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| Game title |
Version |
Latest Report |
Hits |
Message |
| WWE 2K23 by Gamer Modder and Finn |
v1.9.4 |
2026-07-23 |
877 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
| WWE 2K23 by Gamer Modder and Finn |
v1.9.4 |
2025-06-17 |
1,599 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE 2K23 by Gamer Modder and Finn |
v1.9.4 |
2025-05-03 |
634 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
| eFootball Asia 2023 |
v1.9.4 |
2025-11-24 |
270 |
sceMp3Init: invalid data: not layer 3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2025-03-07 |
2 |
Branch in Jump delay slot at 08c0094c in block starting at 08bffe64 |
| RA-PATCH EDISI FIFA WORLD CUP 2022 |
v1.9.4 |
2026-10-26 |
31,247 |
Savedata version requested on save: 3 |
| RA-PATCH EDISI FIFA WORLD CUP 2022 |
v1.9.4 |
2026-11-08 |
95,015 |
Savedata version requested: 3 |
| SBK-07 |
v1.11.2-917-g89e70c319 |
2023-03-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095e25f0): duplicate handler |
| SBK-07 |
v1.11.2-917-g89e70c319 |
2023-03-26 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09920190): duplicate handler |
| WWE 2K23 by Gamer Modder and Finn |
v1.9.4 |
2026-07-23 |
205 |
Rendering to framebuffer offset: 040cc000 +65x0 |
| WWE 2K23 by Gamer Modder and Finn |
v1.9.4 |
2026-07-23 |
1,393 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE 2K23 by Gamer Modder and Finn |
v1.9.4 |
2026-07-23 |
934 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
| EFOOTBALL 2023 PSP FINAL UPDATE |
v1.17.1 |
2024-08-29 |
13 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
| WWE 2K23 by Gamer Modder and Finn |
v1.9.4 |
2026-09-28 |
2,915 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.2-917-g89e70c319 |
2023-03-21 |
1 |
WriteToHardware: Invalid address 9bbeb5f8 near PC 089adbb4 LR 089adbb4 |
| Dragon Ball Z Shin Budokai |
v1.14.4 |
2025-08-26 |
8 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2 |
| Dragon Ball Z Shin Budokai |
v1.14.4 |
2025-08-26 |
9 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2024-10-16 |
9 |
Jump to invalid address: 0769cb80 |
| WWE 2K23 by Gamer Modder and Finn |
v1.9.4 |
2026-09-28 |
4,736 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| WWE 2K23 by Gamer Modder and Finn |
v1.9.4 |
2026-09-28 |
961 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-03-12 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09494de0): duplicate handler |
| eFootball PES PPSSPP AXVL LITE |
v1.9.4 |
2023-12-15 |
472 |
Savedata version requested: 3 |
| eFootball PES PPSSPP AXVL LITE |
v1.13.2 |
2023-12-05 |
69 |
Savedata version requested on save: 3 |
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-03-11 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f8e100): duplicate handler |
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-03-11 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09062900): duplicate handler |
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-03-11 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 090642d0): duplicate handler |
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-03-11 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f8e190): duplicate handler |
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-03-11 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f8fcf0): duplicate handler |
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-03-11 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0925d1a0): duplicate handler |
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-03-11 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09074e10): duplicate handler |
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-03-11 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f8e350): duplicate handler |
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-03-11 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f8feb0): duplicate handler |
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-03-11 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 092ff2b0): duplicate handler |
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-03-11 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 093ca4b0): duplicate handler |
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-03-11 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0945cec0): duplicate handler |
| eFootball Asia 2023 |
v1.9.4 |
2026-11-08 |
301 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball PES 2021 By TM ARTS |
v1.11.2-917-g89e70c319 |
2023-03-09 |
1 |
Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable
40000000:00000002 THR Flat
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| eFootball PES 2021 By TM ARTS |
v1.11.2-917-g89e70c319 |
2023-03-09 |
1 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
00000000:0000001a THR C Tex
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| eFootball PES 2021 By TM ARTS |
v1.11.2-917-g89e70c319 |
2023-03-09 |
1 |
Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable
40000000:00000012 THR Tex Flat
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| eFootball PES 2021 By TM ARTS |
v1.11.2-917-g89e70c319 |
2023-03-09 |
1 |
Error in shader compilation: info: 0:70: S0027: Cannot modify an input variable
01770000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.951450;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse);
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| eFootball PES 2021 By TM ARTS |
v1.11.2-917-g89e70c319 |
2023-03-09 |
1 |
Error in shader compilation: info: 0:40: S0027: Cannot modify an input variable
40000000:00000934 HWX T Fog Tex Flat Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.951450;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| eFootball PES 2021 By TM ARTS |
v1.11.2-917-g89e70c319 |
2023-03-09 |
1 |
Error in shader compilation: info: 0:41: S0027: Cannot modify an input variable
00000000:0000093c HWX C T Fog Tex Cull
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xy *= 0.951450;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| eFootball PES 2021 By TM ARTS |
v1.11.2-917-g89e70c319 |
2023-03-09 |
1 |
Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable
00000000:0000000a THR C
#version 320 es
// Mali-G52 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| eFOOTBALL PES 2021 |
v1.9.4 |
2024-04-06 |
310 |
MIPSCompileOp: Invalid instruction 46c00460 |
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-03-08 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f59a60): duplicate handler |
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-03-07 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09625490): duplicate handler |
| Efootball Season 1 Final Beta |
v1.9.4 |
2026-02-25 |
2,054 |
Savedata version requested on save: 3 |
| eFootball 2023 by MP Official |
v1.9.4 |
2023-08-23 |
18 |
Unknown GetPointer 00000000 PC 08816130 LR 08816144 |
| Football Anime Pes By Cerberus |
v1.9.4 |
2026-08-08 |
629 |
Savedata version requested on save: 3 |
| Football Anime Pes By Cerberus |
v1.9.4 |
2026-11-03 |
6,379 |
Savedata version requested: 3 |
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-03-05 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0944c610): duplicate handler |
| Efootball Season 1 Final Beta |
v1.9.4 |
2026-08-10 |
3,335 |
Savedata version requested: 3 |
| eFootball 2023 by MP Official |
v1.9.4 |
2025-02-09 |
2,764 |
Savedata version requested: 3 |
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-03-05 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0964f2d0): duplicate handler |
| eFootball 2023 by MP Official |
v1.9.4 |
2024-03-21 |
1,171 |
Savedata version requested on save: 3 |
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-03-03 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0924fe60): duplicate handler |
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-03-03 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09718420): duplicate handler |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2026-01-25 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:0000001a THR C Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| Dragon Ball Z: Tenkaichi Tag Team |
v1.11.3-1276-g192a43c1c |
2026-01-25 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute variable)
1 compilation errors. No code generated.
00000000:00000012 THR Tex
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-03-01 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09324700): duplicate handler |
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-03-01 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09104b60): duplicate handler |
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-03-01 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:55: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
01100000:00000b31 HWX T N LM Tex Light: 0: c:0 t:0 Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out lowp vec3 v_color1;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(0.000000, 0.110000, 0.100000)*viewPos.w;
vec4 outPos = mul(u_proj, viewPos);
lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-03-01 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:34: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000128 HWX C Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(0.000000, 0.110000, 0.100000)*viewPos.w;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-03-01 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:39: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000b38 HWX C T N Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(0.000000, 0.110000, 0.100000)*viewPos.w;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-03-01 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:38: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(0.000000, 0.110000, 0.100000)*viewPos.w;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-03-01 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:37: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000930 HWX T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(0.000000, 0.110000, 0.100000)*viewPos.w;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = u_matambientalpha;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-02-28 |
1 |
__KernelStopThread: thread 375 does not exist |
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-02-28 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:34: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000128 HWX C Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(0.000000, 0.110000, 0.120000)*viewPos.w;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| SBK®08 Superbike World Championship |
v1.11.2-917-g89e70c319 |
2023-02-28 |
1 |
Error in shader compilation: info: Compile failed.
ERROR: 0:38: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:00000938 HWX C T Tex Cull
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
in vec3 h_normal;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
viewPos.xyz += vec3(0.000000, 0.110000, 0.120000)*viewPos.w;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-08-17 |
752 |
80630006=sceAtracSetDataAndGetID(09c7d150, 0001fff0): invalid RIFF header |
| SBK®08 Superbike World Championship |
v1.11.3-1276-g192a43c1c |
2023-02-28 |
2 |
Error in shader compilation: info: Compile failed.
ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in vec3 h_normal;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_normal = vec3(-1.0);
}
|
| SBK®08 Superbike World Championship |
v1.11.3-1276-g192a43c1c |
2023-03-01 |
4 |
Error in shader compilation: info: Compile failed.
ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute)
1 compilation errors. No code generated.
00000000:0000000a THR C
#version 320 es
// PowerVR Rogue GE8320 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec4 position;
in lowp vec4 color0;
uniform mat4 u_proj_through;
out lowp vec4 v_color0;
in float h_depth;
void main() {
v_color0 = color0;
vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0));
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| SSX On Tour |
v1.11.2-917-g89e70c319 |
2023-02-25 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 154095632 |
| TEKKEN DARK RESURRECTION |
v1.11.2-917-g89e70c319 |
2023-02-24 |
1 |
Moving files by Android URI is not yet supported |
| SOULCALIBUR: Broken Destiny |
v1.11.2-917-g89e70c319 |
2023-02-24 |
1 |
Moving files by Android URI is not yet supported |
| eFootball 2023 Special Ligue 2 RH12 |
v1.9.4 |
2025-10-10 |
161 |
Savedata version requested: 3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.6.3 |
2025-09-12 |
10 |
Jump to invalid address: 0769cc80 |
| Pro Evolution Soccer 2009 |
v1.11.2-917-g89e70c319 |
2023-02-10 |
4 |
Error in shader program link: info: L0001 The fragment shader uniform floating-point u_texelDelta does not match the vertex shader uniform floating-point u_texelDelta.
The precision does not match.
fs: postshader
#version 310 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
vec3 processSHADEBOOST(inout vec3 color)
{
float sat = 1.2999999523162841796875;
float brt = 0.800000011920928955078125;
float con = 1.0;
float AvgLumR = 1.2000000476837158203125;
float AvgLumG = 1.2999999523162841796875;
float AvgLumB = 1.10000002384185791015625;
if (SEPIA == 1)
{
sat = 0.00999999977648258209228515625;
brt = 1.75;
con = 1.0;
AvgLumR = 0.439999997615814208984375;
AvgLumG = 0.2599999904632568359375;
AvgLumB = 0.07999999821186065673828125;
}
if (GRAYSCALE == 1)
{
sat = 0.0;
brt = 1.0;
con = 1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (NEGATIVE == 1)
{
sat = 1.0;
brt = 1.0;
con = -1.0;
AvgLumR = 1.0;
AvgLumG = 1.0;
AvgLumB = 1.0;
}
if (PSPCOLORS == 1)
{
sat = 1.0;
brt = 1.0;
con = 1.0;
AvgLumR = 0.959299981594085693359375;
AvgLumG = 1.0738999843597412109375;
AvgLumB = 1.46039998531341552734375;
}
vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB);
vec3 conRGB = vec3(0.5);
vec3 brtColor = color * brt;
vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125));
vec3 satColor = mix(intensity, brtColor, vec3(sat));
vec3 conColor = mix(conRGB, satColor, vec3(con));
vec3 mixColor = AvgLumin * conColor;
color = mixColor;
return color;
}
void main()
{
SEPIA = 0;
GRAYSCALE = 0;
NEGATIVE = 0;
PSPCOLORS = 0;
vec3 color = texture(sampler0, v_texcoord0).xyz;
vec3 param = color;
vec3 _127 = processSHADEBOOST(param);
color = _127;
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(color.x, color.y, color.z, _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w);
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0;
}
vs: postshader
#version 310 es
uniform vec2 u_texelDelta;
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec4 v_texcoordNC0;
out vec4 v_texcoordNC1;
out vec4 v_texcoordNC2;
out vec4 v_texcoordNC3;
void main()
{
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
v_texcoordNC0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy);
v_texcoordNC1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy);
v_texcoordNC2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy);
v_texcoordNC3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy);
}
|
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.11.2-917-g89e70c319 |
2023-02-08 |
1 |
Error in shader compilation: info: 0:36: S0027: Cannot modify an input variable
00000000:00000128 HWX C Cull
#version 320 es
// Mali-G52 MC2 - GLSL 320
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
in vec3 position;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
in float h_depth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
float rotAngle1 = length(viewPos)*-0.000500;
viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1));
viewPos.xy *= 0.500000;
vec4 outPos = mul(u_proj, viewPos);
v_color0 = color0;
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position = outPos;
h_depth = outPos.z/outPos.w;
}
|
| 仮面ライダー 超クライマックスヒーローズ |
v1.11.2-917-g89e70c319 |
2023-02-07 |
2 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0005 |
| eFootball PES 2023 By ESTEEM GAMING |
v1.9.4 |
2026-09-12 |
32,130 |
Savedata version requested: 3 |
| Pro Evolution Soccer 2014 |
v1.9.4 |
2026-11-01 |
1,843 |
Savedata version requested on save: 3 |
| Pro Evolution Soccer 2014 |
v1.9.4 |
2026-11-04 |
10,410 |
Savedata version requested: 3 |
| Field Commander™ |
v1.6.3 |
2025-03-26 |
9 |
MIPSCompileOp: Invalid instruction 000f0101 |
| Field Commander™ |
v1.6.3 |
2025-03-26 |
6 |
MIPSCompileOp: Invalid instruction 00100101 |
| eFootball 2023 By Tutoriales Bendezu |
v1.9.4 |
2026-10-12 |
82,839 |
Savedata version requested on save: 3 |
| eFootball 2023 By Tutoriales Bendezu |
v1.9.4 |
2026-11-07 |
147,588 |
Savedata version requested: 3 |
| eFootball PES 2023 "SNE" |
v1.9.4 |
2026-11-08 |
201,335 |
Savedata version requested on save: 3 |
| eFootball PES 2023 "SNE" |
v1.9.4 |
2026-11-08 |
273,824 |
Savedata version requested: 3 |
| eFootball 2023 by peruvian pes |
v1.9.4 |
2026-11-05 |
7,437 |
Savedata version requested: 3 |
| eFootball 2023 by peruvian pes |
v1.9.4 |
2026-09-20 |
2,271 |
Savedata version requested on save: 3 |
| eFootball PPSSPP Winter Season R-HAPIZ 12 |
v1.9.4 |
2024-05-17 |
2,966 |
Savedata version requested on save: 3 |
| eFootball PPSSPP Winter Season R-HAPIZ 12 |
v1.9.4 |
2026-09-25 |
3,511 |
Savedata version requested: 3 |
| eFootball Asia 2023 |
v1.9.4 |
2026-11-08 |
26,444 |
Savedata version requested on save: 3 |
| eFootball Asia 2023 |
v1.9.4 |
2026-11-08 |
110,519 |
Savedata version requested: 3 |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-04 |
7,037 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-06 |
30,457 |
Savedata version requested on save: 3 |
| eFootball Chelito 19 |
v1.9.4 |
2026-11-06 |
90,142 |
Savedata version requested: 3 |
| NARUTO Shippuden: Ultimate Ninja 5 PSP Edition By JJake_J |
v1.18.1 |
2026-11-05 |
9,957 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA.DNS, 09f919b0, 00000002) |
| EFOOTBALL 2023 PSP FINAL UPDATE |
v1.9.4 |
2026-11-06 |
33,408 |
Savedata version requested on save: 3 |