec3 v_texcoord;
layout (location = 0, index = 0) out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|