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| Game title |
Version |
Latest Report |
Hits |
Message |
| Spider-Man: Friend or Foe |
v1.17.1 |
2024-09-04 |
1 |
WriteToHardware: Invalid address 00000a10 near PC 089bd2ac LR 089bd2ac |
| eFootball 2022 Tio PES/Usielfriky |
v1.17.1 |
2024-09-04 |
1 |
MIPSCompileOp: Invalid instruction 000006ff |
| eFootball 2022 Tio PES/Usielfriky |
v1.17.1 |
2024-09-04 |
1 |
MIPSCompileOp: Invalid instruction 000003fe |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-09-04 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(a6641ad, d0:a3:0f:23:df:bd, 20000000, 0) at 0897ed90 |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.17.1 |
2024-09-04 |
1 |
00000000=sceUtilityScreenshotInitStart(0962e980) |
| 喧哗番长兄弟 东京之战 PLAY汉化版 |
v1.17.1 |
2024-09-04 |
1 |
00000000=sceUtilityScreenshotInitStart(096181b0) |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-09-04 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(7c4ecf4, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-09-04 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(7c4ecf4, 64:4f:cf:d1:2e:a4, 20000000, 0) at 0897eeec |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-09-04 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091d1190): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-09-04 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093df760): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-09-04 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093a7bf0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-09-04 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093cb170): duplicate handler |
| eFootball Chelito 19 |
v1.17.1 |
2024-09-04 |
286 |
Software: Unsupported texture format: f |
| eFootball Chelito 19 |
v1.17.1 |
2024-09-04 |
3 |
Unknown GE command : fb090000 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-09-04 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096a72d0): duplicate handler |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-09-04 |
1 |
Unaligned icache invalidation of 086089f8 (086089f8 + 0) at PC=089741fc |
| PES MY 2024 |
v1.17.1 |
2024-09-04 |
1 |
Bad SAS Mix output address: 08b26cc0, grain=164317664 |
| FIFA 14 - Por |
v1.17.1 |
2024-09-04 |
1 |
Block transfer invalid: 09eb7f50/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
| Dragon Ball Xenoverse Absalon |
v1.18.1 |
2026-10-04 |
62 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| eFootball Chelito 19 |
v1.17.1 |
2024-09-04 |
97 |
Software: Unsupported texture format: c |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-09-04 |
3 |
80630006=sceAtracSetDataAndGetID(09c1e0c0, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-09-04 |
5 |
80630006=sceAtracSetDataAndGetID(09c02000, 00014000): invalid RIFF header |
| EA FC 2024 BY MR-PATCH |
v1.17.1 |
2024-09-04 |
1 |
WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58 |
| EA FC 2024 BY MR-PATCH |
v1.18.1 |
2024-12-17 |
3 |
Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-09-04 |
1 |
80630006=sceAtracSetDataAndGetID(09e299c0, 00014000): invalid RIFF header |
| Miami Vice™ The Game |
v1.17.1 |
2024-09-04 |
1 |
Unknown GE command : 52000001 |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-09-04 |
5 |
80630006=sceAtracSetDataAndGetID(09dadf40, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-09-04 |
1 |
80630006=sceAtracSetDataAndGetID(09dadf80, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.17.1 |
2024-09-04 |
7 |
80630006=sceAtracSetDataAndGetID(09dcb040, 00014000): invalid RIFF header |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.17.1 |
2024-09-04 |
1 |
5551 depal unsupported: shift=7 mask=f8 offset=0 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-09-04 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 0000064b): duplicate handler |
| NASCAR® |
v1.19.3 |
2026-04-22 |
3 |
Block transfer invalid: b2000000/240 -> 08ea1280/0, 1024x29x2 (0,0)->(0,0) |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-09-10 |
2 |
Unaligned icache invalidation of 086c4c78 (086c4c78 + 0) at PC=089741fc |
| WWE 2K20: Portable |
v1.17.1 |
2024-09-03 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00003b70): atracID uses different codec type than data |
| NBA2K12 |
v1.17.1 |
2024-09-03 |
3 |
00000000=sceGeEdramSetAddrTranslation(00000000) |
| FIFA 14 - Por |
v1.17.1 |
2024-09-03 |
1 |
Block transfer invalid: 09ecb590/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
1 |
MIPSCompileOp: Invalid instruction b701c6c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
1 |
MIPSCompileOp: Invalid instruction ef6f90c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
1 |
MIPSCompileOp: Invalid instruction ef6f6040 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1 |
2024-09-03 |
1 |
80420014=__sceSasCore(08bb3ac0, 3a57a980): invalid address |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1 |
2024-09-03 |
2 |
80420014=__sceSasCore(08bb3ac0, 3a57ad80): invalid address |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
1 |
WriteToHardware: Invalid address 3d8bd690 near PC 0880dcc8 LR 0880dcc8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
10 |
00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[00000130], fc808bd0, 09fce8c4[00001000]): invalid pointers |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
1 |
00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[00000130], fc808bd0, 09fce8c4[fc808bd0]): invalid pointers |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
1 |
WriteToHardware: Invalid address fc808bd0 near PC 0883c798 LR 0883c798 |
| MLB 10 The Show ™ |
v1.17.1 |
2024-09-03 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (34050045), bad data |
| MLB 10 The Show ™ |
v1.17.1 |
2024-09-03 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (34060003), bad data |
| SWAT®: Target Liberty™ |
v1.17.1 |
2024-09-03 |
1 |
Error in shader compilation: info: Compile failed.
WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:67: 'function_call_constructor@uint_uint@33' : used without being initialised
WARNING: 0:87: 'function_call_constructor@vec3_vec3@99' : used without being initialised
WARNING: 0:103: 'function_call_constructor@float_float@141' : used without being initialised
WARNING: 4 compilation warnings.
01000000:80000b28 HWX C T N Light: LightUberShader Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b28 HWX C T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
|
| SWAT®: Target Liberty™ |
v1.17.1 |
2024-09-03 |
1 |
Error in shader compilation: info: Compile failed.
WARNING: 0:62: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:86: 'function_call_constructor@vec3_vec3@105' : used without being initialised
WARNING: 0:102: 'function_call_constructor@float_float@147' : used without being initialised
WARNING: 3 compilation warnings.
01000000:80000928 HWX C T Light: LightUberShader Cull
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000928 HWX C T Light: LightUberShader Cull
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffu |
| MLB 10 The Show ™ |
v1.17.1 |
2024-09-03 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (d28e4249), bad data |
| MLB 10 The Show ™ |
v1.17.1 |
2024-09-03 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (ad5c863a), bad data |
| Virtua Tennis 3 |
v1.17.1 |
2024-09-03 |
1 |
Branch in JumpReg delay slot at 08f6c08c in block starting at 08f6c044 |
| Pro Evolution Soccer 2010 |
v1.17.1 |
2024-09-03 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-09-03 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0904abb0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-09-03 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (c9d8b4f6), bad data |
| LEGO® Indiana Jones™: TOA |
v1.17.1 |
2024-09-03 |
1 |
Unaligned icache invalidation of 0860a038 (0860a038 + 0) at PC=0896f274 |
| EA-Sports FC PC-V |
v1.17.1 |
2024-09-03 |
1 |
WriteToHardware: Invalid address 00000000 near PC 08825d44 LR 08825d54 |
| God of War: Chains of Olympus |
v1.17.1 |
2024-09-03 |
3 |
Error in shader program link: info: (unknown reason)
fs: 00180000:00000422 Tex TexAlpha Double TFuncMod
#version 400
// Driver: Intel(R) HD Graphics 4000 - GLSL 400
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:00000422 Tex TexAlpha Double TFuncMod
uniform sampler2D tex;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
vec4 v = p * t;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
fragColor0 = v;
}
vs: 01000000:80000b28 HWX C T N Light: LightUberShader Cull
#version 400
// Driver: Intel(R) HD Graphics 4000 - GLSL 400
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b28 HWX C T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
|
| God of War: Chains of Olympus |
v1.17.1 |
2024-09-03 |
3 |
Error in shader program link: info: (unknown reason)
fs: 00180000:01000022 Tex Double StenToAlpha StenUniform TFuncMod
#version 400
// Driver: Intel(R) HD Graphics 4000 - GLSL 400
#define DISCARD discard
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 00180000:01000022 Tex Double StenToAlpha StenUniform TFuncMod
uniform sampler2D tex;
uniform float u_stencilReplaceValue;
in lowp vec4 v_color0;
in mediump float v_fogdepth;
in mediump vec3 v_texcoord;
out vec4 fragColor0;
void main() {
vec4 t = texture(tex, v_texcoord.xy);
vec4 p = v_color0;
t.a = 1.0;
vec4 v = p * t;
v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0);
fragColor0 = vec4(v.rgb, u_stencilReplaceValue);
}
vs: 01000000:80000b28 HWX C T N Light: LightUberShader Cull
#version 400
// Driver: Intel(R) HD Graphics 4000 - GLSL 400
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000b28 HWX C T N Light: LightUberShader Cull
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = |
| eFootball By TM ARTS |
v1.17.1 |
2024-09-03 |
1 |
80630011=sceAtracSetDataAndGetID(09a25200, 00004000): too small for WAVE chunk at 1135816 |
| Crash® Mind Over Mutant |
v1.17.1 |
2024-09-03 |
1 |
00000000=sceDisplaySetHoldMode(00000001): unsupported |
| Crash® Mind Over Mutant |
v1.17.1 |
2024-09-03 |
1 |
UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed |
| FIFA 14 - Por |
v1.17.1 |
2024-09-03 |
1 |
Block transfer invalid: 09e50c60/0 -> 04088000/0, 1024x1024x2 (0,0)->(0,0) |
| WWE 2K24
|
v1.17.1 |
2024-09-03 |
1 |
80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE 2K24
|
v1.17.1 |
2024-09-03 |
1 |
80630007=sceAtracSetData(3, 08d4b180, 00004d00): atracID uses different codec type than data |
| WWE 2K24
|
v1.17.1 |
2024-09-03 |
1 |
80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
1 |
Jump to invalid address: c29a1a40 PC c81f3620 LR 089d1a08 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
1 |
MIPSCompileOp: Invalid instruction 0000c81f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
1 |
WriteToHardware: Invalid address 00d60039 near PC 089f73fc LR 089f73fc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
1 |
WriteToHardware: Invalid address 03858008 near PC 08a552d0 LR 08a552d0 |
| DISSIDIA™ FINAL FANTASY® |
v1.17.1 |
2024-09-03 |
1 |
Unknown GetPointerWrite 00000000 PC 08b445f0 LR 08a64adc |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-09-03 |
1 |
Unknown GE command : 2914b79e |
| EFOOTBALL NEW PATCH SEASON 2025.... |
v1.9.4 |
2025-05-22 |
7 |
80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1-334-g1786a4ddb |
2025-05-16 |
2 |
Unaligned icache invalidation of 086d1d78 (086d1d78 + 0) at PC=0896f274 |
| eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1 |
2025-03-30 |
32 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.17.1-1002-g5fd8fae8b5 |
2024-11-15 |
4 |
80630006=sceAtracSetData(3, 08d4b180, 000052e4): invalid RIFF header |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.17.1 |
2024-09-03 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 000158e8): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.17.1 |
2024-09-03 |
14 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.17.1 |
2024-09-03 |
15 |
80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.17.1-1002-g5fd8fae8b5 |
2024-11-15 |
12 |
80630007=sceAtracSetData(3, 08d4b180, 000040e8): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.17.1-1002-g5fd8fae8b5 |
2024-11-15 |
10 |
80630007=sceAtracSetData(3, 08d4b180, 000033c8): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.17.1-1002-g5fd8fae8b5 |
2024-11-15 |
10 |
80630007=sceAtracSetData(3, 08d4b180, 00002d38): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.17.1-1002-g5fd8fae8b5 |
2024-11-15 |
10 |
80630007=sceAtracSetData(3, 08d4b180, 00002c20): atracID uses different codec type than data |
| WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ |
v1.17.1-1002-g5fd8fae8b5 |
2024-11-15 |
13 |
80630007=sceAtracSetData(3, 08d4b180, 00003080): atracID uses different codec type than data |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
1 |
WriteToHardware: Invalid address 3a505dbd near PC 08a552d0 LR 08a552d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2024-12-10 |
2 |
MIPSCompileOp: Invalid instruction 00610075 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
1 |
MIPSCompileOp: Invalid instruction 00670041 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
1 |
Trying to compile instruction 006b0072 that can't be interpreted |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
1 |
Trying to compile instruction 00610076 that can't be interpreted |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
1 |
MIPSCompileOp: Invalid instruction 00e90054 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
1 |
MIPSCompileOp: Invalid instruction 00200041 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
2 |
Trying to compile instruction 00640073 that can't be interpreted |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
1 |
Trying to compile instruction 00610070 that can't be interpreted |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
2 |
Trying to compile instruction 00720074 that can't be interpreted |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
1 |
MIPSCompileOp: Invalid instruction 006f007a |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
2 |
Trying to compile instruction 00000033 that can't be interpreted |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
6 |
MIPSCompileOp: Invalid instruction 005300c1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
2 |
MIPSCompileOp: Invalid instruction 00740041 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
1 |
Trying to compile instruction 00ee2e31 that can't be interpreted |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
1 |
Trying to compile instruction 024d3631 that can't be interpreted |