Recent logs - v1.15.4-97-geb872b7a8

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Showing the 39 newest messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.15.4-97-geb872b7a8 2023-09-05 1 Error in shader program link: info: WARNING: Could not find vertex shader attribute 'w2' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'color1' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'w1' to match BindAttributeLocation request. WARNING: Output of vertex shader 'v_fogdepth' not read by fragment shader ERROR: Input of fragment shader 'v_color0' differs in type/qualifiers to that written by vertex shader WARNING: Output of vertex shader 'v_texcoord' not read by fragment shader ERROR: Input of fragment shader 'v_color0' not written by vertex shader fs: 10184000:00000000 Flat FragUber #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Apple A11 GPU - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:00000000 Flat FragUber in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 40000000:00000020 Flat Cull #version 300 es #extension GL_APPLE_clip_distance : enable // Driver: Apple A11 GPU - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000020 Flat Cull in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 pos = position; vec4 outPos = pos; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.15.4-97-geb872b7a8 2023-09-05 1 Error in shader program link: info: WARNING: Could not find vertex shader attribute 'w2' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'color1' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'w1' to match BindAttributeLocation request. WARNING: Output of vertex shader 'v_fogdepth' not read by fragment shader ERROR: Input of fragment shader 'v_color0' differs in type/qualifiers to that written by vertex shader ERROR: Input of fragment shader 'v_color0' not written by vertex shader ERROR: Input of fragment shader 'v_texcoord' not written by vertex shader fs: 10184000:00000002 Tex Flat FragUber TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Apple A11 GPU - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:00000002 Tex Flat FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 40000000:00000028 C Flat Cull #version 300 es #extension GL_APPLE_clip_distance : enable // Driver: Apple A11 GPU - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000028 C Flat Cull in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 pos = position; vec4 outPos = pos; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; gl_Position = outPos; }
Mortal Kombat: Unchained v1.18.1 2025-03-14 27 __KernelStopThread: thread 397 does not exist (helper deleted)
Dragon Ball Z: Forever Tenkaichi Tag Team v1.18.1-783-g81015abef7 2026-10-18 11,598 00000400=sceGeEdramSetAddrTranslation(00000800)
God of War®: Ghost of Sparta v1.15.4-97-geb872b7a8 2026-11-04 30,017 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
God of War®: Ghost of Sparta v1.15.4-97-geb872b7a8 2026-10-02 13,668 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
Mortal Kombat: Unchained v1.20.4 2026-11-12 25,512 __KernelStopThread: thread 308 does not exist (helper deleted)
Assassin's Creed: Bloodlines™ v1.18.1-600-g3c1693224f 2026-07-19 1,860 00000400=sceGeEdramSetAddrTranslation(00000400)
WWE'12 v1.20.4-67-gdb947e9d60 2026-11-12 171,009 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
X-Men Origins: Wolverine v1.18.1-820-gea36cb7036 2026-11-06 12,119 00000400=sceGeEdramSetAddrTranslation(00000400)
God of War®: Ghost of Sparta v1.18.1-92-gfe6db07f0d 2026-11-08 237,053 00000400=sceGeEdramSetAddrTranslation(00000800)
God of War®: Ghost of Sparta v1.18.1-92-gfe6db07f0d 2026-11-07 106,964 00000400=sceGeEdramSetAddrTranslation(00000800)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-92-gfe6db07f0d 2026-11-08 518,239 00000400=sceGeEdramSetAddrTranslation(00000800)
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.18.1-92-gfe6db07f0d 2026-11-08 286,996 00000400=sceGeEdramSetAddrTranslation(00000400)
Mortal Kombat: Unchained v1.20.4-777-g16a38b090a 2026-11-12 92,139 Failed to read valid video stream data from header
POWER STONE COLLECTION v1.9.4 2026-08-26 3,502 00000000=sceDisplaySetHoldMode(00000001): unsupported
SOULCALIBUR: Broken Destiny v1.9.4 2026-11-07 127,362 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
SOULCALIBUR: Broken Destiny v1.9.4 2026-11-07 133,382 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
WWE'12 v1.9.4 2026-11-07 30,891 80630007=sceAtracSetData(2, 08d4b180, 0000ba50): atracID uses different codec type than data
WWE'12 v1.9.4 2026-11-08 99,864 80630007=sceAtracSetData(2, 08d4b180, 00004890): atracID uses different codec type than data
WWE'12 v1.9.4 2026-11-08 367,483 80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data
WWE'12 v1.9.4 2026-11-08 181,455 80630007=sceAtracSetData(2, 08d4b180, 00001cd0): atracID uses different codec type than data
WWE'12 v1.9.4 2026-11-08 739,261 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE'12 v1.9.4 2026-11-08 473,550 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
WWE'12 v1.9.4 2026-11-08 776,480 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
WWE'12 v1.9.4 2026-11-08 1,736,313 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
WWE'12 v1.9.4 2026-11-08 1,297,768 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
WWE'12 v1.9.4 2026-11-08 1,352,749 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
WWE'12 v1.9.4 2026-11-08 1,048,295 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
WWE'12 v1.9.4 2026-11-08 1,813,617 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE'12 v1.9.4 2026-11-08 2,222,750 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE'12 v1.9.4 2026-11-08 2,518,190 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.4 2026-11-07 351,409 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2026-11-08 2,103,078 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Xiaolin Showdown v1.9.4 2026-08-28 6,555 sceKernelRegisterSubIntrHandler(30, 0, 0892af28, 00000000): duplicate handler
那由多の軌跡 v1.9.4 2026-04-02 2,131 sceKernelRegisterSubIntrHandler(30, 0, 089b3f70, 08b92590): duplicate handler
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.4 2026-09-03 732 WriteToHardware: Invalid address 0000042c near PC 08000000 LR 08000000
God of War®: Ghost of Sparta v1.9.4 2026-08-14 1,077 WriteToHardware: Invalid address 00000367 near PC 08000000 LR 08000000
METAL GEAR SOLID PORTABLE OPS v1.9.4 2026-11-02 6,967 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?