Recent logs - v1.9.4

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Game title Version Latest Report Message
グランナイツヒストリー v1.9.4 2022-06-12 00000000=sceUtilityScreenshotInitStart(08df30f0)
グランナイツヒストリー v1.1.1-400-g949fc8f 2016-01-17 00000000=sceUtilityScreenshotInitStart(08de1520)
ARMORED CORE FORMULA FRONT v1.7.1 2019-02-13 Render to texture with different strides 512 != 128
(homebrew) v1.9.3-998-gc739d4e16 2022-11-25 Graphics init error: Failed to get a device context.
CRISIS CORE -FINAL FANTASY VII- v1.1.1-400-g949fc8f 2015-12-25 sceDmacMemcpy(dest=08400020, src=09170e40, size=276480): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.1.1-400-g949fc8f 2015-12-25 sceDmacMemcpy(dest=0862a280, src=095b5080, size=235520): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.1.1-400-g949fc8f 2015-12-24 sceDmacMemcpy(dest=092c46c0, src=08400020, size=276480): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.1.1-400-g949fc8f 2015-12-24 sceDmacMemcpy(dest=09316e80, src=08400020, size=276480): overlapping read
Gran Turismo® v1.9.4 2022-04-01 Render to texture using CLUT with different strides 256 != 512
CRISIS CORE -FINAL FANTASY VII- v1.1.1-400-g949fc8f 2015-12-23 sceDmacMemcpy(dest=08400020, src=094a4900, size=69632): overlapping read
CRISIS CORE -FINAL FANTASY VII- v1.1.1-400-g949fc8f 2015-12-23 sceDmacMemcpy(dest=08400020, src=09171640, size=276480): overlapping read
ナンプレ10000問 v1.9.4 2024-04-15 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
喧嘩番長4~一年戦争~ v1.1.1-400-g949fc8f 2015-12-22 00000000=sceUtilityScreenshotInitStart(0933e670)
Need for Speed™ Shift v1.9.4 2024-04-19 Using texture with rendered CLUT: texfmt=5, clutfmt=3
Need for Speed™ Shift v1.1.1-400-g949fc8f 2015-12-24 Using rendered CLUT for texture decode at 04176000 (512x272x0)
グランツーリスモ® v1.9.4 2021-05-10 Render to texture using CLUT with different strides 256 != 512
BURNOUT DOMINATOR v1.9.4 2024-04-20 Using texture with rendered CLUT: texfmt=5, clutfmt=3
BURNOUT DOMINATOR v1.1.1-536-gfd2e302 2017-03-13 Using rendered CLUT for texture decode at 04176000 (512x272x0)
ブレイブ ストーリー 新たなる旅人 v1.1.1-411-gf1a36fd 2015-12-24 Using rendered CLUT for texture decode at 041ffc00 (480x272x0)
ブレイブ ストーリー 新たなる旅人 v1.9.4 2024-04-09 Using texture with rendered CLUT: texfmt=5, clutfmt=3
Coded Arms® Contagion v1.2.2 2017-11-12 scePsmfSpecifyStreamWithStreamTypeNumber(09eceb50, 0000000f, 00000000)
TEKKEN 6 v1.9.4 2024-04-16 80020001=sceKernelCreateEventFlag((invalid), 00000200, 00000000, 00000000): invalid name
魔法少女まどか☆マギカ ポータブル v1.2.2-197-g55cb508 2017-09-06 scePsmfSpecifyStreamWithStreamTypeNumber(09f0c5c0, 00000000, 00000000)
魔法少女まどか☆マギカ ポータブル v1.2.2-197-g55cb508 2017-09-06 scePsmfSpecifyStreamWithStreamTypeNumber(09f0c5f8, 00000001, 00000000)
Coded Arms® Contagion v1.2.2 2017-11-12 scePsmfSpecifyStreamWithStreamTypeNumber(09eceb18, 00000000, 00000000)
TEKKEN 6 v1.9.4 2024-04-20 80020001=sceKernelCreateEventFlag((invalid), 00000200, 00000000, 00000000): invalid name
グランツーリスモ® v1.9.4 2021-10-10 Render to texture with incompatible formats 4 != 1 at 040cc000
グランツーリスモ® v1.9.4 2021-10-10 4 and 8-bit CLUT format not supported for framebuffers
CRISIS CORE -FINAL FANTASY VII- v1.9.4 2023-04-14 Render to texture with different strides 128 != 64
Gran Turismo® v1.9.4 2024-02-29 Render to texture with incompatible formats 4 != 1 at 040cc000
Gran Turismo® v1.9.4 2023-10-28 Render to texture using CLUT with different strides 64 != 512
機動戦士ガンダムAGE ユニバースアクセル v1.9.4 2023-09-09 800200d3=sceKernelCreateCallback(Exit, ffffffff, 00000000): invalid func
機動戦士ガンダムAGE ユニバースアクセル v1.9.4 2023-09-09 800200d3=sceKernelCreateCallback(Umd, ffffffff, 00000000): invalid func
Cars: Race-O-Rama v1.9.4 2024-03-29 Render to texture using CLUT with different strides 32 != 64
Cars: Race-O-Rama v1.9.4 2024-03-29 Render to texture with incompatible formats 8 != 2 at 04110000
テイルズ オブ ザ ワールド レディアント マイソロジー3 v1.9.4 2024-02-15 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
(homebrew) v1.8.0-39-g87c7f2f53 2022-11-24 Graphics init error: D3DX DLL not found! Try reinstalling DirectX.
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2024-04-20 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.9.4 2024-04-03 Unimplemented HLE function sceNetFreeThreadinfo
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.5.2 2024-04-10 Loading module scePsmfP_library with version 0101, devkit 06030010
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.5.2 2024-04-10 Loading module scePsmf_library with version 0101, devkit 06030010
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.5.2 2024-04-10 Loading module sceFont_Library with version 0101, devkit 06030010
CRISIS CORE -FINAL FANTASY VII- v1.1.1-400-g949fc8f 2015-12-25 sceDmacMemcpy(dest=08400020, src=09167640, size=276480): overlapping read
Burnout Legends v1.7.5 2024-01-09 Ignoring possible render to texture at 00173200 +0x184 / 64x272
喧嘩番長5~漢の法則~ v1.9.4 2024-03-15 Attempted inverse for logic op: a
Burnout Legends v1.9.4 2024-04-19 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
BURNOUT DOMINATOR v1.9.4 2024-03-11 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
FlatOut Head On v1.9.4 2024-04-19 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Cars: Race-O-Rama v1.9.4 2024-03-29 Render to texture with different strides 128 != 64
NBA LIVE 08 v1.4.2 2019-03-09 Loading module scePsmf_library with version 0101, devkit 00000000
NBA LIVE 08 v1.9.4 2024-04-18 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08e57830, pos=0, access=1, data=2, text=2
NBA LIVE 08 v1.4.2 2019-03-09 Loading module sceNetApDialogDummy_Library with version 0102, devkit 00000000
喧嘩番長ポータブル v1.4.2-284-gea047fa 2019-07-07 Loading module scePsmfP_library with version 0101, devkit 03070010
喧嘩番長ポータブル v1.4.2-284-gea047fa 2019-07-07 Loading module scePsmf_library with version 0101, devkit 03070010
喧嘩番長5~漢の法則~ v1.9.4 2023-12-05 Render to texture with different strides 512 != 256
Cars: Race-O-Rama v1.9.4 2024-03-05 4 and 8-bit CLUT format not supported for framebuffers
UFC® Undisputed™ 2010 v1.9.4 2024-04-20 sceGeBreak(mode=0, unknown=08ce04ac): unknown ptr (valid)
Cars: Race-O-Rama v1.7.5 2024-03-12 Rendering to framebuffer offset: 00000000 +256x0
Cars: Race-O-Rama v1.9.4 2024-03-29 Decoding texture from VRAM mirror at 042cc000 swizzle=0
SOCOM U.S. Navy SEALs: Tactical Strike v1.5.2 2023-05-04 Loading module scePsmfP_library with version 0101, devkit 03030010
SOCOM U.S. Navy SEALs: Tactical Strike v1.5.2 2023-05-04 Loading module scePsmf_library with version 0101, devkit 03030010
Coded Arms® Contagion v1.5.2 2023-12-02 Loading module sceMpegbase_Driver with version 0103, devkit 00000000
Coded Arms® Contagion v1.5.2 2023-12-02 Loading module sceVideocodec_Driver with version 0103, devkit 00000000
Coded Arms® Contagion v1.5.2 2023-12-02 Loading module sceMpeg_library with version 0105, devkit 00000000
Coded Arms® Contagion v1.5.2 2023-12-02 Loading module scePsmf_library with version 0101, devkit 03030010
NARUTO Shippuden: Kizuna Drive v1.5.2 2023-12-17 Loading module scePsmfP_library with version 0101, devkit 06020010
NARUTO Shippuden: Kizuna Drive v1.5.2 2023-12-17 Loading module scePsmf_library with version 0101, devkit 06020010
LEGO® Harry Potter™: Years 1-4 v1.9.4 2024-04-19 Render to texture with different strides 512 != 128
戦極姫3~天下を切り裂く光と影~ v1.4.2 2017-11-24 Loading module scePsmf_library with version 0101, devkit 06030510
戦極姫3~天下を切り裂く光と影~ v1.4.2 2017-11-24 Loading module scePsmfP_library with version 0101, devkit 06030510
戦極姫3~天下を切り裂く光と影~ v1.4.2 2019-12-08 Loading module sceFont_Library with version 0101, devkit 06030510
Split/Second Velocity v1.9.4 2024-01-07 Ignoring possible render to texture at 041ac000 +0x128 / 256x256
Split/Second Velocity v1.9.3-908-g192164c5f 2024-01-21 Unsupported RGB mask: r=ff g=ff b=0f
Star Wars: The Force Unleashed v1.7.5 2024-04-14 Render to area containing texture at 00154000 +0x32
Coded Arms® Contagion v1.9.3-731-gf82e7a4e7 2023-12-02 Unsupported alpha/stencil mask: f8
Coded Arms® Contagion v1.5.2 2023-12-02 Loading module sceATRAC3plus_Library with version 0104, devkit 00000000
Coded Arms® Contagion v1.5.2 2023-12-02 Loading module sceSAScore with version 0103, devkit 00000000
Coded Arms® Contagion v1.5.2 2023-12-02 Loading module sceAudiocodec_Driver with version 0103, devkit 00000000
Split/Second Velocity v1.9.4 2024-04-17 Render to texture with different strides 64 != 128
Split/Second Velocity v1.9.4 2024-04-17 Render to texture using CLUT with different strides 64 != 128
Split/Second Velocity v1.5.2 2022-05-23 Loading module scePsmf_library with version 0101, devkit 06030010
Split/Second Velocity v1.5.2 2022-05-23 Loading module scePsmfP_library with version 0101, devkit 06030010
SHReK the THiRD™ v1.5.2 2022-07-27 Loading module sceFont_Library with version 0101, devkit 03010110
SHReK the THiRD™ v1.9.4 2024-04-18 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
NARUTO: Ultimate Ninja Heroes 2 v1.9.4 2024-04-17 Render to texture with different strides 128 != 192
Driver® '76 v1.5.2-3-g58438b3c2 2021-07-03 Loading module scePsmf_library with version 0101, devkit 03000310
Driver® '76 v1.7.5 2024-02-16 Render to texture with incompatible formats 3 != 1 at 00000000
Need for Speed™ Shift v1.7.5 2023-07-25 Render to area containing texture at 00110000 +0x128
ARMORED CORE FORMULA FRONT v1.9.4 2024-03-29 Render to texture with different strides 256 != 512
NARUTO: Ultimate Ninja Heroes v1.9.4 2024-04-16 Inter-buffer memcpy 04088000 -> 04000000
BURNOUT DOMINATOR v1.7.5 2024-03-30 Render to texture with incompatible formats 5 != 3 at 00088000
FINAL FANTASY 零式 ディスク1 v1.9.4 2023-12-10 Render to texture with different strides 64 != 128
KINGDOM HEARTS Birth by Sleep v1.9.4 2024-04-15 Render to texture with different strides 128 != 256
Tomb Raider : Legend v1.5.2 2023-03-21 Loading module sceMpeg_library with version 0104, devkit 00000000
Tomb Raider : Legend v1.5.2 2023-03-21 Loading module sceATRAC3plus_Library with version 0103, devkit 00000000
God of War™: Ghost of Sparta v1.7.5 2024-04-19 Render to area containing texture at 00162000 +256x0
God of War™: Ghost of Sparta v1.7.5 2024-04-19 Rendering to framebuffer offset: 00162000 +256x0
Class of Heroes 2 v1.4.2 2019-02-22 Loading module sceFont_Library with version 0101, devkit 03070010
NBA LIVE 06 v1.5.2 2021-11-04 Loading module sceNetResolver_Library with version 0101, devkit 00000000
NBA LIVE 06 v1.5.2 2022-11-28 Loading module sceNetApDialogDummy_Library with version 0101, devkit 00000000