Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 1 MIPSCompileOp: Invalid instruction 78072f96
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 1 WriteToHardware: Invalid address 06d2b1d0 near PC 089aa260 LR 089aa19c
BEN 10: Protector of Earth v1.17.1 2024-09-03 28 80630006=sceAtracSetDataAndGetID(089565c0, 00003800): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-03 1 WriteToHardware: Invalid address 0f980020 near PC 0880dcc8 LR 0880dcc8
SOCOM: U.S. Navy SEALs Fireteam Bravo v1.17.1 2024-09-03 1 sceKernelCreateThread(name=god_menu): unsupported attributes 00000006
DJMAX Fever v1.18.1 2025-02-14 2 sceNetAdhocMatchingInit(131072) at 08895b04
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-09-03 1 Unaligned icache invalidation of 086c14b8 (086c14b8 + 0) at PC=0896f274
eFootball 2025 By DILZZ PROJECTS V5 v1.17.1 2025-06-07 249 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.18.1 2025-02-16 3 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Prince of Persia - Rival Swords v1.17.1 2024-09-03 1 Unknown GE command : 3420ff0e
Prince of Persia: The Forgotten Sands™ v1.17.1 2024-09-03 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (00000006), bad data
FREE RUNNING v1.17.1 2024-09-03 1 WriteToHardware: Invalid address 0000177c near PC 08908cf4 LR 089089e0
初音ミク -Project DIVA- extend v1.17.1 2024-09-03 1 00000000=sceUtilityScreenshotInitStart(0928cc00)
初音ミク -Project DIVA- extend v1.17.1 2024-09-03 1 00000000=sceUtilityScreenshotInitStart(0929d6c8)
eFootball 2025 By. ARYZZ PROJECTu v1.18.1 2024-12-23 49 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball 2025 By. ARYZZ PROJECTu v1.17.1 2024-10-07 14 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
OMG-Z v1.17.1 2024-09-03 29 BREAK instruction hit
OMG-Z v1.17.1 2024-09-03 30 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
SBK®09 Superbike World Championship v1.17.1 2024-09-03 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0963c6c0): duplicate handler
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.18.1 2025-05-31 2 00000000=sceUtilityScreenshotInitStart(09a8e218)
初音ミク -Project DIVA- v1.17.1 2024-09-03 2 00000000=sceUtilityScreenshotInitStart(09252600)
NEED FOR SPEED™ Carbon OTC v1.17.1 2024-09-03 1 WriteToHardware: Invalid address 00000460 near PC 08b54870 LR 08b54870
Juiced 2: Hot Import Nights v1.17.1 2024-09-03 1 00000400=sceGeEdramSetAddrTranslation(00000800)
Street Riders v1.17.1 2024-09-03 1 00000400=sceGeEdramSetAddrTranslation(00001000)
eFootball 2025 By DILZZ PROJECTS V5 v1.18.1-1392-gbb0123a25e 2025-11-10 1,486 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-09-03 1 Unaligned icache invalidation of 086c5eb8 (086c5eb8 + 0) at PC=0896f274
IRON MAN v1.17.1 2024-09-03 2 MIPSCompileOp: Invalid instruction 0000003c
NBA2K13 v1.17.1 2024-09-23 4 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Dante's Inferno™ v1.17.1 2024-09-03 1 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
SBK-07 v1.17.1 2024-09-03 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090b0150): duplicate handler
WWE SmackDown vs. RAW 2010 v1.17.1 2024-09-03 1 sceIoAssign(memstick:, msstor0p1:/, fatms0:, IOASSIGN_RDWR, 00000000, 0)
M.A.C.H.™ v1.17.1 2024-09-03 1 00000400=sceGeEdramSetAddrTranslation(00000400)
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-09-03 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(b028847, f4:43:79:07:5d:b1, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-09-03 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(b028847, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-09-03 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(d72817c, f4:43:79:09:5d:b1, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-09-03 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(d72817c, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
eFOOTBALL 2023 PPSSPP NEW UPDATE SEASONE BY TEGUHPSP v1.17.1 2024-09-03 3 sceNetAdhocMatchingInit(32768) at 08a719b8
LEGO® Batman™: The Videogame v1.17.1 2024-09-03 3 Unaligned icache invalidation of 08619cb8 (08619cb8 + 0) at PC=089741fc
PES MY 2024 v1.17.1 2024-09-03 1 Unknown GetPointerWrite 534c20fa PC 0888d3ec LR 0888d3fc
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-09-03 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(5dceb79, ac:ca:16:76:88:14, 20000000, 0) at 0897ed90
EFOOTBALL NEW PATCH SEASON 2024 v1.17.1 2024-09-03 2 80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-09-03 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(1aef691, ac:ca:16:76:88:14, 20000000, 0) at 0897ed90
EA SPORTS™ FIGHT NIGHT Round 3 v1.17.1 2024-09-03 1 Unknown GE command : 0db0b02e
MLB 11 The Show™ v1.17.1 2024-09-03 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (f47fbe28), bad data
Assassin's Creed: Bloodlines™ v1.17.1 2024-09-02 1 WriteToHardware: Invalid address 3f80000c near PC 089f7dec LR 089fb3a4
LEGO® Batman™: The Videogame v1.17.1 2024-11-16 5 Unaligned icache invalidation of 08608178 (08608178 + 0) at PC=089741fc
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-02 1 WriteToHardware: Invalid address f70fa92c near PC 0880dcc8 LR 0880dcc8
Race Driver 2006 v1.17.1 2024-09-18 3 WriteToHardware: Invalid address 00e807f0 near PC 089242d0 LR 089242c0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-02 1 MIPSCompileOp: Invalid instruction 76514f50
Lego Star Wars II: The Original Trilogy v1.17.1 2024-09-02 1 Unaligned icache invalidation of 0860c878 (0860c878 + 0) at PC=088454a0
Gangs of London™ v1.17.1 2024-09-02 1 WriteToHardware: Invalid address 00000458 near PC 089ff2e8 LR 089fd668
Gangs of London™ v1.17.1 2024-09-02 1 WriteToHardware: Invalid address 00000010 near PC 089ff2e8 LR 089fd668
Race Driver 2006 v1.17.1 2024-09-02 1 WriteToHardware: Invalid address 00e803f8 near PC 089242d0 LR 089242c0
Redbull Rookie Cup v1.17.1 2024-09-02 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 090e3da0): duplicate handler
Redbull Rookie Cup v1.17.1 2024-09-02 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 091418a0): duplicate handler
Assassin's Creed: Bloodlines™ v1.17.1 2024-09-02 1 Error in shader compilation: info: Compile failed. WARNING: 0:64: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:68: 'function_call_constructor@uint_uint@33' : used without being initialised WARNING: 0:88: 'function_call_constructor@vec3_vec3@99' : used without being initialised WARNING: 0:104: 'function_call_constructor@float_float@141' : used without being initialised WARNING: 4 compilation warnings. 01000000:80050b08 HWX C T N TexProjUV UVMtx Light: LightUberShader #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80050b08 HWX C T N TexProjUV UVMtx Light: LightUberShader in vec3 position; in mediump vec3 normal; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform mediump mat4 u_texmtx; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot
Assassin's Creed: Bloodlines™ v1.17.1 2024-09-02 1 Error in shader compilation: info: Compile failed. WARNING: 0:62: 'function_call_constructor@vec4_vec4@12' : used without being initialised WARNING: 0:86: 'function_call_constructor@vec3_vec3@105' : used without being initialised WARNING: 0:102: 'function_call_constructor@float_float@147' : used without being initialised WARNING: 3 compilation warnings. 01000000:80000908 HWX C T Light: LightUberShader #version 130 // Driver: Intel(R) Graphics Media Accelerator 3600 Series - GLSL 130 #define gl_VertexIndex gl_VertexID #define lowp #define mediump #define highp #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01000000:80000908 HWX C T Light: LightUberShader in vec3 position; in vec2 texcoord; in lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform uint u_lightControl; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform mediump vec3 u_lightdir0; uniform mediump vec2 u_lightangle_spotCoef0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform mediump vec3 u_lightdir2; uniform mediump vec2 u_lightangle_spotCoef2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform mediump vec3 u_lightdir3; uniform mediump vec2 u_lightangle_spotCoef3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec3 u_lightspecular3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; out lowp vec4 v_color0; out mediump vec3 v_texcoord; out mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = ((u_lightControl & (1u << 0x14u)) != 0x0u) ? color0 : u_matambientalpha; vec3 diffuseColor = ((u_lightControl & (1u << 0x15u)) != 0x0u) ? color0.rgb : u_matdiffuse; vec3 specularColor = ((u_lightControl & (1u << 0x16u)) != 0x0u) ? color0.rgb : u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; if ((u_lightControl & 0x1u) != 0x0u) { comp = (u_lightControl >> 0x04u) & 0x3u; type = (u_lightControl >> 0x06u) & 0x3u; toLight = u_lightpos0; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir0, toLight); if (angle >= u_lightangle_spotCoef0.x) { lightScale = attenuation * (u_lightangle_spotCoef0.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef0.y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse0 * diff
KEYHAN V3 v1.17.1 2024-09-02 1 sceNetAdhocMatchingInit(32768) at 08a719c8
eFootball PES AXVL Projects 2023 v1.17.1 2024-09-02 2 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
LEGO® Batman™: The Videogame v1.17.1 2024-10-05 2 Unaligned icache invalidation of 0862bcb8 (0862bcb8 + 0) at PC=089741fc
eFootball Euro y Copa America By T. Bendezu v1.17.1 2024-09-02 1 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 000a
Syphon Filter™: Logan's Shadow v1.17.1 2024-09-02 1 Unknown GE command : 4e512ed3
Syphon Filter™: Logan's Shadow v1.17.1 2024-09-02 1 Unknown GetPointerWrite 20eed908 PC 08c56020 LR 08c501e8
eFootball PC - V. v1.17.1 2025-04-15 3 80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data
eFootball PC - V. v1.17.1 2025-05-20 3 80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data
eFootball PC - V. v1.17.1 2025-01-26 2 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
eFootball PC - V. v1.17.1 2024-09-02 1 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
Prince of Persia - Rival Swords v1.17.1 2024-09-02 1 Block transfer invalid: 00000000/0 -> 00000000/0, 195x135x4 (1,0)->(1,0)
Prince of Persia - Rival Swords v1.17.1 2024-09-02 1 Unknown GE command : 0304015d
Prince of Persia - Rival Swords v1.17.1 2024-09-02 1 Unknown GE command : effdecd0
Lego Star Wars II: The Original Trilogy v1.17.1 2024-09-02 2 Unaligned icache invalidation of 0860cb38 (0860cb38 + 0) at PC=08845668
Grand Theft Auto: Vice City Stories v1.17.1 2024-09-02 1 80630007=sceAtracSetData(2, 08d4b1c0, 00001cd0): atracID uses different codec type than data
METAL SLUG Anthology v1.17.1 2024-09-02 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI3a58, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
METAL SLUG Anthology v1.17.1 2024-09-02 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI3a58, 40:bf:ad:8a:3a:58, 20000000, 0) at 088e683c
GTA: Liberty City Stories v1.17.1 2024-09-02 1 80630007=sceAtracSetData(2, 08bd5600, 00007020): atracID uses different codec type than data
GTA: Liberty City Stories v1.17.1 2024-09-02 1 80630007=sceAtracSetData(2, 08bd5600, 00002fa0): atracID uses different codec type than data
GTA: Liberty City Stories v1.17.1 2024-09-02 1 80630007=sceAtracSetData(2, 08bd5600, 00001620): atracID uses different codec type than data
GTA: Liberty City Stories v1.17.1 2024-09-02 1 80630007=sceAtracSetData(2, 08bd5600, 000025e0): atracID uses different codec type than data
GTA: Liberty City Stories v1.17.1 2024-09-02 1 80630007=sceAtracSetData(2, 08bd5600, 00003ea0): atracID uses different codec type than data
GTA: Liberty City Stories v1.17.1 2024-09-02 1 80630007=sceAtracSetData(2, 08bd5600, 000013e0): atracID uses different codec type than data
GTA: Liberty City Stories v1.17.1 2024-09-02 1 80630007=sceAtracSetData(2, 08bd5600, 00004320): atracID uses different codec type than data
GTA: Liberty City Stories v1.17.1 2024-09-02 2 80630007=sceAtracSetData(2, 08bd5600, 00002760): atracID uses different codec type than data
GTA: Liberty City Stories v1.17.1 2024-09-02 1 80630007=sceAtracSetData(2, 08bd5600, 000020a0): atracID uses different codec type than data
GTA: Liberty City Stories v1.17.1 2024-09-02 1 80630007=sceAtracSetData(2, 08bd5600, 00004000): atracID uses different codec type than data
GTA: Liberty City Stories v1.17.1 2024-09-02 1 80630007=sceAtracSetData(2, 08bd5600, 00018000): atracID uses different codec type than data
Yu-Gi-Oh! 5D's Tag Force5 v1.17.1 2024-09-03 3 Unknown GetPointerWrite cab31c7c PC 08822c14 LR 0881ee0c
Lego Star Wars II: The Original Trilogy v1.17.1 2024-09-02 1 Unaligned icache invalidation of 0870c6b8 (0870c6b8 + 0) at PC=088454a0
Lego Star Wars II: The Original Trilogy v1.17.1 2024-09-02 1 Unaligned icache invalidation of 08701638 (08701638 + 0) at PC=088454a0
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1 2024-09-02 4 scePsmfPlayerSetPsmf*: incorrect PSMF magic (816bf500), bad data
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-09-02 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(9280c21, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
PES FL 2022 v1.17.1 2024-09-02 4 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
PES FL 2022 v1.17.1 2024-09-02 4 sceMp3Init: invalid data: not layer 3
LEGO® Batman™: The Videogame v1.17.1 2024-10-11 3 Unaligned icache invalidation of 086133b8 (086133b8 + 0) at PC=089741fc
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-09-02 2 MIPSCompileOp: Invalid instruction 43fd23ca
LEGO® Batman™: The Videogame v1.17.1-334-g1786a4ddb 2025-09-28 2 Unaligned icache invalidation of 086c3eb8 (086c3eb8 + 0) at PC=089741fc
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-01-06 2 80420014=__sceSasCoreWithMix(08b65a00, 00200000, 4096, 4096): invalid address
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1 2024-09-02 1 Unaligned icache invalidation of 08865647 (08865648 + -1) at PC=088635bc
Redbull Rookie Cup v1.17.1 2024-09-02 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08e80190): duplicate handler
Redbull Rookie Cup v1.17.1 2024-09-02 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0912efe0): duplicate handler
Redbull Rookie Cup v1.17.1 2024-09-02 1 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09109dd0): duplicate handler

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