Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Spider-Man: Friend or Foe v1.17.1 2024-09-04 1 WriteToHardware: Invalid address 00000a10 near PC 089bd2ac LR 089bd2ac
eFootball 2022 Tio PES/Usielfriky  v1.17.1 2024-09-04 1 MIPSCompileOp: Invalid instruction 000006ff
eFootball 2022 Tio PES/Usielfriky  v1.17.1 2024-09-04 1 MIPSCompileOp: Invalid instruction 000003fe
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-09-04 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(a6641ad, d0:a3:0f:23:df:bd, 20000000, 0) at 0897ed90
喧哗番长兄弟 东京之战 PLAY汉化版 v1.17.1 2024-09-04 1 00000000=sceUtilityScreenshotInitStart(0962e980)
喧哗番长兄弟 东京之战 PLAY汉化版 v1.17.1 2024-09-04 1 00000000=sceUtilityScreenshotInitStart(096181b0)
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-09-04 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(7c4ecf4, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-09-04 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(7c4ecf4, 64:4f:cf:d1:2e:a4, 20000000, 0) at 0897eeec
SBK®09 Superbike World Championship v1.17.1 2024-09-04 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 091d1190): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-09-04 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093df760): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-09-04 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093a7bf0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-09-04 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 093cb170): duplicate handler
eFootball Chelito 19 v1.17.1 2024-09-04 286 Software: Unsupported texture format: f
eFootball Chelito 19 v1.17.1 2024-09-04 3 Unknown GE command : fb090000
SBK®09 Superbike World Championship v1.17.1 2024-09-04 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096a72d0): duplicate handler
LEGO® Batman™: The Videogame v1.17.1 2024-09-04 1 Unaligned icache invalidation of 086089f8 (086089f8 + 0) at PC=089741fc
PES MY 2024 v1.17.1 2024-09-04 1 Bad SAS Mix output address: 08b26cc0, grain=164317664
FIFA 14 - Por v1.17.1 2024-09-04 1 Block transfer invalid: 09eb7f50/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0)
Dragon Ball Xenoverse Absalon v1.18.1 2026-10-04 62 00000400=sceGeEdramSetAddrTranslation(00000800)
eFootball Chelito 19 v1.17.1 2024-09-04 97 Software: Unsupported texture format: c
Crash™ Tag Team Racing v1.17.1 2024-09-04 3 80630006=sceAtracSetDataAndGetID(09c1e0c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-09-04 5 80630006=sceAtracSetDataAndGetID(09c02000, 00014000): invalid RIFF header
EA FC 2024 BY MR-PATCH v1.17.1 2024-09-04 1 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58
EA FC 2024 BY MR-PATCH v1.18.1 2024-12-17 3 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
Crash™ Tag Team Racing v1.17.1 2024-09-04 1 80630006=sceAtracSetDataAndGetID(09e299c0, 00014000): invalid RIFF header
Miami Vice™ The Game v1.17.1 2024-09-04 1 Unknown GE command : 52000001
Crash™ Tag Team Racing v1.17.1 2024-09-04 5 80630006=sceAtracSetDataAndGetID(09dadf40, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-09-04 1 80630006=sceAtracSetDataAndGetID(09dadf80, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.17.1 2024-09-04 7 80630006=sceAtracSetDataAndGetID(09dcb040, 00014000): invalid RIFF header
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.17.1 2024-09-04 1 5551 depal unsupported: shift=7 mask=f8 offset=0
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-09-04 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 0000064b): duplicate handler
NASCAR® v1.19.3 2026-04-22 3 Block transfer invalid: b2000000/240 -> 08ea1280/0, 1024x29x2 (0,0)->(0,0)
LEGO® Batman™: The Videogame v1.17.1 2024-09-10 2 Unaligned icache invalidation of 086c4c78 (086c4c78 + 0) at PC=089741fc
WWE 2K20: Portable v1.17.1 2024-09-03 1 80630007=sceAtracSetData(2, 08d4b180, 00003b70): atracID uses different codec type than data
NBA2K12 v1.17.1 2024-09-03 3 00000000=sceGeEdramSetAddrTranslation(00000000)
FIFA 14 - Por v1.17.1 2024-09-03 1 Block transfer invalid: 09ecb590/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0)
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 1 MIPSCompileOp: Invalid instruction b701c6c0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 1 MIPSCompileOp: Invalid instruction ef6f90c0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 1 MIPSCompileOp: Invalid instruction ef6f6040
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-09-03 1 80420014=__sceSasCore(08bb3ac0, 3a57a980): invalid address
eFootball 2024 Beta By Tutoriales Bendezu v1.17.1 2024-09-03 2 80420014=__sceSasCore(08bb3ac0, 3a57ad80): invalid address
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 1 WriteToHardware: Invalid address 3d8bd690 near PC 0880dcc8 LR 0880dcc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 10 00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[00000130], fc808bd0, 09fce8c4[00001000]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 1 00000000=sceAtracLowLevelDecode(0, 09fce660, 09fce8c0[00000130], fc808bd0, 09fce8c4[fc808bd0]): invalid pointers
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 1 WriteToHardware: Invalid address fc808bd0 near PC 0883c798 LR 0883c798
MLB 10 The Show ™ v1.17.1 2024-09-03 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (34050045), bad data
MLB 10 The Show ™ v1.17.1 2024-09-03 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (34060003), bad data
SWAT®: Target Liberty™ v1.17.1 2024-09-03 1 Error in shader compilation: info: Compile failed. WARNING: 0:63: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:67: 'function_call_constructor@uint_uint@33' : used without being initialised WARNING: 0:87: 'function_call_constructor@vec3_vec3@99' : used without being initialised WARNING: 0:103: 'function_call_constructor@float_float@141' : used without being initialised WARNING: 4 compilation warnings. 01000000:80000b28 HWX C T N Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b28 HWX C T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) {
SWAT®: Target Liberty™ v1.17.1 2024-09-03 1 Error in shader compilation: info: Compile failed. WARNING: 0:62: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:86: 'function_call_constructor@vec3_vec3@105' : used without being initialised WARNING: 0:102: 'function_call_constructor@float_float@147' : used without being initialised WARNING: 3 compilation warnings. 01000000:80000928 HWX C T Light: LightUberShader Cull #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000928 HWX C T Light: LightUberShader Cull in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffu
MLB 10 The Show ™ v1.17.1 2024-09-03 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (d28e4249), bad data
MLB 10 The Show ™ v1.17.1 2024-09-03 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ad5c863a), bad data
Virtua Tennis 3 v1.17.1 2024-09-03 1 Branch in JumpReg delay slot at 08f6c08c in block starting at 08f6c044
Pro Evolution Soccer 2010 v1.17.1 2024-09-03 1 00000400=sceGeEdramSetAddrTranslation(00000800)
SBK®09 Superbike World Championship v1.17.1 2024-09-03 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0904abb0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-09-03 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (c9d8b4f6), bad data
LEGO® Indiana Jones™: TOA v1.17.1 2024-09-03 1 Unaligned icache invalidation of 0860a038 (0860a038 + 0) at PC=0896f274
EA-Sports FC PC-V v1.17.1 2024-09-03 1 WriteToHardware: Invalid address 00000000 near PC 08825d44 LR 08825d54
God of War: Chains of Olympus v1.17.1 2024-09-03 3 Error in shader program link: info: (unknown reason) fs: 00180000:00000422 Tex TexAlpha Double TFuncMod #version 400 // Driver: Intel(R) HD Graphics 4000 - GLSL 400 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:00000422 Tex TexAlpha Double TFuncMod uniform sampler2D tex; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); fragColor0 = v; } vs: 01000000:80000b28 HWX C T N Light: LightUberShader Cull #version 400 // Driver: Intel(R) HD Graphics 4000 - GLSL 400 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b28 HWX C T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else {
God of War: Chains of Olympus v1.17.1 2024-09-03 3 Error in shader program link: info: (unknown reason) fs: 00180000:01000022 Tex Double StenToAlpha StenUniform TFuncMod #version 400 // Driver: Intel(R) HD Graphics 4000 - GLSL 400 #define DISCARD discard #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 00180000:01000022 Tex Double StenToAlpha StenUniform TFuncMod uniform sampler2D tex; uniform float u_stencilReplaceValue; in lowp vec4 v_color0; in mediump float v_fogdepth; in mediump vec3 v_texcoord; out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = 1.0; vec4 v = p * t; v.rgb = clamp(v.rgb * 2.0, 0.0, 1.0); fragColor0 = vec4(v.rgb, u_stencilReplaceValue); } vs: 01000000:80000b28 HWX C T N Light: LightUberShader Cull #version 400 // Driver: Intel(R) HD Graphics 4000 - GLSL 400 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000b28 HWX C T N Light: LightUberShader Cull in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale =
eFootball By TM ARTS v1.17.1 2024-09-03 1 80630011=sceAtracSetDataAndGetID(09a25200, 00004000): too small for WAVE chunk at 1135816
Crash® Mind Over Mutant v1.17.1 2024-09-03 1 00000000=sceDisplaySetHoldMode(00000001): unsupported
Crash® Mind Over Mutant v1.17.1 2024-09-03 1 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
FIFA 14 - Por v1.17.1 2024-09-03 1 Block transfer invalid: 09e50c60/0 -> 04088000/0, 1024x1024x2 (0,0)->(0,0)
WWE 2K24 v1.17.1 2024-09-03 1 80630007=sceAtracSetData(3, 08d4b180, 00015700): atracID uses different codec type than data
WWE 2K24 v1.17.1 2024-09-03 1 80630007=sceAtracSetData(3, 08d4b180, 00004d00): atracID uses different codec type than data
WWE 2K24 v1.17.1 2024-09-03 1 80630007=sceAtracSetData(3, 08d4b180, 00005000): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 1 Jump to invalid address: c29a1a40 PC c81f3620 LR 089d1a08
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 1 MIPSCompileOp: Invalid instruction 0000c81f
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 1 WriteToHardware: Invalid address 00d60039 near PC 089f73fc LR 089f73fc
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 1 WriteToHardware: Invalid address 03858008 near PC 08a552d0 LR 08a552d0
DISSIDIA™ FINAL FANTASY® v1.17.1 2024-09-03 1 Unknown GetPointerWrite 00000000 PC 08b445f0 LR 08a64adc
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-09-03 1 Unknown GE command : 2914b79e
EFOOTBALL NEW PATCH SEASON 2025.... v1.9.4 2025-05-22 7 80630006=sceAtracSetDataAndGetID(09a25200, 00002000): invalid RIFF header
LEGO® Indiana Jones™: The Original Adventures v1.17.1-334-g1786a4ddb 2025-05-16 2 Unaligned icache invalidation of 086d1d78 (086d1d78 + 0) at PC=0896f274
eFootball 2025 By DILZZ PROJECTS V5 v1.18.1 2025-03-30 32 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.17.1-1002-g5fd8fae8b5 2024-11-15 4 80630006=sceAtracSetData(3, 08d4b180, 000052e4): invalid RIFF header
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.17.1 2024-09-03 1 80630007=sceAtracSetData(2, 08d4b180, 000158e8): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.17.1 2024-09-03 14 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.17.1 2024-09-03 15 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.17.1-1002-g5fd8fae8b5 2024-11-15 12 80630007=sceAtracSetData(3, 08d4b180, 000040e8): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.17.1-1002-g5fd8fae8b5 2024-11-15 10 80630007=sceAtracSetData(3, 08d4b180, 000033c8): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.17.1-1002-g5fd8fae8b5 2024-11-15 10 80630007=sceAtracSetData(3, 08d4b180, 00002d38): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.17.1-1002-g5fd8fae8b5 2024-11-15 10 80630007=sceAtracSetData(3, 08d4b180, 00002c20): atracID uses different codec type than data
WWE SVR 2011MOD 2K24 PSP BY WWE BEAST MODZ v1.17.1-1002-g5fd8fae8b5 2024-11-15 13 80630007=sceAtracSetData(3, 08d4b180, 00003080): atracID uses different codec type than data
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 1 WriteToHardware: Invalid address 3a505dbd near PC 08a552d0 LR 08a552d0
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-12-10 2 MIPSCompileOp: Invalid instruction 00610075
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 1 MIPSCompileOp: Invalid instruction 00670041
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 1 Trying to compile instruction 006b0072 that can't be interpreted
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 1 Trying to compile instruction 00610076 that can't be interpreted
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 1 MIPSCompileOp: Invalid instruction 00e90054
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 1 MIPSCompileOp: Invalid instruction 00200041
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 2 Trying to compile instruction 00640073 that can't be interpreted
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 1 Trying to compile instruction 00610070 that can't be interpreted
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 2 Trying to compile instruction 00720074 that can't be interpreted
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 1 MIPSCompileOp: Invalid instruction 006f007a
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 2 Trying to compile instruction 00000033 that can't be interpreted
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 6 MIPSCompileOp: Invalid instruction 005300c1
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 2 MIPSCompileOp: Invalid instruction 00740041
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 1 Trying to compile instruction 00ee2e31 that can't be interpreted
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 1 Trying to compile instruction 024d3631 that can't be interpreted

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