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| Game title |
Version |
Latest Report |
Hits |
Message |
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.15.4-97-geb872b7a8 |
2023-09-05 |
1 |
Error in shader program link: info: WARNING: Could not find vertex shader attribute 'w2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'color1' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'w1' to match BindAttributeLocation request.
WARNING: Output of vertex shader 'v_fogdepth' not read by fragment shader
ERROR: Input of fragment shader 'v_color0' differs in type/qualifiers to that written by vertex shader
WARNING: Output of vertex shader 'v_texcoord' not read by fragment shader
ERROR: Input of fragment shader 'v_color0' not written by vertex shader
fs: 10184000:00000000 Flat FragUber
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Apple A11 GPU - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:00000000 Flat FragUber
in lowp vec4 v_color0;
in mediump float v_fogdepth;
out vec4 fragColor0;
void main() {
vec4 v = v_color0;
fragColor0 = v;
}
vs: 40000000:00000020 Flat Cull
#version 300 es
#extension GL_APPLE_clip_distance : enable
// Driver: Apple A11 GPU - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000020 Flat Cull
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 pos = position;
vec4 outPos = pos;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
gl_Position = outPos;
}
|
| DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD |
v1.15.4-97-geb872b7a8 |
2023-09-05 |
1 |
Error in shader program link: info: WARNING: Could not find vertex shader attribute 'w2' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'color1' to match BindAttributeLocation request.
WARNING: Could not find vertex shader attribute 'w1' to match BindAttributeLocation request.
WARNING: Output of vertex shader 'v_fogdepth' not read by fragment shader
ERROR: Input of fragment shader 'v_color0' differs in type/qualifiers to that written by vertex shader
ERROR: Input of fragment shader 'v_color0' not written by vertex shader
ERROR: Input of fragment shader 'v_texcoord' not written by vertex shader
fs: 10184000:00000002 Tex Flat FragUber TFuncMod
#version 300 es
#extension GL_EXT_shader_framebuffer_fetch : require
// Driver: Apple A11 GPU - GLSL 300
#define DISCARD discard
precision lowp float;
precision highp int;
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 10184000:00000002 Tex Flat FragUber TFuncMod
uniform sampler2D tex;
uniform vec2 u_texNoAlphaMul;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = max(t.a, u_texNoAlphaMul.x);
vec4 v = p * t;
v.rgb *= u_texNoAlphaMul.y;
fragColor0 = v;
}
vs: 40000000:00000028 C Flat Cull
#version 300 es
#extension GL_APPLE_clip_distance : enable
// Driver: Apple A11 GPU - GLSL 300
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 40000000:00000028 C Flat Cull
in vec4 position;
in highp float fog;
in vec2 texcoord;
in lowp vec4 color0;
uniform lowp float u_rotation;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
flat out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
void main() {
v_texcoord = vec3(texcoord, 1.0);
v_color0 = color0;
v_fogdepth = fog;
vec4 pos = position;
vec4 outPos = pos;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001;
gl_Position = outPos;
}
|
| Mortal Kombat: Unchained |
v1.18.1 |
2025-03-14 |
27 |
__KernelStopThread: thread 397 does not exist (helper deleted) |
| Dragon Ball Z: Forever Tenkaichi Tag Team |
v1.18.1-783-g81015abef7 |
2026-10-18 |
11,598 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| God of War®: Ghost of Sparta |
v1.15.4-97-geb872b7a8 |
2026-11-04 |
30,017 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
| God of War®: Ghost of Sparta |
v1.15.4-97-geb872b7a8 |
2026-10-02 |
13,668 |
Rendering to framebuffer offset at 04162000 +384x0 (stride 512) |
| Mortal Kombat: Unchained |
v1.20.4 |
2026-11-12 |
25,512 |
__KernelStopThread: thread 308 does not exist (helper deleted) |
| Assassin's Creed: Bloodlines™ |
v1.18.1-600-g3c1693224f |
2026-07-19 |
1,860 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| WWE'12 |
v1.20.4-67-gdb947e9d60 |
2026-11-12 |
171,009 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| X-Men Origins: Wolverine |
v1.18.1-820-gea36cb7036 |
2026-11-06 |
12,119 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| God of War®: Ghost of Sparta |
v1.18.1-92-gfe6db07f0d |
2026-11-08 |
237,053 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| God of War®: Ghost of Sparta |
v1.18.1-92-gfe6db07f0d |
2026-11-07 |
106,964 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1-92-gfe6db07f0d |
2026-11-08 |
518,239 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| MONSTER HUNTER PORTABLE 3rd HD Ver. |
v1.18.1-92-gfe6db07f0d |
2026-11-08 |
286,996 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Mortal Kombat: Unchained |
v1.20.4-777-g16a38b090a |
2026-11-12 |
92,139 |
Failed to read valid video stream data from header |
| POWER STONE COLLECTION |
v1.9.4 |
2026-08-26 |
3,502 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
| SOULCALIBUR: Broken Destiny |
v1.9.4 |
2026-11-07 |
127,362 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| SOULCALIBUR: Broken Destiny |
v1.9.4 |
2026-11-07 |
133,382 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
| WWE'12 |
v1.9.4 |
2026-11-07 |
30,891 |
80630007=sceAtracSetData(2, 08d4b180, 0000ba50): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
99,864 |
80630007=sceAtracSetData(2, 08d4b180, 00004890): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
367,483 |
80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
181,455 |
80630007=sceAtracSetData(2, 08d4b180, 00001cd0): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
739,261 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
473,550 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
776,480 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
1,736,313 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
1,297,768 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
1,352,749 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
1,048,295 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
1,813,617 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
2,222,750 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE'12 |
v1.9.4 |
2026-11-08 |
2,518,190 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.9.4 |
2026-11-07 |
351,409 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2026-11-08 |
2,103,078 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| Xiaolin Showdown |
v1.9.4 |
2026-08-28 |
6,555 |
sceKernelRegisterSubIntrHandler(30, 0, 0892af28, 00000000): duplicate handler |
| 那由多の軌跡 |
v1.9.4 |
2026-04-02 |
2,131 |
sceKernelRegisterSubIntrHandler(30, 0, 089b3f70, 08b92590): duplicate handler |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.9.4 |
2026-09-03 |
732 |
WriteToHardware: Invalid address 0000042c near PC 08000000 LR 08000000 |
| God of War®: Ghost of Sparta |
v1.9.4 |
2026-08-14 |
1,077 |
WriteToHardware: Invalid address 00000367 near PC 08000000 LR 08000000 |
| METAL GEAR SOLID PORTABLE OPS |
v1.9.4 |
2026-11-02 |
6,967 |
sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do? |