Recent logs - v1.18.1

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball 2025 by Tbose Jama v1.18.1 2025-10-23 14 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
SBK®08 Superbike World Championship v1.18.1 2025-10-27 11 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 0908f3c0): duplicate handler
SBK®08 Superbike World Championship v1.18.1 2025-11-09 12 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08fe31a0): duplicate handler
SBK®08 Superbike World Championship v1.18.1 2026-01-09 12 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f91890): duplicate handler
SBK®08 Superbike World Championship v1.18.1 2026-03-12 26 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f61e20): duplicate handler
SBK®08 Superbike World Championship v1.7.4 2026-01-09 32 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08fcbb50): duplicate handler
SBK®08 Superbike World Championship v1.7.4 2026-03-12 42 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f7d090): duplicate handler
SBK®08 Superbike World Championship v1.7.4 2026-03-12 54 sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 08f7bcd0): duplicate handler
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-06-26 5 scePsmfPlayerSetPsmf*: incorrect PSMF magic (e3445c00), bad data
EA FC 2024 BY RA-PATCH v1.18.1 2025-07-11 68 MIPSCompileOp: Invalid instruction 46800499
eFootball PES 2021 T. Bendezu "C19" v1.18.1 2025-06-25 1 sceSasSetVoice: invalid loop mode 204
eFootball PES 2021 T. Bendezu "C19" v1.18.1 2025-06-25 1 sceSasSetVoice: invalid loop mode 208
eFootball PES 2021 T. Bendezu "C19" v1.18.1 2025-06-25 2 sceSasSetVoice: invalid loop mode 212
eFootball PES 2021 T. Bendezu "C19" v1.18.1 2025-06-25 1 sceSasSetVoice: invalid loop mode 206
eFootball PES 2021 T. Bendezu "C19" v1.18.1 2025-06-25 2 sceSasSetVoice: invalid loop mode 210
eFootball PES 2021 T. Bendezu "C19" v1.18.1 2025-06-25 9 sceSasSetVoice: invalid loop mode 216
eFootball PES 2021 T. Bendezu "C19" v1.18.1 2025-06-25 11 sceSasSetVoice: invalid loop mode 218
PATCH SPARTAN11 v1.18.1 2025-06-25 1 MIPSCompileOp: Invalid instruction 0008ffff
PATCH SPARTAN11 v1.18.1 2025-06-25 1 WriteToHardware: Invalid address deadbeef near PC 08280d90 LR 08000020
PATCH SPARTAN11 v1.18.1 2025-06-25 1 MIPSCompileOp: Invalid instruction 00008efd
PATCH SPARTAN11 v1.18.1 2025-06-25 1 MIPSCompileOp: Invalid instruction 0001cfff
PATCH SPARTAN11 v1.18.1 2025-06-25 1 MIPSCompileOp: Invalid instruction 6cfff400
PATCH SPARTAN11 v1.18.1 2025-06-25 5 MIPSCompileOp: Invalid instruction 0000005f
PATCH SPARTAN11 v1.18.1 2025-06-25 1 MIPSCompileOp: Invalid instruction 72ff505f
PATCH SPARTAN11 v1.18.1 2025-06-25 1 MIPSCompileOp: Invalid instruction 000bff81
eFootball 2025 by Tbose Jama v1.18.1-846-gab47c3cb1f 2026-04-18 97 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
eFootball PES 2021 DraycEM "C19" v1.18.1 2025-06-25 6 MIPSCompileOp: Invalid instruction 46800499
EA-Sports FC PC-V v1.18.1 2025-06-26 3 807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0005
eFootball PC - V. v1.18.1 2026-03-19 2 WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856c34
BETEGAMING12 v1.18.1 2025-06-25 1 Unknown GetPointerWrite 00000140 PC 088113d4 LR 088113dc
Pro Evolution Soccer 2020 v1.18.1 2025-06-25 1 MIPSCompileOp: Invalid instruction 67bd000c
Ghost Rider v1.18.1 2025-06-25 1 WriteToHardware: Invalid address 43480dd0 near PC 089ee3dc LR 089ee458
Pro Evolution Soccer 2020 v1.18.1 2025-06-25 1 MIPSCompileOp: Invalid instruction 67bd001c
BOXER'S ROAD2 ザ・リアル v1.18.1 2025-06-25 1 Unknown GetPointerWrite 00000000 PC 08a9ba80 LR 08a3a3fc
Crash® of the Titans v1.18.1 2025-06-25 1 Unknown GetPointerWrite ccfffffc PC 08c59c48 LR 08b0d348
Ben 10 Ultimate Alien: Cosmic Destruction v1.18.1 2025-06-25 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (dddeb3bd), bad data
eFootball Edicion Mundial de Clubes By T. Bendezu v1.18.1 2026-05-17 35 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-06-25 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(5017923, 0e:9a:57:16:1f:94, 20000000, 0) at 0897ed90
eFootball CESAR - PATCH v1.18.1 2025-06-25 1 MIPSCompileOp: Invalid instruction eefff000
eFootball CESAR - PATCH v1.18.1 2025-06-25 1 MIPSCompileOp: Invalid instruction 0003efff
eFootball CESAR - PATCH v1.18.1 2025-06-25 1 MIPSCompileOp: Invalid instruction 000019df
eFootball CESAR - PATCH v1.18.1 2025-06-25 4 MIPSCompileOp: Invalid instruction 000005ff
Bob Esponja: Atrapados en el congelador v1.18.1 2025-06-24 4 Failed to truncate file.
CARS v1.18.1 2025-07-29 8 Failed to truncate file.
RN O BRABO v1.18.1 2026-06-25 21 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
eFootball Play-C v1.18.1 2025-06-24 1 Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found ERROR: 0:41: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:00000928 HWX C T Flat Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999; }
eFootball Play-C v1.18.1 2025-06-24 1 Vulkan error in shader compilation: info: ERROR: 0:39: 'length' : no matching overloaded function found ERROR: 0:39: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:00000120 HWX Flat Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_color0.r += 0.000001; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999; }
eFootball Play-C v1.18.1 2025-06-24 1 Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:00000920 HWX T Flat Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = u_matambientalpha; v_color0.r += 0.000001; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999; }
eFootball Play-C v1.18.1 2025-06-24 1 Vulkan error in shader compilation: info: ERROR: 0:40: 'length' : no matching overloaded function found ERROR: 0:40: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000128 HWX C Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = splat3(0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999; }
eFootball Play-C v1.18.1 2025-06-24 1 Vulkan error in shader compilation: info: ERROR: 0:55: 'length' : no matching overloaded function found ERROR: 0:55: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 01000000:80000b20 HWX T N Light: LightUberShader Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (std140, set = 0, binding = 4) uniform lightVars { vec4 u_ambient; vec3 u_matdiffuse; vec4 u_matspecular; vec3 u_matemissive; uint u_lightControl; // light ubershader control bits vec3 u_lightpos[4]; vec3 u_lightdir[4]; vec3 u_lightatt[4]; vec4 u_lightangle_spotCoef[4]; vec3 u_lightambient[4]; vec3 u_lightdiffuse[4]; vec3 u_lightspecular[4]; }; layout (location = 0) in vec3 position; layout (location = 2) in vec3 normal; layout (location = 1) in vec2 texcoord; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; uint comp; uint type; float attenuation; for (uint i = 0; i < 4; i++) { if ((u_lightControl & (0x1u << i)) != 0x0u) { comp = (u_lightControl >> uint(0x4u + 0x4u * i)) & 0x3u; type = (u_lightControl >> uint(0x4u + 0x4u * i + 0x2u)) & 0x3u; toLight = u_lightpos[i]; if (type != 0x0u) { toLight -= worldpos; distance = length(toLight); toLight /= distance; attenuation = clamp(1.0 / dot(u_lightatt[i], vec3(1.0, distance, distance*distance)), 0.0, 1.0); if (type == 0x01u) { lightScale = attenuation; } else { angle = dot(u_lightdir[i], toLight); if (angle >= u_lightangle_spotCoef[i].x) { lightScale = attenuation * (u_lightangle_spotCoef[i].y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef[i].y)); } else { lightScale = 0.0; } } } else { lightScale = 1.0; } ldot = dot(toLight, worldnormal); if (comp == 0x2u) { ldot = u_matspecular.a > 0.0 ? pow(max(ldot, 0.0), u_matspecular.a) : 1.0; } diffuse = (u_lightdiffuse[i] * diffuseColor) * max(ldot, 0.0); if (comp == 0x1u && ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } lightSum1 += u_lightspecular[i] * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient[i] * ambientColor.rgb + diffuse) * lightScale; } } v_color0 = clamp(clamp(lightSum0, 0.0, 1.0) + vec4(lightSum1, 0.0), 0.0, 1.0
eFootball Play-C v1.18.1 2025-06-24 1 Vulkan error in shader compilation: info: ERROR: 0:41: 'length' : no matching overloaded function found ERROR: 0:41: '' : compilation terminated ERROR: 2 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000928 HWX C T Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_Position = outPos; if (gl_Position.z == gl_Position.w) gl_Position.z *= 0.999999; }
eFootball PSP 2025 v4 by GASZX PROJECT v1.18.1 2025-06-24 1 Unknown GetPointerWrite 0000074a PC 08a02afc LR 08808460
eFootball CESAR - PATCH v1.18.1 2025-06-24 2 MIPSCompileOp: Invalid instruction 0000005e
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-24 1 WriteToHardware: Invalid address 4fb93e80 near PC 08832b70 LR 08832b70
NHL 2007 v1.19.1 2025-09-05 2 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09304eb4, 4, 00000000, 0)
God of War™: Ghost of Sparta v1.18.1 2025-06-24 1 WriteToHardware: Invalid address 0000004c near PC 0880fdfc LR 0883eaa8
Resistance: Retribution™ v1.18.1 2025-06-24 2 Unknown GetPointerWrite 07efa738 PC 08d09d20 LR 08cd6754
eFootball 2025 v1.18.1 2025-07-02 18 MIPSCompileOp: Invalid instruction 46800499
SBK®09 Superbike World Championship v1.18.1 2025-06-24 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09688e70): duplicate handler
eFootball 2025 by MP v1.20.4 2026-11-13 90 sceNetAdhocMatchingInit(32768) at 08a719b8
SBK®09 Superbike World Championship v1.18.1 2025-06-24 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0964c3f0): duplicate handler
eFootball Edicion Mundial de Clubes By T. Bendezu v1.18.1 2026-10-20 190 Unknown GetPointerWrite 00000000 PC 08816148 LR 0881615c
TEKKEN 6 v1.18.1 2025-06-24 1 WriteToHardware: Invalid address 00000168 near PC 08971258 LR 08974010
Ben 10 Ultimate Alien Cosmic Destruction v1.18.1 2025-06-24 1 MIPSCompileOp: Invalid instruction 00212e41
Ben 10 Ultimate Alien Cosmic Destruction v1.18.1 2025-06-24 1 MIPSCompileOp: Invalid instruction 001d293a
Ben 10 Ultimate Alien Cosmic Destruction v1.18.1 2025-06-24 1 Branch in JumpReg delay slot at 042a62b4 in block starting at 042a62b4
Ben 10 Ultimate Alien Cosmic Destruction v1.18.1 2025-06-24 1 MIPSCompileOp: Invalid instruction 0022293a
Ben 10 Ultimate Alien Cosmic Destruction v1.18.1 2025-06-24 1 MIPSCompileOp: Invalid instruction 00283e4e
Ben 10 Ultimate Alien Cosmic Destruction v1.18.1 2025-06-24 1 MIPSCompileOp: Invalid instruction 00243041
Ben 10 Ultimate Alien Cosmic Destruction v1.18.1 2025-06-24 1 MIPSCompileOp: Invalid instruction 001e2c3d
Ben 10 Ultimate Alien Cosmic Destruction v1.18.1 2025-06-24 1 MIPSCompileOp: Invalid instruction 00202a39
Ben 10 Ultimate Alien Cosmic Destruction v1.18.1 2025-06-24 1 MIPSCompileOp: Invalid instruction 00202a3c
Ben 10 Ultimate Alien Cosmic Destruction v1.18.1 2025-06-24 1 MIPSCompileOp: Invalid instruction 00232735
Ben 10 Ultimate Alien Cosmic Destruction v1.18.1 2025-06-24 1 MIPSCompileOp: Invalid instruction 00212b3a
Ben 10 Ultimate Alien Cosmic Destruction v1.18.1 2025-06-24 1 MIPSCompileOp: Invalid instruction 001e2938
Ben 10 Ultimate Alien Cosmic Destruction v1.18.1 2025-06-24 1 MIPSCompileOp: Invalid instruction 001f2b3b
Ben 10 Ultimate Alien Cosmic Destruction v1.18.1 2025-06-24 1 MIPSCompileOp: Invalid instruction 00273545
Ben 10 Ultimate Alien Cosmic Destruction v1.18.1 2025-06-24 1 MIPSCompileOp: Invalid instruction 00262d3f
EFOOTBALL 2023 PSP FINAL UPDATE v1.18.1 2025-06-23 196 ReadFCR: Unexpected reg 21
FIFA 21.BY.DX.GAMEZ007 v1.18.1 2025-06-23 1 Unknown GetPointerWrite 004c0050 PC 08dec250 LR 08dec264
SBK®09 Superbike World Championship v1.18.1 2025-07-13 2 800200d2=scePsmfPlayerSetPsmf(08fb2e70, disc0:/PSP_GAME/USRDIR/MOVIES/PSP/MILESTON.PMF): too many streams in PSMF video, bogus data
Def Jam® Fight For NY™: The Takeover v1.18.1 2025-06-23 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 0000054f): duplicate handler
Crash™ Tag Team Racing v1.18.1 2025-06-23 6 80630006=sceAtracSetDataAndGetID(09523880, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-06-23 2 80630006=sceAtracSetDataAndGetID(09537940, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-06-23 3 80630006=sceAtracSetDataAndGetID(095238c0, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-06-23 2 80630006=sceAtracSetDataAndGetID(09737340, 00014000): invalid RIFF header
Crash™ Tag Team Racing v1.18.1 2025-06-23 2 80630006=sceAtracSetDataAndGetID(097232c0, 00014000): invalid RIFF header
METAL SLUG Anthology v1.18.1 2025-06-23 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIb8ba, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4
Tomb Raider : Legend v1.19.3-1199-gcf306e9cec 2026-05-14 7 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01f14484:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01f14484:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform mediump vec3 u_lightdir1; uniform mediump vec2 u_lightangle_spotCoef1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform vec3 u_lightpos3; uniform mediump vec3 u_lightatt3; uniform lowp vec3 u_lightambient3; uniform lowp vec3 u_lightdiffuse3; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; lowp float angle; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); angle = dot(u_lightdir1, toLight); if (angle >= u_lightangle_spotCoef1.x) { lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(max(angle, 0.0), u_lightangle_spotCoef1.y)); } else { lightScale = 0.0; } diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos3 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.
PES 2014 v1.18.1 2025-06-22 1 Jump to invalid address: 073923c0 PC 08b0a988 LR 088681cc
PES 2014 v1.18.1 2025-06-22 1 Jump to invalid address: 07391640 PC 08b0a980 LR 088681cc
PES 2014 v1.18.1 2025-06-22 1 Jump to invalid address: 07392a80 PC 08b0a98c LR 088681cc
PES 2014 v1.18.1 2025-06-22 1 Jump to invalid address: 07391d00 PC 08b0a984 LR 088681cc
eFootball PC - V. v1.9.4 2026-09-17 12 WriteToHardware: Invalid address 00000004 near PC 08863d74 LR 08856d28
eFootball PES 2024 "SN3" v1.18.1 2025-06-22 1 MIPSCompileOp: Invalid instruction ef75e3c0
eFootball PES 2024 "SN3" v1.18.1 2025-06-22 1 MIPSCompileOp: Invalid instruction 000000b8
eFootball PES 2024 "SN3" v1.18.1 2025-06-22 1 MIPSCompileOp: Invalid instruction ef6df3a5
eFootball PES 2024 "SN3" v1.18.1 2025-06-22 1 MIPSCompileOp: Invalid instruction 700bbe70
eFootball PES 2024 "SN3" v1.18.1 2025-06-22 1 MIPSCompileOp: Invalid instruction b7d9cf04
eFootball PES 2024 "SN3" v1.18.1 2025-06-22 2 MIPSCompileOp: Invalid instruction f3c00380

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