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| Game title |
Version |
Latest Report |
Hits |
Message |
| God of War®: Ghost of Sparta |
v1.18.1 |
2026-09-04 |
5 |
MIPSCompileOp: Invalid instruction 000102a8 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2025-01-10 |
20 |
Unknown GetPointerWrite 00000002 PC 08a02afc LR 08872c1c |
| Diabolik: The Original Sin |
v1.20.4-479-gd82b795f6a |
2026-11-15 |
425 |
ELF relocation HI16/4 pair (instead of LO16) at 08916310 / 08916320 |
| Diabolik: The Original Sin |
v1.20.4-479-gd82b795f6a |
2026-11-15 |
433 |
ELF relocation HI16/1(16) pair (instead of LO16) at 088c8e28 / 088c8e2c |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-04 |
715 |
sceMp3Init: invalid data: not MPEG v1 |
| なりそこない英雄譚~太陽と月の物語~ 体験版 |
v1.9.4 |
2025-12-20 |
24 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
| なりそこない英雄譚~太陽と月の物語~ 体験版 |
v1.9.4 |
2025-12-20 |
23 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| God of War™: Ghost of Sparta |
v1.18.1 |
2025-02-09 |
4 |
MIPSCompileOp: Invalid instruction 43880000 |
| FRONTIER GATE Boost+ |
v1.18.1 |
2025-04-24 |
5 |
MIPSCompileOp: Invalid instruction 051b0501 |
| WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2026-01-01 |
16 |
80630007=sceAtracSetData(2, 08d4b180, 00007680): atracID uses different codec type than data |
| PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.18.1 |
2024-12-09 |
2 |
Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-01-26 |
8 |
00000000=sceUtilityScreenshotInitStart(09cab4e8) |
| SBK-07 |
v1.18.1 |
2025-01-05 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0922b020): duplicate handler |
| MotorStorm®: Arctic Edge |
v1.19.3 |
2025-11-01 |
875 |
ELF relocation HI16/1(16) pair (instead of LO16) at 088ff90c / 088ff918 |
| MotorStorm®: Arctic Edge |
v1.19.3 |
2025-11-01 |
867 |
ELF relocation HI16/1(16) pair (instead of LO16) at 089032c0 / 089032c4 |
| MotorStorm®: Arctic Edge |
v1.19.3 |
2025-11-01 |
867 |
ELF relocation HI16/1(16) pair (instead of LO16) at 088ee238 / 088ee23c |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-04 |
1,059 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| SplinterCell |
v1.18.1 |
2025-02-21 |
3 |
MIPSCompileOp: Invalid instruction 00152ffd |
| MotorStorm®: Arctic Edge |
v1.19.3 |
2025-11-01 |
876 |
ELF relocation HI16/1(16) pair (instead of LO16) at 088ee1f4 / 088ee230 |
| MotorStorm®: Arctic Edge |
v1.19.3 |
2025-11-01 |
885 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0882eab8 / 0882eac4 |
| MotorStorm®: Arctic Edge |
v1.19.3 |
2025-11-01 |
877 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0890ddac / 0890ddb0 |
| MotorStorm®: Arctic Edge |
v1.19.3 |
2025-11-01 |
875 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0890dac0 / 0890dac4 |
| MotorStorm®: Arctic Edge |
v1.19.3 |
2025-11-01 |
868 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0890929c / 089092a0 |
| MotorStorm®: Arctic Edge |
v1.19.3 |
2025-11-01 |
899 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08908f40 / 08908f44 |
| Astro Boy®: The Video Game |
v1.20.4-479-gd82b795f6a |
2026-11-12 |
867 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0888f814 / 0888f818 |
| Astro Boy®: The Video Game |
v1.20.4-479-gd82b795f6a |
2026-11-12 |
874 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0888f6a0 / 0888f6a4 |
| Astro Boy®: The Video Game |
v1.20.4-479-gd82b795f6a |
2026-11-12 |
885 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0888208c / 08882090 |
| Astro Boy®: The Video Game |
v1.20.4-479-gd82b795f6a |
2026-11-12 |
887 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08881db4 / 08881db8 |
| Astro Boy®: The Video Game |
v1.20.4-479-gd82b795f6a |
2026-11-12 |
886 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08881c24 / 08881c28 |
| Astro Boy®: The Video Game |
v1.20.4-479-gd82b795f6a |
2026-11-12 |
947 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08881b98 / 08881b9c |
| DT Carnage |
v1.18.1 |
2024-11-21 |
2 |
Unknown GetPointerWrite 00000000 PC 08a739f0 LR 08a73a00 |
| MotorStorm®: Raging Ice |
v1.20.4 |
2026-10-25 |
138 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0882eb04 / 0882eb10 |
| MotorStorm®: Raging Ice |
v1.20.4 |
2026-10-25 |
159 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08908f6c / 08908f70 |
| SpongeBob's Truth or Square |
v1.18.1 |
2025-01-08 |
4 |
WriteToHardware: Invalid address 000004f4 near PC 08000000 LR 08000000 |
| ARMORED CORE FORMULA FRONT |
v1.20.4 |
2026-10-26 |
118 |
ELF relocation HI16/4 pair (instead of LO16) at 08a46564 / 08a46574 |
| ARMORED CORE FORMULA FRONT |
v1.20.4 |
2026-10-26 |
121 |
ELF relocation HI16/4 pair (instead of LO16) at 08a4652c / 08a4653c |
| ARMORED CORE FORMULA FRONT |
v1.20.4 |
2026-10-26 |
120 |
ELF relocation HI16/4 pair (instead of LO16) at 08a46168 / 08a46170 |
| ARMORED CORE FORMULA FRONT |
v1.20.4 |
2026-10-26 |
120 |
ELF relocation HI16/4 pair (instead of LO16) at 08a46130 / 08a46134 |
| ARMORED CORE FORMULA FRONT |
v1.20.4 |
2026-10-26 |
120 |
ELF relocation HI16/4 pair (instead of LO16) at 08a460c8 / 08a460cc |
| ARMORED CORE FORMULA FRONT |
v1.20.4 |
2026-10-26 |
120 |
ELF relocation HI16/4 pair (instead of LO16) at 08a44fd4 / 08a45024 |
| ARMORED CORE FORMULA FRONT |
v1.20.4 |
2026-10-26 |
121 |
ELF relocation HI16/4 pair (instead of LO16) at 08a44d58 / 08a44d68 |
| ARMORED CORE FORMULA FRONT |
v1.20.4 |
2026-10-26 |
121 |
ELF relocation HI16/4 pair (instead of LO16) at 08a44124 / 08a44140 |
| ARMORED CORE FORMULA FRONT |
v1.20.4 |
2026-10-26 |
121 |
ELF relocation HI16/4 pair (instead of LO16) at 08a43b88 / 08a43b94 |
| ARMORED CORE FORMULA FRONT |
v1.20.4 |
2026-10-26 |
122 |
ELF relocation HI16/4 pair (instead of LO16) at 08a3b818 / 08a3b828 |
| ARMORED CORE FORMULA FRONT |
v1.20.4 |
2026-10-26 |
125 |
ELF relocation HI16/4 pair (instead of LO16) at 08a35fc8 / 08a35fdc |
| WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS |
v1.18.1 |
2025-01-08 |
7 |
80630007=sceAtracSetData(2, 08d4b180, 000090c0): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-04 |
196 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 000f |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-04 |
4,799 |
sceMp3Init: invalid data: not layer 3 |
| 侍道ポータブル |
v1.18.1 |
2025-06-03 |
2 |
WriteToHardware: Invalid address 00001200 near PC 08000000 LR 08000000 |
| Assassin's Creed: Bloodlines™ |
v1.19.2 |
2025-10-16 |
8 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f14444:00050b28 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14444:00050b28 HWX C T N TexProjUV UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(texcoord.xy, 0.0, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z |
| CLADUN™: This is an RPG! |
v1.18.1 |
2025-07-25 |
29 |
00000000=sceUtilityScreenshotInitStart(089b3dd0) |
| PES 2014 |
v1.18.1 |
2025-03-08 |
6 |
Unknown GetPointerWrite 00000000 PC 08824cfc LR 088113e4 |
| WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2026-05-14 |
13 |
80630007=sceAtracSetData(2, 08d4b180, 0000d378): atracID uses different codec type than data |
| 悪魔城ドラキュラXクロニクル |
v1.18.1 |
2025-11-06 |
2 |
sceNetAdhocMatchingInit(32768) at 088d7710 |
| eFootball Chelito 19 |
v1.18.1 |
2025-11-24 |
105 |
Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc |
| 悪代官漫遊記 正義の刃 |
v1.18.1 |
2025-02-26 |
2 |
sceNetAdhocMatchingInit(32768) at 08833554 |
| Riviera~約束の地リヴィエラ~ |
v1.18.1 |
2025-05-23 |
9 |
00000400=sceGeEdramSetAddrTranslation(00000200) |
| Capcom Puzzle World |
v1.18.1 |
2026-01-04 |
7 |
00000400=sceGeEdramSetAddrTranslation(00000200) |
| eFootball Chelito 19 |
v1.9.3 |
2026-05-19 |
144 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2025-08-19 |
10 |
MIPSCompileOp: Invalid instruction 0000ffff |
| FIFA 14 - Es |
v1.18.1 |
2025-04-30 |
6 |
Unknown GetPointerWrite 0000000c PC 08abc954 LR 08abc96c |
| SBK®09 Superbike World Championship |
v1.9.4 |
2025-08-26 |
37 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0903f060): duplicate handler |
| PRO EVOLUTION SOCCER VANDAMME EDITION |
v1.18.1 |
2024-12-09 |
8 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| Bounty Hounds |
v1.18.1 |
2025-06-14 |
16 |
Rendering to framebuffer offset at 040cc000 +256x0 (stride 512) |
| eFootball Chelito 19 |
v1.18.1-986-ga174fdb19e |
2026-11-01 |
6,728 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| eFootball Chelito 19 |
v1.9.3 |
2026-05-06 |
124 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08856c34 |
| eFootball Chelito 19 |
v1.18.1-984-gfd4809490b |
2026-11-07 |
1,772 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
| FLOWERS |
v1.18.1 |
2026-09-07 |
120 |
00000000=sceUtilityScreenshotInitStart(08c96688) |
| eFootball Chelito 19 |
v1.20.4 |
2026-11-14 |
25,393 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| eFootball Chelito 19 |
v1.18.1-986-ga174fdb19e |
2026-11-08 |
71,708 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| 喧嘩番長5~漢の法則~ |
v1.18.1 |
2025-03-23 |
36 |
00000000=sceUtilityScreenshotInitStart(0956e970) |
| 初音ミク -Project DIVA- |
v1.18.1 |
2025-02-02 |
3 |
00000000=sceUtilityScreenshotInitStart(093e0a98) |
| WWE SmackDown vs. RAW 2011 |
v1.18.1 |
2026-01-21 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 0001c0d0): atracID uses different codec type than data |
| FIFA 14 |
v1.18.1 |
2025-02-09 |
2 |
Branch in JumpReg delay slot at 098cadb4 in block starting at 098cadb0 |
| God of War: Ragnarok |
v1.18.1 |
2025-06-03 |
244 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-05-03 |
2 |
00000000=sceUtilityScreenshotInitStart(092ba800) |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-03-24 |
5 |
00000000=sceUtilityScreenshotInitStart(092b8a50) |
| 英雄伝説 零の軌跡 |
v1.20.4 |
2026-11-13 |
1,030 |
ELF relocation HI16/4 pair (instead of LO16) at 0893826c / 08937c20 |
| 英雄伝説 零の軌跡 |
v1.20.4 |
2026-11-13 |
1,040 |
ELF relocation HI16/4 pair (instead of LO16) at 0893826c / 08937c0c |
| EFOOTBALL PSP OFFICIAL GAMEPLAY PATCH 2024 NEW SEASON |
v1.18.1 |
2025-08-21 |
362 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| eFootball Chelito 19 |
v1.18.1 |
2025-08-31 |
5 |
Unknown GetPointerWrite 000000c0 PC 088113c0 LR 088113dc |
| WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2026-01-18 |
27 |
80630007=sceAtracSetData(2, 08d4b180, 00003a58): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2026-07-08 |
74 |
80630007=sceAtracSetData(2, 08d4b180, 00004000): atracID uses different codec type than data |
| 喧嘩番長5~漢の法則~ |
v1.18.1 |
2025-05-08 |
69 |
00000000=sceUtilityScreenshotInitStart(0956b650) |
| 喧嘩番長5~漢の法則~ |
v1.18.1 |
2025-03-23 |
21 |
00000000=sceUtilityScreenshotInitStart(09905970) |
| WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2026-05-21 |
27 |
80630007=sceAtracSetData(2, 08d4b180, 00010000): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2026-10-28 |
311 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2026-11-07 |
514 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2026-11-07 |
119 |
80630007=sceAtracSetData(2, 08d4b180, 00004d00): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2026-10-28 |
254 |
80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2026-11-07 |
123 |
80630007=sceAtracSetData(2, 08d4b180, 00005b00): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2026-10-04 |
88 |
80630007=sceAtracSetData(2, 08d4b180, 00004890): atracID uses different codec type than data |
| TEKKEN 6 |
v1.18.1 |
2025-05-13 |
2 |
800200d2=scePsmfPlayerSetPsmfCB(090f1924, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| TEKKEN 6 |
v1.18.1 |
2025-05-13 |
3 |
800200d2=scePsmfPlayerSetPsmfCB(090effa4, disc0:/PSP_GAME/USRDIR/movie/title.pmf): too many streams in PSMF video, bogus data |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-01-21 |
2 |
00000000=sceUtilityScreenshotInitStart(09cac2c8) |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2025-05-10 |
32 |
MIPSCompileOp: Invalid instruction 00000005 |
| WWE 2K23 by Gamer Modder and Finn |
v1.9.4 |
2025-02-12 |
47 |
80630007=sceAtracSetData(2, 08d4b180, 00002f00): atracID uses different codec type than data |
| DRAGON BALL BUDOKAI TENKAICHI 4 |
v1.18.1 |
2025-05-12 |
859 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| eFootball RH12 SEASON 6 |
v1.18.1 |
2025-05-10 |
654 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2026-10-17 |
33 |
80630007=sceAtracSetData(2, 08d4b180, 000062d0): atracID uses different codec type than data |