Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
METAL SLUG Anthology v1.18.1 2025-04-28 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIa957, b4:d5:fb:2e:a9:57, 20000000, 0) at 088e683c
RIDE 4 v1.18.1 2025-05-13 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a9a90): duplicate handler
RIDE 4 v1.18.1 2025-08-28 29 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ea56a0): duplicate handler
RIDE 4 v1.18.1 2026-05-27 13 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090a6b30): duplicate handler
RIDE 4 v1.18.1 2025-04-26 32 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093784e0): duplicate handler
BLUE LOCK BY RAYAN M'RAD v1.18.1 2025-11-29 121 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
RIDE 4 v1.18.1 2025-03-11 18 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09161400): duplicate handler
EA-Sports FC PC-V v1.9.4 2026-10-30 236 80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header
RIDE 4 v1.9.4 2026-01-23 12 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09078980): duplicate handler
RIDE 4 v1.18.1 2025-02-28 9 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ffed10): duplicate handler
RIDE 4 v1.18.1 2025-02-28 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0910a730): duplicate handler
RIDE 4 v1.18.1 2025-01-07 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09192d50): duplicate handler
RIDGE RACER 2 v1.18.1 2024-11-17 198 Branch in branch delay slot at 088d9c00 with different target
RIDE 4 v1.18.1 2026-05-28 8 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f7d8a0): duplicate handler
PES FL 2022 v1.18.1 2026-04-10 690 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
eFootball 2024 By Komo Valeri v1.18.1 2025-04-12 3 Unknown GetPointerWrite 00000000 PC 08811368 LR 088113dc
RIDE 4 v1.18.1 2026-01-20 7 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08e9d370): duplicate handler
RIDE 4 v1.9.4 2025-03-24 9 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fa7a40): duplicate handler
RIDE 4 v1.9.4 2026-01-22 20 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091b81e0): duplicate handler
RIDE 4 v1.9.4 2026-01-31 45 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09173f50): duplicate handler
DRAGON BALL Z SPARKING STAR v1.18.1 2024-11-21 3 MIPSCompileOp: Invalid instruction 00000101
RIDE 4 v1.18.1 2025-01-24 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fec8b0): duplicate handler
RIDE 4 v1.18.1 2025-01-07 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091659b0): duplicate handler
RIDE 4 v1.18.1 2025-02-28 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091ca4d0): duplicate handler
RIDE 4 v1.9.4 2026-05-26 62 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ff14b0): duplicate handler
RIDE 4 v1.9.4 2026-05-26 63 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fac280): duplicate handler
RIDE 4 v1.18.1 2025-01-22 4 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fa9310): duplicate handler
RIDE 4 v1.18.1 2025-02-28 7 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092767e0): duplicate handler
RIDE 4 v1.18.1 2025-02-28 7 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090be770): duplicate handler
RIDE 4 v1.18.1 2025-03-24 23 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fa9320): duplicate handler
RIDE 4 v1.9.4 2025-02-28 21 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0931bdb0): duplicate handler
RIDE 4 v1.9.4 2026-05-26 84 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08faa760): duplicate handler
eFootball 2024 by DILZZ PROJECTS v1.18.1 2025-04-04 33 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
EA-Sports FC PC-V v1.18.1-1294-g02734b03a1 2026-07-11 20 Unknown GetPointerWrite 00000000 PC 088287f8 LR 08828800
Resistance: Retribution™ v1.18.1 2026-02-02 3 Unknown GetPointerWrite 1908a938 PC 08d09d20 LR 08cd6754
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-05-23 2 00000000=sceUtilityScreenshotInitStart(09ca9d48)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-12-g1124be79f8 2025-05-30 12 MIPSCompileOp: Invalid instruction 730a0e13
RIDE 4 v1.18.1 2026-05-27 27 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090bb9f0): duplicate handler
RIDE 4 v1.18.1 2026-05-27 22 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0907c090): duplicate handler
eFootball Play-C v1.9.4 2026-08-17 14 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2025-06-26 3 Unknown GetPointerWrite 00000002 PC 08a02db8 LR 08922f74
METAL SLUG Anthology v1.18.1 2025-01-27 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIa226, 24:bc:20:b8:a2:26, 20000000, 0) at 088e683c
eFootball PES 2024 "SN3" v1.18.1 2024-11-25 3 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00000002 Tex Flat FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; }
eFootball PES 2024 "SN3" v1.18.1 2024-11-25 3 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball PES 2024 "SN3" v1.18.1 2024-11-25 3 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00000002 Tex FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; }
eFootball PES 2024 "SN3" v1.18.1 2024-11-25 3 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball PES 2024 "SN3" v1.18.1 2026-07-23 2 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:40: 'clamp' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200000 Fog FragUber layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 v = v_color0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball 2025 by SANZZ PROJECTS v1.18.1 2025-02-23 34 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Virtua Tennis 3 v1.18.1 2025-04-12 3 80630011=sceAtracSetDataAndGetID(08cd8b80, 00000004): buffer too small
DBS TTT LATINO - LOS IJUE30S v1.18.1 2024-12-19 112 MIPSCompileOp: Invalid instruction 00000001
Moto2 22 By ARIAN v1.18.1 2025-02-21 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093784e0): duplicate handler
DISSIDIA® 012[duodecim]™ FINAL FANTASY® v1.18.1 2025-03-20 2 WriteToHardware: Invalid address fffff1bc near PC 08935524 LR 0899bda4
Pinball Hall of Fame v1.18.1 2026-01-22 5 sceNetAdhocMatchingInit(131072) at 088b2ea8
MLB 11 The Show™ v1.18.1 2025-02-15 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (8fb20008), bad data
MONSTER HUNTER FREEDOM(TM) v1.18.1 2025-08-29 16 80630006=sceAtracSetDataAndGetID(08b8b180, 0007f000): invalid RIFF header
MONSTER HUNTER FREEDOM(TM) v1.18.1 2025-05-09 13 80630006=sceAtracSetDataAndGetID(08b8b180, 000f5800): invalid RIFF header
MONSTER HUNTER FREEDOM(TM) v1.18.1 2025-05-26 81 80630006=sceAtracSetDataAndGetID(08b8b180, 00197000): invalid RIFF header
Hellboy™: The Science of Evil v1.18.1 2025-04-23 3 WriteToHardware: Invalid address 00000d33 near PC 08000000 LR 08000000
頭文字D STREET STAGE v1.18.1 2025-03-10 2 Unknown GetPointerWrite 00000000 PC 0892543c LR 08925450
SBK-07 v1.18.1 2025-03-02 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09155470): duplicate handler
SBK-07 v1.18.1 2025-03-02 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090dcb80): duplicate handler
PES MY 2024 v1.18.1 2025-05-21 167 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
EA-Sports FC PC-V v1.9.4 2026-11-05 263 MIPSCompileOp: Invalid instruction 00000001
EA-Sports FC PC-V v1.18.1-162-gfe38e8822c 2025-08-15 4 MIPSCompileOp: Invalid instruction 00000301
The Lord of the Rings: Tactics™ v1.18.1 2024-12-16 5 sceNetAdhocMatchingInit(131072) at 089c4a94
MONSTER HUNTER FREEDOM(TM) v1.18.1 2025-05-09 11 80630006=sceAtracSetDataAndGetID(08b8b180, 000e7000): invalid RIFF header
MONSTER HUNTER FREEDOM(TM) v1.18.1 2025-05-09 72 80630006=sceAtracSetDataAndGetID(08b8b180, 00135000): invalid RIFF header
eFootball PES 2023 Danilo Gamer v1.18.1 2025-04-24 6 MIPSCompileOp: Invalid instruction 70707070
eFootball Euro y Copa America By T. Bendezu v1.18.1-945-gb0182ed0e6 2026-10-11 249 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2024-12-08 9 Unknown GetPointerWrite 00000000 PC 08c0280c LR 08c0286c
eFootball 2024 by DILZZ PROJECTS v1.18.1 2024-11-10 14 80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header
God of War: Chains of Olympus v1.18.1 2025-03-12 32 80420014=__sceSasCore(08b64640, 4e082200): invalid address
eFootball Play-C v1.18.1 2025-02-14 3 Unknown GetPointerWrite 00000009 PC 08872bf8 LR 08872c1c
MTX Mototrax v1.18.1 2025-03-07 4 Unknown GetPointerWrite 00000000 PC 08a28aac LR 08872610
WWE 2K24 v1.6.3 2025-05-16 4 80630007=sceAtracSetData(2, 08d4b180, 00010200): atracID uses different codec type than data
WWE 2K24 v1.7.1 2025-06-01 28 80630006=sceAtracSetData(2, 08d13140, 00000aec): invalid RIFF header
WWE 2K24 v1.6.3 2026-04-04 5 80630007=sceAtracSetData(2, 08d13140, 00004430): atracID uses different codec type than data
EA SPORTS FC By Charly v1.18.1 2024-12-19 13 Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448
eFootball Euro y Copa America By T. Bendezu v1.9.4 2025-12-20 300 MIPSCompileOp: Invalid instruction 00000001
Resistance: Retribution™ v1.18.1 2025-01-18 3 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_l
eFootball v1.18.1 2025-04-04 573 MIPSCompileOp: Invalid instruction 01010101
PES MY 2024 v1.18.1 2025-05-02 33 sceNetAdhocMatchingInit(32768) at 08a71984
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-06-05 5 80630007=sceAtracSetData(2, 08d4b180, 00010050): atracID uses different codec type than data
eFootball 2024 v1.9 2026-03-06 383 sceMp3Init: invalid data: not layer 3
MX vs. ATV Untamed v1.19.3 2026-02-05 7 sceNetAdhocMatchingInit(32768) at 089d06d8
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.18.1 2025-01-05 4 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
WWE 2K24 v1.18.1 2025-03-12 2 80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data
Army of TWO™: The 40th Day v1.18.1 2025-05-06 2 WriteToHardware: Invalid address 000013b0 near PC 08942c30 LR 08942d90
eFooball PES 2021 PPSSPP binaraja game98010 v1.18.1 2026-02-07 11 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
WWE 2K24 v1.9.4 2025-03-12 164 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
WWE 2K24 v1.9.4 2025-03-12 163 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
戦国BASARA CHRONICLE HEROES v1.18.1 2025-02-08 2 MIPSCompileOp: Invalid instruction 00000015
戦国BASARA CHRONICLE HEROES v1.18.1 2025-02-08 2 MIPSCompileOp: Invalid instruction 00000014
戦国BASARA CHRONICLE HEROES v1.18.1 2025-02-08 3 MIPSCompileOp: Invalid instruction 00000001
WWE 2K24 v1.9.4 2025-07-13 13 80630007=sceAtracSetData(2, 08d4b180, 000040e8): atracID uses different codec type than data
WWE 2K24 v1.9.4 2025-07-08 15 80630007=sceAtracSetData(2, 08d4b180, 000033c8): atracID uses different codec type than data
WWE 2K24 v1.9.4 2025-12-15 21 80630007=sceAtracSetData(2, 08d4b180, 00003080): atracID uses different codec type than data
EA-Sports FC PC-V v1.18.1 2026-06-09 9 Unknown GetPointerWrite 00000000 PC 08808458 LR 08808460
WWE 2K21MIX BY(INDONESIAN MODDING SVR11) v1.18.1 2025-04-05 2 sceNetAdhocMatchingInit(32768) at 08a587d0
eFootball v1.18.1 2026-04-20 91 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800

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