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| Game title |
Version |
Latest Report |
Hits |
Message |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-05-22 |
22 |
80630007=sceAtracSetData(2, 08d4b180, 0000893c): atracID uses different codec type than data |
| WWE 2K23 by Gamer Modder and Finn |
v1.9.4 |
2025-01-26 |
18 |
80630007=sceAtracSetData(2, 08d4b180, 00010200): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-15 |
3 |
Jump to invalid address: 038d2960 PC 08e21ee4 LR 08abd878 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-15 |
3 |
Jump to invalid address: 03885260 PC 08e21ee0 LR 08abd878 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-15 |
3 |
Jump to invalid address: 02a01340 PC 08e21584 LR 08abd878 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-04-15 |
3 |
Jump to invalid address: 029d7260 PC 08e21580 LR 08abd878 |
| SBK®09 Superbike World Championship |
v1.9.4 |
2025-08-26 |
38 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0907ab30): duplicate handler |
| SBK®09 Superbike World Championship |
v1.9.4 |
2025-08-26 |
97 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fa6790): duplicate handler |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-05-27 |
64 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 090bb7f0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.9.4 |
2025-10-15 |
59 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09276f40): duplicate handler |
| SBK®09 Superbike World Championship |
v1.9.3 |
2025-05-17 |
11 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09103850): duplicate handler |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-01-06 |
8 |
80630007=sceAtracSetData(3, 08d4b180, 000097ec): atracID uses different codec type than data |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2024-11-24 |
5 |
Unknown GetPointerWrite d612acb8 PC 0888d3ec LR 0888d3fc |
| Need For Speed™ Underground Rivals |
v1.18.1 |
2025-07-23 |
7 |
Rendering to framebuffer offset at 04162000 +256x0 (stride 512) |
| White Knight Chronicles™: Origins |
v1.18.1 |
2026-03-11 |
24 |
00000000=sceUtilityScreenshotInitStart(09c99d7c) |
| IRON MAN |
v1.18.1 |
2025-02-22 |
4 |
Unknown GetPointerWrite 0000003c PC 08940008 LR 08940008 |
| FOOTBALLMANAGERHANDHELD2011 |
v1.18.1 |
2025-04-09 |
2 |
sceNetAdhocMatchingInit(65536) at 089d48d0 |
| FINAL FANTASY TACTICS®: THE WAR OF THE LIONS™ |
v1.19.3-1456-g722178e205 |
2026-02-18 |
10 |
Branch in branch delay slot at 0880d048 with different target |
| Ape Escape™ |
v1.18.1 |
2025-04-28 |
10 |
sceNetAdhocMatchingInit(131072) at 089b0d4c |
| eFootball PES 2020 "C19" |
v1.18.1-787-ge63dbd888e |
2025-08-03 |
5 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| WWE'12 |
v1.8.0 |
2025-06-19 |
4 |
MIPSCompileOp: Invalid instruction 43000424 |
| Efootball 2024 By Ghoff Project |
v1.18.1 |
2025-05-17 |
24 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| God of War™: Ghost of Sparta |
v1.18.1 |
2025-08-17 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f34151:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34151:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
lightSum0.rg |
| God of War™: Ghost of Sparta |
v1.18.1 |
2025-08-17 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f34151:00000f29 HWX C T N LM RevN Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34151:00000f29 HWX C T N LM RevN Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse);
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular2 * specularColor * ldot ;
}
l |
| Pro Evolution Soccer 2013 |
v1.18.1 |
2026-07-10 |
11 |
sceKernelCreateThread(name=ScePafThread): unsupported attributes 00000008 |
| SBK-07 |
v1.18.1 |
2025-01-04 |
7 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0911dd70): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-01-04 |
8 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08fa8380): duplicate handler |
| God of War™: Ghost of Sparta |
v1.20.4-4303-gfb93fad41c |
2026-11-11 |
9 |
Imm vertex used secondary color |
| God of War™: Ghost of Sparta |
v1.20.4-4303-gfb93fad41c |
2026-11-11 |
11 |
Imm vertex used fog |
| Moto3 21 by ARIAN |
v1.18.1 |
2025-03-06 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0915ebc0): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-05-04 |
29 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0906b3e0): duplicate handler |
| Rock Band Unplugged™ |
v1.19.3 |
2025-07-24 |
6 |
NpSignin Init Params: 00000000, 00000000, 00000000, 00000000 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.18.1 |
2024-12-23 |
2 |
WriteToHardware: Invalid address 00000038 near PC 08816e6c LR 08816e6c |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.9.4 |
2026-09-26 |
11 |
80630007=sceAtracSetData(2, 08d4b180, 00008a30): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2K23 |
v1.18.1 |
2025-06-17 |
9 |
80630007=sceAtracSetData(2, 08d4b180, 00004cf0): atracID uses different codec type than data |
| WWE 2K23 by Gamer Modder and Finn |
v1.18.1 |
2025-01-27 |
5 |
80630007=sceAtracSetData(2, 08d13140, 000033c8): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-20 |
114 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header |
| eFootball Chelito 19 |
v1.9.4 |
2026-10-20 |
440 |
80630006=sceAtracSetDataAndGetID(09a25200, 00003800): invalid RIFF header |
| PES 2018 GLGM PATCHS |
v1.18.1 |
2025-09-24 |
18 |
Unknown GetPointerWrite 00000000 PC 088287f8 LR 08828808 |
| eFooTBall Play Cesar Patch |
v1.9.4 |
2025-09-14 |
61 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header |
| Redbull Rookie Cup |
v1.18.1 |
2025-01-18 |
6 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f7d090): duplicate handler |
| Redbull Rookie Cup |
v1.9.4 |
2025-01-18 |
7 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f7bcd0): duplicate handler |
| eFootball 2024 By Anggzzxch |
v1.18.1 |
2024-12-29 |
29 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| MotorStorm®: Arctic Edge |
v1.18.1 |
2026-07-27 |
30 |
ELF relocation HI16/1(16) pair (instead of LO16) at 089032fc / 08903300 |
| MotorStorm®: Arctic Edge |
v1.18.1 |
2026-07-27 |
30 |
ELF relocation HI16/1(16) pair (instead of LO16) at 088ff948 / 088ff954 |
| MotorStorm®: Arctic Edge |
v1.18.1 |
2026-07-27 |
30 |
ELF relocation HI16/1(16) pair (instead of LO16) at 088ee274 / 088ee278 |
| MotorStorm®: Arctic Edge |
v1.18.1 |
2026-07-27 |
30 |
ELF relocation HI16/1(16) pair (instead of LO16) at 088ee230 / 088ee26c |
| MotorStorm®: Arctic Edge |
v1.18.1 |
2026-07-27 |
30 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0890dde8 / 0890ddec |
| MotorStorm®: Arctic Edge |
v1.18.1 |
2026-07-27 |
30 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0890dafc / 0890db00 |
| MotorStorm®: Arctic Edge |
v1.18.1 |
2026-07-27 |
30 |
ELF relocation HI16/1(16) pair (instead of LO16) at 089092d8 / 089092dc |
| MotorStorm®: Arctic Edge |
v1.18.1 |
2026-07-27 |
30 |
ELF relocation HI16/1(16) pair (instead of LO16) at 08908f7c / 08908f80 |
| MotorStorm®: Arctic Edge |
v1.18.1 |
2026-07-27 |
30 |
ELF relocation HI16/1(16) pair (instead of LO16) at 0882eab8 / 0882eac4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-05-17 |
3 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-02 |
3 |
Branch in branch delay slot at 0965a488 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-02 |
3 |
Branch in branch delay slot at 0965a484 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-02 |
3 |
Branch in branch delay slot at 0965a480 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-02 |
3 |
Branch in branch delay slot at 0965a408 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-02 |
3 |
Branch in branch delay slot at 0965a404 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-06-02 |
3 |
Branch in branch delay slot at 0965a400 with different target |
| SBK®09 Superbike World Championship |
v1.18.1 |
2025-05-17 |
8 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0924acd0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.8.0 |
2025-06-04 |
10 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fee600): duplicate handler |
| SBK®09 Superbike World Championship |
v1.9.4 |
2025-09-01 |
132 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08ff1410): duplicate handler |
| STAR OCEAN: Second Evolution |
v1.18.1 |
2025-06-08 |
6 |
WriteToHardware: Invalid address 0000002f near PC 08000000 LR 08000000 |
| MLB 11 The Show™ |
v1.18.1 |
2025-01-06 |
12 |
scePsmfPlayerSetPsmf*: unexpected streamID d6 |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.18.1 |
2024-11-17 |
27 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1-116-g2402eea4b1 |
2025-10-16 |
43 |
MIPSCompileOp: Invalid instruction 000003e8 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2025-10-16 |
19 |
MIPSCompileOp: Invalid instruction 00008701 |
| MLB 11 The Show™ |
v1.18.1 |
2025-01-06 |
3 |
scePsmfPlayerSetPsmf*: unexpected streamID 66 |
| ASPHALT : URBAN GT 2 |
v1.18.1 |
2025-01-24 |
6 |
Unknown GetPointerWrite 00000000 PC 088a5400 LR 088a5574 |
| Pro Evolution Soccer 2013 |
v1.18.1 |
2026-02-06 |
98 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball Libertadores 2K23 by lasso y total G |
v1.18.1 |
2025-05-21 |
17 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.18.1 |
2025-03-27 |
11 |
MIPSCompileOp: Invalid instruction 0000cb01 |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-23 |
4 |
Unknown GetPointerWrite 00001b12 PC 08872bb4 LR 08872c1c |
| eFootball Chelito 19 |
v1.18.1 |
2025-05-29 |
5 |
Unknown GetPointerWrite 00000000 PC 08816084 LR 08816098 |
| MLB 11 The Show™ |
v1.18.1 |
2025-03-18 |
3 |
scePsmfPlayerSetPsmf*: unexpected streamID 92 |
| eFootball 2024 By RH12 Official |
v1.18.1 |
2025-03-08 |
19 |
807f00fd=sceMp3Init(00000000): invalid sample rate v3 l3 rate 03 |
| eFootball 2024 By RH12 Official |
v1.18.1 |
2025-03-08 |
92 |
sceMp3Init: invalid data: not layer 3 |
| SBK®09 Superbike World Championship |
v1.9.4 |
2025-05-31 |
279 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092972e0): duplicate handler |
| eFootball Chelito 19 |
v1.9.4 |
2026-08-06 |
649 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000 |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-06-02 |
3 |
WriteToHardware: Invalid address 0000004c near PC 08a787f8 LR 08a78da8 |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-02-19 |
14 |
80630006=sceAtracSetDataAndGetID(09c5bbc0, 00014000): invalid RIFF header |
| 喧嘩番長4~一年戦争~ |
v1.18.1 |
2025-03-05 |
23 |
scePsmfPlayerSetPsmf*: unexpected streamID 0 |
| eFootball Chelito 19 |
v1.18.1 |
2025-04-25 |
2 |
Unknown GetPointerWrite 00000489 PC 08872bb4 LR 08872c1c |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-04-16 |
6 |
00000000=sceUtilityScreenshotInitStart(092b8f20) |
| SBK-07 |
v1.18.1 |
2025-05-25 |
9 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 091a9b00): duplicate handler |
| 某科学的超电磁炮 |
v1.18.1 |
2025-03-12 |
11 |
00000000=sceUtilityScreenshotInitStart(089ef914) |
| Geronimo Stilton 2 |
v1.18.1 |
2025-11-30 |
91 |
00000800=sceGeEdramSetAddrTranslation(00000800) |
| Geronimo Stilton 2 |
v1.18.1 |
2025-11-30 |
23 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| SBK-07 |
v1.18.1 |
2025-01-19 |
4 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0909cef0): duplicate handler |
| eFootball Chelito 19 |
v1.18.1-138-g129c64c6b8 |
2026-04-29 |
72 |
Unknown GetPointerWrite 00000000 PC 088287f8 LR 08828800 |
| WWF NO MERCY |
v1.18.1 |
2025-05-05 |
21 |
Rendering to framebuffer offset at 040cc000 +64x0 (stride 512) |
| eFootball Chelito 19 |
v1.9.4 |
2026-08-08 |
35 |
MIPSCompileOp: Invalid instruction 0000ffff |
| eFootball Chelito 19 |
v1.9.4 |
2026-01-22 |
26 |
MIPSCompileOp: Invalid instruction 00000005 |
| eFootball Chelito 19 |
v1.18.1 |
2026-09-13 |
28 |
Unknown GetPointerWrite 00000000 PC 08816084 LR 08816098 |
| SBK-07 |
v1.18.1 |
2024-11-23 |
42 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09258c80): duplicate handler |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-02-02 |
3 |
80630006=sceAtracSetDataAndGetID(09b45240, 00014000): invalid RIFF header |
| eFooTBall Play Cesar Patch |
v1.18.1 |
2025-04-25 |
7 |
Unknown GetPointerWrite 00000140 PC 088113d4 LR 088113dc |
| MLB 11 The Show™ |
v1.18.1 |
2025-02-01 |
4 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (10800002), bad data |
| DJMAX PORTABLE Hottunes |
v1.18.1 |
2025-06-04 |
4 |
sceNetAdhocMatchingInit(131072) at 08884c00 |
| MLB 11 The Show™ |
v1.18.1 |
2025-07-08 |
9 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (8de852a9), bad data |