To see your stuff show here, enable Compatibility Server Reports in PPSSPP.
Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Hits |
Message |
| Radiant Mythology |
v1.14.4 |
2023-02-02 |
2 |
MIPSCompileOp: Invalid instruction 00bd9f68 |
| Radiant Mythology |
v1.14.4 |
2023-02-02 |
2 |
MIPSCompileOp: Invalid instruction 00ba9868 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-02 |
1 |
Jump to invalid address: 02a026a0 PC 08ed4190 LR 088319d0 |
| Radiant Mythology |
v1.14.4 |
2023-02-02 |
10 |
MIPSCompileOp: Invalid instruction 00bb9969 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-02 |
1 |
Jump to invalid address: 02a026a0 PC 08ed4154 LR 088319d0 |
| Radiant Mythology |
v1.14.4 |
2023-02-02 |
5 |
MIPSCompileOp: Invalid instruction 00c09869 |
| Radiant Mythology |
v1.14.4 |
2023-02-02 |
2 |
MIPSCompileOp: Invalid instruction 00c49b68 |
| Radiant Mythology |
v1.14.4 |
2023-02-02 |
2 |
MIPSCompileOp: Invalid instruction 00c59d69 |
| Radiant Mythology |
v1.14.4 |
2023-02-02 |
4 |
MIPSCompileOp: Invalid instruction 00c89b69 |
| Radiant Mythology |
v1.14.4 |
2023-02-02 |
2 |
MIPSCompileOp: Invalid instruction 00949f9f |
| Radiant Mythology |
v1.14.4 |
2023-02-02 |
2 |
MIPSCompileOp: Invalid instruction 00a6b6b7 |
| Radiant Mythology |
v1.14.4 |
2023-02-02 |
2 |
MIPSCompileOp: Invalid instruction 00a7b9b5 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-02 |
1 |
Jump to invalid address: 02a026a0 PC 08ed4150 LR 088319d0 |
| Radiant Mythology |
v1.14.4 |
2023-02-02 |
4 |
MIPSCompileOp: Invalid instruction 00a6bbb5 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-02 |
1 |
MIPSCompileOp: Invalid instruction 002ce8c1 |
| Radiant Mythology |
v1.14.4 |
2023-02-02 |
4 |
MIPSCompileOp: Invalid instruction 00a4b6b7 |
| Radiant Mythology |
v1.14.4 |
2023-02-02 |
8 |
MIPSCompileOp: Invalid instruction 00a7b4be |
| Radiant Mythology |
v1.14.4 |
2023-02-02 |
2 |
MIPSCompileOp: Invalid instruction 00a9b4bd |
| Radiant Mythology |
v1.14.4 |
2023-02-02 |
2 |
MIPSCompileOp: Invalid instruction 00a8b3bc |
| Radiant Mythology |
v1.14.4 |
2023-02-02 |
2 |
MIPSCompileOp: Invalid instruction 00b2b6a9 |
| Radiant Mythology |
v1.14.4 |
2023-02-02 |
2 |
MIPSCompileOp: Invalid instruction 00bac5c1 |
| Radiant Mythology |
v1.14.4 |
2023-02-02 |
2 |
MIPSCompileOp: Invalid instruction 00ebf4f9 |
| Radiant Mythology |
v1.14.4 |
2023-02-02 |
2 |
MIPSCompileOp: Invalid instruction 00eff9fd |
| Radiant Mythology |
v1.14.4 |
2023-02-02 |
12 |
MIPSCompileOp: Invalid instruction 00ecf6fd |
| Radiant Mythology |
v1.14.4 |
2023-02-02 |
12 |
MIPSCompileOp: Invalid instruction 00ecf7fc |
| Radiant Mythology |
v1.14.4 |
2023-02-02 |
4 |
MIPSCompileOp: Invalid instruction 00f0f7fe |
| WWE VS WCW 2K ATTITUDE ERA BY ¡¿Eso Qué?! |
v1.14.4 |
2024-12-07 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 0000ba50): atracID uses different codec type than data |
| WWE VS WCW 2K ATTITUDE ERA BY ¡¿Eso Qué?! |
v1.14.4 |
2023-03-11 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 0000da08): atracID uses different codec type than data |
| WWE VS WCW 2K ATTITUDE ERA BY ¡¿Eso Qué?! |
v1.14.4 |
2023-02-02 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 000060a0): atracID uses different codec type than data |
| WWE VS WCW 2K ATTITUDE ERA BY ¡¿Eso Qué?! |
v1.14.4 |
2025-08-26 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00007e28): atracID uses different codec type than data |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-02-02 |
1 |
Replacement rowPitch=256, but w=1560 (level=0) |
| 流行り神3 |
v1.14.4 |
2023-02-02 |
1 |
sceFontGetCharGlyphImage(0, 30cd, 9fbf6a0): bad font |
| 流行り神3 |
v1.14.4 |
2023-02-02 |
1 |
sceFontGetCharGlyphImage(0, 30dc, 9fbf6a0): bad font |
| 流行り神3 |
v1.14.4 |
2023-02-02 |
3 |
sceFontGetCharGlyphImage(0, 30ab, 9fbf4c0): bad font |
| 流行り神3 |
v1.14.4 |
2023-02-02 |
3 |
sceFontGetCharGlyphImage(0, 30cd, 9fbf4c0): bad font |
| 流行り神3 |
v1.14.4 |
2023-02-02 |
2 |
sceFontGetCharGlyphImage(0, 30dc, 9fbf4c0): bad font |
| 流行り神3 |
v1.14.4 |
2023-02-02 |
3 |
sceFontGetCharGlyphImage(0, 30ab, 9fbf400): bad font |
| 流行り神3 |
v1.14.4 |
2023-02-02 |
3 |
sceFontGetCharGlyphImage(0, 30cd, 9fbf400): bad font |
| 流行り神3 |
v1.14.4 |
2023-02-02 |
2 |
sceFontGetCharGlyphImage(0, 30dc, 9fbf400): bad font |
| 流行り神3 |
v1.14.4 |
2023-02-02 |
1 |
sceFontGetCharGlyphImage(0, 30db, 9fbf6a0): bad font |
| 流行り神3 |
v1.14.4 |
2023-02-02 |
2 |
sceFontGetCharGlyphImage(0, 30db, 9fbf4c0): bad font |
| 流行り神3 |
v1.14.4 |
2023-02-02 |
2 |
sceFontGetCharGlyphImage(0, 30db, 9fbf400): bad font |
| 流行り神3 |
v1.14.4 |
2023-02-02 |
23 |
sceFontGetCharGlyphImage(0, ffb7, 9fbf510): bad font |
| 流行り神3 |
v1.14.4 |
2023-02-02 |
4 |
sceFontGetFontInfo(0, 9fbf51c): bad font |
| 流行り神3 |
v1.14.4 |
2023-02-02 |
1 |
sceNetAdhocMatchingInit(32768) at 08953e58 |
| Burnout Legends |
v1.14.4 |
2023-02-02 |
2 |
Ignoring possible texturing from framebuffer at 04174000 +0x133 / 64x272 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-02 |
1 |
MIPSCompileOp: Invalid instruction 43e2b072 |
| WWE'12 |
v1.14.4 |
2023-02-02 |
1 |
Replacement rowPitch=128, but w=712 (level=0) |
| Silent Hill: Shattered Memories |
v1.14.4 |
2023-02-02 |
1 |
Ignoring possible texturing from framebuffer at 08bb4780 +448x-11708 / 64x256 |
| PES 2023 BY SPARTAN JR8 |
v1.14.4 |
2023-05-26 |
4 |
Replacement rowPitch=1024, but w=3600 (level=0) |
| eFootball PES 2021 By GABRIEL |
v1.14.4 |
2023-07-22 |
6 |
Replacement rowPitch=512, but w=4096 (level=0) |
| The 3rd Birthday |
v1.14.4 |
2023-09-21 |
7 |
Ignoring possible texturing from framebuffer at 04156000 +0x136 / 256x272 |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-02-02 |
1 |
Replacement rowPitch=1024, but w=3336 (level=0) |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-02-02 |
2 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| WWE SmackDown vs. RAW 2011 |
v1.6.3-432-gfd6c3145d |
2024-06-12 |
7 |
80630007=sceAtracSetData(3, 08d4b180, 00004cf0): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2011 |
v1.14.4 |
2023-06-11 |
8 |
80630007=sceAtracSetData(3, 08d4b180, 00003da0): atracID uses different codec type than data |
| eFootball PES 2023 By ESTEEM GAMING |
v1.14.4 |
2023-02-02 |
1 |
Replacement rowPitch=256, but w=4260 (level=0) |
| WWE SmackDown vs. RAW 2011 |
v1.9.4 |
2023-07-27 |
4 |
80630007=sceAtracSetData(3, 08d4b180, 00004e08): atracID uses different codec type than data |
| EFOOTBALL 2023 PSP OFFICIAL |
v1.14.4 |
2023-06-21 |
8 |
Replacement rowPitch=512, but w=4096 (level=0) |
| RIDGE RACER |
v1.14.4 |
2023-04-06 |
3 |
Ignoring possible texturing from framebuffer at 0415b500 +512x211 / 256x272 |
| 無双OROCHI2 Special |
v1.14.4 |
2023-02-01 |
4 |
Block transfer invalid: 1d2e5ef0/150 -> 040cc000/150, 256x1x4 (0,0)->(0,0) |
| RIDGE RACER |
v1.14.4 |
2023-02-01 |
1 |
Ignoring possible texturing from framebuffer at 04193ac0 +768x192 / 256x272 |
| SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O |
v1.15.4 |
2023-05-25 |
6 |
WriteToHardware: Invalid address 0000002c near PC 0880dcc8 LR 0880dcc8 |
| PES FL 2022C |
v1.14.4 |
2023-02-01 |
1 |
Replacement rowPitch=128, but w=6360 (level=0) |
| PES FL 2022C |
v1.14.4 |
2023-04-11 |
7 |
Replacement rowPitch=1024, but w=2224 (level=0) |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1-669-gd298c6f6f5 |
2024-11-04 |
35 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Efootball 2022 Komo Valeri... |
v1.14.4 |
2023-04-20 |
2 |
Replacement rowPitch=256, but w=2000 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-01 |
1 |
WriteToHardware: Invalid address 7af232ec near PC 0880dcc8 LR 0880dcc8 |
| PES CONMEBOL LIBERTADORES 2020 GMDV2 |
v1.14.4 |
2023-03-16 |
3 |
Replacement rowPitch=256, but w=2880 (level=0) |
| Burnout Legends |
v1.14.4 |
2023-02-06 |
2 |
Error in shader compilation: info: Fragment shader failed to compile with the following errors:
ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported
ERROR: error(#273) 1 compilation errors. No code generated
stencil_fs
#version 410
#extension GL_ARB_shader_stencil_export : require
// Driver: AMD Radeon HD 6300 series Graphics - GLSL 410
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
uniform sampler2D tex;
float roundAndScaleTo255f(in float x) { return floor(x * 255.99); }
in highp vec2 v_texcoord; // TEXCOORD0
uniform float stencilValue;
out vec4 fragColor0;
void main() {
vec4 index = texture(tex, v_texcoord.xy);
vec4 outColor = index.aaaa;
gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a));
fragColor0 = outColor;
}
|
| Dragon Ball Z Shin Budokai |
v1.17.1 |
2024-08-24 |
4 |
00000400=sceGeEdramSetAddrTranslation(00000000) |
| Grand Theft Auto: Vice City Stories |
v1.14.4 |
2023-02-01 |
1 |
WriteToHardware: Invalid address 00430504 near PC 088b0a1c LR 088b4948 |
| 遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル |
v1.16.6 |
2024-03-20 |
10 |
Unknown GetPointerWrite 00000000 PC 08f4da20 LR 08f4da3c |
| eFootball Chelito 19 |
v1.17.1-545-g26ab2b77d |
2026-08-13 |
320 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
| eFootball PES 2021 T. Bendezu "C19" |
v1.14.4 |
2023-02-01 |
1 |
Replacement rowPitch=128, but w=2400 (level=0) |
| eFootball Chelito 19 |
v1.14.4 |
2023-05-12 |
14 |
Replacement rowPitch=2048, but w=7680 (level=0) |
| Marvel™ Ultimate Alliance |
v1.14.4 |
2023-04-03 |
7 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r8p0-00dev0 [Revision 96995].
01f00444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f00444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying lowp vec3 v_color1;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = u_matambientalpha;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3;
ldot = dot(toLight, worldnormal);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse);
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_color1 = splat3(0.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (p |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-01 |
1 |
WriteToHardware: Invalid address 7fef6610 near PC 0882be4c LR 0882be20 |
| Tom Clancy's Splinter Cell® Essentials |
v1.14.4 |
2023-02-01 |
1 |
MIPSCompileOp: Invalid instruction 00055c9e |
| Tom Clancy's Splinter Cell® Essentials |
v1.14.4 |
2023-02-01 |
1 |
MIPSCompileOp: Invalid instruction 00038ee9 |
| Tom Clancy's Splinter Cell® Essentials |
v1.14.4 |
2023-02-01 |
1 |
MIPSCompileOp: Invalid instruction 00043235 |
| Tom Clancy's Splinter Cell® Essentials |
v1.14.4 |
2023-02-01 |
1 |
MIPSCompileOp: Invalid instruction 0005c77d |
| Tom Clancy's Splinter Cell® Essentials |
v1.14.4 |
2023-02-01 |
2 |
MIPSCompileOp: Invalid instruction 000958b9 |
| El Padrino® |
v1.17.3 |
2024-07-19 |
5 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| SBK® Superbike World Championship |
v1.14.4 |
2023-02-01 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0963cc60): duplicate handler |
| SBK® Superbike World Championship |
v1.14.4 |
2023-02-01 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0942e4f0): duplicate handler |
| WWE'12 |
v1.14.4 |
2023-02-01 |
1 |
Replacement rowPitch=128, but w=636 (level=0) |
| WWE'12 |
v1.14.4 |
2023-02-01 |
2 |
Replacement rowPitch=512, but w=2816 (level=0) |
| SBK® Superbike World Championship |
v1.14.4 |
2023-02-01 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 094264f0): duplicate handler |
| DRAGONBALL: EVOLUTION |
v1.14.4 |
2023-02-01 |
13 |
Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1 |
| МЕГАМОЗГ |
v1.14.4 |
2023-02-01 |
1 |
Ignoring possible texturing from framebuffer at 04124000 +0x49 / 64x64 |
| WWE'12 |
v1.14.4 |
2023-02-01 |
1 |
Replacement rowPitch=128, but w=560 (level=0) |
| WWE'12 |
v1.14.4 |
2023-02-08 |
2 |
Replacement rowPitch=2048, but w=2560 (level=0) |
| WWE'12 |
v1.14.4 |
2023-02-01 |
1 |
Replacement rowPitch=128, but w=1204 (level=0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.14.4 |
2023-02-01 |
1 |
MIPSCompileOp: Invalid instruction b4e81268 |
| Efootball 2022 Komo Valeri... |
v1.14.4 |
2023-05-15 |
4 |
Replacement rowPitch=512, but w=6360 (level=0) |
| CakeMania BC |
v1.18.1 |
2026-10-17 |
106 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| 喧嘩番長4~一年戦争~ |
v1.17.1 |
2024-09-10 |
9 |
00000000=sceUtilityScreenshotInitStart(08fff290) |
| ナルティメットインパクト |
v1.14.4 |
2023-02-01 |
1 |
00000000=sceUtilityScreenshotInitStart(09cb8188) |
| MX vs ATV™ Reflex |
v1.14.4 |
2023-03-16 |
3 |
Ignoring possible texturing from framebuffer at 08ed8940 +32x-2149 / 8x8 |