Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Radiant Mythology v1.14.4 2023-02-02 2 MIPSCompileOp: Invalid instruction 00bd9f68
Radiant Mythology v1.14.4 2023-02-02 2 MIPSCompileOp: Invalid instruction 00ba9868
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-02-02 1 Jump to invalid address: 02a026a0 PC 08ed4190 LR 088319d0
Radiant Mythology v1.14.4 2023-02-02 10 MIPSCompileOp: Invalid instruction 00bb9969
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-02-02 1 Jump to invalid address: 02a026a0 PC 08ed4154 LR 088319d0
Radiant Mythology v1.14.4 2023-02-02 5 MIPSCompileOp: Invalid instruction 00c09869
Radiant Mythology v1.14.4 2023-02-02 2 MIPSCompileOp: Invalid instruction 00c49b68
Radiant Mythology v1.14.4 2023-02-02 2 MIPSCompileOp: Invalid instruction 00c59d69
Radiant Mythology v1.14.4 2023-02-02 4 MIPSCompileOp: Invalid instruction 00c89b69
Radiant Mythology v1.14.4 2023-02-02 2 MIPSCompileOp: Invalid instruction 00949f9f
Radiant Mythology v1.14.4 2023-02-02 2 MIPSCompileOp: Invalid instruction 00a6b6b7
Radiant Mythology v1.14.4 2023-02-02 2 MIPSCompileOp: Invalid instruction 00a7b9b5
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-02-02 1 Jump to invalid address: 02a026a0 PC 08ed4150 LR 088319d0
Radiant Mythology v1.14.4 2023-02-02 4 MIPSCompileOp: Invalid instruction 00a6bbb5
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-02-02 1 MIPSCompileOp: Invalid instruction 002ce8c1
Radiant Mythology v1.14.4 2023-02-02 4 MIPSCompileOp: Invalid instruction 00a4b6b7
Radiant Mythology v1.14.4 2023-02-02 8 MIPSCompileOp: Invalid instruction 00a7b4be
Radiant Mythology v1.14.4 2023-02-02 2 MIPSCompileOp: Invalid instruction 00a9b4bd
Radiant Mythology v1.14.4 2023-02-02 2 MIPSCompileOp: Invalid instruction 00a8b3bc
Radiant Mythology v1.14.4 2023-02-02 2 MIPSCompileOp: Invalid instruction 00b2b6a9
Radiant Mythology v1.14.4 2023-02-02 2 MIPSCompileOp: Invalid instruction 00bac5c1
Radiant Mythology v1.14.4 2023-02-02 2 MIPSCompileOp: Invalid instruction 00ebf4f9
Radiant Mythology v1.14.4 2023-02-02 2 MIPSCompileOp: Invalid instruction 00eff9fd
Radiant Mythology v1.14.4 2023-02-02 12 MIPSCompileOp: Invalid instruction 00ecf6fd
Radiant Mythology v1.14.4 2023-02-02 12 MIPSCompileOp: Invalid instruction 00ecf7fc
Radiant Mythology v1.14.4 2023-02-02 4 MIPSCompileOp: Invalid instruction 00f0f7fe
WWE VS WCW 2K ATTITUDE ERA BY ¡¿Eso Qué?! v1.14.4 2024-12-07 2 80630007=sceAtracSetData(2, 08d4b180, 0000ba50): atracID uses different codec type than data
WWE VS WCW 2K ATTITUDE ERA BY ¡¿Eso Qué?! v1.14.4 2023-03-11 2 80630007=sceAtracSetData(2, 08d4b180, 0000da08): atracID uses different codec type than data
WWE VS WCW 2K ATTITUDE ERA BY ¡¿Eso Qué?! v1.14.4 2023-02-02 1 80630007=sceAtracSetData(2, 08d4b180, 000060a0): atracID uses different codec type than data
WWE VS WCW 2K ATTITUDE ERA BY ¡¿Eso Qué?! v1.14.4 2025-08-26 2 80630007=sceAtracSetData(2, 08d4b180, 00007e28): atracID uses different codec type than data
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-02-02 1 Replacement rowPitch=256, but w=1560 (level=0)
流行り神3 v1.14.4 2023-02-02 1 sceFontGetCharGlyphImage(0, 30cd, 9fbf6a0): bad font
流行り神3 v1.14.4 2023-02-02 1 sceFontGetCharGlyphImage(0, 30dc, 9fbf6a0): bad font
流行り神3 v1.14.4 2023-02-02 3 sceFontGetCharGlyphImage(0, 30ab, 9fbf4c0): bad font
流行り神3 v1.14.4 2023-02-02 3 sceFontGetCharGlyphImage(0, 30cd, 9fbf4c0): bad font
流行り神3 v1.14.4 2023-02-02 2 sceFontGetCharGlyphImage(0, 30dc, 9fbf4c0): bad font
流行り神3 v1.14.4 2023-02-02 3 sceFontGetCharGlyphImage(0, 30ab, 9fbf400): bad font
流行り神3 v1.14.4 2023-02-02 3 sceFontGetCharGlyphImage(0, 30cd, 9fbf400): bad font
流行り神3 v1.14.4 2023-02-02 2 sceFontGetCharGlyphImage(0, 30dc, 9fbf400): bad font
流行り神3 v1.14.4 2023-02-02 1 sceFontGetCharGlyphImage(0, 30db, 9fbf6a0): bad font
流行り神3 v1.14.4 2023-02-02 2 sceFontGetCharGlyphImage(0, 30db, 9fbf4c0): bad font
流行り神3 v1.14.4 2023-02-02 2 sceFontGetCharGlyphImage(0, 30db, 9fbf400): bad font
流行り神3 v1.14.4 2023-02-02 23 sceFontGetCharGlyphImage(0, ffb7, 9fbf510): bad font
流行り神3 v1.14.4 2023-02-02 4 sceFontGetFontInfo(0, 9fbf51c): bad font
流行り神3 v1.14.4 2023-02-02 1 sceNetAdhocMatchingInit(32768) at 08953e58
Burnout Legends v1.14.4 2023-02-02 2 Ignoring possible texturing from framebuffer at 04174000 +0x133 / 64x272
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-02-02 1 MIPSCompileOp: Invalid instruction 43e2b072
WWE'12 v1.14.4 2023-02-02 1 Replacement rowPitch=128, but w=712 (level=0)
Silent Hill: Shattered Memories v1.14.4 2023-02-02 1 Ignoring possible texturing from framebuffer at 08bb4780 +448x-11708 / 64x256
PES 2023 BY SPARTAN JR8 v1.14.4 2023-05-26 4 Replacement rowPitch=1024, but w=3600 (level=0)
eFootball PES 2021 By GABRIEL v1.14.4 2023-07-22 6 Replacement rowPitch=512, but w=4096 (level=0)
The 3rd Birthday v1.14.4 2023-09-21 7 Ignoring possible texturing from framebuffer at 04156000 +0x136 / 256x272
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-02-02 1 Replacement rowPitch=1024, but w=3336 (level=0)
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-02-02 2 sceNetAdhocMatchingInit(32768) at 08a71984
WWE SmackDown vs. RAW 2011 v1.6.3-432-gfd6c3145d 2024-06-12 7 80630007=sceAtracSetData(3, 08d4b180, 00004cf0): atracID uses different codec type than data
WWE SmackDown vs. RAW 2011 v1.14.4 2023-06-11 8 80630007=sceAtracSetData(3, 08d4b180, 00003da0): atracID uses different codec type than data
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-02-02 1 Replacement rowPitch=256, but w=4260 (level=0)
WWE SmackDown vs. RAW 2011 v1.9.4 2023-07-27 4 80630007=sceAtracSetData(3, 08d4b180, 00004e08): atracID uses different codec type than data
EFOOTBALL 2023 PSP OFFICIAL v1.14.4 2023-06-21 8 Replacement rowPitch=512, but w=4096 (level=0)
RIDGE RACER v1.14.4 2023-04-06 3 Ignoring possible texturing from framebuffer at 0415b500 +512x211 / 256x272
無双OROCHI2 Special v1.14.4 2023-02-01 4 Block transfer invalid: 1d2e5ef0/150 -> 040cc000/150, 256x1x4 (0,0)->(0,0)
RIDGE RACER v1.14.4 2023-02-01 1 Ignoring possible texturing from framebuffer at 04193ac0 +768x192 / 256x272
SUPER HEROES TENKAICHI TAG TEAM V3 FINAL A.O v1.15.4 2023-05-25 6 WriteToHardware: Invalid address 0000002c near PC 0880dcc8 LR 0880dcc8
PES FL 2022C v1.14.4 2023-02-01 1 Replacement rowPitch=128, but w=6360 (level=0)
PES FL 2022C v1.14.4 2023-04-11 7 Replacement rowPitch=1024, but w=2224 (level=0)
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1-669-gd298c6f6f5 2024-11-04 35 00000400=sceGeEdramSetAddrTranslation(00000800)
Efootball 2022 Komo Valeri... v1.14.4 2023-04-20 2 Replacement rowPitch=256, but w=2000 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-02-01 1 WriteToHardware: Invalid address 7af232ec near PC 0880dcc8 LR 0880dcc8
PES CONMEBOL LIBERTADORES 2020 GMDV2 v1.14.4 2023-03-16 3 Replacement rowPitch=256, but w=2880 (level=0)
Burnout Legends v1.14.4 2023-02-06 2 Error in shader compilation: info: Fragment shader failed to compile with the following errors: ERROR: 0:2: error(#61) Required extension isn't found, extension 'GL_ARB_shader_stencil_export' is not supported ERROR: error(#273) 1 compilation errors. No code generated stencil_fs #version 410 #extension GL_ARB_shader_stencil_export : require // Driver: AMD Radeon HD 6300 series Graphics - GLSL 410 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; float roundAndScaleTo255f(in float x) { return floor(x * 255.99); } in highp vec2 v_texcoord; // TEXCOORD0 uniform float stencilValue; out vec4 fragColor0; void main() { vec4 index = texture(tex, v_texcoord.xy); vec4 outColor = index.aaaa; gl_FragStencilRefARB = int(roundAndScaleTo255f(index.a)); fragColor0 = outColor; }
Dragon Ball Z Shin Budokai v1.17.1 2024-08-24 4 00000400=sceGeEdramSetAddrTranslation(00000000)
Grand Theft Auto: Vice City Stories v1.14.4 2023-02-01 1 WriteToHardware: Invalid address 00430504 near PC 088b0a1c LR 088b4948
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.16.6 2024-03-20 10 Unknown GetPointerWrite 00000000 PC 08f4da20 LR 08f4da3c
eFootball Chelito 19 v1.17.1-545-g26ab2b77d 2026-08-13 320 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-02-01 1 Replacement rowPitch=128, but w=2400 (level=0)
eFootball Chelito 19 v1.14.4 2023-05-12 14 Replacement rowPitch=2048, but w=7680 (level=0)
Marvel™ Ultimate Alliance v1.14.4 2023-04-03 7 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f00444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f00444:00000b31 HWX T N LM Tex Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:0 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient3 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = splat3(0.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (p
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-02-01 1 WriteToHardware: Invalid address 7fef6610 near PC 0882be4c LR 0882be20
Tom Clancy's Splinter Cell® Essentials v1.14.4 2023-02-01 1 MIPSCompileOp: Invalid instruction 00055c9e
Tom Clancy's Splinter Cell® Essentials v1.14.4 2023-02-01 1 MIPSCompileOp: Invalid instruction 00038ee9
Tom Clancy's Splinter Cell® Essentials v1.14.4 2023-02-01 1 MIPSCompileOp: Invalid instruction 00043235
Tom Clancy's Splinter Cell® Essentials v1.14.4 2023-02-01 1 MIPSCompileOp: Invalid instruction 0005c77d
Tom Clancy's Splinter Cell® Essentials v1.14.4 2023-02-01 2 MIPSCompileOp: Invalid instruction 000958b9
El Padrino® v1.17.3 2024-07-19 5 00000400=sceGeEdramSetAddrTranslation(00000400)
SBK® Superbike World Championship v1.14.4 2023-02-01 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0963cc60): duplicate handler
SBK® Superbike World Championship v1.14.4 2023-02-01 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0942e4f0): duplicate handler
WWE'12 v1.14.4 2023-02-01 1 Replacement rowPitch=128, but w=636 (level=0)
WWE'12 v1.14.4 2023-02-01 2 Replacement rowPitch=512, but w=2816 (level=0)
SBK® Superbike World Championship v1.14.4 2023-02-01 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 094264f0): duplicate handler
DRAGONBALL: EVOLUTION v1.14.4 2023-02-01 13 Unusual bezier/spline vtype: 120017c1, morph: 0, bones: 1
МЕГАМОЗГ v1.14.4 2023-02-01 1 Ignoring possible texturing from framebuffer at 04124000 +0x49 / 64x64
WWE'12 v1.14.4 2023-02-01 1 Replacement rowPitch=128, but w=560 (level=0)
WWE'12 v1.14.4 2023-02-08 2 Replacement rowPitch=2048, but w=2560 (level=0)
WWE'12 v1.14.4 2023-02-01 1 Replacement rowPitch=128, but w=1204 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-02-01 1 MIPSCompileOp: Invalid instruction b4e81268
Efootball 2022 Komo Valeri... v1.14.4 2023-05-15 4 Replacement rowPitch=512, but w=6360 (level=0)
CakeMania BC v1.18.1 2026-10-17 106 00000400=sceGeEdramSetAddrTranslation(00000800)
喧嘩番長4~一年戦争~ v1.17.1 2024-09-10 9 00000000=sceUtilityScreenshotInitStart(08fff290)
ナルティメットインパクト v1.14.4 2023-02-01 1 00000000=sceUtilityScreenshotInitStart(09cb8188)
MX vs ATV™ Reflex v1.14.4 2023-03-16 3 Ignoring possible texturing from framebuffer at 08ed8940 +32x-2149 / 8x8

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