Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Gran Turismo® v1.18.1 2025-02-08 1 Jump to invalid address: 066332e0 PC 0997510c LR 09974e40
Gran Turismo® v1.18.1 2025-02-08 1 Jump to invalid address: 06609f80 PC 09975068 LR 09974e40
Gran Turismo® v1.18.1 2025-02-08 1 Jump to invalid address: 066332d0 PC 099750f0 LR 09974e40
Gran Turismo® v1.18.1 2025-02-08 1 Jump to invalid address: 066332e0 PC 09975110 LR 09974e40
Gran Turismo® v1.18.1 2025-02-08 1 Jump to invalid address: 06721b80 PC 09975028 LR 09974e40
Gran Turismo® v1.18.1 2025-02-08 1 Jump to invalid address: 0660a0c0 PC 099750c8 LR 09974e40
Gran Turismo® v1.18.1 2025-02-08 1 MIPSCompileOp: Invalid instruction 42bc0000
Gran Turismo® v1.18.1 2025-02-08 1 MIPSCompileOp: Invalid instruction 72726143
Gran Turismo® v1.18.1 2025-02-08 1 Jump to invalid address: 06609fb0 PC 09975070 LR 09974e40
Gran Turismo® v1.18.1 2025-02-08 1 Jump to invalid address: 065d4100 PC 09975000 LR 09974e40
Gran Turismo® v1.18.1 2025-02-08 1 Jump to invalid address: 03324a20 PC 09974e40 LR 09974e40
Gran Turismo® v1.18.1 2025-02-08 1 Jump to invalid address: 065d3f00 PC 09974f80 LR 09974e40
Gran Turismo® v1.18.1 2025-02-08 1 Jump to invalid address: 06721bc0 PC 09975090 LR 09974e40
Gran Turismo® v1.18.1 2025-02-08 2 Trying to compile instruction 00000031 that can't be interpreted
Gran Turismo® v1.18.1 2025-02-08 1 Jump to invalid address: 0660a000 PC 099750ac LR 09974e40
Gran Turismo® v1.18.1 2025-02-08 1 Jump to invalid address: 065d4000 PC 09975020 LR 09974e40
Gran Turismo® v1.18.1 2025-02-08 1 Jump to invalid address: 06609eb0 PC 0997500c LR 09974e40
Gran Turismo® v1.18.1 2025-02-08 1 Jump to invalid address: 065d4400 PC 099750c0 LR 09974e40
Gran Turismo® v1.18.1 2025-02-08 1 Jump to invalid address: 06609fc0 PC 099750a8 LR 09974e40
Gran Turismo® v1.18.1 2025-02-08 1 Jump to invalid address: 065d3e00 PC 09974f00 LR 09974e40
Gran Turismo® v1.18.1 2025-02-08 1 Jump to invalid address: 065d4300 PC 099750e0 LR 09974e40
Gran Turismo® v1.18.1 2025-02-08 1 Jump to invalid address: 06609f00 PC 09975050 LR 09974e40
Gran Turismo® v1.18.1 2025-02-08 1 Jump to invalid address: 065d4000 PC 09974fc0 LR 09974e40
Gran Turismo® v1.18.1 2025-02-08 1 Jump to invalid address: 065d4500 PC 09975100 LR 09974e40
Gran Turismo® v1.18.1 2025-02-08 1 Jump to invalid address: 032e2120 PC 09974ec0 LR 09974e40
Gran Turismo® v1.18.1 2025-02-08 2 Trying to compile instruction 41c00000 that can't be interpreted
Gran Turismo® v1.18.1 2025-02-08 1 Jump to invalid address: 065d4200 PC 099750a0 LR 09974e40
Gran Turismo® v1.18.1 2025-02-08 2 MIPSCompileOp: Invalid instruction 75646976
Gran Turismo® v1.18.1 2025-02-08 1 Jump to invalid address: 06721ba0 PC 09975030 LR 09974e40
Gran Turismo® v1.18.1 2025-02-08 2 MIPSCompileOp: Invalid instruction 43b50000
Gran Turismo® v1.18.1 2025-02-08 1 MIPSCompileOp: Invalid instruction 41b00000
Gran Turismo® v1.18.1 2025-02-08 1 Jump to invalid address: 065d4200 PC 09975040 LR 09974e40
Gran Turismo® v1.18.1 2025-02-08 1 Jump to invalid address: 07043540 PC 0997503c LR 09974e40
Gran Turismo® v1.18.1 2025-02-08 1 Jump to invalid address: 066332d0 PC 09975108 LR 09974e40
Gran Turismo® v1.18.1 2025-02-08 1 Jump to invalid address: 06721bc0 PC 0997508c LR 09974e40
Resistance: Retribution™ v1.18.1 2025-02-08 1 Unknown GetPointerWrite 28171fc8 PC 08d09d20 LR 08cd6754
Assassin's Creed: Bloodlines™ v1.18.1 2025-02-08 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c3fa84, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-02-08 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c3fa84, 4, 00000000, 0)
eFootball Chelito 19 v1.18.1 2025-02-08 2 MIPSCompileOp: Invalid instruction 71f4a5dc
eFootball PES 2020 C19 & Nibeck Tv v1.18.1 2025-02-08 1 Unknown GetPointerWrite 0000006c PC 08872bb4 LR 08872c1c
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-05-20 2 80630007=sceAtracSetData(3, 08d4b180, 0000eab4): atracID uses different codec type than data
Need For Speed™ Underground Rivals v1.18.1 2025-02-08 1 WriteToHardware: Invalid address 00002260 near PC 08a5253c LR 08a52130
戦国BASARA CHRONICLE HEROES v1.18.1 2025-02-08 2 MIPSCompileOp: Invalid instruction 0000003b
Assassin's Creed: Bloodlines™ v1.18.1 2025-02-08 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09ba09d4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-02-08 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09ba09d4, 4, 00000000, 0)
PES LIBERTADORES 2024 BY HDX GAMES v1.18.1 2025-02-08 1 Unknown GetPointerWrite 00000000 PC 0880840c LR 08808424
SBK-07 v1.18.1 2025-02-08 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0934b460): duplicate handler
SBK-07 v1.18.1 2025-02-08 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0961c9c0): duplicate handler
SplinterCell v1.18.1 2025-02-08 1 MIPSCompileOp: Invalid instruction 00055f9f
SBK-07 v1.18.1 2025-02-08 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09186300): duplicate handler
SBK-07 v1.18.1 2025-02-08 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0960f060): duplicate handler
SplinterCell v1.18.1 2025-02-08 2 MIPSCompileOp: Invalid instruction 0015b701
SplinterCell v1.18.1 2025-02-08 1 MIPSCompileOp: Invalid instruction 00004fb7
EA-Sports FC PC-V v1.19.1 2026-08-25 3 Branch in RSZeroComp delay slot at 08beb84c in block starting at 08beb83c
EA-Sports FC PC-V v1.18.1 2025-02-08 2 MIPSCompileOp: Invalid instruction 06649bf1
EA-Sports FC PC-V v1.18.1 2025-02-08 2 MIPSCompileOp: Invalid instruction 40cc837e
EA-Sports FC PC-V v1.18.1 2025-02-08 2 MIPSCompileOp: Invalid instruction 03324df8
SBK®08 Superbike World Championship v1.18.1 2025-02-08 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 095c27b0): duplicate handler
MLB 11 The Show™ v1.18.1 2025-02-08 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (bf263a00), bad data
MLB 11 The Show™ v1.18.1 2025-02-08 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (000010e0), bad data
MLB 11 The Show™ v1.18.1 2025-02-08 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (c23f33c0), bad data
MLB 11 The Show™ v1.18.1 2025-02-08 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000067), bad data
SBK-07 v1.18.1 2025-02-08 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0959ff20): duplicate handler
Kenka Bancho: Badass Rumble v1.18.1 2025-02-08 1 00000000=sceUtilityScreenshotInitStart(09390930)
WWE2K24-V1.04 BY MANIA SVR v1.18.1 2025-02-08 93 No DL ID available to enqueue
God of War®: Ghost of Sparta v1.18.1 2025-02-08 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34515:00000b09 HWX C T N LM Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal);
God of War®: Ghost of Sparta v1.18.1 2025-02-08 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34515:00000f09 HWX C T N LM RevN Light: 0: c:1 t:1 1: c:1 t:0 2: c:1 t:1 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldn
クロヒョウ2 龍が如く 阿修羅編 v1.18.1 2025-02-08 1 MIPSCompileOp: Invalid instruction 0000000e
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-08 1 MIPSCompileOp: Invalid instruction 00b500ba
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-08 1 MIPSCompileOp: Invalid instruction 00b500b7
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.18.1 2026-03-05 4 80630007=sceAtracSetData(2, 08d4b180, 00006500): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-08-08 76 80630007=sceAtracSetData(2, 08d4b180, 000032b0): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.8.0 2026-01-08 7 80630007=sceAtracSetData(2, 08d4b180, 00006ff0): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-07 110 80630007=sceAtracSetData(2, 08d4b180, 00005150): atracID uses different codec type than data
Assassin's Creed: Bloodlines™ v1.18.1 2025-02-08 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09d64ac4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2025-02-08 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09d64ac4, 4, 00000000, 0)
WWE2K24-V1.04 BY MANIA SVR v1.18.1 2025-02-08 3 UNTESTED sceNetAdhocPollSocket(09fff4bc, 1, 0, 1) at 08a63f20
eFootball NBC24 By Master Pes v1.18.1 2025-03-18 3 Branch in RSZeroComp delay slot at 08b0a8ec in block starting at 08b0a8b0
eFootball v1.18.1 2025-05-24 23 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l3 rate 000b
Assassin's Creed: Bloodlines™ v1.18.1 2025-02-08 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b85704, 4, 00000000, 0)
WWE 2K20 By Lucha Games v1.18.1 2025-02-07 1 80630006=sceAtracSetData(2, 08d4b180, 00007108): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 70f38ab4
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 70f38c34
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 70f24efc
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 70f244d8
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 70f250f8
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-02-07 1 80630007=sceAtracSetData(2, 08d4b180, 00002248): atracID uses different codec type than data
Burnout Legends v1.18.1 2025-02-22 4 Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage. Error: Linking failed. fs: postshader #version 320 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec2 u_texelDelta; in vec2 v_texcoord0; in vec2 v_texcoord1; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; void main() { vec2 angle = ((v_texcoord0 * v_texcoord1) - vec2(0.25)) * 6.283185482025146484375; float yfactor = (16.0 + sin(angle.y)) * 0.0588235296308994293212890625; float xfactor = (4.0 + sin(angle.x)) * 0.20000000298023223876953125; vec2 centerCoord = floor(v_texcoord0 * v_texcoord1) + vec2(0.5); vec3 colour = pow(texture(sampler0, u_texelDelta * centerCoord).xyz, vec3(2.21000003814697265625)); colour = clamp(colour, vec3(0.0), vec3(1.0)); colour = pow(mat3(vec3(0.920000016689300537109375, 0.0350000001490116119384765625, 0.00999999977648258209228515625), vec3(0.23999999463558197021484375, 0.795000016689300537109375, 0.014999999664723873138427734375), vec3(-0.1599999964237213134765625, 0.17000000178813934326171875, 0.97500002384185791015625)) * colour, vec3(0.4545454680919647216796875)); colour *= (yfactor * xfactor); _RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(colour, 1.0); } vs: postshader #version 320 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec2 v_texcoord1; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoord1 = vec2(1.0) / u_texelDelta; }
Ben 10 Ultimate Alien Cosmic Destruction v1.18.1 2025-02-07 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (f1b85864), bad data
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction ef9aaa00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 78a14f80
とらドラP! v1.18.1 2025-02-07 3 Unknown GetPointerWrite 00000000 PC 0886e420 LR 0886e444
MLB 11 The Show™ v1.18.1 2025-02-07 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (9eea41be), bad data
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction ef9a7400
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 05a6af80
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 05a5f980
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction ef99b480
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 6e6f7400
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction ef987e00
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-02-07 1 MIPSCompileOp: Invalid instruction 78141e00

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