Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
討鬼伝 v1.17.1 2024-07-05 3 WriteToHardware: Invalid address 0a000000 near PC 0899e800 LR 0899e800
BOMBERMAN v1.17.1 2024-07-04 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(L6135Kd, 2, 3, 09fff460, 30000000, 0) at 088cd098
BOMBERMAN v1.17.1 2024-07-04 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(L6135Kd, 74:45:d3:15:22:e4, 30000000, 0) at 088ccd70
BOMBERMAN v1.17.1 2024-07-04 2 UNTESTED sceNetAdhocctlCreateEnterGameMode(LL14KLd, 2, 3, 09fff460, 30000000, 0) at 088cd098
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-07-04 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(fbd48a6, c8:0d:b4:bf:d4:57, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-07-04 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(fbd48a6, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
WWE SmackDown vs. RAW 2008 v1.17.1 2024-07-04 1 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE SmackDown vs. RAW 2008 v1.17.1 2024-07-04 1 80630007=sceAtracSetData(2, 08d4b180, 00005a10): atracID uses different codec type than data
WWE SmackDown vs. RAW 2008 v1.17.1 2024-07-04 1 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
WWE SmackDown vs. RAW 2008 v1.17.1 2024-07-04 1 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
初音ミク -Project DIVA- extend v1.17.1 2024-07-04 2 00000000=sceUtilityScreenshotInitStart(0941a0c0)
初音ミク -Project DIVA- extend v1.17.1 2024-07-04 1 00000000=sceUtilityScreenshotInitStart(091ded50)
eFootball Chelito 19 v1.17.1 2024-07-07 11 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0009
eFootball Chelito 19 v1.17.1 2024-09-13 23 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0008
eFootball Chelito 19 v1.17.1 2024-09-13 23 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 000b
グランナイツヒストリー v1.17.1 2024-09-07 2 00000000=sceUtilityScreenshotInitStart(08de8c00)
eFootball Chelito 19 v1.17.1 2024-07-07 29 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l2 rate 0000
eFootball Chelito 19 v1.17.1 2024-09-13 26 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 0004
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-04 1 Vertices without position found: (04000006) P: ? C: ? T: u16 (4b)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-04 1 Vertices without position found: (0460001a) P: ? C: 4444 T: u16 (10b)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-04 1 Vertices without position found: (1260001a) P: ? C: 4444 T: u16 (10b)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-04 2 Vertices without position found: (04050017) P: ? C: 5551 T: f Morph: 2 (32b)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-04 2 Vertices without position found: (04440009) P: ? C: ? T: u8 Morph: 2 (6b)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-04 2 Vertices without position found: (04000012) P: ? C: 565 T: u16 (10b)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-04 2 Vertices without position found: (12000012) P: ? C: 565 T: u16 (10b)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-04 3 Vertices without position found: (12000008) P: ? C: ? (3b)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-04 3 Vertices without position found: (04000008) P: ? C: ? (3b)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-04 3 Vertices without position found: (0400004c) P: ? N: s16 C: ? (10b)
Crash™ Tag Team Racing v1.17.1 2024-07-04 1 80630006=sceAtracSetDataAndGetID(09194640, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-07-04 2 80630006=sceAtracSetDataAndGetID(09164500, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-07-04 1 80630006=sceAtracSetDataAndGetID(091805c0, 00014000): invalid RIFF header
Persona3 PORTABLE v1.17.1 2024-07-04 99 No DL ID available to enqueue
SBK-07 v1.17.1 2024-07-04 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (40169d9c), bad data
SBK-07 v1.17.1 2024-07-04 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (6cfe6778), bad data
EFOOTBALL RA-PATCH 22-23 V. FINAL v1.17.1 2025-04-19 10 Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-07-04 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(5f20a0d, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
刺客信条 血统 汉化版 PLAY汉化组 v1.17.1 2024-07-04 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00dev0 [Revision 96995]. 01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710444:00000328 HWX C N Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; }
天誅 忍大全 v1.18.1 2025-05-03 10 MIPSCompileOp: Invalid instruction 45bb8000
SBK-07 v1.17.1 2024-07-04 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09214fe0): duplicate handler
Daxter v1.17.1 2024-07-04 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e9ca60, 4, 00000000, 0)
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-07-04 1 WriteToHardware: Invalid address 132e56d0 near PC 08809d68 LR 08809cc8
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-07-06 5 WriteToHardware: Invalid address 0000000c near PC 0880a1bc LR 0880abbc
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-07-04 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000f70): duplicate handler
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-07-04 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(d949e2a, 60:4c:46:59:e7:32, 20000000, 0) at 0897eeec
LEGO® Batman™: The Videogame v1.17.1 2024-07-04 1 Unaligned icache invalidation of 086c6878 (086c6878 + 0) at PC=089741fc
eFootball PC - V. v1.9.4 2026-11-05 225 80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header
eFootball PC - V. v1.9.4 2026-10-17 346 80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header
SBK®08 Superbike World Championship v1.17.1 2024-07-04 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09508db0): duplicate handler
eFootball Chelito 19 v1.17.1 2024-07-04 3 Branch in branch delay slot at 080fa814 with different target
eFootball Chelito 19 v1.17.1 2024-07-04 1 WriteToHardware: Invalid address deadbeef near PC 080fa7bc LR deadbeef
eFootball Chelito 19 v1.17.1 2024-07-04 6 MIPSCompileOp: Invalid instruction 05fd60cf
eFootball Chelito 19 v1.17.1 2024-07-04 3 MIPSCompileOp: Invalid instruction 06fc2121
eFootball Chelito 19 v1.17.1 2024-07-04 3 MIPSCompileOp: Invalid instruction cf5affff
eFootball Chelito 19 v1.17.1 2024-07-04 3 MIPSCompileOp: Invalid instruction 42324ff1
eFootball Chelito 19 v1.17.1 2024-07-04 3 MIPSCompileOp: Invalid instruction 434443af
eFootball Chelito 19 v1.17.1 2024-07-04 3 MIPSCompileOp: Invalid instruction 70cf502e
eFootball Chelito 19 v1.17.1 2024-07-04 3 MIPSCompileOp: Invalid instruction 0028effc
eFootball Chelito 19 v1.17.1 2024-07-04 3 MIPSCompileOp: Invalid instruction 7fc008da
eFootball Chelito 19 v1.17.1 2024-07-04 3 MIPSCompileOp: Invalid instruction 403fe100
eFootball Chelito 19 v1.17.1 2024-07-04 3 MIPSCompileOp: Invalid instruction cf904ff1
eFootball Chelito 19 v1.17.1 2024-07-04 3 MIPSCompileOp: Invalid instruction 00004ef8
eFootball Chelito 19 v1.17.1 2024-08-25 4 MIPSCompileOp: Invalid instruction edededff
eFootball Chelito 19 v1.17.1 2026-08-18 7 MIPSCompileOp: Invalid instruction b0000000
LEGO® Batman™: The Videogame v1.17.1 2024-07-04 2 Unaligned icache invalidation of 086e1d78 (086e1d78 + 0) at PC=089741fc
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-07-04 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(9f57945, 60:4c:46:59:e7:32, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-07-04 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(57e79ab, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-05-30 11 80630007=sceAtracSetData(2, 08d4b180, 0000a0bc): atracID uses different codec type than data
LEGO® Batman™: The Videogame v1.17.1 2024-07-04 1 Unaligned icache invalidation of 086333b8 (086333b8 + 0) at PC=089741fc
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-07-04 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(39cd2f2, 60:4c:46:59:e7:32, 20000000, 0) at 0897eeec
Assassin's Creed: Bloodlines™ v1.17.1 2024-07-04 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c35304, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-07-04 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c35304, 4, 00000000, 0)
LEGO® Batman™: The Videogame v1.17.1 2024-07-04 2 Unaligned icache invalidation of 0861c138 (0861c138 + 0) at PC=089741fc
eFootball Euro y Copa America By T. Bendezu v1.9.4 2026-07-04 634 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
eFootball Euro y Copa America By T. Bendezu v1.9.4 2026-06-26 1,437 sceMp3Init: invalid data: not layer 3
LEGO® Batman™: The Videogame v1.17.1 2024-07-04 2 Unaligned icache invalidation of 08612af8 (08612af8 + 0) at PC=089741fc
喧嘩番長5~漢の法則~ v1.17.1 2024-07-04 2 00000000=sceUtilityScreenshotInitStart(0958fc80)
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-07-04 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(8d34443, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Prince of Persia® Rival Swords v1.17.1 2024-07-04 1 Block transfer invalid: 00000000/0 -> 00000000/0, 408x638x4 (448,884)->(1,0)
GAMEPLUSTX PATCHED EFOOTBALL 2024 v1.17.1 2024-07-05 3 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f
GAMEPLUSTX PATCHED EFOOTBALL 2024 v1.17.1 2024-07-05 2 sceMp3Init: invalid data: not layer 3
GAMEPLUSTX PATCHED EFOOTBALL 2024 v1.17.1 2024-07-05 3 sceMp3Init: invalid data: not MPEG v1
Daxter v1.17.1 2024-07-04 2 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ee0ef0, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2026-03-14 2 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bae1a4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.19.3 2026-03-14 2 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bae1a4, 4, 00000000, 0)
FIFA 14 - Por v1.17.1 2024-10-09 2 Block transfer invalid: 09ecaf90/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0)
BOMBERMAN v1.17.1 2024-07-03 25 Unusual bezier/spline vtype: 12008780, morph: 0, bones: 3
BOMBERMAN v1.17.1 2024-07-03 52 Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2
MLB 08 The Show ™ v1.18.1 2025-04-27 57 WriteToHardware: Invalid address 04800000 near PC 0973eb8c LR 0973eb8c
MLB 08 The Show ™ v1.17.1 2024-07-04 4 Unknown GetPointerWrite e18ebeef PC 0973eb8c LR 0973eb8c
Virtua Tennis 3 v1.18 2025-03-04 4 80630011=sceAtracSetDataAndGetID(08cd4c00, 00000004): buffer too small
Lord of Arcana v1.17.1 2024-07-03 1 WriteToHardware: Invalid address 0a00ae3c near PC 088415d4 LR 088415bc
Crash™ Tag Team Racing v1.17.1 2024-07-03 1 80630006=sceAtracSetDataAndGetID(0952fc80, 00014000): invalid RIFF header
Army of TWO™: The 40th Day v1.17.1 2024-07-03 1 WriteToHardware: Invalid address 000013b0 near PC 088224e4 LR fffff83b
eFootball Chelito 19 v1.17.1 2024-07-04 13 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l1 rate 0000
WWE DON'21 v1.17.1 2024-07-03 2 80000107=sceDisplaySetFrameBuf(00000000, 0, 0, 0): must change latched framebuf first
Dragon Ball Z Shin Budokai v1.17.1 2024-07-03 1 WriteToHardware: Invalid address 55b1d700 near PC 08815e08 LR 08815ec4
LEGO® Batman™: The Videogame v1.17.1 2024-07-03 1 Unaligned icache invalidation of 086dbb38 (086dbb38 + 0) at PC=089741fc
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-03 2 MIPSCompileOp: Invalid instruction 40233333
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-03 2 MIPSCompileOp: Invalid instruction 403dddde
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-07-03 2 MIPSCompileOp: Invalid instruction 40433334

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