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| Game title |
Version |
Latest Report |
Hits |
Message |
| Wipeout Pure |
v1.18.1 |
2025-06-07 |
7 |
sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006 |
| Wipeout Pure |
v1.18.1 |
2025-06-07 |
7 |
sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006 |
| Wipeout Pure |
v1.18.1 |
2025-06-07 |
7 |
sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006 |
| Def Jam® Fight For NY™: The Takeover |
v1.18.1 |
2025-01-08 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(e4a187a, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| eFootball PC - V. |
v1.18.1 |
2025-05-26 |
4 |
Unknown GetPointerWrite 00000001 PC 088713a0 LR 088713e4 |
| WWE2K24-V1.04 BY MANIA SVR |
v1.9.4 |
2025-04-21 |
8 |
80630007=sceAtracSetData(2, 08d4b180, 000035f8): atracID uses different codec type than data |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-01-08 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bd3954, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-01-08 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bd3954, 4, 00000000, 0) |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-01-08 |
2 |
80630006=sceAtracSetDataAndGetID(09d53240, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-01-08 |
1 |
80630006=sceAtracSetDataAndGetID(09d7bf40, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-01-08 |
2 |
80630006=sceAtracSetDataAndGetID(09d67ec0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-01-08 |
3 |
80630006=sceAtracSetDataAndGetID(09e4e840, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-01-08 |
1 |
80630006=sceAtracSetDataAndGetID(09d97680, 00014000): invalid RIFF header |
| WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS |
v1.18.1 |
2025-01-08 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00006d54): atracID uses different codec type than data |
| MLB 11 The Show™ |
v1.18.1 |
2025-01-08 |
1 |
MIPSCompileOp: Invalid instruction b502d48f |
| MLB 11 The Show™ |
v1.18.1 |
2025-01-08 |
1 |
MIPSCompileOp: Invalid instruction 7962b403 |
| MLB 11 The Show™ |
v1.18.1 |
2025-01-08 |
1 |
MIPSCompileOp: Invalid instruction 7955548e |
| MLB 11 The Show™ |
v1.18.1 |
2025-01-08 |
2 |
MIPSCompileOp: Invalid instruction 61d9f302 |
| MLB 11 The Show™ |
v1.18.1 |
2025-01-08 |
1 |
MIPSCompileOp: Invalid instruction 79630034 |
| MLB 11 The Show™ |
v1.18.1 |
2025-01-08 |
1 |
MIPSCompileOp: Invalid instruction 79569c02 |
| Resistance Retribution™ Demo |
v1.18.1 |
2025-01-08 |
1 |
Block transfer invalid: 9e1f00e0/e0 -> 9c2a00e0/e0, 1x1x2 (747,662)->(746,728) |
| Resistance Retribution™ Demo |
v1.18.1 |
2025-01-08 |
1 |
Imm vertex used fog |
| Indiana Jones® and the Staff Of Kings™ |
v1.18.1 |
2025-01-08 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p1-00rel0 [Revision 96995].
01f10444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f10444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin |
| Resistance: Retribution™ |
v1.18.1 |
2025-01-08 |
1 |
Unknown GetPointerWrite 0a36dcd8 PC 08d09d20 LR 08cd6754 |
| Indiana Jones® and the Staff Of Kings™ |
v1.18.1 |
2025-01-08 |
2 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p1-00rel0 [Revision 96995].
01f14444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14444:00000b21 HWX T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-01-07 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09cd88b4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-01-07 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09cd88b4, 4, 00000000, 0) |
| Star Wars®: Battlefront II™ |
v1.18.1 |
2025-01-07 |
1 |
MIPSCompileOp: Invalid instruction 00000ca8 |
| Star Wars®: Battlefront II™ |
v1.18.1 |
2025-01-07 |
1 |
MIPSCompileOp: Invalid instruction 00000b9e |
| Star Wars®: Battlefront II™ |
v1.18.1 |
2025-01-07 |
1 |
MIPSCompileOp: Invalid instruction 000110c5 |
| Star Wars®: Battlefront II™ |
v1.18.1 |
2025-01-07 |
2 |
MIPSCompileOp: Invalid instruction 00000a8e |
| Star Wars®: Battlefront II™ |
v1.18.1 |
2025-01-07 |
2 |
MIPSCompileOp: Invalid instruction 000013de |
| Star Wars®: Battlefront II™ |
v1.18.1 |
2025-01-07 |
1 |
MIPSCompileOp: Invalid instruction 00000fbc |
| Star Wars®: Battlefront II™ |
v1.18.1 |
2025-01-07 |
1 |
MIPSCompileOp: Invalid instruction 00000a94 |
| Star Wars®: Battlefront II™ |
v1.18.1 |
2025-01-07 |
2 |
MIPSCompileOp: Invalid instruction 00000a95 |
| Star Wars®: Battlefront II™ |
v1.18.1 |
2025-01-07 |
9 |
MIPSCompileOp: Invalid instruction 00000885 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-01-07 |
1 |
MIPSCompileOp: Invalid instruction 9c899330 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-01-07 |
1 |
MIPSCompileOp: Invalid instruction 0000b937 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-01-07 |
1 |
Branch in branch delay slot at 08f94280 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-01-07 |
1 |
MIPSCompileOp: Invalid instruction 7f6d5f5f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-01-07 |
1 |
MIPSCompileOp: Invalid instruction 6c8865b9 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-01-07 |
1 |
MIPSCompileOp: Invalid instruction 7f6d5f76 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-01-07 |
1 |
MIPSCompileOp: Invalid instruction 0005d937 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-01-07 |
1 |
MIPSCompileOp: Invalid instruction 775ffce6 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-01-07 |
1 |
MIPSCompileOp: Invalid instruction 788c5ff6 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-01-07 |
1 |
MIPSCompileOp: Invalid instruction 0005d837 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-01-07 |
1 |
MIPSCompileOp: Invalid instruction 0000ef3c |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-01-07 |
1 |
MIPSCompileOp: Invalid instruction eec5f7d5 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-01-07 |
1 |
Branch in branch delay slot at 08f72a50 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-01-07 |
1 |
MIPSCompileOp: Invalid instruction 7f6ed5ff |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-01-07 |
1 |
WriteToHardware: Invalid address 07ffebfc near PC 08f72a5c LR 08000000 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-01-07 |
1 |
MIPSCompileOp: Invalid instruction 7f6ed5fc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-01-07 |
1 |
Branch in branch delay slot at 08f6e660 with different target |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-01-07 |
1 |
MIPSCompileOp: Invalid instruction 7f6ed5f7 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-01-07 |
1 |
MIPSCompileOp: Invalid instruction 75555555 |
| PES MY 2024 |
v1.18.1 |
2025-01-07 |
1 |
Unknown GetPointerWrite 00008000 PC 08808430 LR 08808448 |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-07 |
1 |
80630006=sceAtracSetDataAndGetID(09b4b080, 00000800): invalid RIFF header |
| Grand Theft Auto®: Chinatown Wars™ |
v1.18.1 |
2025-03-03 |
3 |
Unknown GetPointerWrite 00000000 PC 08943f8c LR 08943fa0 |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-07 |
1 |
80630006=sceAtracSetDataAndGetID(09981940, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-07 |
1 |
80630006=sceAtracSetDataAndGetID(09988480, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-07 |
1 |
80630006=sceAtracSetDataAndGetID(09977500, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-07 |
1 |
80630006=sceAtracSetDataAndGetID(099d51c0, 00000800): invalid RIFF header |
| SBK-07 |
v1.18.1 |
2025-01-07 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09363910): duplicate handler |
| METAL SLUG Anthology |
v1.18.1 |
2025-01-08 |
5 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI5f25, dc:d6:a9:f0:5f:25, 20000000, 0) at 088e683c |
| Pro Evolution Soccer 6 |
v1.18.1 |
2025-01-07 |
97 |
MIPSCompileOp: Invalid instruction 4a104a10 |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-07 |
1 |
80630006=sceAtracSetDataAndGetID(09929cc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-07 |
1 |
80630006=sceAtracSetDataAndGetID(09563640, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-07 |
1 |
80630006=sceAtracSetDataAndGetID(099298c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-07 |
1 |
80630006=sceAtracSetDataAndGetID(09867fc0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-07 |
1 |
80630006=sceAtracSetDataAndGetID(09bae7c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-07 |
1 |
80630006=sceAtracSetDataAndGetID(09945ec0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-07 |
1 |
80630006=sceAtracSetDataAndGetID(09c3c8c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-07 |
1 |
80630006=sceAtracSetDataAndGetID(09541a40, 00000800): invalid RIFF header |
| Syphon Filter®: Logan's Shadow |
v1.20.4 |
2026-08-05 |
19 |
Failed to read valid video stream data from header |
| Obscure: The Aftermath |
v1.18.1 |
2025-01-07 |
1 |
Unknown GetPointerWrite 0a0059a0 PC 08af12f4 LR 08aae2e4 |
| FIFA 21.BY.DX.GAMEZ007 |
v1.18.1 |
2025-01-07 |
1 |
Unknown GetPointerWrite 00000000 PC 08b59abc LR 08b59aec |
| WWE 2K15 |
v1.18.1 |
2025-01-07 |
1 |
80630007=sceAtracSetData(2, 08d13140, 0001c648): atracID uses different codec type than data |
| WWE 2K15 |
v1.18.1 |
2025-01-07 |
1 |
80630007=sceAtracSetData(2, 08d13140, 0001b5e0): atracID uses different codec type than data |
| WARRIORS OROCHI |
v1.18.1 |
2025-01-07 |
1 |
Unknown GetPointerWrite 6b69c07a PC 0881d220 LR 0881d234 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-01-07 |
1 |
Branch in JumpReg delay slot at 09e72388 in block starting at 09e72300 |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-01-07 |
1 |
WriteToHardware: Invalid address 111494dc near PC 0882d7c0 LR 0880a738 |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-01-07 |
1 |
WriteToHardware: Invalid address 1093be28 near PC 08a317b8 LR 08a31774 |
| METAL SLUG Anthology |
v1.18.1 |
2025-01-07 |
2 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI17ff, cc:b1:58:c2:17:ff, 20000000, 0) at 088e683c |
| Grand Theft Auto: Vice City Stories |
v1.18.1 |
2025-01-07 |
1 |
WriteToHardware: Invalid address 78ee1f37 near PC 08a317b8 LR 089567f4 |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.18.1 |
2025-06-11 |
2 |
00000000=sceUtilityScreenshotInitStart(09cab4a8) |
| vFinal. DFU25 |
v1.18.1 |
2025-01-16 |
5 |
80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16) |
| eFootball PES 2021 T. Bendezu "C19" |
v1.18.1 |
2025-01-07 |
1 |
Branch in RSRTComp delay slot at 08ee5680 in block starting at 08ee5678 |
| eFootball PES 2021 T. Bendezu "C19" |
v1.18.1 |
2025-01-07 |
1 |
Branch in branch delay slot at 08ee5684 with different target |
| Spider-Man 3 |
v1.18.1 |
2025-01-07 |
1 |
Unknown GetPointerWrite 5ab72cf9 PC 08a15d40 LR 08a15d58 |
| UNO™ |
v1.18.1 |
2025-01-07 |
1 |
sceNetAdhocMatchingInit(262144) at 0887e450 |
| BEN 10: Protector of Earth |
v1.18.1 |
2025-01-07 |
4 |
Garbage libstub address 000e6b90 or end 000e6d5c |
| Gran Turismo® |
v1.18.1 |
2025-05-17 |
385 |
UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/UCES01245-GAMEINST/CONTENTS.DAT, 09a7b8d0, 00000002) |
| WWE2K24-V1.04 BY MANIA SVR |
v1.18.1 |
2025-04-22 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 000092f0): atracID uses different codec type than data |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-07 |
5 |
80630006=sceAtracSetDataAndGetID(09566e40, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-07 |
4 |
80630006=sceAtracSetDataAndGetID(096767c0, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-07 |
1 |
80630006=sceAtracSetDataAndGetID(09824840, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-07 |
5 |
80630006=sceAtracSetDataAndGetID(0911f940, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-07 |
2 |
80630006=sceAtracSetDataAndGetID(09523c00, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-07 |
2 |
80630006=sceAtracSetDataAndGetID(09975440, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.18.1 |
2025-01-07 |
1 |
80630006=sceAtracSetDataAndGetID(09a75540, 00000800): invalid RIFF header |