Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Crash™ Tag Team Racing v1.17.1 2024-05-30 1 80630006=sceAtracSetDataAndGetID(0992ae00, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-05-30 2 80630006=sceAtracSetDataAndGetID(09916d80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-05-30 1 80630006=sceAtracSetDataAndGetID(09e45640, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-05-30 1 80630006=sceAtracSetDataAndGetID(09e315c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-05-30 1 80630006=sceAtracSetDataAndGetID(09c652c0, 00014000): invalid RIFF header
eFootball PES 2023 "SNE" v1.17.1 2024-05-30 1 80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data
eFootball PES 2023 "SNE" v1.17.1 2024-05-30 2 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
eFootball PES 2023 "SNE" v1.17.1 2024-05-30 1 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
eFootball PES 2023 "SNE" v1.17.1 2024-05-30 1 80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data
eFootball PES 2023 "SNE" v1.17.1 2024-05-30 1 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
Prince of Persia® Rival Swords v1.17.1 2024-05-30 1 Unknown GE command : eff86eb0
Tenchu: Shadow Assassins v1.17.1 2024-05-30 1 WriteToHardware: Invalid address 42f1e538 near PC 089784e0 LR 089784e0
Assassin's Creed: Bloodlines™ v1.17.1 2024-05-30 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bc9d04, 4, 00000000, 0)
LEGO® Batman™: The Videogame v1.17.1 2024-06-04 4 Unaligned icache invalidation of 08617e38 (08617e38 + 0) at PC=089741fc
eFootball v1.18.1 2026-10-18 24 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.17.1 2024-07-12 3 80630006=sceAtracSetData(3, 08d4b180, 00004200): invalid RIFF header
MotoGP™22 [INDEPENDENT TEAM] | By CahNdutz v1.17.1 2024-05-30 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09128180): duplicate handler
MotoGP™22 [INDEPENDENT TEAM] | By CahNdutz v1.17.1 2024-05-30 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0922c810): duplicate handler
MotoGP™22 [INDEPENDENT TEAM] | By CahNdutz v1.17.1 2024-05-30 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 091fb500): duplicate handler
MotoGP™22 [INDEPENDENT TEAM] | By CahNdutz v1.17.1 2024-05-30 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 09154420): duplicate handler
MotoGP™22 [INDEPENDENT TEAM] | By CahNdutz v1.17.1 2024-05-30 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24d70, 0926d8a0): duplicate handler
WWE SmackDown vs. RAW 2009 v1.17.1 2024-09-15 5 sceIoAssign(memstick:, msstor0p1:/, fatms0:, IOASSIGN_RDWR, 00000000, 0)
SBK-07 v1.17.1 2024-05-30 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 094188e0): duplicate handler
Xiaolin Showdown v1.17.1 2024-05-30 2 80630011=sceAtracSetDataAndGetID(00000000, 00000000): buffer too small
Pro Evolution Soccer 6 v1.17.1 2024-05-30 1 Unknown GetPointerWrite 61af3c1f PC 0887a1b0 LR 0887a1c0
LEGO® Batman™: The Videogame v1.17.1 2024-09-26 4 Unaligned icache invalidation of 0860fe38 (0860fe38 + 0) at PC=089741fc
Ben 10 Alien Force: Vilgax Attacks v1.17.1 2024-05-30 1 MIPSCompileOp: Invalid instruction 42c1a92a
God of War™: Ghost of Sparta v1.17.1-669-gd298c6f6f5 2024-06-16 2 80630007=sceAtracSetData(2, 08bd5600, 000037e0): atracID uses different codec type than data
God of War™: Ghost of Sparta v1.17.1-669-gd298c6f6f5 2024-06-16 2 80630007=sceAtracSetData(2, 08bd5600, 000020a0): atracID uses different codec type than data
eFootball PES 2024 "SN3" v1.18.1 2025-01-18 16 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
Resistance: Retribution™ v1.17.1 2024-05-30 1 sceKernelCreateThread(name=SceParseHTTPheader_Library): unsupported attributes 00000006
Resistance: Retribution™ v1.17.1 2024-05-30 1 sceKernelCreateThread(name=SceParseURI_Library): unsupported attributes 00000006
Resistance: Retribution™ v1.17.1 2024-05-30 1 sceKernelCreateThread(name=SceBase64_Library): unsupported attributes 00000006
Resistance: Retribution™ v1.17.1 2024-05-30 1 sceKernelCreateThread(name=sceCert_Loader): unsupported attributes 00001006
eFootball 2024 By Komo Valeri v1.9.4 2026-07-01 580 MIPSCompileOp: Invalid instruction 01010101
Prince of Persia - Revelations v1.17.1 2024-05-30 1 80630006=sceAtracSetDataAndGetID(095faec0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-05-30 2 80630006=sceAtracSetDataAndGetID(09800480, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-05-30 1 80630006=sceAtracSetDataAndGetID(09780700, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-05-30 2 80630006=sceAtracSetDataAndGetID(09ab5d40, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-05-30 1 80630006=sceAtracSetDataAndGetID(09ab7a80, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-05-30 1 80630006=sceAtracSetDataAndGetID(098ad180, 00000800): invalid RIFF header
Dante's Inferno™ v1.17.1 2024-05-30 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-00dev0 [Revision 96995]. 01b15051:00000b09 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01b15051:00000b09 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 3: c:1 t:1 MatUp:1 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) ligh
Dante's Inferno™ v1.17.1 2024-05-30 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-00dev0 [Revision 96995]. 01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710551:00000b29 HWX C T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0)
Dante's Inferno™ v1.17.1 2024-05-30 1 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r9p0-00dev0 [Revision 96995]. 01d15501:00000b29 HWX C T N LM Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-470 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01d15501:00000b29 HWX C T N LM Light: 0: c:1 t:0 2: c:1 t:1 3: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0)
LEGO® Batman™: The Videogame v1.17.1 2024-09-26 2 Unaligned icache invalidation of 086184f8 (086184f8 + 0) at PC=089741fc
Assassin's Creed: Bloodlines™ v1.17.1 2024-05-30 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bca024, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-05-30 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bca024, 4, 00000000, 0)
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1 2024-05-30 4 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ff13b8fd), bad data
Tenchu: TOTA v1.17.1 2024-05-30 1 WriteToHardware: Invalid address 0620e580 near PC 088623d4 LR 0881a7d8
インフィニットループ 憑依体験版 v1.18.1 2025-06-13 6 00000400=sceGeEdramSetAddrTranslation(00000000)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-05-30 2 Vertices without position found: (00000007) P: ? C: ? T: f (4b)
eFootball v1.17.1 2025-03-13 23 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Prince of Persia - Revelations v1.17.1 2024-05-30 1 80630006=sceAtracSetDataAndGetID(0958b180, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-05-30 1 80630006=sceAtracSetDataAndGetID(09590640, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-05-30 1 80630006=sceAtracSetDataAndGetID(0999e8c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-05-30 1 80630006=sceAtracSetDataAndGetID(0981b440, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-05-30 2 80630006=sceAtracSetDataAndGetID(0963ab00, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-05-30 1 80630006=sceAtracSetDataAndGetID(097c0080, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-05-30 1 80630006=sceAtracSetDataAndGetID(095287c0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-05-30 1 80630006=sceAtracSetDataAndGetID(090f9680, 00000800): invalid RIFF header
Assassin's Creed: Bloodlines™ v1.17.1 2024-05-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c3baa4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-05-29 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c3baa4, 4, 00000000, 0)
LEGO® Batman™: The Videogame v1.17.1 2025-03-14 2 Unaligned icache invalidation of 086138b8 (086138b8 + 0) at PC=089741fc
LEGO® Batman™: The Videogame v1.17.1 2024-05-29 1 Unaligned icache invalidation of 086148b8 (086148b8 + 0) at PC=089741fc
MLB 11 The Show™ v1.17.1 2024-05-29 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (bddc4c10), bad data
PES 2021 LUIZ ARTS v1.17.1 2024-05-29 1 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
PES 2021 LUIZ ARTS v1.17.1 2024-05-29 1 80630006=sceAtracSetDataAndGetID(09a25200, 00000800): invalid RIFF header
Army of TWO™: The 40th Day (JP) v1.17.1 2024-05-29 1 WriteToHardware: Invalid address 000013b0 near PC 08220e00 LR 083fddc0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-05-29 1 WriteToHardware: Invalid address 329fe880 near PC 08832b70 LR 08832b70
eFootball Chelito 19 v1.18.1 2024-12-05 2 Bad SAS Mix output address: 08b26d80, grain=164358288
Call of Duty : Roads to Victory™ v1.17.1 2024-05-29 1 MIPSCompileOp: Invalid instruction b7f80220
Call of Duty : Roads to Victory™ v1.17.1 2024-05-29 1 MIPSCompileOp: Invalid instruction b7c40200
Call of Duty : Roads to Victory™ v1.17.1 2024-05-29 1 MIPSCompileOp: Invalid instruction b72c0000
Call of Duty : Roads to Victory™ v1.17.1 2024-05-29 1 MIPSCompileOp: Invalid instruction b6ec3404
Call of Duty : Roads to Victory™ v1.17.1 2024-05-29 1 MIPSCompileOp: Invalid instruction b6ac0200
Call of Duty : Roads to Victory™ v1.17.1 2024-05-29 1 MIPSCompileOp: Invalid instruction b6780220
eFootball PES 2024 "SN3" v1.18.1-1099-g863530fac8 2026-03-29 74 Unknown GetPointerWrite 00000000 PC 08808430 LR 08808448
初音ミク -Project DIVA- extend v1.17.1 2024-05-29 1 00000000=sceUtilityScreenshotInitStart(092ffd38)
SBK®09 Superbike World Championship v1.17.1 2024-05-29 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096efd20): duplicate handler
EAFC24 BY RAFZZ v1.17.1 2024-06-02 9 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-05-29 1 WriteToHardware: Invalid address 4bad5ec8 near PC 0880dcc8 LR 0880dcc8
戦国無双3 Z Special v1.17.1 2024-05-29 1 WriteToHardware: Invalid address 000002ac near PC 08a4a0ec LR 08000020
LEGO® Batman™: Patch Bahasa Indonesia By Indra Constantine v1.17.1 2024-05-29 1 Unaligned icache invalidation of 086e14f8 (086e14f8 + 0) at PC=089741fc
Prince of Persia - Rival Swords v1.17.1 2024-05-29 1 Unknown GE command : 34118000
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-05-29 1 Branch in branch delay slot at 09d2f850 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-05-29 1 MIPSCompileOp: Invalid instruction 06060600
Secret Agent Clank™ v1.17.1 2024-05-29 1 80630006=sceAtracSetDataAndGetID(09108f40, 000016cc): invalid RIFF header
Secret Agent Clank™ v1.17.1 2024-05-29 2 80630006=sceAtracSetDataAndGetID(09108f40, 0000d3cc): invalid RIFF header
Secret Agent Clank™ v1.17.1 2024-05-29 1 80630006=sceAtracSetDataAndGetID(090e8d00, 00005e0c): invalid RIFF header
Secret Agent Clank™ v1.17.1 2024-05-29 1 80630006=sceAtracSetDataAndGetID(090e8d00, 000052cc): invalid RIFF header
Grand Theft Auto: Vice City Stories v1.17.1 2024-05-29 1 MIPSCompileOp: Invalid instruction 00548778
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-05-29 1 00000000=sceUtilityScreenshotInitStart(09a8da18)
Grand Theft Auto: Vice City Stories v1.17.1 2024-05-29 1 WriteToHardware: Invalid address ffffdf2e near PC 088ba9c0 LR 088ba99c
Grand Theft Auto: Vice City Stories v1.17.1 2024-05-29 1 WriteToHardware: Invalid address efa90415 near PC 08a317b8 LR 08a31774
TEKKEN 6 v1.17.1 2024-05-29 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (5f7fac00), bad data
eFootball 2024 V1 v1.17.1 2024-12-06 18 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000
eFootball 2024 V1 v1.17.1 2024-12-06 18 sceMp3Init: invalid data: not layer 3
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-05-29 1 MIPSCompileOp: Invalid instruction d057a2c0
Secret Agent Clank™ v1.17.1 2024-05-29 1 80630006=sceAtracSetDataAndGetID(090e8d00, 00003a0c): invalid RIFF header
Secret Agent Clank™ v1.17.1 2024-05-29 1 80630011=sceAtracSetDataAndGetID(09108f40, 00010000): no data chunk

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