To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
Game title |
Version |
Latest Report |
Message |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.15.4-97-geb872b7a8 |
2023-09-05 |
Error in shader program link: info: WARNING: Could not find vertex shader attribute 'w2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'color1' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'w1' to match BindAttributeLocation request.
WARNING: Output of vertex shader 'v_fogdepth' not read by fragment shader
ERROR: Input of fragment shader 'v_color0' differs in type/qualifiers to that written by vertex shader
WARNING: Output of vertex shader 'v_texcoord' not read by fragment shader
ERROR: Input of fragment shader 'v_color0' not written by vertex shader
fs: 10184000:00000000 Flat FragUber
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Apple A11 GPU - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:00000000 Flat FragUber
in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
fragColor0 = v;
}
vs: 40000000:00000020 Flat Cull
#version 300 es
#extension GL_APPLE_clip_distance : enable
// Driver: Apple A11 GPU - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000020 Flat Cull
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 pos = position;
vec4 outPos = pos;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
gl_Position = outPos;
}
|
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.15.4-97-geb872b7a8 |
2023-09-05 |
Error in shader program link: info: WARNING: Could not find vertex shader attribute 'w2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'color1' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'w1' to match BindAttributeLocation request.
WARNING: Output of vertex shader 'v_fogdepth' not read by fragment shader
ERROR: Input of fragment shader 'v_color0' differs in type/qualifiers to that written by vertex shader
ERROR: Input of fragment shader 'v_color0' not written by vertex shader
ERROR: Input of fragment shader 'v_texcoord' not written by vertex shader
fs: 10184000:00000002 Tex Flat FragUber TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Apple A11 GPU - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:00000002 Tex Flat FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: 40000000:00000028 C Flat Cull
#version 300 es
#extension GL_APPLE_clip_distance : enable
// Driver: Apple A11 GPU - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000028 C Flat Cull
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 pos = position;
vec4 outPos = pos;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
gl_Position = outPos;
}
|
Mortal Kombat: Unchained |
v1.16.6 |
2023-10-29 |
__KernelStopThread: thread 397 does not exist (helper deleted) |
Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.18.1 |
2024-11-14 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
God of War®: Ghost of Sparta |
v1.15.4-97-geb872b7a8 |
2024-11-14 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
God of War®: Ghost of Sparta |
v1.15.4-97-geb872b7a8 |
2024-11-11 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
Mortal Kombat: Unchained |
v1.18.1 |
2024-11-14 |
__KernelStopThread: thread 308 does not exist (helper deleted) |
Assassin's Creed: Bloodlines™ |
v1.18.1 |
2024-11-11 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
WWE'12 |
v1.18.1-87-gda0168f41a |
2024-11-14 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
X-Men Origins: Wolverine |
v1.18.1 |
2024-11-14 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
God of War®: Ghost of Sparta |
v1.18.1-66-g6fcb75ce63 |
2024-11-14 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
God of War®: Ghost of Sparta |
v1.18.1-40-gc9c5435a86 |
2024-11-14 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-92-gfe6db07f0d |
2024-11-14 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.18.1-92-gfe6db07f0d |
2024-11-14 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
eFootball PES 2021 By GABRIEL |
v1.9.4 |
2024-11-14 |
Savedata version requested: 3 |
Mortal Kombat: Unchained |
v1.18.1 |
2024-11-14 |
Failed to read valid video stream data from header |
Assassin's Creed: Bloodlines™ |
v1.9.3-80-g73bf6098e |
2024-09-15 |
An uneaten prefix at end of block for 08928174 |
X-Men Origins: Wolverine |
v1.9.4 |
2024-11-07 |
An uneaten prefix at end of block for 08bbc6a4 |
POWER STONE COLLECTION |
v1.9.4 |
2024-11-13 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
SOULCALIBUR: Broken Destiny |
v1.9.4 |
2024-11-14 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
Mortal Kombat: Unchained |
v1.9.4 |
2024-11-14 |
Could not setup streams, unexpected stream count: 13414 |
Mortal Kombat: Unchained |
v1.9.4 |
2024-11-14 |
Video out requested, not supported: mode=0 size=0,0 |
METAL GEAR SOLID PEACE WALKER |
v1.9.4 |
2024-11-14 |
Video out requested, not supported: mode=0 size=512,272 |
Spider-Man: Friend or Foe |
v1.9.4 |
2024-11-14 |
Video out requested, not supported: mode=0 size=0,0 |
SOULCALIBUR: Broken Destiny |
v1.9.4 |
2024-11-14 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
WWE'12 |
v1.9.4 |
2024-11-14 |
80630007=sceAtracSetData(2, 08d4b180, 0000ba50): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-11-14 |
80630007=sceAtracSetData(2, 08d4b180, 00004890): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-11-14 |
80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-11-14 |
80630007=sceAtracSetData(2, 08d4b180, 00001cd0): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-11-14 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-11-14 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-11-14 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-11-14 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-11-14 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-11-14 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-11-14 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-11-14 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-11-14 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
WWE'12 |
v1.9.4 |
2024-11-14 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.9.4 |
2024-11-14 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2024-11-14 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
Xiaolin Showdown |
v1.9.4 |
2024-10-23 |
sceKernelRegisterSubIntrHandler(30, 0, 0892af28, 00000000): duplicate handler |
那由多の軌跡 |
v1.9.4 |
2024-11-02 |
sceKernelRegisterSubIntrHandler(30, 0, 089b3f70, 08b92590): duplicate handler |
SALAMANDER PORTABLE |
v1.9.4 |
2024-11-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=70a3d700, pos=0, access=1, data=2, text=2 |
SALAMANDER PORTABLE |
v1.9.4 |
2024-11-12 |
sceKernelLoadModule: unsupported options size=00000014, flags=3c8cb3b3, pos=0, access=1, data=2, text=2 |
NBA STREET Showdown |
v1.9.4 |
2024-11-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=1, text=1 |
NBA STREET Showdown |
v1.9.4 |
2024-11-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=2, text=2 |
Xiaolin Showdown |
v1.9.4 |
2024-11-08 |
sceKernelLoadModule: unsupported options size=00000014, flags=089f0000, pos=0, access=1, data=2, text=2 |
X-Men Origins: Wolverine |
v1.9.4 |
2024-11-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2 |
POWER STONE COLLECTION |
v1.9.4 |
2024-11-13 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2 |
Assassin's Creed: Bloodlines™ |
v1.9.4 |
2024-11-11 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2 |
Midnight Club 3: DUB Edition |
v1.9.4 |
2024-11-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1 |
Grand Theft Auto: Vice City Stories |
v1.9.4 |
2024-11-14 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2 |
Grand Theft Auto: Vice City Stories |
v1.9.4 |
2024-11-14 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2 |
Dragon Ball Z Shin Budokai |
v1.9.4 |
2024-11-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
Dragon Ball Z Shin Budokai |
v1.9.4 |
2024-11-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
Mortal Kombat: Unchained |
v1.9.4 |
2024-11-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
Mortal Kombat: Unchained |
v1.9.4 |
2024-11-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1 |
ドラゴンボールZ 真武道会 |
v1.9.4 |
2024-11-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
ドラゴンボールZ 真武道会 |
v1.9.4 |
2024-11-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1 |
NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.9.4 |
2024-11-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2 |
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.9.4 |
2024-11-14 |
sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2 |
MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.9.4 |
2024-11-14 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2 |
METAL GEAR SOLID PEACE WALKER |
v1.9.4 |
2024-11-14 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2 |
Mortal Kombat: Unchained |
v1.9.4 |
2024-11-14 |
Unexpected mpeg first timestamp: d59a080000 / 917412249600 |
DRAGON BALL Z SHIN BUDOKAI 2 |
v1.9.4 |
2024-11-09 |
WriteToHardware: Invalid address 0000042c near PC 08000000 LR 08000000 |
God of War®: Ghost of Sparta |
v1.9.4 |
2024-11-14 |
WriteToHardware: Invalid address 00000367 near PC 08000000 LR 08000000 |
WWE'12 |
v1.9.4 |
2024-11-14 |
sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid) |
METAL GEAR SOLID PORTABLE OPS |
v1.9.4 |
2024-11-14 |
sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do? |