Recent logs - v1.9.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
WWE 2K25 v1.9.4 2025-06-27 15 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
WWE 2K25 v1.9.4 2025-08-31 57 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE 2K25 v1.9.4 2025-08-31 39 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE 2K25 v1.17.1 2025-05-17 3 80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data
WWE 2K25 v1.20.4 2026-10-03 49 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
WWE 2K25 v1.17.1 2025-05-17 3 Unknown GetPointerWrite 00000000 PC 08bf4030 LR 08bf4038
WWE 2K25 v1.9.4 2026-05-30 2,157 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
WWE 2K25 v1.9.4 2025-08-31 365 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-08-13 22 80630007=sceAtracSetData(3, 08d4b180, 00002f00): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2026-11-08 11 80630007=sceAtracSetData(3, 08d4b180, 00004100): atracID uses different codec type than data
Lego Star Wars II: The Original Trilogy v1.17.1 2025-05-20 2 Unaligned icache invalidation of 08703d38 (08703d38 + 0) at PC=088454a0
Lego Star Wars II: The Original Trilogy v1.17.1 2025-08-08 2 Unaligned icache invalidation of 08603538 (08603538 + 0) at PC=08845668
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-07-03 10 80630007=sceAtracSetData(3, 08d4b180, 00010000): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-08-11 8 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-11-08 62 80630007=sceAtracSetData(3, 08d4b180, 00004000): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.18.1-635-g41bd984a7e 2026-05-26 35 Unknown GetPointerWrite 00000000 PC 08bf4028 LR 08bf4038
WWE 2K23 by Gamer Modder and Finn v1.17.1 2025-05-14 2 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-07-13 20 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-07-03 18 80630007=sceAtracSetData(3, 08d4b180, 00003100): atracID uses different codec type than data
機動戦士ガンダム ギレンの野望 ジオンの系譜 v1.17.1 2025-05-14 2 Failed to truncate file.
WWE'12 v1.17.1 2025-05-14 1 MIPSCompileOp: Invalid instruction f3c0faf9
WWE'12 v1.17.1 2025-05-14 1 MIPSCompileOp: Invalid instruction 4f95ff3e
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-11-08 23 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2025-10-24 2 80630006=sceAtracSetData(3, 08d4b180, 0000516c): invalid RIFF header
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-08-21 29 80630007=sceAtracSetData(3, 08d4b180, 00005b00): atracID uses different codec type than data
WWE 2K24 v1.17.1 2025-05-13 1 Unknown GetPointerWrite 00000000 PC 08bf4030 LR 08bf4038
Kenka Bancho: Badass Rumble v1.17.1 2025-05-13 1 00000000=sceUtilityScreenshotInitStart(09554730)
Prince of Persia - Revelations v1.17.1 2025-05-13 1 80630006=sceAtracSetDataAndGetID(09aa9f80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2025-05-13 2 80630006=sceAtracSetDataAndGetID(09941dc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2025-05-13 1 80630006=sceAtracSetDataAndGetID(09a26480, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2025-05-13 1 80630006=sceAtracSetDataAndGetID(09a25a00, 00000800): invalid RIFF header
WWE 2K23 by Modder DX2000 v1.17.1 2025-05-13 1 80630006=sceAtracSetData(2, 08d4b180, 00006774): invalid RIFF header
WWE 2K23 by Modder DX2000 v1.17.1 2026-08-18 2 80630007=sceAtracSetData(2, 08d4b180, 00007a8c): atracID uses different codec type than data
初音ミク -Project DIVA- v1.17.1 2025-05-13 1 00000000=sceUtilityScreenshotInitStart(092d3188)
初音ミク -Project DIVA- v1.17.1 2025-05-13 1 00000000=sceUtilityScreenshotInitStart(094ce398)
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-09-03 9 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-11-08 48 80630007=sceAtracSetData(3, 08d4b180, 00004d00): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2025-11-06 55 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-04-06 53 80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2025-11-06 20 80630006=sceAtracSetData(3, 08d4b180, 00004200): invalid RIFF header
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-11-08 118 80630007=sceAtracSetData(3, 08d4b180, 00004500): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-11-08 171 80630007=sceAtracSetData(3, 08d4b180, 00004c00): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-11-08 344 80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data
SBK®09 Superbike World Championship v1.17.1 2025-05-12 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093b27c0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2025-05-12 4 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093b27e0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2025-05-12 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0920f500): duplicate handler
EFOOTBALL NEW PATCH SEASON v1.17.1 2025-05-12 1 WriteToHardware: Invalid address 00000004 near PC 08856d1c LR 08856d28
SBK®09 Superbike World Championship v1.17.1 2025-05-12 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0900fac0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2025-05-12 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09057bf0): duplicate handler
WWE 2K23 by Modder DX2000 v1.17.1 2025-05-12 1 80630007=sceAtracSetData(2, 08d4b180, 00002400): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-11-08 147 80630007=sceAtracSetData(3, 08d4b180, 00018000): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-11-08 530 80630007=sceAtracSetData(3, 08d4b180, 00018700): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-08-23 168 80630007=sceAtracSetData(3, 08d4b180, 00019800): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2025-10-31 32 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-11-08 546 80630007=sceAtracSetData(3, 08d4b180, 00012e00): atracID uses different codec type than data
初音ミク -Project DIVA- extend v1.17.1 2025-05-12 1 00000000=sceUtilityScreenshotInitStart(08ff61a0)
WWE SmackDown! vs. RAW 2006. v1.17.1 2025-05-10 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0921b27c, 4, 00000000, 0)
WWE SmackDown! vs. RAW 2006. v1.17.1 2025-05-10 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0921b274, 4, 00000000, 0)
SBK®09 Superbike World Championship v1.17.1 2025-05-10 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09293e90): duplicate handler
MLB 11 The Show™ v1.17.1 2025-05-10 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (437ecef7), bad data
eFootball 2025 BRI Liga1 & Eropa v1.17.1 2025-05-10 1 sceMp3Init: invalid data: not MPEG v1
Def Jam® Fight For NY™: The Takeover v1.17.1 2025-05-10 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 0000064c): duplicate handler
ナルティメットインパクト v1.17.1 2025-05-24 2 Unknown GetPointerWrite 00000000 PC 0881311c LR 0881311c
MLB 11 The Show™ v1.17.1 2025-05-09 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (037c7cde), bad data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-11-08 890 80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.20.4 2026-10-03 137 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
WWE SVR 2011MOD 2K25 PSP BY OUSSAMA BEN DZ MODDER v1.9.4 2026-11-08 264 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
eFootball 2025 Official Gameplay v1.18.1 2026-09-02 21 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
WWE 2K25 BY LETSKIMODZ v1.9.4 2026-11-07 129 80630007=sceAtracSetData(3, 08d13140, 00000aec): atracID uses different codec type than data
LEGO® Batman™: The Videogame v1.17.1 2025-05-09 1 WriteToHardware: Invalid address 0000000c near PC 0898386c LR 0898b004
Need For Speed™ Underground Rivals v1.17.1 2025-05-09 1 WriteToHardware: Invalid address 42dc2260 near PC 0896bc18 LR 0896bed8
God of War™: Ghost of Sparta v1.19.1 2025-06-15 4 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
God of War™: Ghost of Sparta v1.19.1 2025-06-15 4 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldn
Resistance: Retribution™ v1.17.1 2025-05-08 1 Unknown GetPointerWrite 25fee138 PC 08d09d20 LR 08cd6754
eFootball PC - V. v1.9.4 2026-06-22 77 MIPSCompileOp: Invalid instruction 4136db6f
eFootball PC - V. v1.9.4 2026-06-22 84 MIPSCompileOp: Invalid instruction 0000007e
eFootball PC - V. v1.9.4 2026-06-22 83 MIPSCompileOp: Invalid instruction 003e10be
eFootball PC - V. v1.9.4 2026-06-22 84 MIPSCompileOp: Invalid instruction 7778c61b
eFootball PC - V. v1.9.4 2026-06-22 93 MIPSCompileOp: Invalid instruction 4646c646
eFootball PC - V. v1.9.4 2026-06-22 461 MIPSCompileOp: Invalid instruction 46464646
eFootball PC - V. v1.9.4 2026-06-22 89 MIPSCompileOp: Invalid instruction 4646c000
eFootball PC - V. v1.9.4 2026-06-22 16 MFIC instruction hit (71573ae4) at 08000020
SBK® Superbike World Championship v1.17.1 2025-05-07 1 sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 09105200): duplicate handler
SBK® Superbike World Championship v1.17.1 2025-05-07 1 sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 09227ca0): duplicate handler
SBK® Superbike World Championship v1.17.1 2025-05-07 1 sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 09595d20): duplicate handler
PATCH SPARTAN11 v1.18.1 2025-07-03 8 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
God of War™: Ghost of Sparta v1.17.1 2025-05-07 1 WriteToHardware: Invalid address 00000000 near PC 08000000 LR 08000000
SBK® Superbike World Championship v1.17.1 2025-05-07 1 sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 095b4e80): duplicate handler
SBK® Superbike World Championship v1.17.1 2025-05-07 1 sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 0905d190): duplicate handler
eFooTBall Play Cesar Patch v1.17.1 2025-05-07 7 80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2025-05-07 1 MIPSCompileOp: Invalid instruction 4b485f20
SBK® Superbike World Championship v1.17.1 2025-05-07 1 sceKernelRegisterSubIntrHandler(30, 0, 089d2e04, 091e4590): duplicate handler
WWE 2K23 by Modder DX2000 v1.17.1 2025-05-15 7 Unknown GetPointerWrite 00000000 PC 08bf4030 LR 08bf4038
eFootball 2024 v1.17.1 2025-05-06 1 MIPSCompileOp: Invalid instruction 002dfffe
eFootball 2024 v1.17.1 2025-05-06 5 MIPSCompileOp: Invalid instruction 0000009f
eFootball 2024 v1.17.1 2025-05-06 1 MIPSCompileOp: Invalid instruction 00018dff
みんなのスッキリ™ v1.17.1 2025-05-06 81 BREAK instruction hit
ドラゴンボールZ 真武道会2 v1.17.1 2025-05-06 1 MIPSCompileOp: Invalid instruction 4700a306
PATCH SPARTAN11 v1.19.3 2026-08-22 60 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball 2024 By Master Pes v1.18.1 2025-07-21 8 sceNetAdhocMatchingInit(32768) at 08a719b8

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