Recent logs - v1.17.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
初音ミク -Project DIVA- 2nd v1.17.1 2024-11-03 1 00000000=sceUtilityScreenshotInitStart(091c5140)
Gladiator Begins v1.17.1 2024-11-03 1 WriteToHardware: Invalid address 000000af near PC 088ba86c LR 088bf4a8
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-11-03 1 UNIMPL sceIoChstat(ms0:/PSP/SAVEDATA/ULUS10518DATA/DATA.DNS, 09ee0058, 00000002)
eFootball Chelito 19 v1.17.1 2024-11-03 1 80420014=__sceSasCore(08bb3ac0, 303f0d80): invalid address
METAL SLUG Anthology v1.17.1 2024-11-03 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI7149, 04:af:97:63:71:49, 20000000, 0) at 088e45b8
ドラゴンボールZ 真武道会2 v1.17.1 2024-11-03 1 WriteToHardware: Invalid address 2d000000 near PC 0894262c LR 0894285c
MLB 10 The Show ™ v1.17.1 2024-11-03 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (0970e501), bad data
SBK-07 v1.17.1 2024-11-03 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0919a5e0): duplicate handler
SBK-07 v1.17.1 2024-11-03 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09165120): duplicate handler
SBK-07 v1.17.1 2024-11-03 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095352f0): duplicate handler
DRAGON BALL Z SHIN BUDOKAI ANOTHER ROAD v1.17.1 2024-11-03 1 sceNetAdhocMatchingInit(32768) at 08930b4c
Resistance: Retribution™ v1.17.1 2024-11-03 1 Vertices without position found: (05747474) P: ? N: f C: 5551 W: u16 (2x) I: u16 Morph: 6 (144b)
Resistance: Retribution™ v1.17.1 2024-11-03 1 Vertices without position found: (12747474) P: ? N: f C: 5551 W: u16 (2x) I: u16 Morph: 6 (144b)
Resistance: Retribution™ v1.17.1 2024-11-03 1 Unknown GE command : 4e374d61
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.17.1 2024-11-03 2 00000000=sceUtilityScreenshotInitStart(09a8ed68)
PES peruvian 2024 v1.17.1 2024-11-25 3 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
ISO BT3 PORTABLE:VICTOR MODDER TTT v1.17.1 2024-11-03 1 WriteToHardware: Invalid address 2bfea080 near PC 08832b70 LR 08832b70
Spider-Man 2 v1.17.1 2024-11-03 1 00000400=sceGeEdramSetAddrTranslation(00000400)
MONSTER HUNTER PORTABLE v1.17.1 2024-11-03 1 Unknown GE command : fd4dff73
SBK®09 Superbike World Championship v1.17.1 2024-11-03 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09252c30): duplicate handler
PES 2014 v1.17.1 2024-11-03 15 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 000f
PES 2014 v1.17.1 2024-11-03 15 807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 0003
SBK-07 v1.17.1 2025-01-20 2 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09341580): duplicate handler
SBK-07 v1.17.1 2024-11-03 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 093aa120): duplicate handler
NARUTO: Ultimate Ninja Heroes 2 v1.17.1 2024-11-03 1 Unknown GE command : 119387ad
Winx Club: Join The Club v1.17.1 2024-11-03 1 sceNetAdhocMatchingInit(32768) at 088c2684
SBK-07 v1.17.1 2024-11-03 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 09024300): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-11-03 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092760e0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-11-03 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09650ee0): duplicate handler
eFootball 2025 by KRAMZ PROJECTS v1.17.1 2025-01-26 5 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
NBA2K13 v1.17.1 2024-11-03 1 Unknown GE command : fb6493a3
Assassin's Creed: Bloodlines™ v1.17.1 2024-11-03 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b8cce4, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-11-03 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b8cce4, 4, 00000000, 0)
LEGO® Batman™: The Videogame v1.17.1 2024-11-03 2 Unaligned icache invalidation of 0860fb78 (0860fb78 + 0) at PC=089741fc
eFootball 2025 by KRAMZ PROJECTS v1.17.1 2024-11-03 10 sceNetAdhocMatchingInit(32768) at 08a719b8
ダンボール戦機ブースト v1.17.1 2024-11-03 1 WriteToHardware: Invalid address 00000c96 near PC 08861110 LR 088610e8
LEGO® Batman™: The Videogame v1.17.1 2026-05-04 3 Unaligned icache invalidation of 086c7238 (086c7238 + 0) at PC=089741fc
WWE'12 v1.17.1 2024-11-03 1 Unknown GetPointerWrite 0e7dc393 PC 08bfbdfc LR 08bfbe04
METAL SLUG Anthology v1.17.1 2024-11-03 2 UNTESTED sceNetAdhocctlJoinEnterGameMode(TRI8cc9, 94:fb:48:75:8c:c9, 20000000, 0) at 088e683c
METAL SLUG Anthology v1.17.1 2024-11-03 2 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI8cc9, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-11-03 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(3a9ac33, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
TEKKEN DARK RESURRECTION v1.17.1 2024-11-03 60 80630006=sceAtracSetHalfwayBufferAndGetID(08dda340, 00000800, 00040000): invalid RIFF header
DRAGON BALL Z SHIN BUDOKAI 2 v1.17.1 2024-11-03 1 WriteToHardware: Invalid address 44800000 near PC 08996a8c LR 0893f308
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-03 1 Branch in JumpReg delay slot at 08e2e84c in block starting at 08e22728
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-03 1 Branch in JumpReg delay slot at 08e2e84c in block starting at 08e21dc8
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-03 1 Branch in JumpReg delay slot at 08e2e84c in block starting at 08e21d80
eFootball Chelito 19 v1.17.1 2024-11-03 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 08bf1b88, 4, 00000000, 0)
eFootball Chelito 19 v1.17.1 2025-08-25 4 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09fff610, 4, 00000000, 0)
eFootball PES 2021 DraycEM "C19" v1.17.1 2026-11-02 4 Unknown GetPointerWrite 00000000 PC 08816084 LR 08816098
eFootball 24 Idandroid Official v1.17.1 2024-11-03 1 Unknown GetPointerWrite 00000000 PC 0881613c LR 08816144
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-03 1 Decoding texture from VRAM mirror at 0474c030 swizzle=1
eFootball 24 Idandroid Official v1.17.1 2024-11-03 1 WriteToHardware: Invalid address 0a2b0f48 near PC 088d2ed8 LR 088d2d6c
Spider-Man(TM): Web of Shadows – Amazing Allies Edition v1.17.1 2024-11-03 1 MFIC instruction hit (70020024) at 089d2e50
eFootball PES 2023 Danilo Gamer v1.17.1 2024-11-03 1 MIPSCompileOp: Invalid instruction 00060001
eFootball PES 2023 Danilo Gamer v1.17.1 2024-11-03 1 MIPSCompileOp: Invalid instruction 43ba772b
eFootball PES 2023 Danilo Gamer v1.17.1 2024-11-03 1 MIPSCompileOp: Invalid instruction 0000003d
eFootball PES 2023 Danilo Gamer v1.17.1 2024-11-03 4 MIPSCompileOp: Invalid instruction 43a3d6e9
eFootball PES 2023 Danilo Gamer v1.17.1 2024-11-03 4 MIPSCompileOp: Invalid instruction 43a7c28f
eFootball PES 2023 Danilo Gamer v1.17.1 2024-11-03 4 MIPSCompileOp: Invalid instruction 4375bf3b
eFootball PES 2023 Danilo Gamer v1.17.1 2024-11-03 1 MIPSCompileOp: Invalid instruction 0000007b
eFootball PES 2023 Danilo Gamer v1.17.1 2024-11-03 1 MIPSCompileOp: Invalid instruction 00000068
eFootball PES 2023 Danilo Gamer v1.17.1 2024-11-03 1 MIPSCompileOp: Invalid instruction b40c300f
eFootball PES 2023 Danilo Gamer v1.17.1 2024-11-03 1 MIPSCompileOp: Invalid instruction b649543a
eFootball PES 2023 Danilo Gamer v1.17.1 2024-11-03 1 MIPSCompileOp: Invalid instruction b76ae167
eFootball PES 2023 Danilo Gamer v1.17.1 2024-11-03 1 MIPSCompileOp: Invalid instruction b64953b6
eFootball PES 2023 Danilo Gamer v1.17.1 2024-11-03 1 MIPSCompileOp: Invalid instruction b7388ca4
eFootball PES 2023 Danilo Gamer v1.17.1 2024-11-03 2 MIPSCompileOp: Invalid instruction b60637bd
eFootball PES 2023 Danilo Gamer v1.17.1 2024-11-03 4 MIPSCompileOp: Invalid instruction b70637bd
eFootball PES 2023 Danilo Gamer v1.17.1 2024-11-03 1 MIPSCompileOp: Invalid instruction 4291eb80
eFootball PES 2023 Danilo Gamer v1.17.1 2024-11-03 1 MIPSCompileOp: Invalid instruction b649539c
eFootball PES 2023 Danilo Gamer v1.17.1 2024-11-03 2 MIPSCompileOp: Invalid instruction b749539c
eFootball PES 2023 Danilo Gamer v1.17.1 2024-11-03 1 MIPSCompileOp: Invalid instruction 42166666
eFootball PES 2023 Danilo Gamer v1.17.1 2024-11-03 3 MIPSCompileOp: Invalid instruction b7c9539c
真・三國無雙5 Special v1.17.1 2024-11-03 6 sceMpegRingbufferPut(): invalid mpeg data
MLB 10 The Show ™ v1.17.1 2024-11-03 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (97dcb4b6), bad data
SBK®09 Superbike World Championship v1.17.1 2024-11-03 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096e2440): duplicate handler
MLB 10 The Show ™ v1.17.1 2024-11-03 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (8fbf0018), bad data
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-02 1 MIPSCompileOp: Invalid instruction 767cfc59
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-02 1 MIPSCompileOp: Invalid instruction 4e2886da
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-02 1 MIPSCompileOp: Invalid instruction cfcc3a72
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-02 1 MIPSCompileOp: Invalid instruction 4dd4b725
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-02 1 MIPSCompileOp: Invalid instruction b567336b
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-02 1 WriteToHardware: Invalid address deadfc67 near PC 09104b90 LR 090f9fa0
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-02 1 MIPSCompileOp: Invalid instruction b79a95f7
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-02 1 MIPSCompileOp: Invalid instruction 7feffd52
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-02 1 MIPSCompileOp: Invalid instruction 9fb67fba
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-02 1 Jump in likely branch delay slot with link at 090f9f94
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-02 1 Branch in branch delay slot at 090ef158 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-11-02 1 MIPSCompileOp: Invalid instruction 72ef9e79
MONSTER HUNTER PORTABLE 2nd G v1.17.1 2024-11-02 1 Branch in branch delay slot at 098a9e0c with different target
MLB 10 The Show ™ v1.17.1 2024-11-02 1 scePsmfPlayerSetPsmf*: unexpected streamID 70
MLB 10 The Show ™ v1.17.1 2024-11-02 1 scePsmfPlayerSetPsmf*: unexpected streamID 5a
MLB 10 The Show ™ v1.17.1 2024-11-02 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (6153abef), bad data
MLB 10 The Show ™ v1.17.1 2024-11-02 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (24a60000), bad data
MLB 10 The Show ™ v1.17.1 2024-11-02 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (6f430a0d), bad data
MLB 10 The Show ™ v1.17.1 2024-11-02 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (37b19d6a), bad data
God of War®: Ghost of Sparta v1.17.1 2024-11-02 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f34550:00000f09 HWX C T N LM RevN Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34550:00000f09 HWX C T N LM RevN Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight)
God of War®: Ghost of Sparta v1.17.1 2024-11-02 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f34550:00000b09 HWX C T N LM Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34550:00000b09 HWX C T N LM Light: 0: c:0 t:0 1: c:1 t:1 2: c:1 t:1 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight
God of War®: Ghost of Sparta v1.17.1 2024-11-02 2 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f34154:00000b09 HWX C T N LM Light: 0: c:0 t:1 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f34154:00000b09 HWX C T N LM Light: 0: c:0 t:1 1: c:1 t:1 2: c:1 t:0 3: c:0 t:1 MatUp:3 attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance;
METAL SLUG Anthology v1.18.1 2024-11-24 2 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI0894, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4

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