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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-07-26 |
2 |
Jump to invalid address: 027e0700 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-07-26 |
3 |
Jump to invalid address: 027e0aa0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-07-26 |
3 |
Jump to invalid address: 02d0a520 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-07-26 |
3 |
Jump to invalid address: 027da300 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-07-26 |
4 |
Jump to invalid address: 027da690 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-07-26 |
2 |
Jump to invalid address: 027da7c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-07-26 |
2 |
Jump to invalid address: 027d5790 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-07-26 |
2 |
Jump to invalid address: 027d6c30 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-07-26 |
2 |
Jump to invalid address: 027d5770 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-07-26 |
3 |
Jump to invalid address: 027d45e0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-07-26 |
3 |
Jump to invalid address: 027d47e0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-07-26 |
6 |
Jump to invalid address: 027cf140 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-07-26 |
3 |
Jump to invalid address: 027cb910 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-07-26 |
2 |
Jump to invalid address: 027cf5b0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-07-26 |
3 |
Jump to invalid address: 027cf120 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-07-26 |
4 |
Jump to invalid address: 027ca650 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-07-26 |
3 |
Jump to invalid address: 027c2260 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-07-26 |
5 |
Jump to invalid address: 027b0800 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-07-26 |
6 |
Jump to invalid address: 027ad4c0 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.9.4 |
2024-07-24 |
17 |
Unknown syscall in known module 'ModuleMgrForKernel': 0xd1ff982a |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.9.4 |
2024-06-06 |
14 |
UNIMPL sceKernelFindModuleByName(sceMesgLed) |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.9.4 |
2023-02-06 |
12 |
Unknown syscall in known module 'ModuleMgrForKernel': 0x2e0911aa |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.9.4 |
2024-06-06 |
15 |
Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.9.4 |
2024-06-06 |
15 |
Unknown syscall in known module 'SysMemForKernel': 0x536ad5e1 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.9.4 |
2023-02-06 |
12 |
Unknown syscall in known module 'SysclibForKernel': 0xa48d2592 |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.9.4 |
2023-02-06 |
12 |
Unknown syscall in known module 'LoadExecForKernel': 0x6d302d3d |
| NARUTO Shippuden: Legends: Akatsuki Rising |
v1.9.4 |
2020-04-09 |
2 |
sceDmacMemcpy(dest=041e4f40, src=0919ab90, size=128): overlapping read |
| Crash® of the Titans |
v1.9.3 |
2025-02-16 |
51 |
80630006=sceAtracSetDataAndGetID(08d63e40, 00020000): invalid RIFF header |
| Prince of Persia - Revelations |
v1.9.4 |
2026-07-10 |
3 |
80630006=sceAtracSetDataAndGetID(09a21640, 00000800): invalid RIFF header |
| SBK®09 Superbike World Championship |
v1.9.4 |
2025-05-09 |
5 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090b20a0): duplicate handler |
| WWE 2K20 by GamerNafZ™ |
v1.9.4 |
2020-04-29 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00001528): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2021-03-23 |
131 |
00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[00000130], 12ef83c0, 09fce8c4[00001000]): invalid pointers |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2021-03-23 |
396 |
80420014=__sceSasCoreWithMix(08b65a00, 12ef83c0, 4096, 4096): invalid address |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2021-03-23 |
8 |
00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[00000130], 12ef83c0, 09fce8c4[08f2d980]): invalid pointers |
| eFootball PES 2020 "C19 & MC19" |
v1.9.4 |
2023-11-03 |
13,014 |
Savedata version requested on save: 3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2024-01-03 |
23 |
WriteToHardware: Invalid address 00006014 near PC 088048c8 LR 089b3290 |
| FIFA 14 |
v1.9.4 |
2025-07-20 |
65 |
WriteToHardware: Invalid address a543d873 near PC 08b505ac LR 08b502bc |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-09-04 |
9 |
80630006=sceAtracSetData(2, 08d4b180, 000083a0): invalid RIFF header |
| Super Dragon Ball Heroes Universe Mission Tenkaichi |
v1.9.4 |
2023-10-30 |
44 |
ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000 |
| WWE'12 |
v1.6.3-432-gfd6c3145d |
2020-03-14 |
1 |
sceDmacMemcpy(dest=0412af00, src=09367cb0, size=65552): overlapping read |
| WWE SmackDown vs. RAW 2008 |
v1.9.4 |
2021-11-22 |
17 |
80630007=sceAtracSetData(2, 08bd6608, 00015700): atracID uses different codec type than data |
| SBK® Superbike World Championship |
v1.9.0 |
2024-11-15 |
8 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 08f92780): duplicate handler |
| (homebrew) |
v1.6.3-432-gfd6c3145d |
2020-03-11 |
1 |
80630006=sceAtracSetDataAndGetID(0996b8c0, 0000298c): invalid RIFF header |
| WRC |
v1.9.4 |
2020-04-23 |
163 |
Savedata version requested on save: 3 |
| WWE 2K20 by GamerNafZ™ |
v1.9.4 |
2021-06-18 |
7 |
80630007=sceAtracSetData(2, 08d4b180, 000068ec): atracID uses different codec type than data |
| WWE 2K20 by GamerNafZ™ |
v1.9.4 |
2024-05-30 |
23 |
80630007=sceAtracSetData(2, 08d4b180, 000061b8): atracID uses different codec type than data |
| Dragon Ball S: Tenkaichi Tag Team |
v1.9.4 |
2023-06-11 |
1,145 |
Render to texture using CLUT with different strides 512 != 64 |
| WWE 2K20 By Lucha Games |
v1.9.4 |
2024-11-08 |
30 |
80630007=sceAtracSetData(2, 08d4b180, 0000c770): atracID uses different codec type than data |
| Army of TWO™: The 40th Day |
v1.6.3-432-gfd6c3145d |
2020-02-23 |
1 |
sceDmacMemcpy(dest=041b3800, src=08e14c30, size=5120): overlapping read |
| WWE 2K20 by GamerNafZ™ |
v1.9.4 |
2020-11-29 |
5 |
80630007=sceAtracSetData(2, 08d4b180, 0000806c): atracID uses different codec type than data |
| WWE 2K20 by GamerNafZ™ |
v1.9.4 |
2024-05-27 |
88 |
80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-08-19 |
24 |
80630007=sceAtracSetData(2, 08d4b180, 000107f8): atracID uses different codec type than data |
| WWE 2K20 by GamerNafZ™ |
v1.9.4 |
2021-03-12 |
10 |
80630007=sceAtracSetData(2, 08d4b180, 00006ca8): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-09-25 |
43 |
80630007=sceAtracSetData(2, 08d4b180, 0001c1e8): atracID uses different codec type than data |
| WWE 2K20 by GamerNafZ™ |
v1.9.4 |
2024-03-06 |
58 |
80630007=sceAtracSetData(2, 08d4b180, 000062d0): atracID uses different codec type than data |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-10-04 |
137 |
80630006=sceAtracSetData(3, 08d4b180, 000028d8): invalid RIFF header |
| Army of TWO™: The 40th Day |
v1.6.3-432-gfd6c3145d |
2020-02-16 |
1 |
sceDmacMemcpy(dest=041bbc00, src=08dad048, size=4096): overlapping read |
| WWE 2K20 by GamerNafZ™ |
v1.9.4 |
2022-08-11 |
18 |
80630007=sceAtracSetData(2, 08d4b180, 00008a30): atracID uses different codec type than data |
| Army of TWO™: The 40th Day |
v1.6.3-432-gfd6c3145d |
2020-02-09 |
1 |
sceDmacMemcpy(dest=041b8000, src=08e4fe90, size=5120): overlapping read |
| WWE 2K20 by GamerNafZ™ |
v1.9.4 |
2022-05-19 |
8 |
80630007=sceAtracSetData(2, 08d4b180, 00007044): atracID uses different codec type than data |
| Army of TWO™: The 40th Day |
v1.6.3-432-gfd6c3145d |
2020-02-08 |
1 |
sceDmacMemcpy(dest=0419c400, src=094fed90, size=17408): overlapping read |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2023-11-10 |
526 |
80630006=sceAtracSetData(3, 08d4b180, 000049a8): invalid RIFF header |
| WWE 2K20 by GamerNafZ™ |
v1.9.4 |
2024-05-28 |
42 |
80630007=sceAtracSetData(2, 08d4b180, 00010200): atracID uses different codec type than data |
| PES 2014 |
v1.9.4 |
2025-06-15 |
68 |
Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8 |
| WWE 2K20 PSP BY D ARCHITECT 01 |
v1.9.4 |
2022-06-09 |
29 |
80630006=sceAtracSetData(3, 08d4b180, 00009750): invalid RIFF header |
| MONSTER HUNTER FREEDOM UNITE™ |
v1.9.4 |
2025-01-20 |
5 |
sceDmacMemcpy(dest=0414e000, src=095f7a10, size=250224): overlapping read |
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00000000:00000082 Tex TClamp TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec4 u_texclamp;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y));
vec4 t = texture(tex, fixedcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00000000:0000d002 Tex TFuncMod AlphaTest >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
fragColor0 = v;
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00010000:0020d022 Tex TexAlpha Fog TFuncMod AlphaTest >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) v.a = 0.0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00000000:0020d800 LM Fog AlphaTest >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00000000:0020d822 Tex TexAlpha LM Fog TFuncMod AlphaTest >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00000000:00200802 Tex LM Fog TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00000000:00000802 Tex LM TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in vec3 v_color1;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
fragColor0 = v;
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00000000:00000382 Tex TClampST TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec4 u_texclamp;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec4 t = texture(tex, fixedcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00010000:0000d022 Tex TexAlpha TFuncMod AlphaTest >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) v.a = 0.0;
fragColor0 = v;
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:3(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00000000:0220d002 Tex Fog StenToAlphaDual StenUniform TFuncMod AlphaTest >
#version 300 es
#extension GL_EXT_blend_func_extended : require
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
out vec4 fragColor1;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = vec4(v.rgb, u_stencilReplaceValue);
fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:3(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00000000:0e20d002 Tex Fog StenToAlphaDual StenKeep TFuncMod AlphaTest >
#version 300 es
#extension GL_EXT_blend_func_extended : require
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
out vec4 fragColor1;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = vec4(v.rgb, 0.0);
fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
fragColor0 = v;
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00000000:000003a2 Tex TexAlpha TClampST TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec4 u_texclamp;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w));
vec4 t = texture(tex, fixedcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00000000:00000000
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00000000:00200800 LM Fog
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 v = v_color0 + s;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00002a82:00800802 Tex LM 2x ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec3 u_blendFixA;
uniform vec3 u_blendFixB;
in vec4 v_color0;
in vec3 v_color1;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
v.rgb = v.rgb * 2.0;
v.rgb = v.rgb * u_blendFixA;
fragColor0 = v;
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00000000:00a0f822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest >=
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
v.rgb = v.rgb * 2.0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00010000:00a09822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest <
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) v.a = 0.0;
v.rgb = v.rgb * 2.0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00000000:0d20d002 Tex Fog StenToAlpha StenKeep TFuncMod AlphaTest >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = vec4(v.rgb, 0.0);
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00000000:00a0d822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform sampler2D testtex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t + s;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) discard;
v.rgb = v.rgb * 2.0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00000000:00a00802 Tex LM Fog 2x TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in vec3 v_color1;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 s = vec4(v_color1, 0.0);
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a) + s;
v.rgb = v.rgb * 2.0;
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = v;
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:3(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00000000:02200002 Tex Fog StenToAlphaDual StenUniform TFuncMod
#version 300 es
#extension GL_EXT_blend_func_extended : require
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform float u_stencilReplaceValue;
in vec4 v_color0;
uniform vec3 u_fogcolor;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
out vec4 fragColor1;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
float fogCoef = clamp(v_fogdepth, 0.0, 1.0);
v = mix(vec4(u_fogcolor, v.a), v, fogCoef);
fragColor0 = vec4(v.rgb, u_stencilReplaceValue);
fragColor1 = vec4(0.0, 0.0, 0.0, v.a);
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00000000:00000002 Tex TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = vec4(t.rgb * p.rgb, p.a);
fragColor0 = v;
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00010000:0000d000 AlphaTest >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D testtex;
in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) v.a = 0.0;
fragColor0 = v;
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00004000:00000000 Flat
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
flat in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
fragColor0 = v;
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00000000:000000a2 Tex TexAlpha TClamp TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
uniform vec4 u_texclamp;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y));
vec4 t = texture(tex, fixedcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00014000:0000d000 Flat AlphaTest >
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D testtex;
flat in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0 ;
float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a;
if (aResult < 0.5) v.a = 0.0;
fragColor0 = v;
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00000000:00000022 Tex TexAlpha TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
uniform sampler2D tex;
in vec4 v_color0;
in mediump vec3 v_texcoord;
inout vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
fragColor0 = v;
}
|
| Grand Theft Auto: Vice City Stories |
v1.6.3-432-gfd6c3145d |
2020-02-04 |
1 |
Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader
00000000:00000001 Clear
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
precision lowp float;
in vec4 v_color0;
inout vec4 fragColor0;
void main() {
vec4 v = v_color0;
fragColor0 = v;
}
|
| WWE 2K20 By Lucha Games |
v1.9.4 |
2026-04-15 |
25 |
80630007=sceAtracSetData(2, 08d4b180, 00008a30): atracID uses different codec type than data |
| Grand Theft Auto: Chinatown Wars |
v1.9.4 |
2025-05-17 |
63 |
Unknown GetPointer 00000001 PC 08b10e48 LR 089763bc |
| NEED FOR SPEED™ Carbon OTC |
v1.6.3-432-gfd6c3145d |
2024-09-18 |
3 |
WriteToHardware: Invalid address 00000460 near PC 089f832c LR 089f8278 |
| (homebrew) |
v1.9.4 |
2022-05-23 |
319 |
MFIC instruction hit (70020024) at 08a57098 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3-432-gfd6c3145d |
2020-02-01 |
1 |
Branch in RSRTComp delay slot at 0881e784 in block starting at 0881e770 |