Recent logs - v1.8.0

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Samurai Warriors®: State of War v1.8.0 2019-09-13 14 Ignoring func export sceMpegbase/7ac0321a, already implemented in HLE.
Samurai Warriors®: State of War v1.8.0 2019-09-13 13 Ignoring func export sceMpegbase/91929a21, already implemented in HLE.
Samurai Warriors®: State of War v1.3-29-g8b5693b 2017-07-24 16 Loading module sceMpeg_library with version 0102, devkit 00000000
Samurai Warriors®: State of War v1.8.0 2019-09-13 14 Ignoring func export sceMpegbase/bea18f91, already implemented in HLE.
Samurai Warriors®: State of War v1.8.0 2019-09-13 14 Ignoring func export sceMpegbase/0530be4e, already implemented in HLE.
Samurai Warriors®: State of War v1.8.0 2019-09-13 14 Ignoring func export sceMpegbase/304882e1, already implemented in HLE.
Samurai Warriors®: State of War v1.3-29-g8b5693b 2017-07-24 17 Loading module sceMpegbase_Driver with version 0102, devkit 00000000
Samurai Warriors®: State of War v1.8.0 2019-09-13 14 Ignoring func export sceMpegbase/492b5e4b, already implemented in HLE.
Samurai Warriors®: State of War v1.3-29-g8b5693b 2017-07-24 16 Loading module sceATRAC3plus_Library with version 0101, devkit 00000000
Samurai Warriors®: State of War v1.3-29-g8b5693b 2017-07-24 12 Loading module sceAudiocodec_Driver with version 0102, devkit 00000000
Samurai Warriors®: State of War v1.3-29-g8b5693b 2017-07-24 12 Ignoring func export sceSasCore/f983b186, already implemented in HLE.
Samurai Warriors®: State of War v1.3-29-g8b5693b 2017-07-24 12 Ignoring func export sceSasCore/33d4ab37, already implemented in HLE.
Samurai Warriors®: State of War v1.8.0 2019-09-13 14 Ignoring func export sceSasCore/a0cf2fa4, already implemented in HLE.
Samurai Warriors®: State of War v1.3-29-g8b5693b 2017-07-24 17 Loading module sceVideocodec_Driver with version 0101, devkit 00000000
Samurai Warriors®: State of War v1.8.0 2019-09-13 14 Ignoring func export sceSasCore/42778a9f, already implemented in HLE.
Samurai Warriors®: State of War v1.3-29-g8b5693b 2017-07-24 12 Loading module sceSAScore with version 0102, devkit 00000000
Samurai Warriors®: State of War v1.8.0 2019-09-13 13 Ignoring func export sceSasCore/d5ebbbcd, already implemented in HLE.
Samurai Warriors®: State of War v1.8.0 2019-09-13 13 Ignoring func export sceSasCore/9ec3676a, already implemented in HLE.
Samurai Warriors®: State of War v1.3-29-g8b5693b 2017-07-24 13 Ignoring func export sceSasCore/267a6dd2, already implemented in HLE.
Samurai Warriors®: State of War v1.8.0 2019-09-13 14 Ignoring func export sceSasCore/cbcd4f79, already implemented in HLE.
Samurai Warriors®: State of War v1.3-29-g8b5693b 2017-07-24 14 Ignoring func export sceSasCore/a232cbe6, already implemented in HLE.
Samurai Warriors®: State of War v1.8.0 2019-09-13 15 Ignoring func export sceSasCore/76f01aca, already implemented in HLE.
Samurai Warriors®: State of War v1.3-29-g8b5693b 2017-07-24 13 Ignoring func export sceSasCore/5f9529f6, already implemented in HLE.
Samurai Warriors®: State of War v1.8.0 2019-09-10 14 Ignoring func export sceSasCore/019b25eb, already implemented in HLE.
Samurai Warriors®: State of War v1.8.0 2019-09-13 14 Ignoring func export sceSasCore/68a46b95, already implemented in HLE.
Samurai Warriors®: State of War v1.3-29-g8b5693b 2017-07-24 14 Ignoring func export sceSasCore/b7660a23, already implemented in HLE.
Samurai Warriors®: State of War v1.8.0 2019-09-13 14 Ignoring func export sceSasCore/ad84d37f, already implemented in HLE.
Samurai Warriors®: State of War v1.8.0 2019-09-13 15 Ignoring func export sceSasCore/74ae582a, already implemented in HLE.
Samurai Warriors®: State of War v1.8.0 2019-09-13 14 Ignoring func export sceSasCore/99944089, already implemented in HLE.
Samurai Warriors®: State of War v1.8.0 2019-09-13 15 Ignoring func export sceSasCore/50a14dfc, already implemented in HLE.
Samurai Warriors®: State of War v1.3-29-g8b5693b 2017-07-24 13 Ignoring func export sceSasCore/440ca7d8, already implemented in HLE.
Samurai Warriors®: State of War v1.8.0 2019-09-13 14 Ignoring func export sceSasCore/a3589d81, already implemented in HLE.
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2026-09-14 1,215 Unknown GetPointer 00000000 PC 08810ea0 LR 08810eb4
PES 2014 v1.9.4 2026-11-05 5,219 Unknown GetPointer 00000000 PC 08808448 LR 08808460
SBK® Superbike World Championship v1.9.4 2024-06-15 73 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 093682f0): duplicate handler
CODED ARMS v1.9.4 2026-08-12 1,326 Render to texture with different strides 128 != 256
PES 2014 v1.9.4 2026-11-06 5,405 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
マクロストライアングルフロンティア v1.9.4 2020-06-22 5 Render to area containing texture at 04000000 +0x16
FINAL FANTASY 零式 体験版 v1.9.4 2023-09-17 27 Render to texture with different strides 64 != 256
WWE All Stars v1.9.4 2026-11-08 131,156 UNIMPL sceMpegAvcResourceGetAvcEsBuf(deadbeef)
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.4 2026-11-07 351,409 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.5.2 2026-04-13 62,477 Loading module sceFont_Library with version 0101, devkit 06030010
Miami Vice™ The Game v1.9.4 2026-11-06 4,764 Render to texture with different strides 128 != 32
Miami Vice™ The Game v1.9.4 2026-11-06 4,936 Render to texture using CLUT with different strides 16 != 32
Miami Vice™ The Game v1.9.4 2026-10-25 2,641 Render to texture with different strides 128 != 64
Miami Vice™ The Game v1.5.2 2025-11-02 916 Loading module sceMpeg_library with version 0102, devkit 00000000
Miami Vice™ The Game v1.5.2 2025-11-02 922 Loading module sceMpegbase_Driver with version 0102, devkit 00000000
Miami Vice™ The Game v1.5.2 2025-11-02 923 Loading module sceVideocodec_Driver with version 0101, devkit 00000000
Miami Vice™ The Game v1.5.2 2025-11-02 922 Loading module sceATRAC3plus_Library with version 0103, devkit 00000000
Miami Vice™ The Game v1.5.2 2025-11-02 936 Loading module sceSAScore with version 0103, devkit 00000000
Miami Vice™ The Game v1.5.2 2025-11-02 929 Loading module sceAudiocodec_Driver with version 0103, devkit 00000000
ASPHALT : URBAN GT 2 v1.9.4 2026-10-14 2,496 Render to texture with different strides 256 != 512
PES 2014 v1.9.4 2026-10-15 25,545 Unknown GetPointer 00000000 PC 08816150 LR 08816164
PES 2014 v1.9.4 2026-10-13 17,351 Unknown GetPointer 00000000 PC 088287f8 LR 08828808
SBK® Superbike World Championship v1.9.4 2025-10-15 199 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 08ec18e0): duplicate handler
WWE 2K14 v1.7.5 2024-08-28 12,365 Rendering to framebuffer offset: 000cc000 +65x0
WWE 2K14 v1.5.2 2021-11-26 14,239 Loading module sceFont_Library with version 0101, devkit 05050010
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2026-11-08 2,103,078 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
ソードアート・オンライン -インフィニティ・モーメント- v1.3-29-g8b5693b 2017-06-16 3 sceDmacMemcpy(dest=041c2c00, src=08d0ec20, size=250880): overlapping read
Grand Theft Auto: Vice City Stories v1.9.4 2026-11-08 2,399,659 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
ソードアート・オンライン -インフィニティ・モーメント- v1.7.5 2024-12-07 421 Render to area containing texture at 001728c0 +0x18
ソードアート・オンライン -インフィニティ・モーメント- v1.7.5 2024-12-07 432 Ignoring possible render to texture at 00153ec0 +0x140 / 256x272
Grand Theft Auto®: Chinatown Wars™ v1.9.4 2026-11-06 130,218 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
(homebrew) v1.5.2 2022-10-16 4,723 Loading module sceFont_Library with version 0101, devkit 00000000
WWE All Stars v1.9.4 2026-11-08 90,261 Unknown GetPointer 00000000 PC 08a8912c LR 08a89150
BEN 10: Protector of Earth v1.5.2 2026-03-22 291,495 sceDmacMemcpy(dest=04000000, src=092875c0, size=557056): overlapping read
BEN 10: Protector of Earth v1.5.2 2026-03-22 290,858 sceDmacMemcpy(dest=04000000, src=091ff500, size=557056): overlapping read
(homebrew) v1.9.4 2022-11-27 22,378 Ignoring func export sceUsbGps/69e4aaa8, already implemented in HLE.
(homebrew) v1.9.4 2022-11-27 22,493 Ignoring func export sceUsbGps/31f95cde, already implemented in HLE.
(homebrew) v1.9.4 2022-11-27 22,436 Ignoring func export sceUsbGps/54d26aa4, already implemented in HLE.
(homebrew) v1.9.4 2022-11-27 22,303 Ignoring func export sceUsbGps/9d8f99e8, already implemented in HLE.
(homebrew) v1.9.4 2022-11-27 22,354 Ignoring func export sceUsbGps/934ec2b2, already implemented in HLE.
(homebrew) v1.9.4 2022-11-27 22,376 Ignoring func export sceUsbGps/6eed4811, already implemented in HLE.
(homebrew) v1.9.4 2022-11-27 22,268 Ignoring func export sceUsbGps/9f267d34, already implemented in HLE.
(homebrew) v1.9.4 2022-11-27 22,238 Ignoring func export sceUsbGps/a259cd67, already implemented in HLE.
(homebrew) v1.9.4 2022-11-27 22,493 Ignoring func export sceUsbGps/268f95ca, already implemented in HLE.
(homebrew) v1.9.4 2022-11-27 22,326 Ignoring func export sceUsbGps/7c16ac3a, already implemented in HLE.
FINAL FANTASY 零式 体験版 v1.7.4 2019-03-30 24 Ignoring possible render to texture at 00156000 +0x128 / 256x272
FINAL FANTASY 零式 体験版 v1.9.4 2023-09-17 38 Render to texture with incompatible formats 6 != 3 at 04154000
FINAL FANTASY 零式 体験版 v1.9.4 2023-09-17 25 Render to texture using CLUT with different strides 64 != 256
FINAL FANTASY 零式 体験版 v1.7.4 2019-03-28 31 Render to texture with different strides 256 != 64
FIFA STREET 2 v1.9.4 2026-11-08 294,184 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2025-09-06 478 Unknown GetPointer 00000010 PC 0882325c LR 088232c0
TNA iMPACT!: Cross the Line v1.5.2 2025-08-18 3,581 Loading module sceMpeg_library with version 0105, devkit 00000000
Harry Potter OOTP™ v1.9.4 2026-11-07 9,023 sceKernelLoadModule: unsupported options size=00000014, flags=003ad87f, pos=0, access=1, data=2, text=2
ソードアート・オンライン -インフィニティ・モーメント- v1.3-29-g8b5693b 2017-04-22 2 sceDmacMemcpy(dest=08476c40, src=091a46c0, size=27360): overlapping read
WWE SmackDown vs. RAW 2010 v1.7.5 2026-11-06 22,296 Render to area containing texture at 000cc000 +64x0
WWE SmackDown vs. RAW 2010 v1.7.5 2026-11-04 32,408 Rendering to framebuffer offset: 000cc000 +65x0
The Sims™ 2 Pets v1.7.5 2026-06-12 3,221 Render to texture with incompatible formats 3 != 0 at 00000000
DYNASTY WARRIORS Vol.2 v1.5.2 2025-04-18 639 Loading module sceMpeg_library with version 0104, devkit 00000000
DYNASTY WARRIORS Vol.2 v1.5.2 2025-04-18 653 Loading module sceAudiocodec_Driver with version 0103, devkit 00000000
DYNASTY WARRIORS Vol.2 v1.5.2 2025-04-18 636 Loading module sceMpegbase_Driver with version 0103, devkit 00000000
DYNASTY WARRIORS Vol.2 v1.5.2 2025-04-18 652 Loading module sceATRAC3plus_Library with version 0103, devkit 00000000
DYNASTY WARRIORS Vol.2 v1.5.2 2025-04-18 641 Loading module sceVideocodec_Driver with version 0103, devkit 00000000
DYNASTY WARRIORS Vol.2 v1.5.2 2025-04-18 656 Loading module sceSAScore with version 0103, devkit 00000000
Hot Wheels Ultimate Racing v1.9.4 2026-10-09 2,799 Ignoring possible render to texture at 04154000 +0x128 / 256x272
Hot Wheels Ultimate Racing v1.9.4 2025-11-23 1,063 Render to texture with different strides 128 != 256
太鼓の達人ぽ~たぶる v1.9.4 2026-05-21 734 Render to texture with different strides 512 != 480
太鼓の達人ぽ~たぶる v1.4.2-815-g875f70b06 2023-06-05 217 Loading module sceNetAdhoc_Library with version 0102, devkit 00000000
太鼓の達人ぽ~たぶる v1.4.2-815-g875f70b06 2023-06-05 219 Loading module sceATRAC3plus_Library with version 0101, devkit 00000000

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