Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-05-22 22 80630007=sceAtracSetData(2, 08d4b180, 0000893c): atracID uses different codec type than data
WWE 2K23 by Gamer Modder and Finn v1.9.4 2025-01-26 18 80630007=sceAtracSetData(2, 08d4b180, 00010200): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 3 Jump to invalid address: 038d2960 PC 08e21ee4 LR 08abd878
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 3 Jump to invalid address: 03885260 PC 08e21ee0 LR 08abd878
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 3 Jump to invalid address: 02a01340 PC 08e21584 LR 08abd878
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-15 3 Jump to invalid address: 029d7260 PC 08e21580 LR 08abd878
SBK®09 Superbike World Championship v1.9.4 2025-08-26 38 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0907ab30): duplicate handler
SBK®09 Superbike World Championship v1.9.4 2025-08-26 97 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fa6790): duplicate handler
SBK®09 Superbike World Championship v1.18.1 2025-05-27 64 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090bb7f0): duplicate handler
SBK®09 Superbike World Championship v1.9.4 2025-10-15 59 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09276f40): duplicate handler
SBK®09 Superbike World Championship v1.9.3 2025-05-17 11 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09103850): duplicate handler
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-01-06 8 80630007=sceAtracSetData(3, 08d4b180, 000097ec): atracID uses different codec type than data
eFootball PES 2021 By GABRIEL v1.18.1 2024-11-24 5 Unknown GetPointerWrite d612acb8 PC 0888d3ec LR 0888d3fc
Need For Speed™ Underground Rivals v1.18.1 2025-07-23 7 Rendering to framebuffer offset at 04162000 +256x0 (stride 512)
White Knight Chronicles™: Origins v1.18.1 2026-03-11 24 00000000=sceUtilityScreenshotInitStart(09c99d7c)
IRON MAN v1.18.1 2025-02-22 4 Unknown GetPointerWrite 0000003c PC 08940008 LR 08940008
FOOTBALLMANAGERHANDHELD2011 v1.18.1 2025-04-09 2 sceNetAdhocMatchingInit(65536) at 089d48d0
FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ v1.19.3-1456-g722178e205 2026-02-18 10 Branch in branch delay slot at 0880d048 with different target
Ape Escape™ v1.18.1 2025-04-28 10 sceNetAdhocMatchingInit(131072) at 089b0d4c
eFootball PES 2020 "C19" v1.18.1-787-ge63dbd888e 2025-08-03 5 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
WWE'12 v1.8.0 2025-06-19 4 MIPSCompileOp: Invalid instruction 43000424
Efootball 2024 By Ghoff Project v1.18.1 2025-05-17 24 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
God of War™: Ghost of Sparta v1.18.1 2025-08-17 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34151:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34151:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; } lightSum0.rg
God of War™: Ghost of Sparta v1.18.1 2025-08-17 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34151:00000f29 HWX C T N LM RevN Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34151:00000f29 HWX C T N LM RevN Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; } l
Pro Evolution Soccer 2013 v1.18.1 2026-07-10 11 sceKernelCreateThread(name=ScePafThread): unsupported attributes 00000008
SBK-07 v1.18.1 2025-01-04 7 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0911dd70): duplicate handler
SBK-07 v1.18.1 2025-01-04 8 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08fa8380): duplicate handler
God of War™: Ghost of Sparta v1.20.4-4303-gfb93fad41c 2026-11-11 9 Imm vertex used secondary color
God of War™: Ghost of Sparta v1.20.4-4303-gfb93fad41c 2026-11-11 11 Imm vertex used fog
Moto3 21 by ARIAN v1.18.1 2025-03-06 2 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0915ebc0): duplicate handler
SBK-07 v1.18.1 2025-05-04 29 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0906b3e0): duplicate handler
Rock Band Unplugged™ v1.19.3 2025-07-24 6 NpSignin Init Params: 00000000, 00000000, 00000000, 00000000
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.18.1 2024-12-23 2 WriteToHardware: Invalid address 00000038 near PC 08816e6c LR 08816e6c
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9.4 2026-09-26 11 80630007=sceAtracSetData(2, 08d4b180, 00008a30): atracID uses different codec type than data
WWE SmackDown vs. RAW 2K23 v1.18.1 2025-06-17 9 80630007=sceAtracSetData(2, 08d4b180, 00004cf0): atracID uses different codec type than data
WWE 2K23 by Gamer Modder and Finn v1.18.1 2025-01-27 5 80630007=sceAtracSetData(2, 08d13140, 000033c8): atracID uses different codec type than data
eFootball Chelito 19 v1.9.4 2026-10-20 114 80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header
eFootball Chelito 19 v1.9.4 2026-10-20 440 80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header
PES 2018 GLGM PATCHS v1.18.1 2025-09-24 18 Unknown GetPointerWrite 00000000 PC 088287f8 LR 08828808
eFooTBall Play Cesar Patch v1.9.4 2025-09-14 61 80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header
Redbull Rookie Cup v1.18.1 2025-01-18 6 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f7d090): duplicate handler
Redbull Rookie Cup v1.9.4 2025-01-18 7 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f7bcd0): duplicate handler
eFootball 2024 By Anggzzxch v1.18.1 2024-12-29 29 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
MotorStorm®: Arctic Edge v1.18.1 2026-07-27 30 ELF relocation HI16/1(16) pair (instead of LO16) at 089032fc / 08903300
MotorStorm®: Arctic Edge v1.18.1 2026-07-27 30 ELF relocation HI16/1(16) pair (instead of LO16) at 088ff948 / 088ff954
MotorStorm®: Arctic Edge v1.18.1 2026-07-27 30 ELF relocation HI16/1(16) pair (instead of LO16) at 088ee274 / 088ee278
MotorStorm®: Arctic Edge v1.18.1 2026-07-27 30 ELF relocation HI16/1(16) pair (instead of LO16) at 088ee230 / 088ee26c
MotorStorm®: Arctic Edge v1.18.1 2026-07-27 30 ELF relocation HI16/1(16) pair (instead of LO16) at 0890dde8 / 0890ddec
MotorStorm®: Arctic Edge v1.18.1 2026-07-27 30 ELF relocation HI16/1(16) pair (instead of LO16) at 0890dafc / 0890db00
MotorStorm®: Arctic Edge v1.18.1 2026-07-27 30 ELF relocation HI16/1(16) pair (instead of LO16) at 089092d8 / 089092dc
MotorStorm®: Arctic Edge v1.18.1 2026-07-27 30 ELF relocation HI16/1(16) pair (instead of LO16) at 08908f7c / 08908f80
MotorStorm®: Arctic Edge v1.18.1 2026-07-27 30 ELF relocation HI16/1(16) pair (instead of LO16) at 0882eab8 / 0882eac4
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-17 3 00000400=sceGeEdramSetAddrTranslation(00000000)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-02 3 Branch in branch delay slot at 0965a488 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-02 3 Branch in branch delay slot at 0965a484 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-02 3 Branch in branch delay slot at 0965a480 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-02 3 Branch in branch delay slot at 0965a408 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-02 3 Branch in branch delay slot at 0965a404 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-02 3 Branch in branch delay slot at 0965a400 with different target
SBK®09 Superbike World Championship v1.18.1 2025-05-17 8 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0924acd0): duplicate handler
SBK®09 Superbike World Championship v1.8.0 2025-06-04 10 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fee600): duplicate handler
SBK®09 Superbike World Championship v1.9.4 2025-09-01 132 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ff1410): duplicate handler
STAR OCEAN: Second Evolution v1.18.1 2025-06-08 6 WriteToHardware: Invalid address 0000002f near PC 08000000 LR 08000000
MLB 11 The Show™ v1.18.1 2025-01-06 12 scePsmfPlayerSetPsmf*: unexpected streamID d6
EFOOTBALL NEW PATCH SEASON 2024 v1.18.1 2024-11-17 27 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1-116-g2402eea4b1 2025-10-16 43 MIPSCompileOp: Invalid instruction 000003e8
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2025-10-16 19 MIPSCompileOp: Invalid instruction 00008701
MLB 11 The Show™ v1.18.1 2025-01-06 3 scePsmfPlayerSetPsmf*: unexpected streamID 66
ASPHALT : URBAN GT 2 v1.18.1 2025-01-24 6 Unknown GetPointerWrite 00000000 PC 088a5400 LR 088a5574
Pro Evolution Soccer 2013 v1.18.1 2026-02-06 98 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Libertadores 2K23 by lasso y total G v1.18.1 2025-05-21 17 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2025-03-27 11 MIPSCompileOp: Invalid instruction 0000cb01
eFootball Chelito 19 v1.18.1 2025-02-23 4 Unknown GetPointerWrite 00001b12 PC 08872bb4 LR 08872c1c
eFootball Chelito 19 v1.18.1 2025-05-29 5 Unknown GetPointerWrite 00000000 PC 08816084 LR 08816098
MLB 11 The Show™ v1.18.1 2025-03-18 3 scePsmfPlayerSetPsmf*: unexpected streamID 92
eFootball 2024 By RH12 Official v1.18.1 2025-03-08 19 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l3 rate 03
eFootball 2024 By RH12 Official v1.18.1 2025-03-08 92 sceMp3Init: invalid data: not layer 3
SBK®09 Superbike World Championship v1.9.4 2025-05-31 279 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092972e0): duplicate handler
eFootball Chelito 19 v1.9.4 2026-08-06 649 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000
God of War®: Ghost of Sparta v1.18.1 2025-06-02 3 WriteToHardware: Invalid address 0000004c near PC 08a787f8 LR 08a78da8
Crash™ Tag Team Racing v1.18.1 2025-02-19 14 80630006=sceAtracSetDataAndGetID(09c5bbc0, 00014000): invalid RIFF header
喧嘩番長4~一年戦争~ v1.18.1 2025-03-05 23 scePsmfPlayerSetPsmf*: unexpected streamID 0
eFootball Chelito 19 v1.18.1 2025-04-25 2 Unknown GetPointerWrite 00000489 PC 08872bb4 LR 08872c1c
Kenka Bancho: Badass Rumble v1.18.1 2025-04-16 6 00000000=sceUtilityScreenshotInitStart(092b8f20)
SBK-07 v1.18.1 2025-05-25 9 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091a9b00): duplicate handler
某科学的超电磁炮 v1.18.1 2025-03-12 11 00000000=sceUtilityScreenshotInitStart(089ef914)
Geronimo Stilton 2 v1.18.1 2025-11-30 91 00000800=sceGeEdramSetAddrTranslation(00000800)
Geronimo Stilton 2 v1.18.1 2025-11-30 23 00000400=sceGeEdramSetAddrTranslation(00000800)
SBK-07 v1.18.1 2025-01-19 4 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0909cef0): duplicate handler
eFootball Chelito 19 v1.18.1-138-g129c64c6b8 2026-04-29 72 Unknown GetPointerWrite 00000000 PC 088287f8 LR 08828800
WWF NO MERCY v1.18.1 2025-05-05 21 Rendering to framebuffer offset at 040cc000 +64x0 (stride 512)
eFootball Chelito 19 v1.9.4 2026-08-08 35 MIPSCompileOp: Invalid instruction 0000ffff
eFootball Chelito 19 v1.9.4 2026-01-22 26 MIPSCompileOp: Invalid instruction 00000005
eFootball Chelito 19 v1.18.1 2026-09-13 28 Unknown GetPointerWrite 00000000 PC 08816084 LR 08816098
SBK-07 v1.18.1 2024-11-23 42 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09258c80): duplicate handler
Crash™ Tag Team Racing v1.18.1 2025-02-02 3 80630006=sceAtracSetDataAndGetID(09b45240, 00014000): invalid RIFF header
eFooTBall Play Cesar Patch v1.18.1 2025-04-25 7 Unknown GetPointerWrite 00000140 PC 088113d4 LR 088113dc
MLB 11 The Show™ v1.18.1 2025-02-01 4 scePsmfPlayerSetPsmf*: incorrect PSMF magic (10800002), bad data
DJMAX PORTABLE Hottunes v1.18.1 2025-06-04 4 sceNetAdhocMatchingInit(131072) at 08884c00
MLB 11 The Show™ v1.18.1 2025-07-08 9 scePsmfPlayerSetPsmf*: incorrect PSMF magic (8de852a9), bad data

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