Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Midnight Club: L.A. Remix® v1.18.1 2025-03-08 3 80630006=sceAtracSetDataAndGetID(08ca5900, 0000574c): invalid RIFF header
God of War®: Ghost of Sparta v1.18.1 2025-04-03 7 sceMpegRingbufferPut(deadbfb3, 32, -2147352470): invalid ringbuffer address
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-04-20 3 80630007=sceAtracSetData(3, 08d4b180, 00007044): atracID uses different codec type than data
eFootball PC - V. v1.18.1 2025-11-27 6 MIPSCompileOp: Invalid instruction 71e36f54
EA SPORTS FC By Charly v1.18.1 2025-02-09 13 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-11-10 2 MIPSCompileOp: Invalid instruction 46566655
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-11-10 2 MIPSCompileOp: Invalid instruction 4a571c09
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-11-10 2 MIPSCompileOp: Invalid instruction 05050606
eFootball Chelito 19 v1.9.4 2026-10-16 525 MIPSCompileOp: Invalid instruction 00000001
eFootball Chelito 19 v1.18.1 2025-11-29 3 MIPSCompileOp: Invalid instruction 000005ff
PATCH SPARTAN11 v1.18.1 2026-07-28 84 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0881615c
Syphon Filter™: Logan's Shadow v1.18.1 2025-10-21 12 Unknown GetPointerWrite 23277a78 PC 08c56020 LR 08c501e8
MONSTER HUNTER PORTABLE 3rd v1.18.1 2025-04-11 2 80630006=sceAtracSetDataAndGetID(08dc2c40, 0000c000): invalid RIFF header
MONSTER HUNTER PORTABLE 3rd v1.18.1 2025-04-11 2 80630006=sceAtracSetDataAndGetID(08db0440, 00012800): invalid RIFF header
Resistance: Retribution™ v1.18.1 2024-11-21 2 Unknown GetPointerWrite 26171f68 PC 08d09d20 LR 08cd6754
eFootball PC - V. v1.18.1-1419-ga68e4292f9 2026-01-12 16 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58
eFootball 2025 Betway Premiership By Zamani v1.18.1 2025-11-08 26 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Play-C v1.18.1 2025-06-24 4 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00000002 Tex FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; }
eFootball Play-C v1.18.1 2025-06-24 2 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:40: 'clamp' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00200000 Fog Flat FragUber layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 v = v_color0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball Play-C v1.18.1 2025-06-24 3 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00200002 Tex Fog Flat FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball Play-C v1.18.1 2025-06-24 3 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200002 Tex Fog FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball Play-C v1.18.1 2025-06-24 4 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00000002 Tex Flat FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; }
eFootball Play-C v1.18.1 2025-06-24 3 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball Play-C v1.18.1 2025-06-24 4 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball Play-C v1.18.1 2025-06-24 4 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
eFootball Play-C v1.18.1 2025-06-24 3 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:40: 'clamp' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200000 Fog FragUber layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 v = v_color0; float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
eFootball Play-C v1.18.1 2025-06-24 2 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:0021d002 Tex Fog Flat FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }
一騎当千 XROSS IMPACT v1.18.1 2025-04-20 2 Block transfer invalid: e2044000/0 -> 09932b70/200, 1024x188x2 (0,0)->(992,271)
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-23 2 MIPSCompileOp: Invalid instruction 716b1ae0
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-05-19 7 MIPSCompileOp: Invalid instruction 7112668c
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-04-22 6 80630007=sceAtracSetData(2, 08d4b180, 00008fa8): atracID uses different codec type than data
EA SPORTS FC By Charly v1.18.1 2025-03-02 25 sceNetAdhocMatchingInit(32768) at 08a71984
EA SPORTS FC By Charly v1.18.1 2025-02-27 4 Unknown GetPointerWrite 00000000 PC 088287e0 LR 088287f0
LEGO Star Wars III - The Clone Wars v1.18.1 2024-12-19 2 WriteToHardware: Invalid address 0000002c near PC 08949ef0 LR 00000000
RIDE 4 v1.18.1 2024-12-23 4 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09085f00): duplicate handler
Real Football 24 C19 v1.18.1 2025-04-09 22 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball PC - V. v1.18.1 2025-04-06 4 WriteToHardware: Invalid address 3ff50005 near PC 088258f4 LR 08825900
eFOOTBALL PES 24 v1.18.1 2025-01-08 4 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
Dragon Ball TAG VS v1.18.1 2024-11-16 187 AT3 header map lacks entry for bpf: 0 channels: 0
eFootball Chelito 19 v1.9.4 2026-09-08 25 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l3 rate 03
eFootball Chelito 19 v1.18.1 2025-04-19 10 807f00fd=sceMp3Init(00000000): invalid bitrate v2 l1 rate 000f
eFootball Chelito 19 v1.9.4 2025-06-25 8 807f00fd=sceMp3Init(00000000): invalid sample rate v2 l1 rate 03
eFootball Chelito 19 v1.9.4 2025-06-14 19 807f00fd=sceMp3Init(00000000): invalid sample rate v3 l2 rate 03
eFootball 2025 v1.18.1 2025-11-14 21 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 08849a58
eFootball Euro y Copa America By T. Bendezu v1.18.1 2026-03-17 487 MIPSCompileOp: Invalid instruction 01010101
Resistance: Retribution™ v1.18.1 2025-05-01 3 Unknown GetPointerWrite 26171f28 PC 08d09d20 LR 08cd6754
GTA: Sindacco Chronicles v1.9.4 2026-04-10 1,568 80630006=sceAtracSetHalfwayBufferAndGetID(08dda440, 00000800, 00040000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2024-11-26 2 80630006=sceAtracSetDataAndGetID(09d47900, 00014000): invalid RIFF header
eFootball PC - V. v1.18.1 2026-03-03 38 Unknown GetPointerWrite 00000000 PC 08808458 LR 08808460
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-04-12 11 MIPSCompileOp: Invalid instruction 03000001
Dragon Ball TAG VS v1.18.1 2024-11-16 95 00000400=sceGeEdramSetAddrTranslation(00000800)
ときめきメモリアル4 v1.18.1 2025-03-11 5 Error in shader program link: info: Error: Uniform u_texelDelta precision mismatch with other stage. Error: Linking failed. fs: postshader #version 320 es precision mediump float; precision highp int; layout(binding = 0) uniform mediump sampler2D sampler0; uniform vec2 u_texelDelta; in vec2 v_texcoord0; in vec2 v_texcoord1; out vec4 _RESERVED_IDENTIFIER_FIXUP_gl_FragColor; void main() { vec2 texcoordInPixels = v_texcoord0 * v_texcoord1; vec2 centerCoord = floor(texcoordInPixels) + vec2(0.5); vec2 distFromCenter = abs(centerCoord - texcoordInPixels); float Y = max(distFromCenter.x, distFromCenter.y); Y *= Y; float YY = Y * Y; float YYY = YY * Y; float LineWeight = YY - (2.7000000476837158203125 * YYY); LineWeight = 1.0 - (14.0 * LineWeight); vec3 colour = texture(sampler0, u_texelDelta * centerCoord).xyz * LineWeight; _RESERVED_IDENTIFIER_FIXUP_gl_FragColor = vec4(colour, 1.0); } vs: postshader #version 320 es uniform vec2 u_texelDelta; out vec2 v_texcoord0; in vec2 a_texcoord0; in vec4 a_position; out vec2 v_texcoord1; void main() { v_texcoord0 = a_texcoord0; gl_Position = a_position; v_texcoord1 = vec2(1.0) / u_texelDelta; }
EA-Sports FC ATGX v1.9.4 2026-04-19 19 80630006=sceAtracSetDataAndGetID(09a25200, 00001000): invalid RIFF header
eFootball Euro y Copa America By T. Bendezu v1.18.1 2025-01-18 21 WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856d28
eFootball 2025 v1.5.2 2025-10-16 8,228 MIPSCompileOp: Invalid instruction 01010101
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.18.1 2026-06-04 101 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
eFootball eCanizo v1.18.1 2025-11-14 271 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
TEKKEN 6 v1.18.1 2025-05-26 12 MIPSCompileOp: Invalid instruction 00001ff8
eFootball 2025 v1.18.1 2025-11-14 7 WriteToHardware: Invalid address 00000004 near PC 08863d6c LR 0884c9fc
eFootball 2025 v1.18.1 2026-09-27 268 Unknown GetPointerWrite 00000000 PC 08816154 LR 0881615c
eFootball PC - V. v1.18.1 2025-01-06 2 MIPSCompileOp: Invalid instruction 041a5600
eFootball PC - V. v1.18.1 2025-07-02 3 MIPSCompileOp: Invalid instruction 041a2980
eFootball Euro y Copa America By T. Bendezu v1.7.4 2025-02-12 24 WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856f30
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-04-09 4 MIPSCompileOp: Invalid instruction 069d00b0
eFootball 2025 Pre-Temporada By T. Bendezu v1.18.1 2025-04-13 2 Unknown GetPointerWrite 00000000 PC 08871374 LR 0887138c
eFootball PES 2024 "K25" v1.18.1 2024-12-20 7 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
TOMB RAIDER: 10TH ANNIVERSARY EDITION v1.18.1 2024-12-07 22 sceKernelCreateThread(name=ScePafJob): unsupported attributes 00000008
TOMB RAIDER: 10TH ANNIVERSARY EDITION v1.18.1 2024-12-07 5 sceKernelCreateThread(name=ScePafThread): unsupported attributes 00000008
DRAGON BALL BUDOKAI TENKAICHI ZERO v1.18.1 2025-03-08 83 00000400=sceGeEdramSetAddrTranslation(00000800)
Mortal Kombat: Unchained v1.18.1 2025-05-22 2 Unknown GetPointerWrite be8c408c PC 08a4da8c LR 088df7dc
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.18.1 2025-03-17 4 Unknown GetPointerWrite 00000000 PC 08824cf4 LR 088113dc
eFootball Chelito 19 v1.9.4 2026-10-05 144 WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856d28
JEANNE D'ARC v1.18.1 2025-09-05 2 Unknown private stream type, assuming PCM: 58
SBK®09 Superbike World Championship v1.18.1 2026-03-12 5 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092b04f0): duplicate handler
eFootball By TM ARTS v1.18.1 2024-11-20 2 MIPSCompileOp: Invalid instruction eeeeeeee
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-01-05 2 80630007=sceAtracSetData(3, 08d4b180, 000094fc): atracID uses different codec type than data
eFootball 2025 by MP v1.18.1 2025-08-25 16 Unknown GetPointerWrite 00000000 PC 0882bbf4 LR 088113dc
eFootball PC - V. v1.18.1 2026-04-22 2 Unknown GetPointerWrite 9c4e604c PC 0888d3fc LR 0888d40c
eFootball PC - V. v1.18.1 2025-04-01 3 Unknown GetPointerWrite 3b530869 PC 0888d3fc LR 0888d40c
PES 24-25 BY PRAJA 11 v1.18.1 2025-03-29 2 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
eFootball 2025 v1.18.1 2024-12-26 4 807f00fd=sceMp3Init(00000000): invalid sample rate v2 l2 rate 03
eFootball 2025 v1.20.4 2026-09-21 790 sceMp3Init: invalid data: not layer 3
LEGO® Batman™: The Videogame v1.18.1 2025-06-11 2 Branch in RSZeroComp delay slot at 08931444 in block starting at 08931438
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.18.1 2026-08-25 37 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
eFootball Ardi Css v1.19.1 2025-08-08 103 sceNetAdhocMatchingInit(32768) at 08a71984
Resistance: Retribution™ v1.18.1 2025-08-28 10 Unknown GetPointerWrite 1b172048 PC 08d09d20 LR 08cd6754
E FOOTBALL ASIA 2021 "By TRMD" v1.18.1 2025-02-27 5 Unknown GetPointerWrite 00000000 PC 08a02a0c LR 0922dd94
eFootball 2024 By RH12 Official v1.18.1 2024-11-10 14 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l0 rate 0007
eFootball 2024 By RH12 Official v1.18.1 2024-11-10 14 807f00fd=sceMp3Init(00000000): invalid bitrate v3 l2 rate 0000
eFootball 2024 By RH12 Official v1.18.1 2025-01-05 15 807f00fd=sceMp3Init(00000000): invalid sample rate v0 l3 rate 03
eFootball 2025 v1.18.1-986-ga174fdb19e 2026-10-07 630 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.18.1 2025-01-07 3 80630007=sceAtracSetData(2, 08d4b180, 00001f00): atracID uses different codec type than data
PES Peruano 2024 - Se prohibe su venta v1.18.1 2025-09-22 86 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.18.1 2025-02-27 111 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000
eFootball Libertadores StaR PatcH 2025 By L_S eDits v1.20.4 2026-10-23 416 sceMp3Init: invalid data: not layer 3
Crazy Taxi: Fare Wars v1.18.1 2025-05-05 5 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000001, 00000000, 00000000, 00000000, 00000000): game has likely crashed
Midnight Club: L.A. Remix® v1.18.1 2025-06-12 3 80630006=sceAtracSetDataAndGetID(08ca5900, 0000454c): invalid RIFF header
eFottball Hend Asean v1.18.1 2024-11-18 32 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): invalid RIFF header
Colin McRae™ DiRT® 2™ v1.18.1 2025-02-09 4 800200d2=scePsmfPlayerSetPsmf(089c13f4, disc0:/PSP_GAME/USRDIR/MOVIES/SUMO.PMF): too many streams in PSMF video, bogus data
Colin McRae™ DiRT® 2™ v1.18.1 2025-02-09 4 scePsmfPlayerSetPsmf*: incorrect PSMF magic (ba010000), bad data

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