Recent logs - v1.8.0

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Tomb Raider: Anniversary v1.8.0 2023-06-29 1 sceDmacMemcpy(dest=041d4c00, src=09ac4ff0, size=9216): overlapping read
eFootball MSL Edition v1.9.4 2026-11-08 1,920 Savedata version requested: 3
ナルティメットアクセル3 v1.8.0 2023-06-28 2 __KernelStopThread: thread 3013 does not exist
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.9.4 2026-11-07 876 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
Def Jam® Fight For NY™: The Takeover v1.8.0 2023-06-27 1 sceDmacMemcpy(dest=09acd880, src=08400000, size=641344): overlapping read
はじめの一歩 PORTABLE VICTORIOUS SPIRITS v1.8.0 2023-06-27 1 sceDmacMemcpy(dest=09736a70, src=09732a70, size=16384): overlapping read
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.9.4 2025-12-24 419 Savedata version requested: 3
DISSIDIA® FINAL FANTASY® v1.8.0 2023-07-22 2 Ignoring possible render to texture at 04180000 +80x59 / 256x128
eFootball Chelito 19 v1.8.0 2023-06-26 1 ReadFromHardware: Invalid address a836e2b4 near PC a836e2b4 LR 08000018
SOCOM: Fireteam Bravo 3 v1.8.0 2023-06-26 1 sceDmacMemcpy(dest=08e3de70, src=08e4be70, size=8224): overlapping read
eFootball PES 2023 "SNE" v1.8.0 2023-06-26 1 Unknown GetPointer 95ed2bf3 PC 0884d5a0 LR 0884d7c4
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-06-26 1 WriteToHardware: Invalid address 9e51bd74 near PC 0880dcc8 LR 0880dcc8
Tomb Raider : Legend v1.8.0 2023-06-25 1 sceDmacMemcpy(dest=041f6800, src=09ae1430, size=9216): overlapping read
eFootball 2024 Beta By Tutoriales Bendezu v1.8.0 2025-12-29 188 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2025-12-29 208 ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.8.0 2023-06-25 1 sceDmacMemcpy(dest=04126e80, src=09565320, size=128): overlapping read
eFootball 2024 Beta By Tutoriales Bendezu v1.9.3 2026-09-25 416 ReadFromHardware: Invalid address 00000000 near PC 08a478b4 LR 08a3fbe4
Midnight Club 3: Dub Edition v1.8.0 2023-06-25 1 Unknown GetPointer 00000000 PC 08000000 LR 08000000
eFootball PES 2023 "SNE" v1.9.4 2024-12-15 15 Unknown GetPointer 95f5d3f3 PC 0884d5a0 LR 0884d7c4
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2026-08-07 280 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
Tomb Raider : Legend v1.8.0 2023-06-24 1 sceDmacMemcpy(dest=041af800, src=09026fe0, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2023-06-24 1 sceDmacMemcpy(dest=04199000, src=09c0bea0, size=9216): overlapping read
Tomb Raider : Legend v1.8.0 2023-06-24 1 sceDmacMemcpy(dest=041cc800, src=09c13f20, size=8192): overlapping read
Tomb Raider : Legend v1.8.0 2023-06-24 1 sceDmacMemcpy(dest=041bcc00, src=09bc6f30, size=9216): overlapping read
Tomb Raider : Legend v1.8.0 2023-06-24 4 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f14084:00000b18 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:0 3: c:0 t:1 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
Tomb Raider : Legend v1.8.0 2023-06-24 4 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f10484:00000b18 HWX C T N Tex Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:0 MatUp:1 #version 100 precision highp float; attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = (u_world * vec4(position.xyz, 1.0)).xyz; mediump vec3 worldnormal = normalize((u_world * vec4(normal, 0.0)).xyz); vec4 viewPos = u_view * vec4(worldpos, 1.0); vec4 outPos = u_proj * viewPos; lowp vec4 lightSum0 = u_ambient * color0 + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = length(u_lightdir1) == 0.0 ? 0.0 : dot(normalize(u_lightdir1), toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y == 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * color0.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * color0.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z) { outPos.w = u_cullRangeMax.w; } } gl_Position = outPos; }
eFootball Chelito 19 v1.8.0 2023-06-23 1 Unknown GetPointer 00000000 PC 08a02a0c LR 08a1e5b0
eFootball PES 2023 "SNE" v1.9.4 2026-07-19 14 Unknown GetPointer 95f5d2f3 PC 0884d5a0 LR 0884d7c4
初音ミク -Project DIVA- extend v1.8.0 2023-06-23 1 00000000=sceUtilityScreenshotInitStart(0934eba8)
初音ミク -Project DIVA- extend v1.8.0 2023-06-23 3 00000000=sceUtilityScreenshotInitStart(0947d0c0)
Def Jam® Fight For NY™: The Takeover v1.8.0 2023-06-23 1 sceDmacMemcpy(dest=0954ecc0, src=08400000, size=72384): overlapping read
初音ミク -Project DIVA- extend v1.8.0 2023-06-23 1 00000000=sceUtilityScreenshotInitStart(093577b0)
DISSIDIA® FINAL FANTASY® v1.8.0 2023-06-22 1 Render to texture with incompatible formats 5 != 1 at 04160000
Tomb Raider : Legend v1.8.0 2023-06-22 1 sceDmacMemcpy(dest=041d8c00, src=095aff80, size=5120): overlapping read
Tomb Raider : Legend v1.8.0 2023-06-22 1 sceDmacMemcpy(dest=041d0c00, src=09a831b0, size=5120): overlapping read
Field Commander™ v1.8.0 2025-02-03 6 MIPSCompileOp: Invalid instruction 00401205
eFootball PES 2023 "SNE" v1.8.0 2023-07-28 3 Unknown GetPointer 95ea70b3 PC 0884d5a0 LR 0884d7c4
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2026-09-13 2,585 sceDmacMemcpy(dest=040cc000, src=086ce8c0, size=1251136): overlapping read
Tomb Raider : Legend v1.8.0 2023-06-21 1 sceDmacMemcpy(dest=041cb000, src=091d4060, size=5120): overlapping read
GTA: Sindacco Chronicles v1.8.0 2026-09-26 26 sceKernelLoadModuleByID: unsupported options size=00000014, flags=00000002, pos=0, access=1, data=2, text=2
GTA: Sindacco Chronicles v1.8.0 2026-09-26 45 sceKernelLoadModuleByID: unsupported options size=00000014, flags=deadbeef, pos=0, access=1, data=1, text=1
INFINITE WARRIORS V4(ONIXSTISH) v1.9.4 2025-05-24 12 Render to texture using CLUT with different strides 512 != 64
eFootball PES 2023 "SNE" v1.9.4 2024-05-28 4 Unknown GetPointer 95f5cff3 PC 0884d5a0 LR 0884d7c4
Assassin's Creed: Bloodlines™ v1.8.0 2023-06-21 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bf3114, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.8.0 2023-06-21 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bf3114, 4, 00000000, 0)
eFootball PES 2023 "SNE" v1.9.4 2025-03-15 6 Unknown GetPointer 95f5d533 PC 0884d5a0 LR 0884d7c4
eFootball PES 2023 "SNE" v1.9.4 2026-06-30 20 Unknown GetPointer 00000000 PC 08a1b77c LR 08000030
INFINITE WARRIORS V4(ONIXSTISH) v1.9.4 2025-05-24 340 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
WWE GOD MODE 23 v1.9.4 2025-05-09 479 80630007=sceAtracSetData(3, 08d4b180, 0000fe00): atracID uses different codec type than data
WWE GOD MODE 23 v1.8.0 2025-04-05 877 80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data
WWE GOD MODE 23 v1.8.0 2025-05-09 643 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2026-11-05 18,712 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball PES 2023 "SNE" v1.9.4 2024-05-19 6 Unknown GetPointer 95f5d773 PC 0884d5a0 LR 0884d7c4
(untitled homebrew) v1.8.0 2023-06-20 1 Savedata version requested on save: 3
eFottball Hend Asean v1.9.4 2026-10-08 178 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
eFootball PES 2023 "SNE" v1.8.0 2023-06-20 1 ReadFromHardware: Invalid address b40959fb near PC b40959fb LR 08000018
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2026-11-07 12,563 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2026-11-09 466,127 Savedata version requested: 3
eFootball 2024 Beta By Tutoriales Bendezu v1.9.4 2026-11-08 171,655 Savedata version requested on save: 3
eFootball Chelito 19 v1.9.4 2026-01-29 12 Jump to invalid address: 0497cd80
eFootball Chelito 19 v1.8.0 2025-03-19 2 Unknown GetPointer 2c5b6702 PC 0884d5b0 LR 0884d7d4
EFOOTBALL PSP NEW PATCH SEASON 2024 v1.9.4 2026-08-07 60 Unknown GetPointer 00000000 PC 08a1b77c LR 08000030
初音ミク -Project DIVA- extend v1.8.0 2023-06-19 5 00000000=sceUtilityScreenshotInitStart(09445fd8)
MLB 07 The Show v1.8.0 2025-06-02 4 sceKernelLoadModule: unsupported options size=00000014, flags=00000478, pos=1, access=-80, data=0, text=0
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-06-18 1 MIPSCompileOp: Invalid instruction 43a7e9b2
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-06-18 1 MIPSCompileOp: Invalid instruction 443151fe
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-06-18 1 MIPSCompileOp: Invalid instruction 43a9483a
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-06-18 1 MIPSCompileOp: Invalid instruction 44324986
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-06-18 1 MIPSCompileOp: Invalid instruction 43a92ebc
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-06-18 1 MIPSCompileOp: Invalid instruction 443265d7
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-06-18 1 MIPSCompileOp: Invalid instruction b7064356
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-06-18 1 MIPSCompileOp: Invalid instruction 43a95754
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-06-18 1 MIPSCompileOp: Invalid instruction 43a9d44b
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-06-18 1 MIPSCompileOp: Invalid instruction 4332e776
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-06-18 1 MIPSCompileOp: Invalid instruction 443259a8
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-06-18 1 MIPSCompileOp: Invalid instruction 9f5b1776
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-06-18 1 MIPSCompileOp: Invalid instruction 43a9fd10
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-06-18 3 MIPSCompileOp: Invalid instruction 43a9f89a
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-06-18 1 MIPSCompileOp: Invalid instruction 44329536
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-06-18 1 MIPSCompileOp: Invalid instruction 44334d30
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-06-18 3 MIPSCompileOp: Invalid instruction 4433483d
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-06-18 1 MIPSCompileOp: Invalid instruction 44331fee
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-06-18 1 MIPSCompileOp: Invalid instruction b6970e99
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-06-18 1 MIPSCompileOp: Invalid instruction b62f2868
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-06-18 1 MIPSCompileOp: Invalid instruction 9fde2340
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-06-18 1 MIPSCompileOp: Invalid instruction 9fbdf404
Dragon Ball Z: Tenkaichi Tag Team v1.8.0 2023-06-18 2 MIPSCompileOp: Invalid instruction b540ce84
eFootball PES 2023 "SNE" v1.9.2 2023-11-11 2 MIPSCompileOp: Invalid instruction 05060706
eFootball PES 2023 "SNE" v1.9.2 2023-11-11 2 Branch in Jump delay slot at 08816020 in block starting at 08816010
eFootball PES 2023 "SNE" v1.9.2 2023-11-11 2 MIPSCompileOp: Invalid instruction 0606020a
eFootball PES 2023 "SNE" v1.9.2 2023-11-11 2 MIPSCompileOp: Invalid instruction 06060706
eFootball PES 2023 "SNE" v1.9.2 2023-11-11 2 MIPSCompileOp: Invalid instruction 010a0605
Prince of Persia - Revelations v1.8.0 2023-06-17 1 80630006=sceAtracSetDataAndGetID(0953ed00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.8.0 2023-06-17 1 80630006=sceAtracSetDataAndGetID(08faaa80, 00000800): invalid RIFF header
Dragon Ball Super: Multiverse Break v1.8.0 2024-02-26 4 WriteToHardware: Invalid address 00000000 near PC 088a48e0 LR 088a48e0
eFooTBall Play Cesar Patch v1.9.4 2026-10-03 463 Unknown GetPointer 00000000 PC 08815f0c LR 08000020
eFooTBall Play Cesar Patch v1.9.4 2026-09-29 113 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
Prince of Persia - Revelations v1.8.0 2023-06-16 2 80630006=sceAtracSetDataAndGetID(09977340, 00000800): invalid RIFF header
eFootball PES 2023 "SNE" v1.9.4 2026-03-20 8 Unknown GetPointer 95f5d573 PC 0884d5a0 LR 0884d7c4
Iso Super Heroes Tenkaichi V5 Final A.O v1.8.0 2024-09-16 5 0 depal unsupported: shift=5 mask=ff offset=0

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