Recent logs - v1.9.4

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
WWE 2K22 v1.9.4 2026-10-25 1,662 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
eFootball Chelito 19 v1.7.2 2026-08-18 17 MIPSCompileOp: Invalid instruction 0000009f
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-18 3 Unaligned icache invalidation of 08607078 (08607078 + 0) at PC=089741fc
Kenka Bancho: Badass Rumble v1.17.1-334-g1786a4ddb 2025-11-01 4 00000000=sceUtilityScreenshotInitStart(093c6650)
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-08-28 4 Unaligned icache invalidation of 0860e0f8 (0860e0f8 + 0) at PC=089741fc
PES FL 2022 v1.18.1 2026-07-04 22 Unknown GetPointerWrite 000004a4 PC 08872ba4 LR 08872c0c
Ford Street Racing - XR Edition v1.17.1-334-g1786a4ddb 2026-06-21 9 565 depal unsupported: shift=3 mask=fc offset=0
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2024-08-06 6 Unaligned icache invalidation of 08607038 (08607038 + 0) at PC=089741fc
WWE SmackDown vs. RAW 2008 v1.17.1-334-g1786a4ddb 2025-10-31 7 Unknown GetPointerWrite 00000000 PC 08976474 LR 08976490
PES FL 2022 v1.18.1 2025-10-12 17 MIPSCompileOp: Invalid instruction 00000001
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-10-05 4 Unaligned icache invalidation of 086c65f8 (086c65f8 + 0) at PC=089741fc
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2025-05-02 4 Unaligned icache invalidation of 08605938 (08605938 + 0) at PC=0896f274
PES FL 2022 v1.18.1 2024-12-13 7 Unknown GetPointerWrite 00000924 PC 08872ba4 LR 08872c0c
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2024-12-13 4 Unaligned icache invalidation of 086071b8 (086071b8 + 0) at PC=0896f274
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2025-10-15 5 Unaligned icache invalidation of 08604c78 (08604c78 + 0) at PC=088454a0
PES 2019 VANDAMMEEDITION v1.17.1-334-g1786a4ddb 2025-11-14 10 80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header
PES FL 2022 v1.18.1 2026-05-24 18 Unknown GetPointerWrite 00000000 PC 08872ba4 LR 08872c0c
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2025-04-03 3 Unaligned icache invalidation of 086065b8 (086065b8 + 0) at PC=0896f274
PES FL 2022 v1.17.1-334-g1786a4ddb 2025-10-12 3 MIPSCompileOp: Invalid instruction 0000003f
PES FL 2022 v1.18.1 2025-08-03 49 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000020
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2024-11-01 4 Unaligned icache invalidation of 086091b8 (086091b8 + 0) at PC=0896f274
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2024-12-16 2 Unaligned icache invalidation of 086ccef8 (086ccef8 + 0) at PC=0896f274
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-06-21 10 Unaligned icache invalidation of 08609d78 (08609d78 + 0) at PC=089741fc
God of War®: Ghost of Sparta v1.18.1 2025-09-03 14 Error in shader program link: info: Variable u_texelDelta has unmatched precision qualifier in different shaders fs: postshader #version 320 es precision mediump float; precision highp int; uniform vec2 u_texelDelta; uniform vec2 u_pixelDelta; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec4 u_time; in vec2 v_texcoord0; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; in vec4 v_texcoordNC0; in vec4 v_texcoordNC1; in vec4 v_texcoordNC2; in vec4 v_texcoordNC3; mediump int SEPIA; mediump int GRAYSCALE; mediump int NEGATIVE; mediump int PSPCOLORS; bvec4 _and_(bvec4 A, bvec4 B) { return bvec4(A.x && B.x, A.y && B.y, A.z && B.z, A.w && B.w); } vec4 df(vec4 A, vec4 B) { return abs(A - B); } bvec4 close(vec4 A, vec4 B) { vec4 param = A; vec4 param_1 = B; return lessThan(df(param, param_1), vec4(15.0)); } bvec4 _or_(bvec4 A, bvec4 B) { return bvec4(A.x || B.x, A.y || B.y, A.z || B.z, A.w || B.w); } vec4 weighted_distance(vec4 a, vec4 b, vec4 c, vec4 d, vec4 e, vec4 f, vec4 g, vec4 h) { vec4 param = a; vec4 param_1 = b; vec4 param_2 = a; vec4 param_3 = c; vec4 param_4 = d; vec4 param_5 = e; vec4 param_6 = d; vec4 param_7 = f; vec4 param_8 = g; vec4 param_9 = h; return (((df(param, param_1) + df(param_2, param_3)) + df(param_4, param_5)) + df(param_6, param_7)) + (df(param_8, param_9) * 4.0); } vec3 processxBR(vec3 color) { vec2 pS = vec2(1.0) / u_texelDelta; vec2 fp = fract(v_texcoord0 * pS); vec2 TexCoord_0 = v_texcoord0 - (fp * u_pixelDelta); vec2 dx = vec2(u_texelDelta.x, 0.0); vec2 dy = vec2(0.0, u_texelDelta.y); vec2 y2 = dy + dy; vec2 x2 = dx + dx; vec3 A = texture(sampler0, (TexCoord_0 - dx) - dy).xyz; vec3 B = texture(sampler0, TexCoord_0 - dy).xyz; vec3 C = texture(sampler0, (TexCoord_0 + dx) - dy).xyz; vec3 D = texture(sampler0, TexCoord_0 - dx).xyz; vec3 E = texture(sampler0, TexCoord_0).xyz; vec3 F = texture(sampler0, TexCoord_0 + dx).xyz; vec3 G = texture(sampler0, (TexCoord_0 - dx) + dy).xyz; vec3 H = texture(sampler0, TexCoord_0 + dy).xyz; vec3 I = texture(sampler0, (TexCoord_0 + dx) + dy).xyz; vec3 A1 = texture(sampler0, (TexCoord_0 - dx) - y2).xyz; vec3 C1 = texture(sampler0, (TexCoord_0 + dx) - y2).xyz; vec3 A0 = texture(sampler0, (TexCoord_0 - x2) - dy).xyz; vec3 G0 = texture(sampler0, (TexCoord_0 - x2) + dy).xyz; vec3 C4 = texture(sampler0, (TexCoord_0 + x2) - dy).xyz; vec3 I4 = texture(sampler0, (TexCoord_0 + x2) + dy).xyz; vec3 G5 = texture(sampler0, (TexCoord_0 - dx) + y2).xyz; vec3 I5 = texture(sampler0, (TexCoord_0 + dx) + y2).xyz; vec3 B1 = texture(sampler0, TexCoord_0 - y2).xyz; vec3 D0 = texture(sampler0, TexCoord_0 - x2).xyz; vec3 H5 = texture(sampler0, TexCoord_0 + y2).xyz; vec3 F4 = texture(sampler0, TexCoord_0 + x2).xyz; vec4 b = vec4(dot(B, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(D, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(H, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(F, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 c = vec4(dot(C, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(A, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(G, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(I, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 d = vec4(b.y, b.z, b.w, b.x); vec4 e = vec4(dot(E, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))); vec4 f = vec4(b.w, b.x, b.y, b.z); vec4 g = vec4(c.z, c.w, c.x, c.y); vec4 h = vec4(b.z, b.w, b.x, b.y); vec4 i = vec4(c.w, c.x, c.y, c.z); vec4 i4 = vec4(dot(I4, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375)), dot(C1, vec3(16.1630001068115234375, 23.3509998321533203125, 8.477199554443359375))
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2024-10-30 2 Unaligned icache invalidation of 08604078 (08604078 + 0) at PC=089741fc
eFootball Play-C v1.9.4 2026-11-02 2,595 80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header
PES FL 2022 v1.18.1 2026-04-03 510 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
PES FL 2022 v1.18.1 2025-03-05 13 Unknown GetPointerWrite 000004ad PC 08872ba4 LR 08872c0c
LUCIANOÇÕES 2023 v1.17.1-334-g1786a4ddb 2025-10-19 24 Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-06-29 124 80630007=sceAtracSetData(2, 08d4b180, 00010000): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-07-26 198 80630007=sceAtracSetData(2, 08d4b180, 00004100): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-07 3,123 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2025-08-23 6 Unaligned icache invalidation of 086c1178 (086c1178 + 0) at PC=0896f274
PES FL 2022 v1.8.0 2026-01-13 33 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-07 1,435 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-07 7,056 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-09-07 688 80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-17 1,503 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-17 3,961 80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data
eFootball 2024 By RH12 Official v1.18.1-968-g41b93c895c 2026-11-02 293 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2026-05-09 5 Unaligned icache invalidation of 086cb7f8 (086cb7f8 + 0) at PC=089741fc
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2025-07-22 5 Unaligned icache invalidation of 08704778 (08704778 + 0) at PC=088454a0
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2024-09-14 3 Unaligned icache invalidation of 086d08f8 (086d08f8 + 0) at PC=089741fc
PES FL 2022 v1.19.3 2026-05-06 248 sceNetAdhocMatchingInit(32768) at 08a71984
PES FL 2022 v1.18.1 2026-07-29 979 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
PES FL 2022 v1.18.1 2026-10-19 868 Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448
PES FL 2022 v1.18.1 2025-08-29 38 Unknown GetPointerWrite 00000000 PC 08871364 LR 0887137c
LigaPro de SUPER DUPER Gameplays v1.9.4 2026-08-20 766 80630006=sceAtracSetDataAndGetID(09a4ec00, 00000800): invalid RIFF header
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-06-24 116 80630007=sceAtracSetData(2, 08d4b180, 00010200): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-09-05 926 80630007=sceAtracSetData(2, 08d4b180, 00004c00): atracID uses different codec type than data
DRAGON BALL Z SPARKING ZERO v1.18.1 2026-10-27 480 00000400=sceGeEdramSetAddrTranslation(00000800)
SBK-07 v1.17.1-76-g33dca6b24 2024-10-29 5 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090456e0): duplicate handler
WWE'12 v1.17.1-334-g1786a4ddb 2025-10-04 2 80630007=sceAtracSetData(2, 08bd6108, 00000e00): atracID uses different codec type than data
Mortal Kombat: Unchained v1.17.1-334-g1786a4ddb 2024-06-29 3 Unaligned icache invalidation of 0886dd07 (0886dd08 + -1) at PC=08876644
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2024-12-23 4 Unaligned icache invalidation of 0860d7f8 (0860d7f8 + 0) at PC=089741fc
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2024-12-17 3 Unaligned icache invalidation of 086caef8 (086caef8 + 0) at PC=0896f274
Daxter v1.17.1-334-g1786a4ddb 2026-01-06 5 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-01rel0 [Revision 96995]. 01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730444:00010b28 HWX C T N TexProjPos UVMtx Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; v_color0 = clamp(lightSum0, 0.0, 1.0); v_texcoord = mul(vec4(position, 1.0), u_texmtx).xyz * vec3(u_uvscaleoffset.xy, 1.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position
eFootball 2024 By RH12 Official v1.18.1-846-gab47c3cb1f 2026-11-03 2,363 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-17 8,087 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2024-10-10 2 Unaligned icache invalidation of 0860a078 (0860a078 + 0) at PC=0896f274
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-17 13,267 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-07 4,354 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-10-07 263 80630007=sceAtracSetData(2, 08d13140, 00006ed8): atracID uses different codec type than data
WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE v1.9.4 2026-11-06 23,363 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
Pro Evolution Soccer 2013 v1.7.5 2025-07-09 7 MIPSCompileOp: Invalid instruction 000003e8
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2025-04-25 2 Unaligned icache invalidation of 0860b3f8 (0860b3f8 + 0) at PC=0896f274
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-09 2 Branch in RSZeroComp delay slot at 08e83bb4 in block starting at 08e83ba8
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-09 2 MIPSCompileOp: Invalid instruction 000000e8
eFootball PES 2021 By GABRIEL v1.17.1-334-g1786a4ddb 2025-10-09 2 Unknown GetPointerWrite 80008ee7 PC 0888d3ec LR 0888d3fc
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2025-05-16 5 Unaligned icache invalidation of 086084f8 (086084f8 + 0) at PC=0896f274
AngryBirds v1.17.1-334-g1786a4ddb 2024-12-17 3 00000400=sceGeEdramSetAddrTranslation(00000800)
PES 2019 VANDAMMEEDITION v1.17.1-334-g1786a4ddb 2025-08-04 2 Unknown GetPointerWrite 00000000 PC 08811370 LR 088113e4
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2024-10-22 6 Unaligned icache invalidation of 086c7af8 (086c7af8 + 0) at PC=089741fc
LUCIANOÇÕES 2023 v1.19.3-787-g5aa0856280 2025-12-07 67 sceNetAdhocMatchingInit(32768) at 08a71984
LUCIANOÇÕES 2023 v1.17.1-334-g1786a4ddb 2026-01-25 65 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
PES 2018 GLGM PATCHS v1.18.1 2025-09-24 18 Unknown GetPointerWrite 00000000 PC 088287f8 LR 08828808
PES 2019 VANDAMMEEDITION v1.17.1-334-g1786a4ddb 2024-08-13 63 BREAK instruction hit
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-28 2 Unaligned icache invalidation of 086d18b8 (086d18b8 + 0) at PC=089741fc
NBA '09 v1.20.3 2026-08-19 8 NpSignin Init Params: 00000000, 00000000, 00000000, 00000000
BOMBA PATCH JP GAMEPLAY'S v1.19.3-787-g5aa0856280 2026-01-14 29 __KernelReturnFromExtendStack() - no stack to restore?
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-20 2 Unaligned icache invalidation of 08611d78 (08611d78 + 0) at PC=089741fc
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2024-12-19 5 Unaligned icache invalidation of 08605838 (08605838 + 0) at PC=0896f274
eFootball 2024 By RH12 Official v1.18.1 2026-02-26 1,946 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
SBK-07 v1.17.1-334-g1786a4ddb 2025-07-07 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09082cf0): duplicate handler
eFootball Asia 2023 v1.18.1 2025-03-29 19 Unknown GetPointerWrite 00000000 PC 08808448 LR 08808460
NASCAR® v1.17.1-334-g1786a4ddb 2025-09-13 8 Block transfer invalid: 00000000/0 -> 00000000/0, 1024x1024x2 (0,0)->(0,0)
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2025-03-21 2 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b57094, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1-334-g1786a4ddb 2025-03-21 2 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b57094, 4, 00000000, 0)
eFootball PES 2021 By GABRIEL v1.18.1 2026-02-22 10 Unknown GetPointerWrite 00000000 PC 08824a48 LR 088113c4
SBK®09 Superbike World Championship v1.9.4 2024-11-30 3 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0911d1c0): duplicate handler
BOMBA PATCH JP GAMEPLAY'S v1.18.1 2025-10-14 30 Unknown GetPointerWrite 00000000 PC 08819720 LR 08819734
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2024-10-06 4 Unaligned icache invalidation of 0860e1b8 (0860e1b8 + 0) at PC=089741fc
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2025-04-05 4 Unaligned icache invalidation of 087046b8 (087046b8 + 0) at PC=088454a0
eFootball Chelito 19 v1.17.1-334-g1786a4ddb 2026-03-08 5 MIPSCompileOp: Invalid instruction 000003ff
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2025-08-27 4 Unaligned icache invalidation of 086caf38 (086caf38 + 0) at PC=0896f274
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2025-04-07 4 Unaligned icache invalidation of 08605af8 (08605af8 + 0) at PC=0896f274
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2024-10-28 9 Unaligned icache invalidation of 0860b4b8 (0860b4b8 + 0) at PC=089741fc
Lego Star Wars II: The Original Trilogy v1.17.1-334-g1786a4ddb 2025-10-16 5 Unaligned icache invalidation of 08706c38 (08706c38 + 0) at PC=088454a0
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-08-26 9 Unaligned icache invalidation of 08606df8 (08606df8 + 0) at PC=089741fc
BOMBA PATCH JP GAMEPLAY'S v1.18.1-1309-gecbbadd604 2026-07-13 212 Unknown GetPointerWrite 00000000 PC 0882b118 LR 0882b128

« Newest   Older »