Recent logs - v1.9.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2024-07-26 2 Jump to invalid address: 027e0700
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2024-07-26 3 Jump to invalid address: 027e0aa0
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2024-07-26 3 Jump to invalid address: 02d0a520
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2024-07-26 3 Jump to invalid address: 027da300
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2024-07-26 4 Jump to invalid address: 027da690
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2024-07-26 2 Jump to invalid address: 027da7c0
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2024-07-26 2 Jump to invalid address: 027d5790
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2024-07-26 2 Jump to invalid address: 027d6c30
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2024-07-26 2 Jump to invalid address: 027d5770
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2024-07-26 3 Jump to invalid address: 027d45e0
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2024-07-26 3 Jump to invalid address: 027d47e0
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2024-07-26 6 Jump to invalid address: 027cf140
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2024-07-26 3 Jump to invalid address: 027cb910
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2024-07-26 2 Jump to invalid address: 027cf5b0
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2024-07-26 3 Jump to invalid address: 027cf120
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2024-07-26 4 Jump to invalid address: 027ca650
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2024-07-26 3 Jump to invalid address: 027c2260
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2024-07-26 5 Jump to invalid address: 027b0800
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2024-07-26 6 Jump to invalid address: 027ad4c0
ワンピース ROMANCE DAWN 冒険の夜明け v1.9.4 2024-07-24 17 Unknown syscall in known module 'ModuleMgrForKernel': 0xd1ff982a
ワンピース ROMANCE DAWN 冒険の夜明け v1.9.4 2024-06-06 14 UNIMPL sceKernelFindModuleByName(sceMesgLed)
ワンピース ROMANCE DAWN 冒険の夜明け v1.9.4 2023-02-06 12 Unknown syscall in known module 'ModuleMgrForKernel': 0x2e0911aa
ワンピース ROMANCE DAWN 冒険の夜明け v1.9.4 2024-06-06 15 Unknown syscall in known module 'SysMemForKernel': 0x3fc9ae6a
ワンピース ROMANCE DAWN 冒険の夜明け v1.9.4 2024-06-06 15 Unknown syscall in known module 'SysMemForKernel': 0x536ad5e1
ワンピース ROMANCE DAWN 冒険の夜明け v1.9.4 2023-02-06 12 Unknown syscall in known module 'SysclibForKernel': 0xa48d2592
ワンピース ROMANCE DAWN 冒険の夜明け v1.9.4 2023-02-06 12 Unknown syscall in known module 'LoadExecForKernel': 0x6d302d3d
NARUTO Shippuden: Legends: Akatsuki Rising v1.9.4 2020-04-09 2 sceDmacMemcpy(dest=041e4f40, src=0919ab90, size=128): overlapping read
Crash® of the Titans v1.9.3 2025-02-16 51 80630006=sceAtracSetDataAndGetID(08d63e40, 00020000): invalid RIFF header
Prince of Persia - Revelations v1.9.4 2026-07-10 3 80630006=sceAtracSetDataAndGetID(09a21640, 00000800): invalid RIFF header
SBK®09 Superbike World Championship v1.9.4 2025-05-09 5 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090b20a0): duplicate handler
WWE 2K20 by GamerNafZ™ v1.9.4 2020-04-29 2 80630007=sceAtracSetData(2, 08d4b180, 00001528): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2021-03-23 131 00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[00000130], 12ef83c0, 09fce8c4[00001000]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2021-03-23 396 80420014=__sceSasCoreWithMix(08b65a00, 12ef83c0, 4096, 4096): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2021-03-23 8 00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[00000130], 12ef83c0, 09fce8c4[08f2d980]): invalid pointers
eFootball PES 2020 "C19 & MC19" v1.9.4 2023-11-03 13,014 Savedata version requested on save: 3
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2024-01-03 23 WriteToHardware: Invalid address 00006014 near PC 088048c8 LR 089b3290
FIFA 14 v1.9.4 2025-07-20 65 WriteToHardware: Invalid address a543d873 near PC 08b505ac LR 08b502bc
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2023-09-04 9 80630006=sceAtracSetData(2, 08d4b180, 000083a0): invalid RIFF header
Super Dragon Ball Heroes Universe Mission Tenkaichi v1.9.4 2023-10-30 44 ReadFromHardware: Invalid address 00000000 near PC 00000000 LR 00000000
WWE'12 v1.6.3-432-gfd6c3145d 2020-03-14 1 sceDmacMemcpy(dest=0412af00, src=09367cb0, size=65552): overlapping read
WWE SmackDown vs. RAW 2008 v1.9.4 2021-11-22 17 80630007=sceAtracSetData(2, 08bd6608, 00015700): atracID uses different codec type than data
SBK® Superbike World Championship v1.9.0 2024-11-15 8 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 08f92780): duplicate handler
(homebrew) v1.6.3-432-gfd6c3145d 2020-03-11 1 80630006=sceAtracSetDataAndGetID(0996b8c0, 0000298c): invalid RIFF header
WRC v1.9.4 2020-04-23 163 Savedata version requested on save: 3
WWE 2K20 by GamerNafZ™ v1.9.4 2021-06-18 7 80630007=sceAtracSetData(2, 08d4b180, 000068ec): atracID uses different codec type than data
WWE 2K20 by GamerNafZ™ v1.9.4 2024-05-30 23 80630007=sceAtracSetData(2, 08d4b180, 000061b8): atracID uses different codec type than data
Dragon Ball S: Tenkaichi Tag Team v1.9.4 2023-06-11 1,145 Render to texture using CLUT with different strides 512 != 64
WWE 2K20 By Lucha Games v1.9.4 2024-11-08 30 80630007=sceAtracSetData(2, 08d4b180, 0000c770): atracID uses different codec type than data
Army of TWO™: The 40th Day v1.6.3-432-gfd6c3145d 2020-02-23 1 sceDmacMemcpy(dest=041b3800, src=08e14c30, size=5120): overlapping read
WWE 2K20 by GamerNafZ™ v1.9.4 2020-11-29 5 80630007=sceAtracSetData(2, 08d4b180, 0000806c): atracID uses different codec type than data
WWE 2K20 by GamerNafZ™ v1.9.4 2024-05-27 88 80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2023-08-19 24 80630007=sceAtracSetData(2, 08d4b180, 000107f8): atracID uses different codec type than data
WWE 2K20 by GamerNafZ™ v1.9.4 2021-03-12 10 80630007=sceAtracSetData(2, 08d4b180, 00006ca8): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2023-09-25 43 80630007=sceAtracSetData(2, 08d4b180, 0001c1e8): atracID uses different codec type than data
WWE 2K20 by GamerNafZ™ v1.9.4 2024-03-06 58 80630007=sceAtracSetData(2, 08d4b180, 000062d0): atracID uses different codec type than data
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2023-10-04 137 80630006=sceAtracSetData(3, 08d4b180, 000028d8): invalid RIFF header
Army of TWO™: The 40th Day v1.6.3-432-gfd6c3145d 2020-02-16 1 sceDmacMemcpy(dest=041bbc00, src=08dad048, size=4096): overlapping read
WWE 2K20 by GamerNafZ™ v1.9.4 2022-08-11 18 80630007=sceAtracSetData(2, 08d4b180, 00008a30): atracID uses different codec type than data
Army of TWO™: The 40th Day v1.6.3-432-gfd6c3145d 2020-02-09 1 sceDmacMemcpy(dest=041b8000, src=08e4fe90, size=5120): overlapping read
WWE 2K20 by GamerNafZ™ v1.9.4 2022-05-19 8 80630007=sceAtracSetData(2, 08d4b180, 00007044): atracID uses different codec type than data
Army of TWO™: The 40th Day v1.6.3-432-gfd6c3145d 2020-02-08 1 sceDmacMemcpy(dest=0419c400, src=094fed90, size=17408): overlapping read
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2023-11-10 526 80630006=sceAtracSetData(3, 08d4b180, 000049a8): invalid RIFF header
WWE 2K20 by GamerNafZ™ v1.9.4 2024-05-28 42 80630007=sceAtracSetData(2, 08d4b180, 00010200): atracID uses different codec type than data
PES 2014 v1.9.4 2025-06-15 68 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
WWE 2K20 PSP BY D ARCHITECT 01 v1.9.4 2022-06-09 29 80630006=sceAtracSetData(3, 08d4b180, 00009750): invalid RIFF header
MONSTER HUNTER FREEDOM UNITE™ v1.9.4 2025-01-20 5 sceDmacMemcpy(dest=0414e000, src=095f7a10, size=250224): overlapping read
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000082 Tex TClamp TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0000d002 Tex TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00010000:0020d022 Tex TexAlpha Fog TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0020d800 LM Fog AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0020d822 Tex TexAlpha LM Fog TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00200802 Tex LM Fog TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000802 Tex LM TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000382 Tex TClampST TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00010000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:3(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0220d002 Tex Fog StenToAlphaDual StenUniform TFuncMod AlphaTest > #version 300 es #extension GL_EXT_blend_func_extended : require #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; uniform float u_stencilReplaceValue; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:3(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0e20d002 Tex Fog StenToAlphaDual StenKeep TFuncMod AlphaTest > #version 300 es #extension GL_EXT_blend_func_extended : require #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, 0.0); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0000d022 Tex TexAlpha TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:000003a2 Tex TexAlpha TClampST TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(clamp(v_texcoord.x, u_texclamp.z, u_texclamp.x - u_texclamp.z), clamp(v_texcoord.y, u_texclamp.w, u_texclamp.y - u_texclamp.w)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000000 #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00200800 LM Fog #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 v = v_color0 + s; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00002a82:00800802 Tex LM 2x ReplaceBlend_2A:10_B:10_Eq:0 TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec3 u_blendFixA; uniform vec3 u_blendFixB; in vec4 v_color0; in vec3 v_color1; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; v.rgb = v.rgb * u_blendFixA; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00a0f822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest >= #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00010000:00a09822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest < #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:0d20d002 Tex Fog StenToAlpha StenKeep TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, 0.0); }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00a0d822 Tex TexAlpha LM Fog 2x TFuncMod AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform sampler2D testtex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t + s; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) discard; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00a00802 Tex LM Fog 2x TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in vec3 v_color1; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 s = vec4(v_color1, 0.0); vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a) + s; v.rgb = v.rgb * 2.0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:3(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:02200002 Tex Fog StenToAlphaDual StenUniform TFuncMod #version 300 es #extension GL_EXT_blend_func_extended : require #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform float u_stencilReplaceValue; in vec4 v_color0; uniform vec3 u_fogcolor; in mediump float v_fogdepth; in mediump vec3 v_texcoord; inout vec4 fragColor0; out vec4 fragColor1; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); fragColor1 = vec4(0.0, 0.0, 0.0, v.a); }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000002 Tex TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = vec4(t.rgb * p.rgb, p.a); fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00010000:0000d000 AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00004000:00000000 Flat #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:000000a2 Tex TexAlpha TClamp TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; uniform vec4 u_texclamp; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec2 fixedcoord = vec2(mod(v_texcoord.x, u_texclamp.x), mod(v_texcoord.y, u_texclamp.y)); vec4 t = texture(tex, fixedcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00014000:0000d000 Flat AlphaTest > #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D testtex; flat in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0 ; float aResult = texture(testtex, vec2(v.a * 0.996094 + 0.001953, 0)).a; if (aResult < 0.5) v.a = 0.0; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000022 Tex TexAlpha TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; uniform sampler2D tex; in vec4 v_color0; in mediump vec3 v_texcoord; inout vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; fragColor0 = v; }
Grand Theft Auto: Vice City Stories v1.6.3-432-gfd6c3145d 2020-02-04 1 Error in shader compilation: info: 0:2(12): error: extension `GL_EXT_shader_framebuffer_fetch' unsupported in fragment shader 00000000:00000001 Clear #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require precision lowp float; in vec4 v_color0; inout vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; }
WWE 2K20 By Lucha Games v1.9.4 2026-04-15 25 80630007=sceAtracSetData(2, 08d4b180, 00008a30): atracID uses different codec type than data
Grand Theft Auto: Chinatown Wars v1.9.4 2025-05-17 63 Unknown GetPointer 00000001 PC 08b10e48 LR 089763bc
NEED FOR SPEED™ Carbon OTC v1.6.3-432-gfd6c3145d 2024-09-18 3 WriteToHardware: Invalid address 00000460 near PC 089f832c LR 089f8278
(homebrew) v1.9.4 2022-05-23 319 MFIC instruction hit (70020024) at 08a57098
Dragon Ball Z: Tenkaichi Tag Team v1.6.3-432-gfd6c3145d 2020-02-01 1 Branch in RSRTComp delay slot at 0881e784 in block starting at 0881e770

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