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| Game title |
Version |
Latest Report |
Hits |
Message |
| WWE 2K22 |
v1.9.4 |
2026-10-25 |
1,662 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| eFootball Chelito 19 |
v1.7.2 |
2026-08-18 |
17 |
MIPSCompileOp: Invalid instruction 0000009f |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-18 |
3 |
Unaligned icache invalidation of 08607078 (08607078 + 0) at PC=089741fc |
| Kenka Bancho: Badass Rumble |
v1.17.1-334-g1786a4ddb |
2025-11-01 |
4 |
00000000=sceUtilityScreenshotInitStart(093c6650) |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-08-28 |
4 |
Unaligned icache invalidation of 0860e0f8 (0860e0f8 + 0) at PC=089741fc |
| PES FL 2022 |
v1.18.1 |
2026-07-04 |
22 |
Unknown GetPointerWrite 000004a4 PC 08872ba4 LR 08872c0c |
| Ford Street Racing - XR Edition |
v1.17.1-334-g1786a4ddb |
2026-06-21 |
9 |
565 depal unsupported: shift=3 mask=fc offset=0 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2024-08-06 |
6 |
Unaligned icache invalidation of 08607038 (08607038 + 0) at PC=089741fc |
| WWE SmackDown vs. RAW 2008 |
v1.17.1-334-g1786a4ddb |
2025-10-31 |
7 |
Unknown GetPointerWrite 00000000 PC 08976474 LR 08976490 |
| PES FL 2022 |
v1.18.1 |
2025-10-12 |
17 |
MIPSCompileOp: Invalid instruction 00000001 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-10-05 |
4 |
Unaligned icache invalidation of 086c65f8 (086c65f8 + 0) at PC=089741fc |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2025-05-02 |
4 |
Unaligned icache invalidation of 08605938 (08605938 + 0) at PC=0896f274 |
| PES FL 2022 |
v1.18.1 |
2024-12-13 |
7 |
Unknown GetPointerWrite 00000924 PC 08872ba4 LR 08872c0c |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2024-12-13 |
4 |
Unaligned icache invalidation of 086071b8 (086071b8 + 0) at PC=0896f274 |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2025-10-15 |
5 |
Unaligned icache invalidation of 08604c78 (08604c78 + 0) at PC=088454a0 |
| PES 2019 VANDAMMEEDITION |
v1.17.1-334-g1786a4ddb |
2025-11-14 |
10 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
| PES FL 2022 |
v1.18.1 |
2026-05-24 |
18 |
Unknown GetPointerWrite 00000000 PC 08872ba4 LR 08872c0c |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2025-04-03 |
3 |
Unaligned icache invalidation of 086065b8 (086065b8 + 0) at PC=0896f274 |
| PES FL 2022 |
v1.17.1-334-g1786a4ddb |
2025-10-12 |
3 |
MIPSCompileOp: Invalid instruction 0000003f |
| PES FL 2022 |
v1.18.1 |
2025-08-03 |
49 |
Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2024-11-01 |
4 |
Unaligned icache invalidation of 086091b8 (086091b8 + 0) at PC=0896f274 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2024-12-16 |
2 |
Unaligned icache invalidation of 086ccef8 (086ccef8 + 0) at PC=0896f274 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-06-21 |
10 |
Unaligned icache invalidation of 08609d78 (08609d78 + 0) at PC=089741fc |
| God of War®: Ghost of Sparta |
v1.18.1 |
2025-09-03 |
14 |
Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders
fs: postshader
#version 320 es
precision mediump float;
precision highp int;
uniform vec2 u_texelDelta;
uniform vec2 u_pixelDelta;
layout(binding = 0) uniform mediump sampler2D sampler0;
uniform vec4 u_time;
in vec2 v_texcoord0;
out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor;
in vec4 v_texcoordNC0;
in vec4 v_texcoordNC1;
in vec4 v_texcoordNC2;
in vec4 v_texcoordNC3;
mediump int SEPIA;
mediump int GRAYSCALE;
mediump int NEGATIVE;
mediump int PSPCOLORS;
bvec4 _and_(bvec4 A, bvec4 B)
{
return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w);
}
vec4 df(vec4 A, vec4 B)
{
return abs(A - B);
}
bvec4 close(vec4 A, vec4 B)
{
vec4 param = A;
vec4 param_1 = B;
return lessThan(df(param, param_1), vec4(15.0));
}
bvec4 _or_(bvec4 A, bvec4 B)
{
return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w);
}
vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h)
{
vec4 param = a;
vec4 param_1 = b;
vec4 param_2 = a;
vec4 param_3 = c;
vec4 param_4 = d;
vec4 param_5 = e;
vec4 param_6 = d;
vec4 param_7 = f;
vec4 param_8 = g;
vec4 param_9 = h;
return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0);
}
vec3 processxBR(vec3 color)
{
vec2 pS = vec2(1.0) / u_texelDelta;
vec2 fp = fract(v_texcoord0 * pS);
vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta);
vec2 dx = vec2(u_texelDelta.x, 0.0);
vec2 dy = vec2(0.0, u_texelDelta.y);
vec2 y2 = dy + dy;
vec2 x2 = dx + dx;
vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz;
vec3 B = texture(sampler0, TexCoord_0 - dy).xyz;
vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz;
vec3 D = texture(sampler0, TexCoord_0 - dx).xyz;
vec3 E = texture(sampler0, TexCoord_0).xyz;
vec3 F = texture(sampler0, TexCoord_0 + dx).xyz;
vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz;
vec3 H = texture(sampler0, TexCoord_0 + dy).xyz;
vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz;
vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz;
vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz;
vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz;
vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz;
vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz;
vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz;
vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz;
vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz;
vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz;
vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz;
vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz;
vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz;
vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 d = vec4(b.y, b.z, b.w, b.x);
vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)));
vec4 f = vec4(b.w, b.x, b.y, b.z);
vec4 g = vec4(c.z, c.w, c.x, c.y);
vec4 h = vec4(b.z, b.w, b.x, b.y);
vec4 i = vec4(c.w, c.x, c.y, c.z);
vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)) |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2024-10-30 |
2 |
Unaligned icache invalidation of 08604078 (08604078 + 0) at PC=089741fc |
| eFootball Play-C |
v1.9.4 |
2026-11-02 |
2,595 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header |
| PES FL 2022 |
v1.18.1 |
2026-04-03 |
510 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| PES FL 2022 |
v1.18.1 |
2025-03-05 |
13 |
Unknown GetPointerWrite 000004ad PC 08872ba4 LR 08872c0c |
| LUCIANOÇÕES 2023 |
v1.17.1-334-g1786a4ddb |
2025-10-19 |
24 |
Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-06-29 |
124 |
80630007=sceAtracSetData(2, 08d4b180, 00010000): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-07-26 |
198 |
80630007=sceAtracSetData(2, 08d4b180, 00004100): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-10-07 |
3,123 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2025-08-23 |
6 |
Unaligned icache invalidation of 086c1178 (086c1178 + 0) at PC=0896f274 |
| PES FL 2022 |
v1.8.0 |
2026-01-13 |
33 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-10-07 |
1,435 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-10-07 |
7,056 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-09-07 |
688 |
80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-10-17 |
1,503 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-10-17 |
3,961 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
| eFootball 2024 By RH12 Official |
v1.18.1-968-g41b93c895c |
2026-11-02 |
293 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2026-05-09 |
5 |
Unaligned icache invalidation of 086cb7f8 (086cb7f8 + 0) at PC=089741fc |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2025-07-22 |
5 |
Unaligned icache invalidation of 08704778 (08704778 + 0) at PC=088454a0 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2024-09-14 |
3 |
Unaligned icache invalidation of 086d08f8 (086d08f8 + 0) at PC=089741fc |
| PES FL 2022 |
v1.19.3 |
2026-05-06 |
248 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| PES FL 2022 |
v1.18.1 |
2026-07-29 |
979 |
Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0 |
| PES FL 2022 |
v1.18.1 |
2026-10-19 |
868 |
Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448 |
| PES FL 2022 |
v1.18.1 |
2025-08-29 |
38 |
Unknown GetPointerWrite 00000000 PC 08871364 LR 0887137c |
| LigaPro de SUPER DUPER Gameplays |
v1.9.4 |
2026-08-20 |
766 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00000800): invalid RIFF header |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-06-24 |
116 |
80630007=sceAtracSetData(2, 08d4b180, 00010200): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-09-05 |
926 |
80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data |
| DRAGON BALL Z SPARKING ZERO |
v1.18.1 |
2026-10-27 |
480 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| SBK-07 |
v1.17.1-76-g33dca6b24 |
2024-10-29 |
5 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090456e0): duplicate handler |
| WWE'12 |
v1.17.1-334-g1786a4ddb |
2025-10-04 |
2 |
80630007=sceAtracSetData(2, 08bd6108, 00000e00): atracID uses different codec type than data |
| Mortal Kombat: Unchained |
v1.17.1-334-g1786a4ddb |
2024-06-29 |
3 |
Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2024-12-23 |
4 |
Unaligned icache invalidation of 0860d7f8 (0860d7f8 + 0) at PC=089741fc |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2024-12-17 |
3 |
Unaligned icache invalidation of 086caef8 (086caef8 + 0) at PC=0896f274 |
| Daxter |
v1.17.1-334-g1786a4ddb |
2026-01-06 |
5 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r9p0-01rel0 [Revision 96995].
01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull
#version 100
// Driver: Mali-470 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = color0.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 projPos = outPos.xyz / outPos.w;
float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w;
if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) {
if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
if (u_cullRangeMin.w <= 0.0) {
if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) {
outPos.xyzw = u_cullRangeMax.wwww;
}
}
gl_Position |
| eFootball 2024 By RH12 Official |
v1.18.1-846-gab47c3cb1f |
2026-11-03 |
2,363 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-10-17 |
8,087 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2024-10-10 |
2 |
Unaligned icache invalidation of 0860a078 (0860a078 + 0) at PC=0896f274 |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-10-17 |
13,267 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-10-07 |
4,354 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-10-07 |
263 |
80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.9.4 |
2026-11-06 |
23,363 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| Pro Evolution Soccer 2013 |
v1.7.5 |
2025-07-09 |
7 |
MIPSCompileOp: Invalid instruction 000003e8 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2025-04-25 |
2 |
Unaligned icache invalidation of 0860b3f8 (0860b3f8 + 0) at PC=0896f274 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-09 |
2 |
Branch in RSZeroComp delay slot at 08e83bb4 in block starting at 08e83ba8 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-09 |
2 |
MIPSCompileOp: Invalid instruction 000000e8 |
| eFootball PES 2021 By GABRIEL |
v1.17.1-334-g1786a4ddb |
2025-10-09 |
2 |
Unknown GetPointerWrite 80008ee7 PC 0888d3ec LR 0888d3fc |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2025-05-16 |
5 |
Unaligned icache invalidation of 086084f8 (086084f8 + 0) at PC=0896f274 |
| AngryBirds |
v1.17.1-334-g1786a4ddb |
2024-12-17 |
3 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| PES 2019 VANDAMMEEDITION |
v1.17.1-334-g1786a4ddb |
2025-08-04 |
2 |
Unknown GetPointerWrite 00000000 PC 08811370 LR 088113e4 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2024-10-22 |
6 |
Unaligned icache invalidation of 086c7af8 (086c7af8 + 0) at PC=089741fc |
| LUCIANOÇÕES 2023 |
v1.19.3-787-g5aa0856280 |
2025-12-07 |
67 |
sceNetAdhocMatchingInit(32768) at 08a71984 |
| LUCIANOÇÕES 2023 |
v1.17.1-334-g1786a4ddb |
2026-01-25 |
65 |
Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144 |
| PES 2018 GLGM PATCHS |
v1.18.1 |
2025-09-24 |
18 |
Unknown GetPointerWrite 00000000 PC 088287f8 LR 08828808 |
| PES 2019 VANDAMMEEDITION |
v1.17.1-334-g1786a4ddb |
2024-08-13 |
63 |
BREAK instruction hit |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-28 |
2 |
Unaligned icache invalidation of 086d18b8 (086d18b8 + 0) at PC=089741fc |
| NBA '09 |
v1.20.3 |
2026-08-19 |
8 |
NpSignin Init Params: 00000000, 00000000, 00000000, 00000000 |
| BOMBA PATCH JP GAMEPLAY'S |
v1.19.3-787-g5aa0856280 |
2026-01-14 |
29 |
__KernelReturnFromExtendStack() - no stack to restore? |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-20 |
2 |
Unaligned icache invalidation of 08611d78 (08611d78 + 0) at PC=089741fc |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2024-12-19 |
5 |
Unaligned icache invalidation of 08605838 (08605838 + 0) at PC=0896f274 |
| eFootball 2024 By RH12 Official |
v1.18.1 |
2026-02-26 |
1,946 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| SBK-07 |
v1.17.1-334-g1786a4ddb |
2025-07-07 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09082cf0): duplicate handler |
| eFootball Asia 2023 |
v1.18.1 |
2025-03-29 |
19 |
Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460 |
| NASCAR® |
v1.17.1-334-g1786a4ddb |
2025-09-13 |
8 |
Block transfer invalid: 00000000/0 -> 00000000/0, 1024x1024x2 (0,0)->(0,0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1-334-g1786a4ddb |
2025-03-21 |
2 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b57094, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1-334-g1786a4ddb |
2025-03-21 |
2 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b57094, 4, 00000000, 0) |
| eFootball PES 2021 By GABRIEL |
v1.18.1 |
2026-02-22 |
10 |
Unknown GetPointerWrite 00000000 PC 08824a48 LR 088113c4 |
| SBK®09 Superbike World Championship |
v1.9.4 |
2024-11-30 |
3 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0911d1c0): duplicate handler |
| BOMBA PATCH JP GAMEPLAY'S |
v1.18.1 |
2025-10-14 |
30 |
Unknown GetPointerWrite 00000000 PC 08819720 LR 08819734 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2024-10-06 |
4 |
Unaligned icache invalidation of 0860e1b8 (0860e1b8 + 0) at PC=089741fc |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2025-04-05 |
4 |
Unaligned icache invalidation of 087046b8 (087046b8 + 0) at PC=088454a0 |
| eFootball Chelito 19 |
v1.17.1-334-g1786a4ddb |
2026-03-08 |
5 |
MIPSCompileOp: Invalid instruction 000003ff |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2025-08-27 |
4 |
Unaligned icache invalidation of 086caf38 (086caf38 + 0) at PC=0896f274 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2025-04-07 |
4 |
Unaligned icache invalidation of 08605af8 (08605af8 + 0) at PC=0896f274 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2024-10-28 |
9 |
Unaligned icache invalidation of 0860b4b8 (0860b4b8 + 0) at PC=089741fc |
| Lego Star Wars II: The Original Trilogy |
v1.17.1-334-g1786a4ddb |
2025-10-16 |
5 |
Unaligned icache invalidation of 08706c38 (08706c38 + 0) at PC=088454a0 |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-08-26 |
9 |
Unaligned icache invalidation of 08606df8 (08606df8 + 0) at PC=089741fc |
| BOMBA PATCH JP GAMEPLAY'S |
v1.18.1-1309-gecbbadd604 |
2026-07-13 |
212 |
Unknown GetPointerWrite 00000000 PC 0882b118 LR 0882b128 |