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| Game title |
Version |
Latest Report |
Hits |
Message |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
1 |
MIPSCompileOp: Invalid instruction 78072f96 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
1 |
WriteToHardware: Invalid address 06d2b1d0 near PC 089aa260 LR 089aa19c |
| BEN 10: Protector of Earth |
v1.17.1 |
2024-09-03 |
28 |
80630006=sceAtracSetDataAndGetID(089565c0, 00003800): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-03 |
1 |
WriteToHardware: Invalid address 0f980020 near PC 0880dcc8 LR 0880dcc8 |
| SOCOM: U.S. Navy SEALs Fireteam Bravo |
v1.17.1 |
2024-09-03 |
1 |
sceKernelCreateThread(name=god_menu): unsupported attributes 00000006 |
| DJMAX Fever |
v1.18.1 |
2025-02-14 |
2 |
sceNetAdhocMatchingInit(131072) at 08895b04 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1 |
2024-09-03 |
1 |
Unaligned icache invalidation of 086c14b8 (086c14b8 + 0) at PC=0896f274 |
| eFootball 2025 By DILZZ PROJECTS V5 |
v1.17.1 |
2025-06-07 |
249 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.18.1 |
2025-02-16 |
3 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| Prince of Persia - Rival Swords |
v1.17.1 |
2024-09-03 |
1 |
Unknown GE command : 3420ff0e |
| Prince of Persia: The Forgotten Sands™ |
v1.17.1 |
2024-09-03 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000006), bad data |
| FREE RUNNING |
v1.17.1 |
2024-09-03 |
1 |
WriteToHardware: Invalid address 0000177c near PC 08908cf4 LR 089089e0 |
| 初音ミク -Project DIVA- extend |
v1.17.1 |
2024-09-03 |
1 |
00000000=sceUtilityScreenshotInitStart(0928cc00) |
| 初音ミク -Project DIVA- extend |
v1.17.1 |
2024-09-03 |
1 |
00000000=sceUtilityScreenshotInitStart(0929d6c8) |
| eFootball 2025 By. ARYZZ PROJECTu |
v1.18.1 |
2024-12-23 |
49 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| eFootball 2025 By. ARYZZ PROJECTu |
v1.17.1 |
2024-10-07 |
14 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| OMG-Z |
v1.17.1 |
2024-09-03 |
29 |
BREAK instruction hit |
| OMG-Z |
v1.17.1 |
2024-09-03 |
30 |
UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-09-03 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0963c6c0): duplicate handler |
| NARUTO Shippuden: Ultimate Ninja Heroes 3 |
v1.18.1 |
2025-05-31 |
2 |
00000000=sceUtilityScreenshotInitStart(09a8e218) |
| 初音ミク -Project DIVA- |
v1.17.1 |
2024-09-03 |
2 |
00000000=sceUtilityScreenshotInitStart(09252600) |
| NEED FOR SPEED™ Carbon OTC |
v1.17.1 |
2024-09-03 |
1 |
WriteToHardware: Invalid address 00000460 near PC 08b54870 LR 08b54870 |
| Juiced 2: Hot Import Nights |
v1.17.1 |
2024-09-03 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000800) |
| Street Riders |
v1.17.1 |
2024-09-03 |
1 |
00000400=sceGeEdramSetAddrTranslation(00001000) |
| eFootball 2025 By DILZZ PROJECTS V5 |
v1.18.1-1392-gbb0123a25e |
2025-11-10 |
1,486 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1 |
2024-09-03 |
1 |
Unaligned icache invalidation of 086c5eb8 (086c5eb8 + 0) at PC=0896f274 |
| IRON MAN |
v1.17.1 |
2024-09-03 |
2 |
MIPSCompileOp: Invalid instruction 0000003c |
| NBA2K13 |
v1.17.1 |
2024-09-23 |
4 |
Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c |
| Dante's Inferno™ |
v1.17.1 |
2024-09-03 |
1 |
80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first |
| SBK-07 |
v1.17.1 |
2024-09-03 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090b0150): duplicate handler |
| WWE SmackDown vs. RAW 2010 |
v1.17.1 |
2024-09-03 |
1 |
sceIoAssign(memstick:, msstor0p1:/, fatms0:, IOASSIGN_RDWR, 00000000, 0) |
| M.A.C.H.™ |
v1.17.1 |
2024-09-03 |
1 |
00000400=sceGeEdramSetAddrTranslation(00000400) |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-09-03 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(b028847, f4:43:79:07:5d:b1, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-09-03 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(b028847, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-09-03 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(d72817c, f4:43:79:09:5d:b1, 20000000, 0) at 0897eeec |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-09-03 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(d72817c, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| eFOOTBALL 2023 PPSSPP NEW UPDATE SEASONE BY TEGUHPSP |
v1.17.1 |
2024-09-03 |
3 |
sceNetAdhocMatchingInit(32768) at 08a719b8 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-09-03 |
3 |
Unaligned icache invalidation of 08619cb8 (08619cb8 + 0) at PC=089741fc |
| PES MY 2024 |
v1.17.1 |
2024-09-03 |
1 |
Unknown GetPointerWrite 534c20fa PC 0888d3ec LR 0888d3fc |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-09-03 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(5dceb79, ac:ca:16:76:88:14, 20000000, 0) at 0897ed90 |
| EFOOTBALL NEW PATCH SEASON 2024 |
v1.17.1 |
2024-09-03 |
2 |
80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-09-03 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(1aef691, ac:ca:16:76:88:14, 20000000, 0) at 0897ed90 |
| EA SPORTS™ FIGHT NIGHT Round 3 |
v1.17.1 |
2024-09-03 |
1 |
Unknown GE command : 0db0b02e |
| MLB 11 The Show™ |
v1.17.1 |
2024-09-03 |
1 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (f47fbe28), bad data |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-09-02 |
1 |
WriteToHardware: Invalid address 3f80000c near PC 089f7dec LR 089fb3a4 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-11-16 |
5 |
Unaligned icache invalidation of 08608178 (08608178 + 0) at PC=089741fc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-02 |
1 |
WriteToHardware: Invalid address f70fa92c near PC 0880dcc8 LR 0880dcc8 |
| Race Driver 2006 |
v1.17.1 |
2024-09-18 |
3 |
WriteToHardware: Invalid address 00e807f0 near PC 089242d0 LR 089242c0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-02 |
1 |
MIPSCompileOp: Invalid instruction 76514f50 |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-09-02 |
1 |
Unaligned icache invalidation of 0860c878 (0860c878 + 0) at PC=088454a0 |
| Gangs of London™ |
v1.17.1 |
2024-09-02 |
1 |
WriteToHardware: Invalid address 00000458 near PC 089ff2e8 LR 089fd668 |
| Gangs of London™ |
v1.17.1 |
2024-09-02 |
1 |
WriteToHardware: Invalid address 00000010 near PC 089ff2e8 LR 089fd668 |
| Race Driver 2006 |
v1.17.1 |
2024-09-02 |
1 |
WriteToHardware: Invalid address 00e803f8 near PC 089242d0 LR 089242c0 |
| Redbull Rookie Cup |
v1.17.1 |
2024-09-02 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 090e3da0): duplicate handler |
| Redbull Rookie Cup |
v1.17.1 |
2024-09-02 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 091418a0): duplicate handler |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-09-02 |
1 |
Error in shader compilation: info: Compile failed.
WARNING: 0:64: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:68: 'function_call_constructor@uint_uint@33' : used without being initialised
WARNING: 0:88: 'function_call_constructor@vec3_vec3@99' : used without being initialised
WARNING: 0:104: 'function_call_constructor@float_float@141' : used without being initialised
WARNING: 4 compilation warnings.
01000000:80050b08 HWX C T N TexProjUV UVMtx Light: LightUberShader
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80050b08 HWX C T N TexProjUV UVMtx Light: LightUberShader
in vec3 position;
in mediump vec3 normal;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mediump mat4 u_texmtx;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-09-02 |
1 |
Error in shader compilation: info: Compile failed.
WARNING: 0:62: 'function_call_constructor@vec4_vec4@12' : used without being initialised
WARNING: 0:86: 'function_call_constructor@vec3_vec3@105' : used without being initialised
WARNING: 0:102: 'function_call_constructor@float_float@147' : used without being initialised
WARNING: 3 compilation warnings.
01000000:80000908 HWX C T Light: LightUberShader
#version 130
// Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130
#define gl_VertexIndex gl_VertexID
#define lowp
#define mediump
#define highp
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01000000:80000908 HWX C T Light: LightUberShader
in vec3 position;
in vec2 texcoord;
in lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform uint u_lightControl;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform mediump vec3 u_lightdir0;
uniform mediump vec2 u_lightangle_spotCoef0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform lowp vec3 u_lightspecular0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform lowp vec3 u_lightspecular1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform mediump vec3 u_lightdir2;
uniform mediump vec2 u_lightangle_spotCoef2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec3 u_lightspecular2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform mediump vec3 u_lightdir3;
uniform mediump vec2 u_lightangle_spotCoef3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec3 u_lightspecular3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
out lowp vec4 v_color0;
out mediump vec3 v_texcoord;
out mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha;
vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse;
vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
lowp vec3 lightSum1 = splat3(0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
uint comp; uint type; float attenuation;
if ((u_lightControl & 0x1u) != 0x0u) {
comp = (u_lightControl >> 0x04u) & 0x3u;
type = (u_lightControl >> 0x06u) & 0x3u;
toLight = u_lightpos0;
if (type != 0x0u) {
toLight -= worldpos;
distance = length(toLight);
toLight /= distance;
attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
if (type == 0x01u) {
lightScale = attenuation;
} else {
angle = dot(u_lightdir0, toLight);
if (angle >= u_lightangle_spotCoef0.x) {
lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y));
} else {
lightScale = 0.0;
}
}
} else {
lightScale = 1.0;
}
ldot = dot(toLight, worldnormal);
if (comp == 0x2u) {
ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0;
}
diffuse = (u_lightdiffuse0 * diff |
| KEYHAN V3 |
v1.17.1 |
2024-09-02 |
1 |
sceNetAdhocMatchingInit(32768) at 08a719c8 |
| eFootball PES AXVL Projects 2023 |
v1.17.1 |
2024-09-02 |
2 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-10-05 |
2 |
Unaligned icache invalidation of 0862bcb8 (0862bcb8 + 0) at PC=089741fc |
| eFootball Euro y Copa America By T. Bendezu |
v1.17.1 |
2024-09-02 |
1 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 000a |
| Syphon Filter™: Logan's Shadow |
v1.17.1 |
2024-09-02 |
1 |
Unknown GE command : 4e512ed3 |
| Syphon Filter™: Logan's Shadow |
v1.17.1 |
2024-09-02 |
1 |
Unknown GetPointerWrite 20eed908 PC 08c56020 LR 08c501e8 |
| eFootball PC - V. |
v1.17.1 |
2025-04-15 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
| eFootball PC - V. |
v1.17.1 |
2025-05-20 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| eFootball PC - V. |
v1.17.1 |
2025-01-26 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
| eFootball PC - V. |
v1.17.1 |
2024-09-02 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
| Prince of Persia - Rival Swords |
v1.17.1 |
2024-09-02 |
1 |
Block transfer invalid: 00000000/0 -> 00000000/0, 195x135x4 (1,0)->(1,0) |
| Prince of Persia - Rival Swords |
v1.17.1 |
2024-09-02 |
1 |
Unknown GE command : 0304015d |
| Prince of Persia - Rival Swords |
v1.17.1 |
2024-09-02 |
1 |
Unknown GE command : effdecd0 |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-09-02 |
2 |
Unaligned icache invalidation of 0860cb38 (0860cb38 + 0) at PC=08845668 |
| Grand Theft Auto: Vice City Stories |
v1.17.1 |
2024-09-02 |
1 |
80630007=sceAtracSetData(2, 08d4b1c0, 00001cd0): atracID uses different codec type than data |
| METAL SLUG Anthology |
v1.17.1 |
2024-09-02 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI3a58, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4 |
| METAL SLUG Anthology |
v1.17.1 |
2024-09-02 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI3a58, 40:bf:ad:8a:3a:58, 20000000, 0) at 088e683c |
| GTA: Liberty City Stories |
v1.17.1 |
2024-09-02 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 00007020): atracID uses different codec type than data |
| GTA: Liberty City Stories |
v1.17.1 |
2024-09-02 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 00002fa0): atracID uses different codec type than data |
| GTA: Liberty City Stories |
v1.17.1 |
2024-09-02 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 00001620): atracID uses different codec type than data |
| GTA: Liberty City Stories |
v1.17.1 |
2024-09-02 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 000025e0): atracID uses different codec type than data |
| GTA: Liberty City Stories |
v1.17.1 |
2024-09-02 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 00003ea0): atracID uses different codec type than data |
| GTA: Liberty City Stories |
v1.17.1 |
2024-09-02 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 000013e0): atracID uses different codec type than data |
| GTA: Liberty City Stories |
v1.17.1 |
2024-09-02 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 00004320): atracID uses different codec type than data |
| GTA: Liberty City Stories |
v1.17.1 |
2024-09-02 |
2 |
80630007=sceAtracSetData(2, 08bd5600, 00002760): atracID uses different codec type than data |
| GTA: Liberty City Stories |
v1.17.1 |
2024-09-02 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 000020a0): atracID uses different codec type than data |
| GTA: Liberty City Stories |
v1.17.1 |
2024-09-02 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 00004000): atracID uses different codec type than data |
| GTA: Liberty City Stories |
v1.17.1 |
2024-09-02 |
1 |
80630007=sceAtracSetData(2, 08bd5600, 00018000): atracID uses different codec type than data |
| Yu-Gi-Oh! 5D's Tag Force5 |
v1.17.1 |
2024-09-03 |
3 |
Unknown GetPointerWrite cab31c7c PC 08822c14 LR 0881ee0c |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-09-02 |
1 |
Unaligned icache invalidation of 0870c6b8 (0870c6b8 + 0) at PC=088454a0 |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-09-02 |
1 |
Unaligned icache invalidation of 08701638 (08701638 + 0) at PC=088454a0 |
| Ben 10 Ultimate Alien:
Cosmic Destruction |
v1.17.1 |
2024-09-02 |
4 |
scePsmfPlayerSetPsmf*: incorrect PSMF magic (816bf500), bad data |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-09-02 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(9280c21, 1, 2, 09fbf960, 20000000, 0) at 0897ec84 |
| PES FL 2022 |
v1.17.1 |
2024-09-02 |
4 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| PES FL 2022 |
v1.17.1 |
2024-09-02 |
4 |
sceMp3Init: invalid data: not layer 3 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-10-11 |
3 |
Unaligned icache invalidation of 086133b8 (086133b8 + 0) at PC=089741fc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-09-02 |
2 |
MIPSCompileOp: Invalid instruction 43fd23ca |
| LEGO® Batman™: The Videogame |
v1.17.1-334-g1786a4ddb |
2025-09-28 |
2 |
Unaligned icache invalidation of 086c3eb8 (086c3eb8 + 0) at PC=089741fc |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.18.1 |
2025-01-06 |
2 |
80420014=__sceSasCoreWithMix(08b65a00, 00200000, 4096, 4096): invalid address |
| NEED FOR SPEED™ MOST WANTED 5-1-0 |
v1.17.1 |
2024-09-02 |
1 |
Unaligned icache invalidation of 08865647 (08865648 + -1) at PC=088635bc |
| Redbull Rookie Cup |
v1.17.1 |
2024-09-02 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08e80190): duplicate handler |
| Redbull Rookie Cup |
v1.17.1 |
2024-09-02 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0912efe0): duplicate handler |
| Redbull Rookie Cup |
v1.17.1 |
2024-09-02 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09109dd0): duplicate handler |