Recent logs - v1.14.4

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.14.4 2023-04-14 1 Error in shader compilation: info: 0:10(1): error: syntax error, unexpected NEW_IDENTIFIER, expecting end of file reinterpret #version 120 // Driver: Mesa Intel(R) G41 (ELK) - GLSL 120 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uint packColor(vec2 val) { return uint(val.r * 255.99) | (uint(val.g * 255.99) << 8u); } vec4 unpackColor(uint color) { vec4 outColor = vec4(float(color & 0x1FU), float((color >> 5u) & 0x1FU), float((color >> 10u) & 0x1FU), 0.0); outColor.rgb *= 1.0 / 31.0; outColor.a = float(color >> 15); return outColor; } varying highp vec2 v_texcoord; // TEXCOORD0 uniform vec2 texSize; uniform float scaleFactor; void main() { vec4 val = texture2D(tex, v_texcoord.xy); float u = mod(floor(v_texcoord.x * texSize.x * 2.0), 2.0); vec4 outColor = unpackColor(u == 0.0 ? packColor(val.rg) : packColor(val.ba)); gl_FragColor = outColor; }
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.14.4 2023-04-14 1 Error in shader compilation: info: 0:10(1): error: syntax error, unexpected NEW_IDENTIFIER, expecting end of file reinterpret #version 120 // Driver: Mesa Intel(R) G41 (ELK) - GLSL 120 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) uniform sampler2D tex; uint packColor(vec4 val) { uint color = uint(val.r * 31.99) | (uint(val.g * 31.99) << 5u) | (uint(val.b * 31.99) << 10u); if (val.a >= 0.5) color |= 0x8000U; return color; } vec4 unpackColor(uint colorLeft, uint colorRight) { vec4 outColor = vec4(float(colorLeft & 0xFFu), float((colorLeft >> 8u) & 0xFFu), float(colorRight & 0xFFu), float((colorRight >> 8u) & 0xFFu)); outColor *= 1.0 / 255.0; return outColor; } varying highp vec2 v_texcoord; // TEXCOORD0 uniform vec2 texSize; uniform float scaleFactor; void main() { vec4 valLeft = texture2D(tex, v_texcoord.xy + vec2(-0.25 / texSize.x, 0.0)); vec4 valRight = texture2D(tex, v_texcoord.xy + vec2(0.25 / texSize.x, 0.0)); vec4 outColor = unpackColor(packColor(valLeft), packColor(valRight)); gl_FragColor = outColor; }
White Knight Chronicles™: Origins v1.14.4 2023-04-14 1 00000000=sceUtilityScreenshotInitStart(09c9988c)
NARUTO Shippuden: Legends: Akatsuki Rising v1.14.4 2023-04-14 1 Error in shader compilation: info: 0:98(2): error: illegal use of reserved word `switch' 0:98(2): error: syntax error, unexpected ERROR_TOK 01000000:80004b39 HWX C T N LM Tex Light: LightUberShader TessRevN Cull #version 120 #extension GL_EXT_gpu_shader4 : enable // Driver: Mesa Intel(R) G41 (ELK) - GLSL 120 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80004b39 HWX C T N LM Tex Light: LightUberShader TessRevN Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; if ((u_lightControl & 1u) != 0x0u) { uint comp = (u_lightControl >> 0x04u) & 0x3u; uint type = (u_lightControl >> 0x06u) & 0x3u; if (type == 0x0u) { toLight = u_lightpos0; } else { toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { if (u_matspecular.a <= 0.0) { ldot = 1.0; } else { ldot = pow(max(ldot, 0.0), u_matspecular.a); } } switch (int(type)) { case 1: lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); break; case 2: angle = length(u_lightdir0) == 0.0 ? 0.0 : dot(normalize(u_lightdir0), toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } break; defau
Pro Evolution Soccer 2013 v1.14.4 2023-04-14 1 Replacement rowPitch=256, but w=1280 (level=0)
Pro Evolution Soccer 2013 v1.14.4 2023-04-14 1 Replacement rowPitch=128, but w=916 (level=0)
RIDGE RACER 2 v1.14.4 2023-04-14 1 Ignoring possible texturing from framebuffer at 04193b40 +512x255 / 480x272
White Knight Chronicles™: Origins v1.18.1 2025-11-14 13 00000000=sceUtilityScreenshotInitStart(09c921ec)
eFootball PES 2021 DraycEM "C19" v1.14.4 2023-04-14 1 Replacement rowPitch=2048, but w=8192 (level=0)
White Knight Chronicles™: Origins v1.18.1 2025-11-14 9 00000000=sceUtilityScreenshotInitStart(09c920dc)
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-04-14 1 Replacement rowPitch=1024, but w=5120 (level=0)
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-05-03 2 Replacement rowPitch=128, but w=800 (level=0)
eFootball PES 2021 T. Bendezu "C19" v1.14.4 2023-06-06 2 Replacement rowPitch=256, but w=1652 (level=0)
Dragon Ball Z: Infinite Warriors v1.14.4 2023-04-14 1 Unusual bezier/spline vtype: 120e22f2, morph: 3, bones: 1
Dragon Ball Z: Infinite Warriors v1.14.4 2023-04-14 1 Unknown GE command : feef0031
初音ミク -Project DIVA- v1.14.4 2023-04-14 1 00000000=sceUtilityScreenshotInitStart(0935f9f8)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-14 1 WriteToHardware: Invalid address 07ef99c0 near PC 089adbb4 LR 089adbb4
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-04-21 2 Replacement rowPitch=128, but w=2048 (level=0)
Dragon Ball Z: Tenkaichi Tag Team v1.14.4 2023-04-14 1 WriteToHardware: Invalid address 5613ba1a near PC 089adbb4 LR 089adbb4
eFootball PES PPSSPP A3 2023 MOD FIFA v1.14.4 2023-04-14 1 Replacement rowPitch=512, but w=2352 (level=0)
Def Jam® Fight For NY™: The Takeover v1.14.4 2023-04-14 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(63b1c1a, 9c:30:ba:81:00:62, 20000000, 0) at 0897ed90
eFootball Chelito 19 v1.14.4 2023-04-14 7 MIPSCompileOp: Invalid instruction efba0018
eFootball By DTG v1.14.4 2023-04-14 1 Replacement rowPitch=128, but w=7680 (level=0)
Silent Hill: Shattered Memories v1.14.4 2023-04-14 1 Ignoring possible texturing from framebuffer at 08bb4780 +224x-23594 / 64x256
WWE'12 v1.14.4 2023-04-14 1 80630007=sceAtracSetData(2, 08be95c0, 0000cd20): atracID uses different codec type than data
WWE'12 v1.14.4 2023-04-14 2 80630007=sceAtracSetData(2, 08be95c0, 0000a6e0): atracID uses different codec type than data
WWE'12 v1.14.4 2023-04-14 2 80630007=sceAtracSetData(2, 08be95c0, 00001f00): atracID uses different codec type than data
WWE'12 v1.14.4 2023-04-14 4 80630007=sceAtracSetData(2, 08be95c0, 00002100): atracID uses different codec type than data
WWE'12 v1.14.4 2023-04-14 2 80630007=sceAtracSetData(2, 08be95c0, 00001e00): atracID uses different codec type than data
WWE SmackDown vs. RAW 2009 v1.14.4 2023-04-14 1 Unknown GetPointerWrite 00000000 PC 08a8912c LR 08a89150
WWE SmackDown vs. RAW 2009 v1.14.4 2023-04-14 1 UNIMPL sceMpegAvcResourceGetAvcEsBuf(deadbeef)
WWE SmackDown vs. RAW 2009 v1.14.4 2023-04-14 1 80000107=sceDisplaySetFrameBuf(04044000, 512, 0, 0): must change latched framebuf first
遊戯王デュエルモンスターズGX タッグフォース v1.14.4 2023-04-14 1 80630011=sceAtracSetDataAndGetID(08cf6804, 00000000): buffer too small
KINGDOM HEARTS Birth by Sleep v1.14.4 2023-04-14 1 Ignoring possible texturing from framebuffer at 04174000 +1152x45 / 480x272
JOGRESS V3 v1.14.4 2023-04-14 1 Replacement rowPitch=256, but w=480 (level=0)
初音ミク -Project DIVA- extend v1.14.4 2023-04-14 1 00000000=sceUtilityScreenshotInitStart(093026f0)
UNO™ v1.18.1 2024-11-27 8 UNIMPLsceNetUpnpInit 14336,100
UNO™ v1.20.4 2026-10-15 17 NpSignin Init Params: 00000000, 00000000, 00000000, 00000000
PES 2019 VANDAMMEEDITION v1.14.4 2023-04-14 1 Unknown GetPointerWrite 00000000 PC 0881608c LR 088160a0
MX vs ATV™ Reflex v1.14.4 2023-04-14 1 Ignoring possible texturing from framebuffer at 08ed9bc0 +0x-4163 / 8x8
MX vs ATV™ Reflex v1.14.4 2023-04-14 1 Ignoring possible texturing from framebuffer at 08ed8d00 +32x-11779 / 8x8
Crash® of the Titans v1.14.4 2023-04-14 1 Truncating vertex count from 40497 to 21845
eFootball Chelito 19 v1.14.4 2023-04-14 1 Unknown GetPointerWrite 00000000 PC 088287f8 LR 08828808
God of War®: Ghost of Sparta v1.14.4 2023-04-14 1 WriteToHardware: Invalid address 000002a0 near PC 08a53734 LR 08a5368c
Crash™ Tag Team Racing v1.14.4 2023-04-14 1 MIPSCompileOp: Invalid instruction 420c83a2
eFootball 2023 By Tutoriales Bendezu v1.14.4 2023-04-14 1 Replacement rowPitch=256, but w=2256 (level=0)
Spider-Man 2 v1.14.4 2023-04-14 1 MFIC instruction hit (70020024) at 08992870
WWE 2K19 by GamerNafZ™ and Finn v1.14.4 2023-04-14 1 80630006=sceAtracSetData(2, 08d13140, 00027c58): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-04-14 1 80630006=sceAtracSetDataAndGetID(09afeb40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-04-14 1 80630006=sceAtracSetDataAndGetID(099de140, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-04-14 1 80630006=sceAtracSetDataAndGetID(09a87600, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-04-14 1 80630006=sceAtracSetDataAndGetID(097b9680, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-04-14 1 80630006=sceAtracSetDataAndGetID(090e4d00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-04-14 1 80630006=sceAtracSetDataAndGetID(09a84240, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-04-14 1 80630006=sceAtracSetDataAndGetID(09a87240, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-04-14 1 80630006=sceAtracSetDataAndGetID(08fa3280, 00000800): invalid RIFF header
Need for Speed™ Shift v1.14.4 2023-04-14 1 Ignoring possible texturing from framebuffer at 04176000 +1792x96 / 512x272
Prince of Persia - Revelations v1.14.4 2023-04-14 1 80630006=sceAtracSetDataAndGetID(099a6840, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-04-14 1 80630006=sceAtracSetDataAndGetID(095ef640, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-04-14 2 80630006=sceAtracSetDataAndGetID(095ef480, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2024-05-10 4 80630006=sceAtracSetDataAndGetID(099ca780, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-04-14 1 80630006=sceAtracSetDataAndGetID(08fb2800, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-04-14 3 80630006=sceAtracSetDataAndGetID(096eb880, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-04-14 1 80630006=sceAtracSetDataAndGetID(099c5c00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-04-14 2 80630006=sceAtracSetDataAndGetID(08fda140, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-04-14 2 80630006=sceAtracSetDataAndGetID(098bf380, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-04-14 1 80630006=sceAtracSetDataAndGetID(099ea580, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-04-14 1 80630006=sceAtracSetDataAndGetID(097a0880, 00000800): invalid RIFF header
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-04-14 1 Replacement rowPitch=256, but w=1616 (level=0)
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-04-14 1 Replacement rowPitch=1024, but w=15000 (level=0)
Prince of Persia - Revelations v1.14.4 2023-04-14 1 80630006=sceAtracSetDataAndGetID(097a0e00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-04-14 1 80630006=sceAtracSetDataAndGetID(097a2240, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-04-14 1 80630006=sceAtracSetDataAndGetID(097a1d00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-04-14 1 80630006=sceAtracSetDataAndGetID(09772180, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-04-14 4 80630006=sceAtracSetDataAndGetID(0975e380, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.16.6 2023-12-12 2 80630006=sceAtracSetDataAndGetID(09aa4740, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-04-14 1 80630006=sceAtracSetDataAndGetID(09668e00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.14.4 2023-04-14 1 80630006=sceAtracSetDataAndGetID(09937bc0, 00000800): invalid RIFF header
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.14.4 2023-04-15 2 Replacement rowPitch=256, but w=4000 (level=0)
Silent Hill: Shattered Memories v1.14.4 2023-04-14 1 Ignoring possible texturing from framebuffer at 08bb4780 +416x-24410 / 64x256
Justice League: Heroes™ v1.14.4 2023-04-14 1 Unknown GE command : fd83724d
eFootball PES 2023 By ESTEEM GAMING v1.14.4 2023-04-14 1 Replacement rowPitch=256, but w=2036 (level=0)
PES 2013 v1.15.4 2023-09-12 2 00000400=sceGeEdramSetAddrTranslation(00000800)
eFootball Chelito 19 v1.18.1 2025-04-24 2 MIPSCompileOp: Invalid instruction 9fa00000
eFootball Chelito 19 v1.14.4 2023-04-14 1 MIPSCompileOp: Invalid instruction 4fa4bfc6
eFootball Chelito 19 v1.14.4 2023-04-14 1 MIPSCompileOp: Invalid instruction 005fffff
eFootball Chelito 19 v1.14.4 2023-06-24 2 MIPSCompileOp: Invalid instruction cccdcccd
eFootball Chelito 19 v1.14.4 2023-04-14 1 MIPSCompileOp: Invalid instruction 06fe1323
SBK®09 Superbike World Championship v1.14.4 2023-04-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096f45f0): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-04-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091a4230): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-04-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096a9140): duplicate handler
SBK®09 Superbike World Championship v1.14.4 2023-04-14 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09210ee0): duplicate handler
Silent Hill: Shattered Memories v1.14.4 2023-04-14 1 Ignoring possible texturing from framebuffer at 08bb4780 +32x-16204 / 64x256
Spider-Man 3 v1.14.4 2023-04-14 1 80630006=sceAtracSetDataAndGetID(098b6100, 00014000): invalid RIFF header
Spider-Man 3 v1.14.4 2023-04-14 3 80630006=sceAtracSetDataAndGetID(098a2080, 00014000): invalid RIFF header
WWE'12 v1.14.4 2023-04-14 1 Replacement rowPitch=128, but w=320 (level=0)
eFootball 2023 by ESTEEM GAMING v1.14.4 2023-04-14 1 Replacement rowPitch=128, but w=256 (level=0)
WWE'12 v1.14.4 2023-04-14 1 Replacement rowPitch=512, but w=2392 (level=0)
Bakugan™: Defenders of the Core v1.14.4 2023-04-14 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000003), bad data
EFOOTBALL 2023 BRI LIGA 1 & EROPA v1.14.4 2023-04-14 1 Replacement rowPitch=512, but w=2880 (level=0)

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