Recent logs - v1.11.3

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
FIFA 11 v1.11.3 2024-10-22 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 146122760
FIFA 11 v1.11.3 2024-10-22 2 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 4259907
FIFA 11 v1.11.3 2024-10-22 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143598472
FIFA 11 v1.11.3 2024-10-22 13 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 148439040
FIFA 11 v1.11.3 2024-10-22 1 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167706624
eFootball Play-C v1.11.3 2025-09-18 7 Unknown GetPointer 00000000 PC 088a69c4 LR 088a69f4
CRISIS CORE -FINAL FANTASY VII- v1.11.3 2024-10-22 1 sceDmacMemcpy(dest=0854eaa0, src=094e31c0, size=180224): overlapping read
eFootball PES 2023 Danilo Gamer v1.17.1 2024-11-08 4 MIPSCompileOp: Invalid instruction 00e93829
PATCH SPARTAN11 v1.9.4 2026-02-07 1,601 Savedata version requested on save: 3
eFootball 2024 v1.11.3 2025-07-01 6 Unknown GetPointer 00000000 PC 08a47880 LR 08a3fbb0
eFootball 2024 v1.9.4 2025-05-16 3 Unknown GetPointer 00000000 PC 08000000 LR 08000000
Crash™ Tag Team Racing v1.11.3 2024-10-22 1 80630006=sceAtracSetDataAndGetID(09663e40, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.11.3 2024-10-22 1 80630006=sceAtracSetDataAndGetID(09663f80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.11.3 2024-10-22 1 80630006=sceAtracSetDataAndGetID(09647ec0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.11.3 2024-10-22 8 80630006=sceAtracSetDataAndGetID(09b06b80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.11.3 2024-10-22 2 80630006=sceAtracSetDataAndGetID(09af2b00, 00014000): invalid RIFF header
eFootball 2025 v1.9.4 2026-10-31 1,290 Unknown GetPointer 00000000 PC 08816148 LR 0881615c
eFootball 2025 v1.9.4 2026-11-08 16,258 Savedata version requested on save: 3
eFootball 2024 By RH12 Official v1.11.3 2024-10-22 1 Unknown GetPointer 00000000 PC 08a478b4 LR 08a44350
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-08-19 17 Jump to invalid address: 00000000
eFootball Euro y Copa America By T. Bendezu v1.8.0 2025-09-10 37 BREAK instruction hit
SBK®09 Superbike World Championship v1.11.3 2024-10-22 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09698df0): duplicate handler
eFootball 2025 v1.9.4 2026-11-04 2,399 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Spectral Souls -Resurrection of the Ethereal Empires- v1.11.3 2024-10-21 1 sceDmacMemcpy(dest=0930a0a0, src=08b37580, size=16384): overlapping read
eFootball 2025 v1.9.4 2026-11-11 155,223 Savedata version requested: 3
eFootball 2024 v1.11.3 2024-10-29 7 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0006
eFootball PES 2024 "SNE" v1.9.4 2025-06-20 4 sceDmacMemcpy(dest=092ed040, src=086ce8c0, size=1251136): overlapping read
Ali Ghazi .2023 v1.11.3 2024-10-21 1 sceDmacMemcpy(dest=040cc000, src=08701400, size=1043456): overlapping read
SBK®08 Superbike World Championship v1.11.3 2024-10-21 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09583ac0): duplicate handler
RIDGE RACER v1.18.1 2026-05-23 52 sceMpegRingbufferPut(): invalid mpeg data
CRISIS CORE -FINAL FANTASY VII- v1.11.3 2024-10-21 1 sceDmacMemcpy(dest=0937b340, src=08734f40, size=159744): overlapping read
SBK®09 Superbike World Championship v1.11.3 2024-10-21 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09604c20): duplicate handler
PATCH SPARTAN11 v1.18.1-841-gc3209aa868 2026-04-09 329 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16)
eFootball PC - V. v1.9.4 2026-10-14 10 ReadFromHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58
X-Men Legends 2: Rise of Apocalypse v1.11.3 2024-10-21 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 03f04440:41400321 HWX N LM Bones:6 Light: 0: c:0 t:0 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 WScale 1 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute mediump vec4 w1; attribute mediump vec2 w2; attribute vec3 position; attribute mediump vec3 normal; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mat4 u_bone0; uniform mat4 u_bone1; uniform mat4 u_bone2; uniform mat4 u_bone3; uniform mat4 u_bone4; uniform mat4 u_bone5; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; void main() { mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5); vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875; vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz; mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875; mediump vec3 worldnormal = normalize(mul(vec4(skinnednormal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * u_matambientalpha.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); vec3 projPos = outPos.xyz / outPos.w; if (u_cullRangeMin.w <= 0.0 || (projPos.z >= u_cullRangeMin.z && projPos.z <= u_cullRangeMax.z)) { if (projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y || projPos.z < u_cullRangeMin.z || projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y || projPos.z > u_cullRangeMax.z
X-Men Legends 2: Rise of Apocalypse v1.11.3 2024-10-21 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-01rel0 [Revision 96995]. 01f01550:00000b31 HWX T N LM Tex Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:1 t:0 Cull #version 100 // Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalize(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); lowp vec4 lightSum0 = u_ambient * u_matambientalpha + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * u_matdiffuse) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * u_matambientalpha.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular1 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular2 * u_matspecular.rgb * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * u_matambientalpha.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * u_matdiffuse) * max(ldot, 0.0); if (ldot >= 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } if (ldot > 0.0) lightSum1 += u_lightspecular3 * u_matspecular.rgb * ldot ; } lightSum0.rgb += (u_l
Dragon Ball Z: Tenkaichi Tag Team v1.11.3 2026-05-16 2 MIPSCompileOp: Invalid instruction 71714560
eFootball PC - V. v1.9.4 2025-06-06 6 Unknown GetPointer 00000000 PC 08871374 LR 0887138c
PES Peruano 2024 - Se prohibe su venta v1.20.4 2026-07-17 6,000 Savedata version requested: 3
EA FC 2024 BY RA-PATCH v1.9.4 2026-02-06 44 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.9.4 2026-10-11 2,584 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
eFootball Asia 2023 v1.11.3 2024-10-20 1 Unknown GetPointer 2985786d PC 0881c2d8 LR 0881c2e8
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.9.4 2026-11-06 9,529 Savedata version requested on save: 3
CRISIS CORE -FINAL FANTASY VII- v1.11.3 2024-10-20 1 sceDmacMemcpy(dest=093f4880, src=08511080, size=157696): overlapping read
MONSTER HUNTER FREEDOM UNITE™ v1.11.3 2024-10-20 1 sceDmacMemcpy(dest=0414e000, src=095f9200, size=249584): overlapping read
GTA: Liberty City Stories v1.11.3 2024-10-20 1 80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header --NATIVE-DATA-BOUNDARY/5�jj� �� # h2http/1.1 3+)�� FD �� "av�P08x=sceAtracSetHalfwayBufferAndGetID(%s): invalid RIFF header80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header
eFootball Euro y Copa America By T. Bendezu v1.11.3 2024-10-20 1 MIPSCompileOp: Invalid instruction 710e3184
eFootball Euro y Copa America By T. Bendezu v1.11.3 2024-10-20 1 Branch in RSRTComp delay slot at 0465e60c in block starting at 0465e60c
eFootball Euro y Copa America By T. Bendezu v1.11.3 2024-10-20 1 Branch in Jump delay slot at 0449ee38 in block starting at 0449ee38
eFootball Euro y Copa America By T. Bendezu v1.11.3 2024-10-20 1 MIPSCompileOp: Invalid instruction 710df60c
FRONTIER GATE Boost+ v1.11.3 2024-10-20 1 Branch in Jump delay slot at 0987e444 in block starting at 09873eec
WSSP 23 By ARIAN v1.18.1 2025-03-14 9 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fc5490): duplicate handler
PATCH SPARTAN11 v1.11.3 2024-11-23 2 Unknown GetPointer 00000040 PC 08824cf4 LR 088113dc
PATCH SPARTAN11 v1.9.4 2026-01-17 490 Unknown GetPointer 00000000 PC 0881c2d8 LR 0881c2e8
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.7.5 2026-04-05 2,251 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.6.3 2026-08-06 132 sceDmacMemcpy(dest=040cc000, src=086ce940, size=1251008): overlapping read
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.9.4 2026-11-11 66,869 Savedata version requested: 3
PES 24-25 BY PRAJA 11 v1.11.3 2024-12-01 19 Savedata version requested on save: 3
eFootball 2024 By RH12 Official v1.18.1 2026-05-04 3 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000034
eFootball 2024 By RH12 Official v1.17.1 2025-09-24 2 Branch in Jump delay slot at 08000038 in block starting at 08000034
eFootball 2024 By RH12 Official v1.17.1 2025-09-24 2 Branch in Jump delay slot at 08000034 in block starting at 08000034
eFootball 2024 By RH12 Official v1.18.1 2026-05-04 3 Branch in RSZeroComp delay slot at 08000100 in block starting at 0800002c
eFootball 2024 By RH12 Official v1.17.1 2025-09-24 2 Branch in Jump delay slot at 08000038 in block starting at 0800002c
eFootball 2024 By RH12 Official v1.17.1 2025-09-24 2 Branch in Jump delay slot at 08000034 in block starting at 0800002c
eFootball 2024 By RH12 Official v1.18.1 2026-05-04 3 Branch in Jump delay slot at 08000030 in block starting at 0800002c
eFootball 2024 By RH12 Official v1.18.1 2026-05-04 3 Branch in Jump delay slot at 0800002c in block starting at 0800002c
eFootball 2024 By RH12 Official v1.19.3 2026-05-04 7 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020
eFootball 2024 By RH12 Official v1.19.3 2025-12-19 6 Branch in Jump delay slot at 08000038 in block starting at 08000020
eFootball 2024 By RH12 Official v1.19.3 2025-12-19 6 Branch in Jump delay slot at 08000034 in block starting at 08000020
eFootball 2024 By RH12 Official v1.19.3 2026-05-04 7 Branch in Jump delay slot at 08000030 in block starting at 08000020
eFootball 2024 By RH12 Official v1.19.3 2026-05-04 7 Branch in Jump delay slot at 0800002c in block starting at 08000020
eFootball 2024 By RH12 Official v1.19.3 2026-05-04 7 Branch in Jump delay slot at 08000028 in block starting at 08000020
eFootball 2024 By RH12 Official v1.19.3 2026-05-04 7 Branch in Jump delay slot at 08000024 in block starting at 08000020
Ali Ghazi .2023 v1.11.3 2024-10-19 1 Unknown GetPointer 00000000 PC 08a1b77c LR 08000030
FRONTIER GATE Boost+ v1.17.1 2024-10-25 6 MIPSCompileOp: Invalid instruction 0000005f
eFottball Hend Asean v1.11.3 2024-10-19 1 Unknown GetPointer 00000000 PC 08815ef4 LR 08000020
eFootball PC - V. v1.9.4 2026-11-07 627 sceDmacMemcpy(dest=09054040, src=086ce900, size=1251072): overlapping read
eFootball Chelito 19 v1.9.4 2026-06-13 179 80630006=sceAtracSetDataAndGetID(09a25200, 00003000): invalid RIFF header
CRISIS CORE -FINAL FANTASY VII- v1.11.3 2024-10-19 1 sceDmacMemcpy(dest=085c40e0, src=09cbc540, size=28672): overlapping read
PATCH SPARTAN11 v1.9.4 2026-10-03 13,918 Savedata version requested: 3
MONSTER HUNTER FREEDOM UNITE™ v1.11.3 2024-10-19 1 sceDmacMemcpy(dest=0414e000, src=096fb1d0, size=162400): overlapping read
EA-Sports FC PC-V v1.11.3 2024-10-20 2 807f00fd=sceMp3Init(00000000): invalid sample rate v0 l3 rate 03
eFootball PES 2024 "SN3" v1.11.3 2024-10-19 1 MIPSCompileOp: Invalid instruction 72020052
eFootball PES 2024 "SN3" v1.11.3 2024-10-19 1 MIPSCompileOp: Invalid instruction 77770200
eFootball PES 2024 "SN3" v1.11.3 2024-10-19 1 MIPSCompileOp: Invalid instruction 07460180
Grand Theft Auto: Vice City Stories v1.11.3 2024-10-19 1 Unknown GE command : b7320fc2
eFootball PC - V. v1.11.3 2024-10-19 1 Jump to invalid address: 0b601270
eFootball PC - V. v1.11.3 2024-10-19 1 Jump to invalid address: 0b601170
eFootball PC - V. v1.11.3 2024-10-19 2 Jump to invalid address: 06b00e60
eFootball PC - V. v1.11.3 2024-10-19 1 Jump to invalid address: 0b601070
MYFC 25 MYUNO4U v1.11.3 2025-01-27 4 Unknown GetPointer 00000000 PC 08824cf4 LR 088113dc
eFootball Chelito 19 v1.11.3 2024-10-19 1 Unknown GetPointer 00000000 PC 5852d18a LR 08a3c194
eFootball Euro y Copa America By T. Bendezu v1.11.3 2024-10-19 1 MIPSCompileOp: Invalid instruction 6e0c0c02
eFootball Euro y Copa America By T. Bendezu v1.11.3 2024-10-19 1 MIPSCompileOp: Invalid instruction ee0c0c0a
eFootball Euro y Copa America By T. Bendezu v1.11.3 2024-10-19 1 Jump to invalid address: 01843230
eFootball Euro y Copa America By T. Bendezu v1.11.3 2024-10-19 1 Branch in Jump delay slot at 00010004 in block starting at 00010000
eFootball Euro y Copa America By T. Bendezu v1.11.3 2024-10-19 1 Jump to invalid address: 02081300
eFootball 2025 STAR PATCH v1.9.4 2026-11-03 335 Unknown GetPointer 00000000 PC 088287f0 LR 08828800
PATCH SPARTAN11 v1.9.4 2026-08-28 4,429 MIPSCompileOp: Invalid instruction 01010101
Crash™ Tag Team Racing v1.11.3 2024-10-18 2 80630006=sceAtracSetDataAndGetID(09de7b80, 00014000): invalid RIFF header

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