Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
God of War®: Ghost of Sparta v1.18.1 2026-09-04 5 MIPSCompileOp: Invalid instruction 000102a8
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2025-01-10 20 Unknown GetPointerWrite 00000002 PC 08a02afc LR 08872c1c
Diabolik: The Original Sin v1.20.4-479-gd82b795f6a 2026-11-15 425 ELF relocation HI16/4 pair (instead of LO16) at 08916310 / 08916320
Diabolik: The Original Sin v1.20.4-479-gd82b795f6a 2026-11-15 433 ELF relocation HI16/1(16) pair (instead of LO16) at 088c8e28 / 088c8e2c
eFootball Chelito 19 v1.9.4 2026-10-04 715 sceMp3Init: invalid data: not MPEG v1
なりそこない英雄譚~太陽と月の物語~ 体験版 v1.9.4 2025-12-20 24 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
なりそこない英雄譚~太陽と月の物語~ 体験版 v1.9.4 2025-12-20 23 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
God of War™: Ghost of Sparta v1.18.1 2025-02-09 4 MIPSCompileOp: Invalid instruction 43880000
FRONTIER GATE Boost+ v1.18.1 2025-04-24 5 MIPSCompileOp: Invalid instruction 051b0501
WWE SmackDown vs. RAW 2K23 v1.9.4 2026-01-01 16 80630007=sceAtracSetData(2, 08d4b180, 00007680): atracID uses different codec type than data
PRO EVOLUTION SOCCER VANDAMME EDITION v1.18.1 2024-12-09 2 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-01-26 8 00000000=sceUtilityScreenshotInitStart(09cab4e8)
SBK-07 v1.18.1 2025-01-05 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0922b020): duplicate handler
MotorStorm®: Arctic Edge v1.19.3 2025-11-01 875 ELF relocation HI16/1(16) pair (instead of LO16) at 088ff90c / 088ff918
MotorStorm®: Arctic Edge v1.19.3 2025-11-01 867 ELF relocation HI16/1(16) pair (instead of LO16) at 089032c0 / 089032c4
MotorStorm®: Arctic Edge v1.19.3 2025-11-01 867 ELF relocation HI16/1(16) pair (instead of LO16) at 088ee238 / 088ee23c
eFootball Chelito 19 v1.9.4 2026-10-04 1,059 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
SplinterCell v1.18.1 2025-02-21 3 MIPSCompileOp: Invalid instruction 00152ffd
MotorStorm®: Arctic Edge v1.19.3 2025-11-01 876 ELF relocation HI16/1(16) pair (instead of LO16) at 088ee1f4 / 088ee230
MotorStorm®: Arctic Edge v1.19.3 2025-11-01 885 ELF relocation HI16/1(16) pair (instead of LO16) at 0882eab8 / 0882eac4
MotorStorm®: Arctic Edge v1.19.3 2025-11-01 877 ELF relocation HI16/1(16) pair (instead of LO16) at 0890ddac / 0890ddb0
MotorStorm®: Arctic Edge v1.19.3 2025-11-01 875 ELF relocation HI16/1(16) pair (instead of LO16) at 0890dac0 / 0890dac4
MotorStorm®: Arctic Edge v1.19.3 2025-11-01 868 ELF relocation HI16/1(16) pair (instead of LO16) at 0890929c / 089092a0
MotorStorm®: Arctic Edge v1.19.3 2025-11-01 899 ELF relocation HI16/1(16) pair (instead of LO16) at 08908f40 / 08908f44
Astro Boy®: The Video Game v1.20.4-479-gd82b795f6a 2026-11-12 867 ELF relocation HI16/1(16) pair (instead of LO16) at 0888f814 / 0888f818
Astro Boy®: The Video Game v1.20.4-479-gd82b795f6a 2026-11-12 874 ELF relocation HI16/1(16) pair (instead of LO16) at 0888f6a0 / 0888f6a4
Astro Boy®: The Video Game v1.20.4-479-gd82b795f6a 2026-11-12 885 ELF relocation HI16/1(16) pair (instead of LO16) at 0888208c / 08882090
Astro Boy®: The Video Game v1.20.4-479-gd82b795f6a 2026-11-12 887 ELF relocation HI16/1(16) pair (instead of LO16) at 08881db4 / 08881db8
Astro Boy®: The Video Game v1.20.4-479-gd82b795f6a 2026-11-12 886 ELF relocation HI16/1(16) pair (instead of LO16) at 08881c24 / 08881c28
Astro Boy®: The Video Game v1.20.4-479-gd82b795f6a 2026-11-12 947 ELF relocation HI16/1(16) pair (instead of LO16) at 08881b98 / 08881b9c
DT Carnage v1.18.1 2024-11-21 2 Unknown GetPointerWrite 00000000 PC 08a739f0 LR 08a73a00
MotorStorm®: Raging Ice v1.20.4 2026-10-25 138 ELF relocation HI16/1(16) pair (instead of LO16) at 0882eb04 / 0882eb10
MotorStorm®: Raging Ice v1.20.4 2026-10-25 159 ELF relocation HI16/1(16) pair (instead of LO16) at 08908f6c / 08908f70
SpongeBob's Truth or Square v1.18.1 2025-01-08 4 WriteToHardware: Invalid address 000004f4 near PC 08000000 LR 08000000
ARMORED CORE FORMULA FRONT v1.20.4 2026-10-26 118 ELF relocation HI16/4 pair (instead of LO16) at 08a46564 / 08a46574
ARMORED CORE FORMULA FRONT v1.20.4 2026-10-26 121 ELF relocation HI16/4 pair (instead of LO16) at 08a4652c / 08a4653c
ARMORED CORE FORMULA FRONT v1.20.4 2026-10-26 120 ELF relocation HI16/4 pair (instead of LO16) at 08a46168 / 08a46170
ARMORED CORE FORMULA FRONT v1.20.4 2026-10-26 120 ELF relocation HI16/4 pair (instead of LO16) at 08a46130 / 08a46134
ARMORED CORE FORMULA FRONT v1.20.4 2026-10-26 120 ELF relocation HI16/4 pair (instead of LO16) at 08a460c8 / 08a460cc
ARMORED CORE FORMULA FRONT v1.20.4 2026-10-26 120 ELF relocation HI16/4 pair (instead of LO16) at 08a44fd4 / 08a45024
ARMORED CORE FORMULA FRONT v1.20.4 2026-10-26 121 ELF relocation HI16/4 pair (instead of LO16) at 08a44d58 / 08a44d68
ARMORED CORE FORMULA FRONT v1.20.4 2026-10-26 121 ELF relocation HI16/4 pair (instead of LO16) at 08a44124 / 08a44140
ARMORED CORE FORMULA FRONT v1.20.4 2026-10-26 121 ELF relocation HI16/4 pair (instead of LO16) at 08a43b88 / 08a43b94
ARMORED CORE FORMULA FRONT v1.20.4 2026-10-26 122 ELF relocation HI16/4 pair (instead of LO16) at 08a3b818 / 08a3b828
ARMORED CORE FORMULA FRONT v1.20.4 2026-10-26 125 ELF relocation HI16/4 pair (instead of LO16) at 08a35fc8 / 08a35fdc
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS v1.18.1 2025-01-08 7 80630007=sceAtracSetData(2, 08d4b180, 000090c0): atracID uses different codec type than data
eFootball Chelito 19 v1.9.4 2026-10-04 196 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f
eFootball Chelito 19 v1.9.4 2026-10-04 4,799 sceMp3Init: invalid data: not layer 3
侍道ポータブル v1.18.1 2025-06-03 2 WriteToHardware: Invalid address 00001200 near PC 08000000 LR 08000000
Assassin's Creed: Bloodlines™ v1.19.2 2025-10-16 8 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f14444:00050b28 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14444:00050b28 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z
CLADUN™: This is an RPG! v1.18.1 2025-07-25 29 00000000=sceUtilityScreenshotInitStart(089b3dd0)
PES 2014 v1.18.1 2025-03-08 6 Unknown GetPointerWrite 00000000 PC 08824cfc LR 088113e4
WWE SmackDown vs. RAW 2K23 v1.9.4 2026-05-14 13 80630007=sceAtracSetData(2, 08d4b180, 0000d378): atracID uses different codec type than data
悪魔城ドラキュラXクロニクル v1.18.1 2025-11-06 2 sceNetAdhocMatchingInit(32768) at 088d7710
eFootball Chelito 19 v1.18.1 2025-11-24 105 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
悪代官漫遊記 正義の刃 v1.18.1 2025-02-26 2 sceNetAdhocMatchingInit(32768) at 08833554
Riviera~約束の地リヴィエラ~ v1.18.1 2025-05-23 9 00000400=sceGeEdramSetAddrTranslation(00000200)
Capcom Puzzle World v1.18.1 2026-01-04 7 00000400=sceGeEdramSetAddrTranslation(00000200)
eFootball Chelito 19 v1.9.3 2026-05-19 144 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2025-08-19 10 MIPSCompileOp: Invalid instruction 0000ffff
FIFA 14 - Es v1.18.1 2025-04-30 6 Unknown GetPointerWrite 0000000c PC 08abc954 LR 08abc96c
SBK®09 Superbike World Championship v1.9.4 2025-08-26 37 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0903f060): duplicate handler
PRO EVOLUTION SOCCER VANDAMME EDITION v1.18.1 2024-12-09 8 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
Bounty Hounds v1.18.1 2025-06-14 16 Rendering to framebuffer offset at 040cc000 +256x0 (stride 512)
eFootball Chelito 19 v1.18.1-986-ga174fdb19e 2026-11-01 6,728 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
eFootball Chelito 19 v1.9.3 2026-05-06 124 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34
eFootball Chelito 19 v1.18.1-984-gfd4809490b 2026-11-07 1,772 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
FLOWERS v1.18.1 2026-09-07 120 00000000=sceUtilityScreenshotInitStart(08c96688)
eFootball Chelito 19 v1.20.4 2026-11-14 25,393 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball Chelito 19 v1.18.1-986-ga174fdb19e 2026-11-08 71,708 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
喧嘩番長5~漢の法則~ v1.18.1 2025-03-23 36 00000000=sceUtilityScreenshotInitStart(0956e970)
初音ミク -Project DIVA- v1.18.1 2025-02-02 3 00000000=sceUtilityScreenshotInitStart(093e0a98)
WWE SmackDown vs. RAW 2011 v1.18.1 2026-01-21 3 80630007=sceAtracSetData(2, 08d4b180, 0001c0d0): atracID uses different codec type than data
FIFA 14 v1.18.1 2025-02-09 2 Branch in JumpReg delay slot at 098cadb4 in block starting at 098cadb0
God of War: Ragnarok v1.18.1 2025-06-03 244 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
Kenka Bancho: Badass Rumble v1.18.1 2025-05-03 2 00000000=sceUtilityScreenshotInitStart(092ba800)
Kenka Bancho: Badass Rumble v1.18.1 2025-03-24 5 00000000=sceUtilityScreenshotInitStart(092b8a50)
英雄伝説 零の軌跡 v1.20.4 2026-11-13 1,030 ELF relocation HI16/4 pair (instead of LO16) at 0893826c / 08937c20
英雄伝説 零の軌跡 v1.20.4 2026-11-13 1,040 ELF relocation HI16/4 pair (instead of LO16) at 0893826c / 08937c0c
EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON v1.18.1 2025-08-21 362 sceNetAdhocMatchingInit(32768) at 08a719b8
eFootball Chelito 19 v1.18.1 2025-08-31 5 Unknown GetPointerWrite 000000c0 PC 088113c0 LR 088113dc
WWE SmackDown vs. RAW 2K23 v1.9.4 2026-01-18 27 80630007=sceAtracSetData(2, 08d4b180, 00003a58): atracID uses different codec type than data
WWE SmackDown vs. RAW 2K23 v1.9.4 2026-07-08 74 80630007=sceAtracSetData(2, 08d4b180, 00004000): atracID uses different codec type than data
喧嘩番長5~漢の法則~ v1.18.1 2025-05-08 69 00000000=sceUtilityScreenshotInitStart(0956b650)
喧嘩番長5~漢の法則~ v1.18.1 2025-03-23 21 00000000=sceUtilityScreenshotInitStart(09905970)
WWE SmackDown vs. RAW 2K23 v1.9.4 2026-05-21 27 80630007=sceAtracSetData(2, 08d4b180, 00010000): atracID uses different codec type than data
WWE SmackDown vs. RAW 2K23 v1.9.4 2026-10-28 311 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
WWE SmackDown vs. RAW 2K23 v1.9.4 2026-11-07 514 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
WWE SmackDown vs. RAW 2K23 v1.9.4 2026-11-07 119 80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data
WWE SmackDown vs. RAW 2K23 v1.9.4 2026-10-28 254 80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data
WWE SmackDown vs. RAW 2K23 v1.9.4 2026-11-07 123 80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data
WWE SmackDown vs. RAW 2K23 v1.9.4 2026-10-04 88 80630007=sceAtracSetData(2, 08d4b180, 00004890): atracID uses different codec type than data
TEKKEN 6 v1.18.1 2025-05-13 2 800200d2=scePsmfPlayerSetPsmfCB(090f1924, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
TEKKEN 6 v1.18.1 2025-05-13 3 800200d2=scePsmfPlayerSetPsmfCB(090effa4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-01-21 2 00000000=sceUtilityScreenshotInitStart(09cac2c8)
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2025-05-10 32 MIPSCompileOp: Invalid instruction 00000005
WWE 2K23 by Gamer Modder and Finn v1.9.4 2025-02-12 47 80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data
DRAGON BALL BUDOKAI TENKAICHI 4 v1.18.1 2025-05-12 859 00000400=sceGeEdramSetAddrTranslation(00000800)
eFootball RH12 SEASON 6 v1.18.1 2025-05-10 654 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
WWE SmackDown vs. RAW 2K23 v1.9.4 2026-10-17 33 80630007=sceAtracSetData(2, 08d4b180, 000062d0): atracID uses different codec type than data

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