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| Game title |
Version |
Latest Report |
Hits |
Message |
| Samurai Warriors®: State of War |
v1.8.0 |
2019-09-13 |
14 |
Ignoring func export sceMpegbase/7ac0321a, already implemented in HLE. |
| Samurai Warriors®: State of War |
v1.8.0 |
2019-09-13 |
13 |
Ignoring func export sceMpegbase/91929a21, already implemented in HLE. |
| Samurai Warriors®: State of War |
v1.3-29-g8b5693b |
2017-07-24 |
16 |
Loading module sceMpeg_library with version 0102, devkit 00000000 |
| Samurai Warriors®: State of War |
v1.8.0 |
2019-09-13 |
14 |
Ignoring func export sceMpegbase/bea18f91, already implemented in HLE. |
| Samurai Warriors®: State of War |
v1.8.0 |
2019-09-13 |
14 |
Ignoring func export sceMpegbase/0530be4e, already implemented in HLE. |
| Samurai Warriors®: State of War |
v1.8.0 |
2019-09-13 |
14 |
Ignoring func export sceMpegbase/304882e1, already implemented in HLE. |
| Samurai Warriors®: State of War |
v1.3-29-g8b5693b |
2017-07-24 |
17 |
Loading module sceMpegbase_Driver with version 0102, devkit 00000000 |
| Samurai Warriors®: State of War |
v1.8.0 |
2019-09-13 |
14 |
Ignoring func export sceMpegbase/492b5e4b, already implemented in HLE. |
| Samurai Warriors®: State of War |
v1.3-29-g8b5693b |
2017-07-24 |
16 |
Loading module sceATRAC3plus_Library with version 0101, devkit 00000000 |
| Samurai Warriors®: State of War |
v1.3-29-g8b5693b |
2017-07-24 |
12 |
Loading module sceAudiocodec_Driver with version 0102, devkit 00000000 |
| Samurai Warriors®: State of War |
v1.3-29-g8b5693b |
2017-07-24 |
12 |
Ignoring func export sceSasCore/f983b186, already implemented in HLE. |
| Samurai Warriors®: State of War |
v1.3-29-g8b5693b |
2017-07-24 |
12 |
Ignoring func export sceSasCore/33d4ab37, already implemented in HLE. |
| Samurai Warriors®: State of War |
v1.8.0 |
2019-09-13 |
14 |
Ignoring func export sceSasCore/a0cf2fa4, already implemented in HLE. |
| Samurai Warriors®: State of War |
v1.3-29-g8b5693b |
2017-07-24 |
17 |
Loading module sceVideocodec_Driver with version 0101, devkit 00000000 |
| Samurai Warriors®: State of War |
v1.8.0 |
2019-09-13 |
14 |
Ignoring func export sceSasCore/42778a9f, already implemented in HLE. |
| Samurai Warriors®: State of War |
v1.3-29-g8b5693b |
2017-07-24 |
12 |
Loading module sceSAScore with version 0102, devkit 00000000 |
| Samurai Warriors®: State of War |
v1.8.0 |
2019-09-13 |
13 |
Ignoring func export sceSasCore/d5ebbbcd, already implemented in HLE. |
| Samurai Warriors®: State of War |
v1.8.0 |
2019-09-13 |
13 |
Ignoring func export sceSasCore/9ec3676a, already implemented in HLE. |
| Samurai Warriors®: State of War |
v1.3-29-g8b5693b |
2017-07-24 |
13 |
Ignoring func export sceSasCore/267a6dd2, already implemented in HLE. |
| Samurai Warriors®: State of War |
v1.8.0 |
2019-09-13 |
14 |
Ignoring func export sceSasCore/cbcd4f79, already implemented in HLE. |
| Samurai Warriors®: State of War |
v1.3-29-g8b5693b |
2017-07-24 |
14 |
Ignoring func export sceSasCore/a232cbe6, already implemented in HLE. |
| Samurai Warriors®: State of War |
v1.8.0 |
2019-09-13 |
15 |
Ignoring func export sceSasCore/76f01aca, already implemented in HLE. |
| Samurai Warriors®: State of War |
v1.3-29-g8b5693b |
2017-07-24 |
13 |
Ignoring func export sceSasCore/5f9529f6, already implemented in HLE. |
| Samurai Warriors®: State of War |
v1.8.0 |
2019-09-10 |
14 |
Ignoring func export sceSasCore/019b25eb, already implemented in HLE. |
| Samurai Warriors®: State of War |
v1.8.0 |
2019-09-13 |
14 |
Ignoring func export sceSasCore/68a46b95, already implemented in HLE. |
| Samurai Warriors®: State of War |
v1.3-29-g8b5693b |
2017-07-24 |
14 |
Ignoring func export sceSasCore/b7660a23, already implemented in HLE. |
| Samurai Warriors®: State of War |
v1.8.0 |
2019-09-13 |
14 |
Ignoring func export sceSasCore/ad84d37f, already implemented in HLE. |
| Samurai Warriors®: State of War |
v1.8.0 |
2019-09-13 |
15 |
Ignoring func export sceSasCore/74ae582a, already implemented in HLE. |
| Samurai Warriors®: State of War |
v1.8.0 |
2019-09-13 |
14 |
Ignoring func export sceSasCore/99944089, already implemented in HLE. |
| Samurai Warriors®: State of War |
v1.8.0 |
2019-09-13 |
15 |
Ignoring func export sceSasCore/50a14dfc, already implemented in HLE. |
| Samurai Warriors®: State of War |
v1.3-29-g8b5693b |
2017-07-24 |
13 |
Ignoring func export sceSasCore/440ca7d8, already implemented in HLE. |
| Samurai Warriors®: State of War |
v1.8.0 |
2019-09-13 |
14 |
Ignoring func export sceSasCore/a3589d81, already implemented in HLE. |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.9.4 |
2026-09-14 |
1,215 |
Unknown GetPointer 00000000 PC 08810ea0 LR 08810eb4 |
| PES 2014 |
v1.9.4 |
2026-11-05 |
5,219 |
Unknown GetPointer 00000000 PC 08808448 LR 08808460 |
| SBK® Superbike World Championship |
v1.9.4 |
2024-06-15 |
73 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 093682f0): duplicate handler |
| CODED ARMS |
v1.9.4 |
2026-08-12 |
1,326 |
Render to texture with different strides 128 != 256 |
| PES 2014 |
v1.9.4 |
2026-11-06 |
5,405 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| マクロストライアングルフロンティア |
v1.9.4 |
2020-06-22 |
5 |
Render to area containing texture at 04000000 +0x16 |
| FINAL FANTASY 零式 体験版 |
v1.9.4 |
2023-09-17 |
27 |
Render to texture with different strides 64 != 256 |
| WWE All Stars |
v1.9.4 |
2026-11-08 |
131,156 |
UNIMPL sceMpegAvcResourceGetAvcEsBuf(deadbeef) |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.9.4 |
2026-11-07 |
351,409 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.5.2 |
2026-04-13 |
62,477 |
Loading module sceFont_Library with version 0101, devkit 06030010 |
| Miami Vice™ The Game |
v1.9.4 |
2026-11-06 |
4,764 |
Render to texture with different strides 128 != 32 |
| Miami Vice™ The Game |
v1.9.4 |
2026-11-06 |
4,936 |
Render to texture using CLUT with different strides 16 != 32 |
| Miami Vice™ The Game |
v1.9.4 |
2026-10-25 |
2,641 |
Render to texture with different strides 128 != 64 |
| Miami Vice™ The Game |
v1.5.2 |
2025-11-02 |
916 |
Loading module sceMpeg_library with version 0102, devkit 00000000 |
| Miami Vice™ The Game |
v1.5.2 |
2025-11-02 |
922 |
Loading module sceMpegbase_Driver with version 0102, devkit 00000000 |
| Miami Vice™ The Game |
v1.5.2 |
2025-11-02 |
923 |
Loading module sceVideocodec_Driver with version 0101, devkit 00000000 |
| Miami Vice™ The Game |
v1.5.2 |
2025-11-02 |
922 |
Loading module sceATRAC3plus_Library with version 0103, devkit 00000000 |
| Miami Vice™ The Game |
v1.5.2 |
2025-11-02 |
936 |
Loading module sceSAScore with version 0103, devkit 00000000 |
| Miami Vice™ The Game |
v1.5.2 |
2025-11-02 |
929 |
Loading module sceAudiocodec_Driver with version 0103, devkit 00000000 |
| ASPHALT : URBAN GT 2 |
v1.9.4 |
2026-10-14 |
2,496 |
Render to texture with different strides 256 != 512 |
| PES 2014 |
v1.9.4 |
2026-10-15 |
25,545 |
Unknown GetPointer 00000000 PC 08816150 LR 08816164 |
| PES 2014 |
v1.9.4 |
2026-10-13 |
17,351 |
Unknown GetPointer 00000000 PC 088287f8 LR 08828808 |
| SBK® Superbike World Championship |
v1.9.4 |
2025-10-15 |
199 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 08ec18e0): duplicate handler |
| WWE 2K14 |
v1.7.5 |
2024-08-28 |
12,365 |
Rendering to framebuffer offset: 000cc000 +65x0 |
| WWE 2K14 |
v1.5.2 |
2021-11-26 |
14,239 |
Loading module sceFont_Library with version 0101, devkit 05050010 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2026-11-08 |
2,103,078 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| ソードアート・オンライン -インフィニティ・モーメント- |
v1.3-29-g8b5693b |
2017-06-16 |
3 |
sceDmacMemcpy(dest=041c2c00, src=08d0ec20, size=250880): overlapping read |
| Grand Theft Auto: Vice City Stories |
v1.9.4 |
2026-11-08 |
2,399,659 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| ソードアート・オンライン -インフィニティ・モーメント- |
v1.7.5 |
2024-12-07 |
421 |
Render to area containing texture at 001728c0 +0x18 |
| ソードアート・オンライン -インフィニティ・モーメント- |
v1.7.5 |
2024-12-07 |
432 |
Ignoring possible render to texture at 00153ec0 +0x140 / 256x272 |
| Grand Theft Auto®: Chinatown Wars™ |
v1.9.4 |
2026-11-06 |
130,218 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| (homebrew) |
v1.5.2 |
2022-10-16 |
4,723 |
Loading module sceFont_Library with version 0101, devkit 00000000 |
| WWE All Stars |
v1.9.4 |
2026-11-08 |
90,261 |
Unknown GetPointer 00000000 PC 08a8912c LR 08a89150 |
| BEN 10: Protector of Earth |
v1.5.2 |
2026-03-22 |
291,495 |
sceDmacMemcpy(dest=04000000, src=092875c0, size=557056): overlapping read |
| BEN 10: Protector of Earth |
v1.5.2 |
2026-03-22 |
290,858 |
sceDmacMemcpy(dest=04000000, src=091ff500, size=557056): overlapping read |
| (homebrew) |
v1.9.4 |
2022-11-27 |
22,378 |
Ignoring func export sceUsbGps/69e4aaa8, already implemented in HLE. |
| (homebrew) |
v1.9.4 |
2022-11-27 |
22,493 |
Ignoring func export sceUsbGps/31f95cde, already implemented in HLE. |
| (homebrew) |
v1.9.4 |
2022-11-27 |
22,436 |
Ignoring func export sceUsbGps/54d26aa4, already implemented in HLE. |
| (homebrew) |
v1.9.4 |
2022-11-27 |
22,303 |
Ignoring func export sceUsbGps/9d8f99e8, already implemented in HLE. |
| (homebrew) |
v1.9.4 |
2022-11-27 |
22,354 |
Ignoring func export sceUsbGps/934ec2b2, already implemented in HLE. |
| (homebrew) |
v1.9.4 |
2022-11-27 |
22,376 |
Ignoring func export sceUsbGps/6eed4811, already implemented in HLE. |
| (homebrew) |
v1.9.4 |
2022-11-27 |
22,268 |
Ignoring func export sceUsbGps/9f267d34, already implemented in HLE. |
| (homebrew) |
v1.9.4 |
2022-11-27 |
22,238 |
Ignoring func export sceUsbGps/a259cd67, already implemented in HLE. |
| (homebrew) |
v1.9.4 |
2022-11-27 |
22,493 |
Ignoring func export sceUsbGps/268f95ca, already implemented in HLE. |
| (homebrew) |
v1.9.4 |
2022-11-27 |
22,326 |
Ignoring func export sceUsbGps/7c16ac3a, already implemented in HLE. |
| FINAL FANTASY 零式 体験版 |
v1.7.4 |
2019-03-30 |
24 |
Ignoring possible render to texture at 00156000 +0x128 / 256x272 |
| FINAL FANTASY 零式 体験版 |
v1.9.4 |
2023-09-17 |
38 |
Render to texture with incompatible formats 6 != 3 at 04154000 |
| FINAL FANTASY 零式 体験版 |
v1.9.4 |
2023-09-17 |
25 |
Render to texture using CLUT with different strides 64 != 256 |
| FINAL FANTASY 零式 体験版 |
v1.7.4 |
2019-03-28 |
31 |
Render to texture with different strides 256 != 64 |
| FIFA STREET 2 |
v1.9.4 |
2026-11-08 |
294,184 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632 |
| NARUTO: Ultimate Ninja Heroes 2 |
v1.9.4 |
2025-09-06 |
478 |
Unknown GetPointer 00000010 PC 0882325c LR 088232c0 |
| TNA iMPACT!: Cross the Line |
v1.5.2 |
2025-08-18 |
3,581 |
Loading module sceMpeg_library with version 0105, devkit 00000000 |
| Harry Potter OOTP™ |
v1.9.4 |
2026-11-07 |
9,023 |
sceKernelLoadModule: unsupported options size=00000014, flags=003ad87f, pos=0, access=1, data=2, text=2 |
| ソードアート・オンライン -インフィニティ・モーメント- |
v1.3-29-g8b5693b |
2017-04-22 |
2 |
sceDmacMemcpy(dest=08476c40, src=091a46c0, size=27360): overlapping read |
| WWE SmackDown vs. RAW 2010 |
v1.7.5 |
2026-11-06 |
22,296 |
Render to area containing texture at 000cc000 +64x0 |
| WWE SmackDown vs. RAW 2010 |
v1.7.5 |
2026-11-04 |
32,408 |
Rendering to framebuffer offset: 000cc000 +65x0 |
| The Sims™ 2 Pets |
v1.7.5 |
2026-06-12 |
3,221 |
Render to texture with incompatible formats 3 != 0 at 00000000 |
| DYNASTY WARRIORS Vol.2 |
v1.5.2 |
2025-04-18 |
639 |
Loading module sceMpeg_library with version 0104, devkit 00000000 |
| DYNASTY WARRIORS Vol.2 |
v1.5.2 |
2025-04-18 |
653 |
Loading module sceAudiocodec_Driver with version 0103, devkit 00000000 |
| DYNASTY WARRIORS Vol.2 |
v1.5.2 |
2025-04-18 |
636 |
Loading module sceMpegbase_Driver with version 0103, devkit 00000000 |
| DYNASTY WARRIORS Vol.2 |
v1.5.2 |
2025-04-18 |
652 |
Loading module sceATRAC3plus_Library with version 0103, devkit 00000000 |
| DYNASTY WARRIORS Vol.2 |
v1.5.2 |
2025-04-18 |
641 |
Loading module sceVideocodec_Driver with version 0103, devkit 00000000 |
| DYNASTY WARRIORS Vol.2 |
v1.5.2 |
2025-04-18 |
656 |
Loading module sceSAScore with version 0103, devkit 00000000 |
| Hot Wheels Ultimate Racing |
v1.9.4 |
2026-10-09 |
2,799 |
Ignoring possible render to texture at 04154000 +0x128 / 256x272 |
| Hot Wheels Ultimate Racing |
v1.9.4 |
2025-11-23 |
1,063 |
Render to texture with different strides 128 != 256 |
| 太鼓の達人ぽ~たぶる |
v1.9.4 |
2026-05-21 |
734 |
Render to texture with different strides 512 != 480 |
| 太鼓の達人ぽ~たぶる |
v1.4.2-815-g875f70b06 |
2023-06-05 |
217 |
Loading module sceNetAdhoc_Library with version 0102, devkit 00000000 |
| 太鼓の達人ぽ~たぶる |
v1.4.2-815-g875f70b06 |
2023-06-05 |
219 |
Loading module sceATRAC3plus_Library with version 0101, devkit 00000000 |