Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball By TM ARTS v1.17.1 2024-10-30 1 Branch in branch delay slot at 080b2878 with different target
eFootball By TM ARTS v1.17.1 2024-10-30 1 MIPSCompileOp: Invalid instruction 0000007d
eFootball By TM ARTS v1.17.1 2024-10-30 1 MIPSCompileOp: Invalid instruction 0008ffff
eFootball By TM ARTS v1.17.1 2024-10-30 1 MIPSCompileOp: Invalid instruction 0001efff
eFootball By TM ARTS v1.17.1 2024-10-30 1 MIPSCompileOp: Invalid instruction 00002dfd
eFootball By TM ARTS v1.17.1 2024-11-01 3 MIPSCompileOp: Invalid instruction 0004ffff
eFootball By TM ARTS v1.17.1 2024-10-30 2 MIPSCompileOp: Invalid instruction 003bffc5
eFootball By TM ARTS v1.17.1 2024-10-30 2 MIPSCompileOp: Invalid instruction 000029ff
Naruto Shippuden: Kizuna Drive v1.17.1 2024-10-30 1 WriteToHardware: Invalid address 27bd0a2c near PC 08a02480 LR 08a02418
Naruto Shippuden: Kizuna Drive v1.17.1 2024-10-30 1 WriteToHardware: Invalid address 24010a4c near PC 08a02480 LR 08a02418
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-30 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(5473978, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
WWE'12 v1.17.1 2024-10-30 1 Unknown GetPointerWrite 0e870543 PC 08bfbdfc LR 08bfbe04
FIFA 14 - Por v1.17.1 2024-10-30 1 Block transfer invalid: 09e03e50/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0)
Lego Star Wars II: The Original Trilogy v1.17.1 2024-10-30 1 Unaligned icache invalidation of 08701d38 (08701d38 + 0) at PC=08845668
PES Peruano 2024 - Se prohibe su venta v1.17.1 2025-11-08 68 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PC - V. v1.17.1 2024-10-30 2 MIPSCompileOp: Invalid instruction 72030048
eFootball PC - V. v1.18.1 2025-11-27 6 MIPSCompileOp: Invalid instruction 71e36f54
EA SPORTS FC By Charly v1.18.1 2025-02-09 13 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-30 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(184b20e, b8:8e:ba:4d:0c:e3, 20000000, 0) at 0897eeec
eFootball PC - V. v1.17.1 2024-10-29 1 80630007=sceAtracSetData(2, 08d4b1c0, 00005e70): atracID uses different codec type than data
eFootball PC - V. v1.17.1 2024-10-29 1 80630007=sceAtracSetData(2, 08d4b1c0, 00019800): atracID uses different codec type than data
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1 2024-10-29 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (82bc0c60), bad data
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1 2024-10-29 5 scePsmfPlayerSetPsmf*: incorrect PSMF magic (4899bd8b), bad data
LEGO® Batman™: The Videogame v1.17.1 2024-10-29 1 Unaligned icache invalidation of 086cf1f8 (086cf1f8 + 0) at PC=089741fc
NBA2K12 v1.17.1 2024-10-29 1 Error in shader compilation: info: Compile failed. WARNING: 0:62: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:86: 'function_call_constructor@vec3_vec3@105' : used without being initialised WARNING: 0:102: 'function_call_constructor@float_float@147' : used without being initialised WARNING: 3 compilation warnings. 01000000:80000928 HWX C T Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000928 HWX C T Light: LightUberShader Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffu
グランナイツヒストリー v1.17.1 2024-10-29 3 00000000=sceUtilityScreenshotInitStart(08de1780)
eFootball Chelito 19 v1.17.1 2024-10-29 1 MIPSCompileOp: Invalid instruction ecccbaa9
eFootball Chelito 19 v1.17.1 2024-10-29 1 MIPSCompileOp: Invalid instruction eefeecaa
eFootball Chelito 19 v1.9.4 2026-10-16 525 MIPSCompileOp: Invalid instruction 00000001
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-10-29 1 WriteToHardware: Invalid address f2a853d4 near PC 0880dcc8 LR 0880dcc8
LEGO® Batman™: The Videogame v1.17.1 2024-10-29 1 Unaligned icache invalidation of 08610d38 (08610d38 + 0) at PC=089741fc
eFootball Chelito 19 v1.17.1 2025-04-04 4 MIPSCompileOp: Invalid instruction 000009fa
eFootball Chelito 19 v1.17.1 2024-10-29 1 WriteToHardware: Invalid address deadbeef near PC 080634c4 LR 08000020
eFootball Chelito 19 v1.17.1 2024-10-29 1 MIPSCompileOp: Invalid instruction 04fe1cf4
eFootball Chelito 19 v1.17.1 2024-10-29 1 MIPSCompileOp: Invalid instruction 0004dffa
eFootball Chelito 19 v1.17.1 2024-10-29 1 MIPSCompileOp: Invalid instruction 03ef55fd
eFootball Chelito 19 v1.17.1 2024-10-29 1 MIPSCompileOp: Invalid instruction cc006100
eFootball Chelito 19 v1.18.1 2025-11-29 3 MIPSCompileOp: Invalid instruction 000005ff
eFootball Chelito 19 v1.17.1 2024-10-29 2 MIPSCompileOp: Invalid instruction 03ffffff
Kenka Bancho: Badass Rumble v1.17.1 2024-10-29 1 00000000=sceUtilityScreenshotInitStart(093c85f0)
Kenka Bancho: Badass Rumble v1.17.1 2024-10-29 1 00000000=sceUtilityScreenshotInitStart(093c1230)
DBZ TTT BT4 ISO V8 BY IACG MODS v1.17.1 2024-10-29 1 WriteToHardware: Invalid address 41dc8d70 near PC 089c8294 LR 089c8294
eFootball eCanizo v1.17.1 2024-10-31 18 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
eFootball eCanizo v1.17.1 2024-10-31 18 sceMp3Init: invalid data: not layer 3
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-29 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(b36bcd9, 1, 2, 09fbf960, 20000000, 0) at 0897eb28
Syphon Filter™: Logan's Shadow v1.18.1 2025-10-21 12 Unknown GetPointerWrite 23277a78 PC 08c56020 LR 08c501e8
Syphon Filter™: Logan's Shadow v1.17.1 2024-10-29 1 Unknown GetPointerWrite 27ee3748 PC 08c56020 LR 08c501e8
God of War: Chains of Olympus v1.17.1 2024-11-03 2 sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006
God of War: Chains of Olympus v1.17.1 2024-11-03 2 sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006
God of War: Chains of Olympus v1.17.1 2024-11-03 2 sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006
God of War: Chains of Olympus v1.17.1 2024-11-03 2 sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006
MONSTER HUNTER PORTABLE 3rd v1.18.1 2025-04-11 2 80630006=sceAtracSetDataAndGetID(08dc2c40, 0000c000): invalid RIFF header
MONSTER HUNTER PORTABLE 3rd v1.18.1 2025-04-11 2 80630006=sceAtracSetDataAndGetID(08db0440, 00012800): invalid RIFF header
Resistance: Retribution™ v1.18.1 2024-11-21 2 Unknown GetPointerWrite 26171f68 PC 08d09d20 LR 08cd6754
LEGO® Batman™: The Videogame v1.17.1 2024-10-29 1 Unaligned icache invalidation of 086ce078 (086ce078 + 0) at PC=089741fc
SBK®09 Superbike World Championship v1.17.1 2024-10-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096ac1d0): duplicate handler
eFootball 2024 By Komo Valeri v1.17.1 2024-10-29 1 Unknown GetPointerWrite 0000092d PC 08872bb4 LR 08872c1c
MLB 10 The Show ™ v1.17.1 2024-10-29 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (14400006), bad data
MONSTER HUNTER PORTABLE 3rd v1.17.1 2024-10-29 1 80630006=sceAtracSetDataAndGetID(08bfac40, 00251800): invalid RIFF header
Dead To Rights: Reckoning v1.17.1 2024-10-29 1 RIFF chunk had uneven size
Pro Evolution Soccer 2013 v1.17.1 2024-10-29 1 Branch in branch delay slot at 04102484 with different target
Pro Evolution Soccer 2013 v1.17.1 2024-10-29 1 MIPSCompileOp: Invalid instruction 43ba772b
喧嘩番長4~一年戦争~ v1.17.1 2024-10-29 1 00000000=sceUtilityScreenshotInitStart(0921d050)
GTA: Liberty City Stories v1.17.1 2024-10-29 1 sceNetAdhocMatchingInit(13620) at 08a565f8
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-29 1 sceSasSetADSRMode(08bbde80, 19, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-29 1 sceSasSetADSRMode(08bbde80, 18, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-29 1 sceSasSetADSRMode(08bbde80, 17, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-29 1 sceSasSetADSRMode(08bbde80, 16, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-29 1 sceSasSetADSRMode(08bbde80, 15, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-29 1 sceSasSetADSRMode(08bbde80, 14, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-29 1 sceSasSetADSRMode(08bbde80, 13, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-29 1 sceSasSetADSRMode(08bbde80, 12, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-29 1 sceSasSetADSRMode(08bbde80, 11, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-29 1 sceSasSetADSRMode(08bbde80, 10, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-29 1 sceSasSetADSRMode(08bbde80, 9, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-29 1 sceSasSetADSRMode(08bbde80, 8, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-29 1 sceSasSetADSRMode(08bbde80, 7, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-29 1 sceSasSetADSRMode(08bbde80, 6, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-29 1 sceSasSetADSRMode(08bbde80, 5, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-29 1 sceSasSetADSRMode(08bbde80, 4, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-29 1 sceSasSetADSRMode(08bbde80, 3, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-29 1 sceSasSetADSRMode(08bbde80, 2, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-29 1 sceSasSetADSRMode(08bbde80, 1, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Grand Theft Auto: Vice City Stories v1.17.1 2024-10-29 1 sceSasSetADSRMode(08bbde80, 0, 15, 00000000, 00000000, 00000000, 00000000): invalid modes
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-29 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(755ef28, c4:2f:1a:9b:6f:cb, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-29 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(27d29b9, c4:2f:1a:9b:6f:cb, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-29 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(455a671, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-10-29 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(5e697e6, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
eFootball PC - V. v1.18.1-1419-ga68e4292f9 2026-01-12 16 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58
God of War®:降誕の刻印 v1.17.1 2024-10-29 2 80631003=sceAtracSetAA3DataAndGetID(08c60dc0, 0001e000, 00157994, 09fbba6c[ffffffff]): invalid ea3 magic bytes
God of War®:降誕の刻印 v1.17.1 2024-10-29 2 80631003=sceAtracSetAA3DataAndGetID(08c60dc0, 0001e000, 00211248, 09fbba6c[ffffffff]): invalid ea3 magic bytes
eFootball 2025 Betway Premiership By Zamani v1.18.1 2025-11-08 26 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Assassin's Creed: Bloodlines™ v1.17.1 2024-10-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b49974, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-10-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b49974, 4, 00000000, 0)
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-10-29 61 Normal projection mapping without normal?
eFootball Play-C v1.18.1 2025-06-24 4 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00000002 Tex FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; }
eFootball Play-C v1.18.1 2025-06-24 3 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00200002 Tex Fog Flat FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball Play-C v1.17.1 2025-04-11 2 Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found ERROR: 0:41: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000928 HWX C T Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFootball Play-C v1.17.1 2025-04-11 2 Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000128 HWX C Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
eFootball Play-C v1.18.1 2025-06-24 3 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200002 Tex Fog FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }

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