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| Game title |
Version |
Latest Report |
Hits |
Message |
| Tomb Raider: Anniversary |
v1.8.0 |
2023-06-29 |
1 |
sceDmacMemcpy(dest=041d4c00, src=09ac4ff0, size=9216): overlapping read |
| eFootball MSL Edition |
v1.9.4 |
2026-11-08 |
1,920 |
Savedata version requested: 3 |
| ナルティメットアクセル3 |
v1.8.0 |
2023-06-28 |
2 |
__KernelStopThread: thread 3013 does not exist |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.9.4 |
2026-11-07 |
876 |
Unknown GetPointer 00000000 PC 08815ef4 LR 08000020 |
| Def Jam® Fight For NY™: The Takeover |
v1.8.0 |
2023-06-27 |
1 |
sceDmacMemcpy(dest=09acd880, src=08400000, size=641344): overlapping read |
| はじめの一歩 PORTABLE VICTORIOUS SPIRITS |
v1.8.0 |
2023-06-27 |
1 |
sceDmacMemcpy(dest=09736a70, src=09732a70, size=16384): overlapping read |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.9.4 |
2025-12-24 |
419 |
Savedata version requested: 3 |
| DISSIDIA® FINAL FANTASY® |
v1.8.0 |
2023-07-22 |
2 |
Ignoring possible render to texture at 04180000 +80x59 / 256x128 |
| eFootball Chelito 19 |
v1.8.0 |
2023-06-26 |
1 |
ReadFromHardware: Invalid address a836e2b4 near PC a836e2b4 LR 08000018 |
| SOCOM: Fireteam Bravo 3 |
v1.8.0 |
2023-06-26 |
1 |
sceDmacMemcpy(dest=08e3de70, src=08e4be70, size=8224): overlapping read |
| eFootball PES 2023 "SNE" |
v1.8.0 |
2023-06-26 |
1 |
Unknown GetPointer 95ed2bf3 PC 0884d5a0 LR 0884d7c4 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-26 |
1 |
WriteToHardware: Invalid address 9e51bd74 near PC 0880dcc8 LR 0880dcc8 |
| Tomb Raider : Legend |
v1.8.0 |
2023-06-25 |
1 |
sceDmacMemcpy(dest=041f6800, src=09ae1430, size=9216): overlapping read |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.8.0 |
2025-12-29 |
188 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2025-12-29 |
208 |
ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.8.0 |
2023-06-25 |
1 |
sceDmacMemcpy(dest=04126e80, src=09565320, size=128): overlapping read |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.3 |
2026-09-25 |
416 |
ReadFromHardware: Invalid address 00000000 near PC 08a478b4 LR 08a3fbe4 |
| Midnight Club 3: Dub Edition |
v1.8.0 |
2023-06-25 |
1 |
Unknown GetPointer 00000000 PC 08000000 LR 08000000 |
| eFootball PES 2023 "SNE" |
v1.9.4 |
2024-12-15 |
15 |
Unknown GetPointer 95f5d3f3 PC 0884d5a0 LR 0884d7c4 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2026-08-07 |
280 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
| Tomb Raider : Legend |
v1.8.0 |
2023-06-24 |
1 |
sceDmacMemcpy(dest=041af800, src=09026fe0, size=5120): overlapping read |
| Tomb Raider : Legend |
v1.8.0 |
2023-06-24 |
1 |
sceDmacMemcpy(dest=04199000, src=09c0bea0, size=9216): overlapping read |
| Tomb Raider : Legend |
v1.8.0 |
2023-06-24 |
1 |
sceDmacMemcpy(dest=041cc800, src=09c13f20, size=8192): overlapping read |
| Tomb Raider : Legend |
v1.8.0 |
2023-06-24 |
1 |
sceDmacMemcpy(dest=041bcc00, src=09bc6f30, size=9216): overlapping read |
| Tomb Raider : Legend |
v1.8.0 |
2023-06-24 |
4 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f14084:00000b18 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:0 3: c:0 t:1 MatUp:1
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse);
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
gl_Position = outPos;
}
|
| Tomb Raider : Legend |
v1.8.0 |
2023-06-24 |
4 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f10484:00000b18 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:0 MatUp:1
#version 100
precision highp float;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
void main() {
vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz;
mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz);
vec4 viewPos = u_view * vec4(worldpos, 1.0);
vec4 outPos = u_proj * viewPos;
lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
vec3 projPos = outPos.xyz / outPos.w;
if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) {
if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) {
outPos.w = u_cullRangeMax.w;
}
}
gl_Position = outPos;
}
|
| eFootball Chelito 19 |
v1.8.0 |
2023-06-23 |
1 |
Unknown GetPointer 00000000 PC 08a02a0c LR 08a1e5b0 |
| eFootball PES 2023 "SNE" |
v1.9.4 |
2026-07-19 |
14 |
Unknown GetPointer 95f5d2f3 PC 0884d5a0 LR 0884d7c4 |
| 初音ミク -Project DIVA- extend |
v1.8.0 |
2023-06-23 |
1 |
00000000=sceUtilityScreenshotInitStart(0934eba8) |
| 初音ミク -Project DIVA- extend |
v1.8.0 |
2023-06-23 |
3 |
00000000=sceUtilityScreenshotInitStart(0947d0c0) |
| Def Jam® Fight For NY™: The Takeover |
v1.8.0 |
2023-06-23 |
1 |
sceDmacMemcpy(dest=0954ecc0, src=08400000, size=72384): overlapping read |
| 初音ミク -Project DIVA- extend |
v1.8.0 |
2023-06-23 |
1 |
00000000=sceUtilityScreenshotInitStart(093577b0) |
| DISSIDIA® FINAL FANTASY® |
v1.8.0 |
2023-06-22 |
1 |
Render to texture with incompatible formats 5 != 1 at 04160000 |
| Tomb Raider : Legend |
v1.8.0 |
2023-06-22 |
1 |
sceDmacMemcpy(dest=041d8c00, src=095aff80, size=5120): overlapping read |
| Tomb Raider : Legend |
v1.8.0 |
2023-06-22 |
1 |
sceDmacMemcpy(dest=041d0c00, src=09a831b0, size=5120): overlapping read |
| Field Commander™ |
v1.8.0 |
2025-02-03 |
6 |
MIPSCompileOp: Invalid instruction 00401205 |
| eFootball PES 2023 "SNE" |
v1.8.0 |
2023-07-28 |
3 |
Unknown GetPointer 95ea70b3 PC 0884d5a0 LR 0884d7c4 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2026-09-13 |
2,585 |
sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read |
| Tomb Raider : Legend |
v1.8.0 |
2023-06-21 |
1 |
sceDmacMemcpy(dest=041cb000, src=091d4060, size=5120): overlapping read |
| GTA: Sindacco Chronicles |
v1.8.0 |
2026-09-26 |
26 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=2, text=2 |
| GTA: Sindacco Chronicles |
v1.8.0 |
2026-09-26 |
45 |
sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1 |
| INFINITE WARRIORS V4(ONIXSTISH) |
v1.9.4 |
2025-05-24 |
12 |
Render to texture using CLUT with different strides 512 != 64 |
| eFootball PES 2023 "SNE" |
v1.9.4 |
2024-05-28 |
4 |
Unknown GetPointer 95f5cff3 PC 0884d5a0 LR 0884d7c4 |
| Assassin's Creed: Bloodlines™ |
v1.8.0 |
2023-06-21 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bf3114, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.8.0 |
2023-06-21 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bf3114, 4, 00000000, 0) |
| eFootball PES 2023 "SNE" |
v1.9.4 |
2025-03-15 |
6 |
Unknown GetPointer 95f5d533 PC 0884d5a0 LR 0884d7c4 |
| eFootball PES 2023 "SNE" |
v1.9.4 |
2026-06-30 |
20 |
Unknown GetPointer 00000000 PC 08a1b77c LR 08000030 |
| INFINITE WARRIORS V4(ONIXSTISH) |
v1.9.4 |
2025-05-24 |
340 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| WWE GOD MODE 23 |
v1.9.4 |
2025-05-09 |
479 |
80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE GOD MODE 23 |
v1.8.0 |
2025-04-05 |
877 |
80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE GOD MODE 23 |
v1.8.0 |
2025-05-09 |
643 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2026-11-05 |
18,712 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFootball PES 2023 "SNE" |
v1.9.4 |
2024-05-19 |
6 |
Unknown GetPointer 95f5d773 PC 0884d5a0 LR 0884d7c4 |
| (untitled homebrew) |
v1.8.0 |
2023-06-20 |
1 |
Savedata version requested on save: 3 |
| eFottball Hend Asean |
v1.9.4 |
2026-10-08 |
178 |
Unknown GetPointer 00000000 PC 08815ef4 LR 08000020 |
| eFootball PES 2023 "SNE" |
v1.8.0 |
2023-06-20 |
1 |
ReadFromHardware: Invalid address b40959fb near PC b40959fb LR 08000018 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2026-11-07 |
12,563 |
Unknown GetPointer 00000000 PC 08816148 LR 0881615c |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2026-11-09 |
466,127 |
Savedata version requested: 3 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.9.4 |
2026-11-08 |
171,655 |
Savedata version requested on save: 3 |
| eFootball Chelito 19 |
v1.9.4 |
2026-01-29 |
12 |
Jump to invalid address: 0497cd80 |
| eFootball Chelito 19 |
v1.8.0 |
2025-03-19 |
2 |
Unknown GetPointer 2c5b6702 PC 0884d5b0 LR 0884d7d4 |
| EFOOTBALL PSP NEW PATCH SEASON 2024 |
v1.9.4 |
2026-08-07 |
60 |
Unknown GetPointer 00000000 PC 08a1b77c LR 08000030 |
| 初音ミク -Project DIVA- extend |
v1.8.0 |
2023-06-19 |
5 |
00000000=sceUtilityScreenshotInitStart(09445fd8) |
| MLB 07 The Show |
v1.8.0 |
2025-06-02 |
4 |
sceKernelLoadModule: unsupported options size=00000014, flags=00000478, pos=1, access=-80, data=0, text=0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 43a7e9b2 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 443151fe |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 43a9483a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 44324986 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 43a92ebc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 443265d7 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction b7064356 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 43a95754 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 43a9d44b |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 4332e776 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 443259a8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 9f5b1776 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 43a9fd10 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
3 |
MIPSCompileOp: Invalid instruction 43a9f89a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 44329536 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 44334d30 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
3 |
MIPSCompileOp: Invalid instruction 4433483d |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 44331fee |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction b6970e99 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction b62f2868 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 9fde2340 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
1 |
MIPSCompileOp: Invalid instruction 9fbdf404 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.8.0 |
2023-06-18 |
2 |
MIPSCompileOp: Invalid instruction b540ce84 |
| eFootball PES 2023 "SNE" |
v1.9.2 |
2023-11-11 |
2 |
MIPSCompileOp: Invalid instruction 05060706 |
| eFootball PES 2023 "SNE" |
v1.9.2 |
2023-11-11 |
2 |
Branch in Jump delay slot at 08816020 in block starting at 08816010 |
| eFootball PES 2023 "SNE" |
v1.9.2 |
2023-11-11 |
2 |
MIPSCompileOp: Invalid instruction 0606020a |
| eFootball PES 2023 "SNE" |
v1.9.2 |
2023-11-11 |
2 |
MIPSCompileOp: Invalid instruction 06060706 |
| eFootball PES 2023 "SNE" |
v1.9.2 |
2023-11-11 |
2 |
MIPSCompileOp: Invalid instruction 010a0605 |
| Prince of Persia - Revelations |
v1.8.0 |
2023-06-17 |
1 |
80630006=sceAtracSetDataAndGetID(0953ed00, 00000800): invalid RIFF header |
| Prince of Persia - Revelations |
v1.8.0 |
2023-06-17 |
1 |
80630006=sceAtracSetDataAndGetID(08faaa80, 00000800): invalid RIFF header |
| Dragon Ball Super: Multiverse Break |
v1.8.0 |
2024-02-26 |
4 |
WriteToHardware: Invalid address 00000000 near PC 088a48e0 LR 088a48e0 |
| eFooTBall Play Cesar Patch |
v1.9.4 |
2026-10-03 |
463 |
Unknown GetPointer 00000000 PC 08815f0c LR 08000020 |
| eFooTBall Play Cesar Patch |
v1.9.4 |
2026-09-29 |
113 |
sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read |
| Prince of Persia - Revelations |
v1.8.0 |
2023-06-16 |
2 |
80630006=sceAtracSetDataAndGetID(09977340, 00000800): invalid RIFF header |
| eFootball PES 2023 "SNE" |
v1.9.4 |
2026-03-20 |
8 |
Unknown GetPointer 95f5d573 PC 0884d5a0 LR 0884d7c4 |
| Iso Super Heroes Tenkaichi V5 Final A.O |
v1.8.0 |
2024-09-16 |
5 |
0 depal unsupported: shift=5 mask=ff offset=0 |