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| Game title |
Version |
Latest Report |
Hits |
Message |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
Jump to invalid address: 066332e0 PC 0997510c LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
Jump to invalid address: 06609f80 PC 09975068 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
Jump to invalid address: 066332d0 PC 099750f0 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
Jump to invalid address: 066332e0 PC 09975110 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
Jump to invalid address: 06721b80 PC 09975028 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
Jump to invalid address: 0660a0c0 PC 099750c8 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
MIPSCompileOp: Invalid instruction 42bc0000 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
MIPSCompileOp: Invalid instruction 72726143 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
Jump to invalid address: 06609fb0 PC 09975070 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
Jump to invalid address: 065d4100 PC 09975000 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
Jump to invalid address: 03324a20 PC 09974e40 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
Jump to invalid address: 065d3f00 PC 09974f80 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
Jump to invalid address: 06721bc0 PC 09975090 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
2 |
Trying to compile instruction 00000031 that can't be interpreted |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
Jump to invalid address: 0660a000 PC 099750ac LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
Jump to invalid address: 065d4000 PC 09975020 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
Jump to invalid address: 06609eb0 PC 0997500c LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
Jump to invalid address: 065d4400 PC 099750c0 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
Jump to invalid address: 06609fc0 PC 099750a8 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
Jump to invalid address: 065d3e00 PC 09974f00 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
Jump to invalid address: 065d4300 PC 099750e0 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
Jump to invalid address: 06609f00 PC 09975050 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
Jump to invalid address: 065d4000 PC 09974fc0 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
Jump to invalid address: 065d4500 PC 09975100 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
Jump to invalid address: 032e2120 PC 09974ec0 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
2 |
Trying to compile instruction 41c00000 that can't be interpreted |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
Jump to invalid address: 065d4200 PC 099750a0 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
2 |
MIPSCompileOp: Invalid instruction 75646976 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
Jump to invalid address: 06721ba0 PC 09975030 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
2 |
MIPSCompileOp: Invalid instruction 43b50000 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
MIPSCompileOp: Invalid instruction 41b00000 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
Jump to invalid address: 065d4200 PC 09975040 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
Jump to invalid address: 07043540 PC 0997503c LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
Jump to invalid address: 066332d0 PC 09975108 LR 09974e40 |
| Gran Turismo® |
v1.18.1 |
2025-02-08 |
1 |
Jump to invalid address: 06721bc0 PC 0997508c LR 09974e40 |
| Resistance: Retribution™ |
v1.18.1 |
2025-02-08 |
1 |
Unknown GetPointerWrite 28171fc8 PC 08d09d20 LR 08cd6754 |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-02-08 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c3fa84, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-02-08 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c3fa84, 4, 00000000, 0) |
| eFootball Chelito 19 |
v1.18.1 |
2025-02-08 |
2 |
MIPSCompileOp: Invalid instruction 71f4a5dc |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.18.1 |
2025-02-08 |
1 |
Unknown GetPointerWrite 0000006c PC 08872bb4 LR 08872c1c |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-05-20 |
2 |
80630007=sceAtracSetData(3, 08d4b180, 0000eab4): atracID uses different codec type than data |
| Need For Speed™ Underground Rivals |
v1.18.1 |
2025-02-08 |
1 |
WriteToHardware: Invalid address 00002260 near PC 08a5253c LR 08a52130 |
| 戦国BASARA CHRONICLE HEROES |
v1.18.1 |
2025-02-08 |
2 |
MIPSCompileOp: Invalid instruction 0000003b |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-02-08 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ba09d4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-02-08 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ba09d4, 4, 00000000, 0) |
| PES LIBERTADORES 2024 BY HDX GAMES |
v1.18.1 |
2025-02-08 |
1 |
Unknown GetPointerWrite 00000000 PC 0880840c LR 08808424 |
| SBK-07 |
v1.18.1 |
2025-02-08 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0934b460): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-02-08 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0961c9c0): duplicate handler |
| SplinterCell |
v1.18.1 |
2025-02-08 |
1 |
MIPSCompileOp: Invalid instruction 00055f9f |
| SBK-07 |
v1.18.1 |
2025-02-08 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09186300): duplicate handler |
| SBK-07 |
v1.18.1 |
2025-02-08 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0960f060): duplicate handler |
| SplinterCell |
v1.18.1 |
2025-02-08 |
2 |
MIPSCompileOp: Invalid instruction 0015b701 |
| SplinterCell |
v1.18.1 |
2025-02-08 |
1 |
MIPSCompileOp: Invalid instruction 00004fb7 |
| EA-Sports FC PC-V |
v1.19.1 |
2026-08-25 |
3 |
Branch in RSZeroComp delay slot at 08beb84c in block starting at 08beb83c |
| EA-Sports FC PC-V |
v1.18.1 |
2025-02-08 |
2 |
MIPSCompileOp: Invalid instruction 06649bf1 |
| EA-Sports FC PC-V |
v1.18.1 |
2025-02-08 |
2 |
MIPSCompileOp: Invalid instruction 40cc837e |
| EA-Sports FC PC-V |
v1.18.1 |
2025-02-08 |
2 |
MIPSCompileOp: Invalid instruction 03324df8 |
| SBK®08 Superbike World Championship |
v1.18.1 |
2025-02-08 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 095c27b0): duplicate handler |
| MLB 11 The Show™ |
v1.18.1 |
2025-02-08 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (bf263a00), bad data |
| MLB 11 The Show™ |
v1.18.1 |
2025-02-08 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (000010e0), bad data |
| MLB 11 The Show™ |
v1.18.1 |
2025-02-08 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (c23f33c0), bad data |
| MLB 11 The Show™ |
v1.18.1 |
2025-02-08 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000067), bad data |
| SBK-07 |
v1.18.1 |
2025-02-08 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0959ff20): duplicate handler |
| Kenka Bancho: Badass Rumble |
v1.18.1 |
2025-02-08 |
1 |
00000000=sceUtilityScreenshotInitStart(09390930) |
| WWE2K24-V1.04 BY MANIA SVR |
v1.18.1 |
2025-02-08 |
93 |
No DL ID available to enqueue |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-02-08 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
|
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-02-08 |
1 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale;
}
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
ldot = pow(max(ldot, 0.0), u_matspecular.a);
} else {
ldot = 1.0;
}
if (ldot > 0.0)
lightSum1 += u_lightspecular1 * specularColor * ldot ;
}
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse);
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
if (ldot >= 0.0) {
if (u_matspecular.a > 0.0) {
ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldn |
| クロヒョウ2 龍が如く 阿修羅編 |
v1.18.1 |
2025-02-08 |
1 |
MIPSCompileOp: Invalid instruction 0000000e |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-08 |
1 |
MIPSCompileOp: Invalid instruction 00b500ba |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-08 |
1 |
MIPSCompileOp: Invalid instruction 00b500b7 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.18.1 |
2026-03-05 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 00006500): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-08-08 |
76 |
80630007=sceAtracSetData(2, 08d4b180, 000032b0): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.8.0 |
2026-01-08 |
7 |
80630007=sceAtracSetData(2, 08d4b180, 00006ff0): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-10-07 |
110 |
80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-02-08 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d64ac4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-02-08 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d64ac4, 4, 00000000, 0) |
| WWE2K24-V1.04 BY MANIA SVR |
v1.18.1 |
2025-02-08 |
3 |
UNTESTED sceNetAdhocPollSocket(09fff4bc, 1, 0, 1) at 08a63f20 |
| eFootball NBC24 By Master Pes |
v1.18.1 |
2025-03-18 |
3 |
Branch in RSZeroComp delay slot at 08b0a8ec in block starting at 08b0a8b0 |
| eFootball |
v1.18.1 |
2025-05-24 |
23 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000b |
| Assassin's Creed: Bloodlines™ |
v1.18.1 |
2025-02-08 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b85704, 4, 00000000, 0) |
| WWE 2K20 By Lucha Games |
v1.18.1 |
2025-02-07 |
1 |
80630006=sceAtracSetData(2, 08d4b180, 00007108): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-07 |
1 |
MIPSCompileOp: Invalid instruction 70f38ab4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-07 |
1 |
MIPSCompileOp: Invalid instruction 70f38c34 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-07 |
1 |
MIPSCompileOp: Invalid instruction 70f24efc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-07 |
1 |
MIPSCompileOp: Invalid instruction 70f244d8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-07 |
1 |
MIPSCompileOp: Invalid instruction 70f250f8 |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.18.1 |
2025-02-07 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00002248): atracID uses different codec type than data |
| Burnout Legends |
v1.18.1 |
2025-02-22 |
4 |
Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage.
Error: Linking failed.
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec2 u_texelDelta;
in vec2 v_texcoord0;
in vec2 v_texcoord1;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
void main()
{
vec2 angle = ((v_texcoord0 * v_texcoord1) - vec2(0.25)) * 6.283185482025146484375;
float yfactor = (16.0 + sin(angle.y)) * 0.0588235296308994293212890625;
float xfactor = (4.0 + sin(angle.x)) * 0.20000000298023223876953125;
vec2 centerCoord = floor(v_texcoord0 * v_texcoord1) + vec2(0.5);
vec3 colour = pow(texture(sampler0, u_texelDelta * centerCoord).xyz, vec3(2.21000003814697265625));
colour = clamp(colour, vec3(0.0), vec3(1.0));
colour = pow(mat3(vec3(0.920000016689300537109375, 0.0350000001490116119384765625, 0.00999999977648258209228515625), vec3(0.23999999463558197021484375, 0.795000016689300537109375, 0.014999999664723873138427734375), vec3(-0.1599999964237213134765625, 0.17000000178813934326171875, 0.97500002384185791015625)) * colour, vec3(0.4545454680919647216796875));
colour *= (yfactor * xfactor);
_RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(colour, 1.0);
}
vs: postshader
#version 320 es
uniform vec2 u_texelDelta;
out vec2 v_texcoord0;
in vec2 a_texcoord0;
in vec4 a_position;
out vec2 v_texcoord1;
void main()
{
v_texcoord0 = a_texcoord0;
gl_Position = a_position;
v_texcoord1 = vec2(1.0) / u_texelDelta;
}
|
| Ben 10 Ultimate Alien Cosmic Destruction |
v1.18.1 |
2025-02-07 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (f1b85864), bad data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-07 |
1 |
MIPSCompileOp: Invalid instruction ef9aaa00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-07 |
1 |
MIPSCompileOp: Invalid instruction 78a14f80 |
| とらドラP! |
v1.18.1 |
2025-02-07 |
3 |
Unknown GetPointerWrite 00000000 PC 0886e420 LR 0886e444 |
| MLB 11 The Show™ |
v1.18.1 |
2025-02-07 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (9eea41be), bad data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-07 |
1 |
MIPSCompileOp: Invalid instruction ef9a7400 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-07 |
1 |
MIPSCompileOp: Invalid instruction 05a6af80 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-07 |
1 |
MIPSCompileOp: Invalid instruction 05a5f980 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-07 |
1 |
MIPSCompileOp: Invalid instruction ef99b480 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-07 |
1 |
MIPSCompileOp: Invalid instruction 6e6f7400 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-07 |
1 |
MIPSCompileOp: Invalid instruction ef987e00 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-02-07 |
1 |
MIPSCompileOp: Invalid instruction 78141e00 |