Recent logs - v1.9.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
WWE 2K23 by Gamer Modder and Finn v1.9.4 2026-07-23 877 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
WWE 2K23 by Gamer Modder and Finn v1.9.4 2025-06-17 1,599 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE 2K23 by Gamer Modder and Finn v1.9.4 2025-05-03 634 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
eFootball Asia 2023 v1.9.4 2025-11-24 270 sceMp3Init: invalid data: not layer 3
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2025-03-07 2 Branch in Jump delay slot at 08c0094c in block starting at 08bffe64
RA-PATCH EDISI FIFA WORLD CUP 2022 v1.9.4 2026-10-26 31,247 Savedata version requested on save: 3
RA-PATCH EDISI FIFA WORLD CUP 2022 v1.9.4 2026-11-08 95,015 Savedata version requested: 3
SBK-07 v1.11.2-917-g89e70c319 2023-03-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095e25f0): duplicate handler
SBK-07 v1.11.2-917-g89e70c319 2023-03-26 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09920190): duplicate handler
WWE 2K23 by Gamer Modder and Finn v1.9.4 2026-07-23 205 Rendering to framebuffer offset: 040cc000 +65x0
WWE 2K23 by Gamer Modder and Finn v1.9.4 2026-07-23 1,393 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
WWE 2K23 by Gamer Modder and Finn v1.9.4 2026-07-23 934 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
EFOOTBALL 2023 PSP FINAL UPDATE v1.17.1 2024-08-29 13 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
WWE 2K23 by Gamer Modder and Finn v1.9.4 2026-09-28 2,915 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.11.2-917-g89e70c319 2023-03-21 1 WriteToHardware: Invalid address 9bbeb5f8 near PC 089adbb4 LR 089adbb4
Dragon Ball Z Shin Budokai v1.14.4 2025-08-26 8 sceKernelLoadModuleByID: unsupported options size=00000014, flags=0000001c, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.14.4 2025-08-26 9 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08a1d400, pos=0, access=1, data=1, text=1
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2024-10-16 9 Jump to invalid address: 0769cb80
WWE 2K23 by Gamer Modder and Finn v1.9.4 2026-09-28 4,736 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
WWE 2K23 by Gamer Modder and Finn v1.9.4 2026-09-28 961 80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-03-12 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09494de0): duplicate handler
eFootball PES PPSSPP AXVL LITE v1.9.4 2023-12-15 472 Savedata version requested: 3
eFootball PES PPSSPP AXVL LITE v1.13.2 2023-12-05 69 Savedata version requested on save: 3
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-03-11 2 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f8e100): duplicate handler
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-03-11 3 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09062900): duplicate handler
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-03-11 3 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 090642d0): duplicate handler
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-03-11 2 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f8e190): duplicate handler
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-03-11 3 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f8fcf0): duplicate handler
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-03-11 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0925d1a0): duplicate handler
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-03-11 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09074e10): duplicate handler
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-03-11 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f8e350): duplicate handler
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-03-11 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f8feb0): duplicate handler
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-03-11 2 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 092ff2b0): duplicate handler
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-03-11 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 093ca4b0): duplicate handler
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-03-11 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0945cec0): duplicate handler
eFootball Asia 2023 v1.9.4 2026-11-08 301 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball PES 2021 By TM ARTS v1.11.2-917-g89e70c319 2023-03-09 1 Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable 40000000:00000002 THR Flat #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFootball PES 2021 By TM ARTS v1.11.2-917-g89e70c319 2023-03-09 1 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 00000000:0000001a THR C Tex #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFootball PES 2021 By TM ARTS v1.11.2-917-g89e70c319 2023-03-09 1 Error in shader compilation: info: 0:19: S0027: Cannot modify an input variable 40000000:00000012 THR Tex Flat #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFootball PES 2021 By TM ARTS v1.11.2-917-g89e70c319 2023-03-09 1 Error in shader compilation: info: 0:70: S0027: Cannot modify an input variable 01770000:00000b34 HWX T N Fog Tex Light: 0: c:0 t:0 1: c:0 t:0 2: c:0 t:0 MatUp:7 Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.951450; vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFootball PES 2021 By TM ARTS v1.11.2-917-g89e70c319 2023-03-09 1 Error in shader compilation: info: 0:40: S0027: Cannot modify an input variable 40000000:00000934 HWX T Fog Tex Flat Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.951450; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFootball PES 2021 By TM ARTS v1.11.2-917-g89e70c319 2023-03-09 1 Error in shader compilation: info: 0:41: S0027: Cannot modify an input variable 00000000:0000093c HWX C T Fog Tex Cull #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xy *= 0.951450; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFootball PES 2021 By TM ARTS v1.11.2-917-g89e70c319 2023-03-09 1 Error in shader compilation: info: 0:16: S0027: Cannot modify an input variable 00000000:0000000a THR C #version 320 es // Mali-G52 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
eFOOTBALL PES 2021 v1.9.4 2024-04-06 310 MIPSCompileOp: Invalid instruction 46c00460
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-03-08 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f59a60): duplicate handler
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-03-07 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09625490): duplicate handler
Efootball Season 1 Final Beta v1.9.4 2026-02-25 2,054 Savedata version requested on save: 3
eFootball 2023 by MP Official v1.9.4 2023-08-23 18 Unknown GetPointer 00000000 PC 08816130 LR 08816144
Football Anime Pes By Cerberus v1.9.4 2026-08-08 629 Savedata version requested on save: 3
Football Anime Pes By Cerberus v1.9.4 2026-11-03 6,379 Savedata version requested: 3
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-03-05 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0944c610): duplicate handler
Efootball Season 1 Final Beta v1.9.4 2026-08-10 3,335 Savedata version requested: 3
eFootball 2023 by MP Official v1.9.4 2025-02-09 2,764 Savedata version requested: 3
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-03-05 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0964f2d0): duplicate handler
eFootball 2023 by MP Official v1.9.4 2024-03-21 1,171 Savedata version requested on save: 3
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-03-03 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0924fe60): duplicate handler
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-03-03 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09718420): duplicate handler
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2026-01-25 2 Error in shader compilation: info: Compile failed. ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:0000001a THR C Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
Dragon Ball Z: Tenkaichi Tag Team v1.11.3-1276-g192a43c1c 2026-01-25 2 Error in shader compilation: info: Compile failed. ERROR: 0:19: 'assign' : l-value required (can't modify a vertex in/attribute variable) 1 compilation errors. No code generated. 00000000:00000012 THR Tex #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-03-01 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09324700): duplicate handler
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-03-01 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09104b60): duplicate handler
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-03-01 1 Error in shader compilation: info: Compile failed. ERROR: 0:55: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 01100000:00000b31 HWX T N LM Tex Light: 0: c:0 t:0 Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out lowp vec3 v_color1; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(0.000000, 0.110000, 0.100000)*viewPos.w; vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-03-01 2 Error in shader compilation: info: Compile failed. ERROR: 0:34: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000128 HWX C Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(0.000000, 0.110000, 0.100000)*viewPos.w; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-03-01 2 Error in shader compilation: info: Compile failed. ERROR: 0:39: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000b38 HWX C T N Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(0.000000, 0.110000, 0.100000)*viewPos.w; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-03-01 2 Error in shader compilation: info: Compile failed. ERROR: 0:38: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(0.000000, 0.110000, 0.100000)*viewPos.w; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-03-01 2 Error in shader compilation: info: Compile failed. ERROR: 0:37: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000930 HWX T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(0.000000, 0.110000, 0.100000)*viewPos.w; vec4 outPos = mul(u_proj, viewPos); v_color0 = u_matambientalpha; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-02-28 1 __KernelStopThread: thread 375 does not exist
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-02-28 1 Error in shader compilation: info: Compile failed. ERROR: 0:34: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000128 HWX C Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(0.000000, 0.110000, 0.120000)*viewPos.w; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
SBK®08 Superbike World Championship v1.11.2-917-g89e70c319 2023-02-28 1 Error in shader compilation: info: Compile failed. ERROR: 0:38: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:00000938 HWX C T Tex Cull #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; in vec3 h_normal; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); viewPos.xyz += vec3(0.000000, 0.110000, 0.120000)*viewPos.w; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_normal = vec3(-1.0); }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-08-17 752 80630006=sceAtracSetDataAndGetID(09c7d150, 0001fff0): invalid RIFF header
SBK®08 Superbike World Championship v1.11.3-1276-g192a43c1c 2023-02-28 2 Error in shader compilation: info: Compile failed. ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in vec3 h_normal; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_normal = vec3(-1.0); }
SBK®08 Superbike World Championship v1.11.3-1276-g192a43c1c 2023-03-01 4 Error in shader compilation: info: Compile failed. ERROR: 0:16: 'assign' : l-value required (can't modify a vertex in/attribute) 1 compilation errors. No code generated. 00000000:0000000a THR C #version 320 es // PowerVR Rogue GE8320 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec4 position; in lowp vec4 color0; uniform mat4 u_proj_through; out lowp vec4 v_color0; in float h_depth; void main() { v_color0 = color0; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; h_depth = outPos.z/outPos.w; }
SSX On Tour v1.11.2-917-g89e70c319 2023-02-25 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 154095632
TEKKEN DARK RESURRECTION v1.11.2-917-g89e70c319 2023-02-24 1 Moving files by Android URI is not yet supported
SOULCALIBUR: Broken Destiny v1.11.2-917-g89e70c319 2023-02-24 1 Moving files by Android URI is not yet supported
eFootball 2023 Special Ligue 2 RH12 v1.9.4 2025-10-10 161 Savedata version requested: 3
Dragon Ball Z: Tenkaichi Tag Team v1.6.3 2025-09-12 10 Jump to invalid address: 0769cc80
Pro Evolution Soccer 2009 v1.11.2-917-g89e70c319 2023-02-10 4 Error in shader program link: info: L0001 The fragment shader uniform floating-point u_texelDelta does not match the vertex shader uniform floating-point u_texelDelta. The precision does not match. fs: postshader #version 310 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; vec3 processSHADEBOOST(inout vec3 color) { float sat = 1.2999999523162841796875; float brt = 0.800000011920928955078125; float con = 1.0; float AvgLumR = 1.2000000476837158203125; float AvgLumG = 1.2999999523162841796875; float AvgLumB = 1.10000002384185791015625; if (SEPIA == 1) { sat = 0.00999999977648258209228515625; brt = 1.75; con = 1.0; AvgLumR = 0.439999997615814208984375; AvgLumG = 0.2599999904632568359375; AvgLumB = 0.07999999821186065673828125; } if (GRAYSCALE == 1) { sat = 0.0; brt = 1.0; con = 1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (NEGATIVE == 1) { sat = 1.0; brt = 1.0; con = -1.0; AvgLumR = 1.0; AvgLumG = 1.0; AvgLumB = 1.0; } if (PSPCOLORS == 1) { sat = 1.0; brt = 1.0; con = 1.0; AvgLumR = 0.959299981594085693359375; AvgLumG = 1.0738999843597412109375; AvgLumB = 1.46039998531341552734375; } vec3 AvgLumin = vec3(AvgLumR, AvgLumG, AvgLumB); vec3 conRGB = vec3(0.5); vec3 brtColor = color * brt; vec3 intensity = vec3(((brtColor.x * 0.2125000059604644775390625) + (brtColor.y * 0.7153999805450439453125)) + (brtColor.z * 0.07209999859333038330078125)); vec3 satColor = mix(intensity, brtColor, vec3(sat)); vec3 conColor = mix(conRGB, satColor, vec3(con)); vec3 mixColor = AvgLumin * conColor; color = mixColor; return color; } void main() { SEPIA = 0; GRAYSCALE = 0; NEGATIVE = 0; PSPCOLORS = 0; vec3 color = texture(sampler0, v_texcoord0).xyz; vec3 param = color; vec3 _127 = processSHADEBOOST(param); color = _127; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(color.x, color.y, color.z, _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w); _RESERVED_IDENTIFIER_FIXUP_gl_FragColor.w = 1.0; } vs: postshader #version 310 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec4 v_texcoordNC0; out vec4 v_texcoordNC1; out vec4 v_texcoordNC2; out vec4 v_texcoordNC3; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoordNC0 = a_texcoord0.xyxy + (vec4(-0.5, -0.5, -1.5, -1.5) * u_texelDelta.xyxy); v_texcoordNC1 = a_texcoord0.xyxy + (vec4(0.5, -0.5, 1.5, -1.5) * u_texelDelta.xyxy); v_texcoordNC2 = a_texcoord0.xyxy + (vec4(-0.5, 0.5, -1.5, 1.5) * u_texelDelta.xyxy); v_texcoordNC3 = a_texcoord0.xyxy + (vec4(0.5, 0.5, 1.5, 1.5) * u_texelDelta.xyxy); }
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.11.2-917-g89e70c319 2023-02-08 1 Error in shader compilation: info: 0:36: S0027: Cannot modify an input variable 00000000:00000128 HWX C Cull #version 320 es // Mali-G52 MC2 - GLSL 320 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) in vec3 position; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; in float h_depth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = vec3(0.0, 0.0, 1.0); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); float rotAngle1 = length(viewPos)*-0.000500; viewPos.yz = vec2(viewPos.y*cos(rotAngle1)+viewPos.z*sin(rotAngle1), viewPos.z*cos(rotAngle1)-viewPos.y*sin(rotAngle1)); viewPos.xy *= 0.500000; vec4 outPos = mul(u_proj, viewPos); v_color0 = color0; vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; h_depth = outPos.z/outPos.w; }
仮面ライダー 超クライマックスヒーローズ v1.11.2-917-g89e70c319 2023-02-07 2 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0005
eFootball PES 2023 By ESTEEM GAMING v1.9.4 2026-09-12 32,130 Savedata version requested: 3
Pro Evolution Soccer 2014 v1.9.4 2026-11-01 1,843 Savedata version requested on save: 3
Pro Evolution Soccer 2014 v1.9.4 2026-11-04 10,410 Savedata version requested: 3
Field Commander™ v1.6.3 2025-03-26 9 MIPSCompileOp: Invalid instruction 000f0101
Field Commander™ v1.6.3 2025-03-26 6 MIPSCompileOp: Invalid instruction 00100101
eFootball 2023 By Tutoriales Bendezu v1.9.4 2026-10-12 82,839 Savedata version requested on save: 3
eFootball 2023 By Tutoriales Bendezu v1.9.4 2026-11-07 147,588 Savedata version requested: 3
eFootball PES 2023 "SNE" v1.9.4 2026-11-08 201,335 Savedata version requested on save: 3
eFootball PES 2023 "SNE" v1.9.4 2026-11-08 273,824 Savedata version requested: 3
eFootball 2023 by peruvian pes v1.9.4 2026-11-05 7,437 Savedata version requested: 3
eFootball 2023 by peruvian pes v1.9.4 2026-09-20 2,271 Savedata version requested on save: 3
eFootball PPSSPP Winter Season R-HAPIZ 12 v1.9.4 2024-05-17 2,966 Savedata version requested on save: 3
eFootball PPSSPP Winter Season R-HAPIZ 12 v1.9.4 2026-09-25 3,511 Savedata version requested: 3
eFootball Asia 2023 v1.9.4 2026-11-08 26,444 Savedata version requested on save: 3
eFootball Asia 2023 v1.9.4 2026-11-08 110,519 Savedata version requested: 3
eFootball Chelito 19 v1.9.4 2026-11-04 7,037 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Chelito 19 v1.9.4 2026-11-06 30,457 Savedata version requested on save: 3
eFootball Chelito 19 v1.9.4 2026-11-06 90,142 Savedata version requested: 3
NARUTO Shippuden: Ultimate Ninja 5 PSP Edition By JJake_J v1.18.1 2026-11-05 9,957 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA.DNS, 09f919b0, 00000002)
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