Recent logs - v1.15.4-97-geb872b7a8

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Game title Version Latest Report Message
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.15.4-97-geb872b7a8 2023-09-05 Error in shader program link: info: WARNING: Could not find vertex shader attribute 'w2' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'color1' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'w1' to match BindAttributeLocation request. WARNING: Output of vertex shader 'v_fogdepth' not read by fragment shader ERROR: Input of fragment shader 'v_color0' differs in type/qualifiers to that written by vertex shader WARNING: Output of vertex shader 'v_texcoord' not read by fragment shader ERROR: Input of fragment shader 'v_color0' not written by vertex shader fs: 10184000:00000000 Flat FragUber #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Apple A11 GPU - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:00000000 Flat FragUber in lowp vec4 v_color0; in mediump float v_fogdepth; out vec4 fragColor0; void main() { vec4 v = v_color0; fragColor0 = v; } vs: 40000000:00000020 Flat Cull #version 300 es #extension GL_APPLE_clip_distance : enable // Driver: Apple A11 GPU - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000020 Flat Cull in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 pos = position; vec4 outPos = pos; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; gl_Position = outPos; }
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.15.4-97-geb872b7a8 2023-09-05 Error in shader program link: info: WARNING: Could not find vertex shader attribute 'w2' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'color1' to match BindAttributeLocation request. WARNING: Could not find vertex shader attribute 'w1' to match BindAttributeLocation request. WARNING: Output of vertex shader 'v_fogdepth' not read by fragment shader ERROR: Input of fragment shader 'v_color0' differs in type/qualifiers to that written by vertex shader ERROR: Input of fragment shader 'v_color0' not written by vertex shader ERROR: Input of fragment shader 'v_texcoord' not written by vertex shader fs: 10184000:00000002 Tex Flat FragUber TFuncMod #version 300 es #extension GL_EXT_shader_framebuffer_fetch : require // Driver: Apple A11 GPU - GLSL 300 #define DISCARD discard precision lowp float; precision highp int; #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 10184000:00000002 Tex Flat FragUber TFuncMod uniform sampler2D tex; uniform vec2 u_texNoAlphaMul; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; } vs: 40000000:00000028 C Flat Cull #version 300 es #extension GL_APPLE_clip_distance : enable // Driver: Apple A11 GPU - GLSL 300 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 40000000:00000028 C Flat Cull in vec4 position; in highp float fog; in vec2 texcoord; in lowp vec4 color0; uniform lowp float u_rotation; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; flat out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 pos = position; vec4 outPos = pos; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[0] = projZ * outPos.w + outPos.w + 0.000001; gl_Position = outPos; }
Mortal Kombat: Unchained v1.16.6 2023-10-29 __KernelStopThread: thread 397 does not exist (helper deleted)
Dragon Ball Z: Forever Tenkaichi Tag Team v1.18.1 2024-11-14 00000400=sceGeEdramSetAddrTranslation(00000800)
God of War®: Ghost of Sparta v1.15.4-97-geb872b7a8 2024-11-14 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
God of War®: Ghost of Sparta v1.15.4-97-geb872b7a8 2024-11-11 Rendering to framebuffer offset at 04162000 +384x0 (stride 512)
Mortal Kombat: Unchained v1.18.1 2024-11-14 __KernelStopThread: thread 308 does not exist (helper deleted)
Assassin's Creed: Bloodlines™ v1.18.1 2024-11-11 00000400=sceGeEdramSetAddrTranslation(00000400)
WWE'12 v1.18.1-87-gda0168f41a 2024-11-14 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
X-Men Origins: Wolverine v1.18.1 2024-11-14 00000400=sceGeEdramSetAddrTranslation(00000400)
God of War®: Ghost of Sparta v1.18.1-66-g6fcb75ce63 2024-11-14 00000400=sceGeEdramSetAddrTranslation(00000800)
God of War®: Ghost of Sparta v1.18.1-40-gc9c5435a86 2024-11-14 00000400=sceGeEdramSetAddrTranslation(00000800)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1-92-gfe6db07f0d 2024-11-14 00000400=sceGeEdramSetAddrTranslation(00000800)
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.18.1-92-gfe6db07f0d 2024-11-14 00000400=sceGeEdramSetAddrTranslation(00000400)
eFootball PES 2021 By GABRIEL v1.9.4 2024-11-14 Savedata version requested: 3
Mortal Kombat: Unchained v1.18.1 2024-11-14 Failed to read valid video stream data from header
Assassin's Creed: Bloodlines™ v1.9.3-80-g73bf6098e 2024-09-15 An uneaten prefix at end of block for 08928174
X-Men Origins: Wolverine v1.9.4 2024-11-07 An uneaten prefix at end of block for 08bbc6a4
POWER STONE COLLECTION v1.9.4 2024-11-13 00000000=sceDisplaySetHoldMode(00000001): unsupported
SOULCALIBUR: Broken Destiny v1.9.4 2024-11-14 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
Mortal Kombat: Unchained v1.9.4 2024-11-14 Could not setup streams, unexpected stream count: 13414
Mortal Kombat: Unchained v1.9.4 2024-11-14 Video out requested, not supported: mode=0 size=0,0
METAL GEAR SOLID PEACE WALKER v1.9.4 2024-11-14 Video out requested, not supported: mode=0 size=512,272
Spider-Man: Friend or Foe v1.9.4 2024-11-14 Video out requested, not supported: mode=0 size=0,0
SOULCALIBUR: Broken Destiny v1.9.4 2024-11-14 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
WWE'12 v1.9.4 2024-11-14 80630007=sceAtracSetData(2, 08d4b180, 0000ba50): atracID uses different codec type than data
WWE'12 v1.9.4 2024-11-14 80630007=sceAtracSetData(2, 08d4b180, 00004890): atracID uses different codec type than data
WWE'12 v1.9.4 2024-11-14 80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data
WWE'12 v1.9.4 2024-11-14 80630007=sceAtracSetData(2, 08d4b180, 00001cd0): atracID uses different codec type than data
WWE'12 v1.9.4 2024-11-14 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE'12 v1.9.4 2024-11-14 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
WWE'12 v1.9.4 2024-11-14 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
WWE'12 v1.9.4 2024-11-14 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
WWE'12 v1.9.4 2024-11-14 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
WWE'12 v1.9.4 2024-11-14 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
WWE'12 v1.9.4 2024-11-14 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
WWE'12 v1.9.4 2024-11-14 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE'12 v1.9.4 2024-11-14 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE'12 v1.9.4 2024-11-14 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.4 2024-11-14 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Dragon Ball Z: Tenkaichi Tag Team v1.9.4 2024-11-14 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Xiaolin Showdown v1.9.4 2024-10-23 sceKernelRegisterSubIntrHandler(30, 0, 0892af28, 00000000): duplicate handler
那由多の軌跡 v1.9.4 2024-11-02 sceKernelRegisterSubIntrHandler(30, 0, 089b3f70, 08b92590): duplicate handler
SALAMANDER PORTABLE v1.9.4 2024-11-12 sceKernelLoadModule: unsupported options size=00000014, flags=70a3d700, pos=0, access=1, data=2, text=2
SALAMANDER PORTABLE v1.9.4 2024-11-12 sceKernelLoadModule: unsupported options size=00000014, flags=3c8cb3b3, pos=0, access=1, data=2, text=2
NBA STREET Showdown v1.9.4 2024-11-14 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=1, text=1
NBA STREET Showdown v1.9.4 2024-11-14 sceKernelLoadModule: unsupported options size=00000014, flags=08a1f518, pos=0, access=1, data=2, text=2
Xiaolin Showdown v1.9.4 2024-11-08 sceKernelLoadModule: unsupported options size=00000014, flags=089f0000, pos=0, access=1, data=2, text=2
X-Men Origins: Wolverine v1.9.4 2024-11-14 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
POWER STONE COLLECTION v1.9.4 2024-11-13 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=0, text=2
Assassin's Creed: Bloodlines™ v1.9.4 2024-11-11 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=1, access=1, data=2, text=2
Midnight Club 3: DUB Edition v1.9.4 2024-11-14 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=1, text=1
Grand Theft Auto: Vice City Stories v1.9.4 2024-11-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=2, text=2
Grand Theft Auto: Vice City Stories v1.9.4 2024-11-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=08bc6500, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.9.4 2024-11-14 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
Dragon Ball Z Shin Budokai v1.9.4 2024-11-14 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
Mortal Kombat: Unchained v1.9.4 2024-11-14 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
Mortal Kombat: Unchained v1.9.4 2024-11-14 sceKernelLoadModule: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
ドラゴンボールZ 真武道会 v1.9.4 2024-11-14 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
ドラゴンボールZ 真武道会 v1.9.4 2024-11-14 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=1, text=1
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.9.4 2024-11-14 sceKernelLoadModule: unsupported options size=00000014, flags=00000000, pos=0, access=0, data=2, text=2
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.9.4 2024-11-14 sceKernelLoadModule: unsupported options size=00000014, flags=ffffffff, pos=0, access=1, data=2, text=2
MONSTER HUNTER PORTABLE 3rd HD Ver. v1.9.4 2024-11-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=0, access=1, data=2, text=2
METAL GEAR SOLID PEACE WALKER v1.9.4 2024-11-14 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000000, pos=1, access=0, data=0, text=2
Mortal Kombat: Unchained v1.9.4 2024-11-14 Unexpected mpeg first timestamp: d59a080000 / 917412249600
DRAGON BALL Z SHIN BUDOKAI 2 v1.9.4 2024-11-09 WriteToHardware: Invalid address 0000042c near PC 08000000 LR 08000000
God of War®: Ghost of Sparta v1.9.4 2024-11-14 WriteToHardware: Invalid address 00000367 near PC 08000000 LR 08000000
WWE'12 v1.9.4 2024-11-14 sceGeBreak(mode=0, unknown=08d098b8): unknown ptr (valid)
METAL GEAR SOLID PORTABLE OPS v1.9.4 2024-11-14 sceKernelReleaseWaitThread(): Refusing to wake HLE-delayed thread, right thing to do?