Recent logs - v1.2.2-297-g08ec95a

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Game title Version Latest Report Message
Virtua Tennis 3 v1.2.2-297-g08ec95a 2017-06-11 80630011=sceAtracSetDataAndGetID(08cd53c0, 00000004): buffer too small
KINGDOM HEARTS Birth by Sleep v1.2.2-297-g08ec95a 2016-04-30 Ignoring possible render to texture at 04154000 +64x39 / 128x128
ソードアート・オンライン -インフィニティ・モーメント- v1.2.2-297-g08ec95a 2016-04-21 Direct3D9: Failed to get the device caps!
Mimana Iyar Chronicle v1.2.2-297-g08ec95a 2016-04-22 Render to texture with incompatible formats 5 != 0 at 041ba000
PES 2014 v1.2.2-297-g08ec95a 2017-06-11 Unknown GetPointer 00000000 PC 08816154 LR 0881615c
GTA: Liberty City Stories v1.2.2-297-g08ec95a 2016-05-23 FBO created from existing depthbuffer as color, 00000000/00128000 and 00178000/00000000
Grand Theft Auto: Vice City Stories v1.2.2-297-g08ec95a 2016-05-23 FBO created from existing depthbuffer as color, 00000000/00128000 and 00178000/00000000
KINGDOM HEARTS Birth by Sleep v1.2.2-297-g08ec95a 2016-04-30 Ignoring possible render to texture at 04154000 +0x68 / 128x128
BEN 10: Protector of Earth v1.2.2-297-g08ec95a 2016-04-24 sceDmacMemcpy(dest=04000000, src=091ae240, size=557056): overlapping read
BEN 10: Protector of Earth v1.2.2-297-g08ec95a 2016-04-24 sceDmacMemcpy(dest=04000000, src=091261c0, size=557056): overlapping read
BEN 10: Protector of Earth v1.2.2-297-g08ec95a 2016-04-20 sceDmacMemcpy(dest=04088000, src=091ae240, size=557056): overlapping read
BEN 10: Protector of Earth v1.2.2-297-g08ec95a 2016-04-24 sceDmacMemcpy(dest=04088000, src=091261c0, size=557056): overlapping read
ダンボール戦機ブースト v1.2.2-297-g08ec95a 2016-04-21 scePsmfSpecifyStreamWithStreamTypeNumber(09f334f8, 00000001, 00000000)
ダンボール戦機ブースト v1.2.2-297-g08ec95a 2016-04-21 scePsmfSpecifyStreamWithStreamTypeNumber(09f334c0, 00000000, 00000000)
Mimana Iyar Chronicle v1.2.2-297-g08ec95a 2016-04-22 Render to area containing texture at 041ba000 +0x16
Mimana Iyar Chronicle v1.2.2-297-g08ec95a 2016-04-22 Ignoring possible render to texture at 0418c000 +0x41 / 128x128
PES 2014 v1.2.2-297-g08ec95a 2017-06-12 Unknown GetPointer 00000000 PC 088287f8 LR 08828800
Silent Hill Zero v1.2.2-297-g08ec95a 2016-04-21 0 depal unsupported: shift=0 mask=ff offset=0
KINGDOM HEARTS Birth by Sleep v1.2.2-297-g08ec95a 2016-04-30 Ignoring possible render to texture at 04154000 +128x109 / 256x128
KINGDOM HEARTS Birth by Sleep v1.2.2-297-g08ec95a 2016-05-01 Ignoring possible render to texture at 04154000 +0x39 / 128x128
グランツーリスモ® v1.2.2-297-g08ec95a 2016-04-21 Render to texture with incompatible formats 4 != 1 at 040cc000
グランツーリスモ® v1.2.2-297-g08ec95a 2016-04-21 Render to texture using CLUT with different strides 64 != 512
グランツーリスモ® v1.2.2-297-g08ec95a 2016-04-21 4 and 8-bit CLUT format not supported for framebuffers
KINGDOM HEARTS Birth by Sleep v1.2.2-297-g08ec95a 2016-04-30 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
天誅 忍大全 v1.2.2-297-g08ec95a 2016-04-21 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
KINGDOM HEARTS Birth by Sleep v1.2.2-297-g08ec95a 2016-04-30 Render to texture with incompatible formats 5 != 1 at 040ec000
KINGDOM HEARTS Birth by Sleep v1.2.2-297-g08ec95a 2016-04-29 Ignoring possible render to texture at 04154000 +0x97 / 128x128
ダンボール戦機ブースト v1.2.2-297-g08ec95a 2016-04-21 Render to texture with different strides 512 != 256
Prince of Persia - Rival Swords v1.2.2-297-g08ec95a 2016-04-20 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
Def Jam® Fight For NY™: The Takeover v1.2.2-297-g08ec95a 2016-06-02 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
ソードアート・オンライン -インフィニティ・モーメント- v1.2.2-297-g08ec95a 2016-04-21 DrawActiveTexture() failed: 8876086c
無雙OROCHI 蛇魔 v1.2.2-297-g08ec95a 2016-04-21 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
Phantasy Star Portable v1.2.2-297-g08ec95a 2016-05-23 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
Dragon Ball Z Shin Budokai v1.2.2-297-g08ec95a 2016-04-25 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
Naruto Shippuden: Kizuna Drive v1.2.2-297-g08ec95a 2017-05-25 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
METAL GEAR SOLID PEACE WALKER v1.2.2-297-g08ec95a 2016-06-08 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
DRAGON BALL Z SHIN BUDOKAI 2 v1.2.2-297-g08ec95a 2017-10-23 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
悪魔城ドラキュラXクロニクル v1.2.2-297-g08ec95a 2016-04-23 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
GOD EATER 2 v1.2.2-297-g08ec95a 2016-04-22 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
NARUTO Shippuden: Ultimate Ninja Heroes 3 v1.2.2-297-g08ec95a 2017-06-15 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.2.2-297-g08ec95a 2017-06-21 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
GODS EATER BURST v1.2.2-297-g08ec95a 2016-04-21 sceKernelCreateThread(name=AdhocThread): unsupported options parameter 00001000
Star Wars: The Force Unleashed v1.2.2-297-g08ec95a 2016-04-20 Render to texture with different strides 128 != 256
Yu-Gi-Oh! GX Tag Force v1.2.2-297-g08ec95a 2016-06-20 Render to area containing texture at 00088000 +64x0
FlatOut Head On v1.2.2-297-g08ec95a 2016-04-20 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
FlatOut Head On v1.2.2-297-g08ec95a 2016-04-24 avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7
Star Wars: The Force Unleashed v1.2.2-297-g08ec95a 2016-04-20 Unsupported AND logic op: 1
Mimana Iyar Chronicle v1.2.2-297-g08ec95a 2016-04-22 4 and 8-bit CLUT format not supported for framebuffers
BEN 10: Protector of Earth v1.2.2-297-g08ec95a 2016-04-21 sceDmacMemcpy(dest=04000000, src=092875c0, size=557056): overlapping read
BEN 10: Protector of Earth v1.2.2-297-g08ec95a 2016-04-20 sceDmacMemcpy(dest=04088000, src=092875c0, size=557056): overlapping read
BEN 10: Protector of Earth v1.2.2-297-g08ec95a 2016-04-21 sceDmacMemcpy(dest=04000000, src=091ff500, size=557056): overlapping read
BEN 10: Protector of Earth v1.2.2-297-g08ec95a 2016-04-21 sceDmacMemcpy(dest=04088000, src=091ff500, size=557056): overlapping read
ダンボール戦機ブースト v1.2.2-297-g08ec95a 2016-04-21 Render to texture with different formats 1 != 2
Secret Agent Clank™ v1.2.2-297-g08ec95a 2016-04-23 Ignoring possible render to texture at 0416e000 +0x192 / 64x272
DERBYTIME v1.2.2-297-g08ec95a 2016-04-21 Loading module sceSsl_Module with version 0101, devkit 00000000
DERBYTIME v1.2.2-297-g08ec95a 2016-04-21 Loading module SceFont_Library with version 0101, devkit 00000000
DERBYTIME v1.2.2-297-g08ec95a 2016-04-21 Loading module SceParseHTTPheader_Library with version 0101, devkit 00000000
DERBYTIME v1.2.2-297-g08ec95a 2016-04-21 Loading module sceNetAdhocMatching_Library with version 0101, devkit 00000000
DERBYTIME v1.2.2-297-g08ec95a 2016-04-21 Loading module sceNetAdhoc_Library with version 0101, devkit 00000000
DERBYTIME v1.2.2-297-g08ec95a 2016-04-21 Loading module sceNetAdhocctl_Library with version 0101, devkit 00000000
DERBYTIME v1.2.2-297-g08ec95a 2016-04-21 Loading module SceHttp_Library with version 0103, devkit 00000000
DERBYTIME v1.2.2-297-g08ec95a 2016-04-21 Loading module SceParseURI_Library with version 0101, devkit 00000000
DERBYTIME v1.2.2-297-g08ec95a 2016-04-21 Loading module sceNetResolver_Library with version 0101, devkit 00000000
DERBYTIME v1.2.2-297-g08ec95a 2016-04-21 Loading module sceNetApctl_Library with version 0101, devkit 00000000
DERBYTIME v1.2.2-297-g08ec95a 2016-04-21 Loading module sceNetInet_Library with version 0101, devkit 00000000
DERBYTIME v1.2.2-297-g08ec95a 2016-04-21 Loading module sceNet_Library with version 0101, devkit 00000000
DERBYTIME v1.2.2-297-g08ec95a 2016-04-21 Loading module sceATRAC3plus_Library with version 0101, devkit 00000000
DERBYTIME v1.2.2-297-g08ec95a 2016-04-21 Loading module sceAudiocodec_Driver with version 0101, devkit 00000000
DERBYTIME v1.2.2-297-g08ec95a 2016-04-21 Loading module sceSAScore with version 0101, devkit 00000000
FIFA STREET 2 v1.2.2-297-g08ec95a 2017-06-11 sceKernelCreateSema(RealMutex) unsupported options parameter, size = 151249632
ボンバーマン ぱにっくボンバー v1.2.2-297-g08ec95a 2016-04-21 Loading module sceNetAdhocDownload_Library with version 0101, devkit 00000000
ボンバーマン ぱにっくボンバー v1.2.2-297-g08ec95a 2016-04-21 Loading module sceATRAC3plus_Library with version 0101, devkit 00000000
ボンバーマン ぱにっくボンバー v1.2.2-297-g08ec95a 2016-04-21 Loading module sceNetAdhoc_Library with version 0102, devkit 00000000
ボンバーマン ぱにっくボンバー v1.2.2-297-g08ec95a 2016-04-21 Loading module sceSAScore with version 0101, devkit 00000000
ボンバーマン ぱにっくボンバー v1.2.2-297-g08ec95a 2016-04-21 Loading module sceFont_Library with version 0101, devkit 00000000
ボンバーマン ぱにっくボンバー v1.2.2-297-g08ec95a 2016-04-21 Loading module sceNetAdhocctl_Library with version 0102, devkit 00000000
ボンバーマン ぱにっくボンバー v1.2.2-297-g08ec95a 2016-04-21 Loading module sceAudiocodec_Driver with version 0101, devkit 00000000
ボンバーマン ぱにっくボンバー v1.2.2-297-g08ec95a 2016-04-21 Loading module sceNet_Library with version 0101, devkit 00000000
ボンバーマン ぱにっくボンバー v1.2.2-297-g08ec95a 2016-04-21 Loading module sceNetAdhocMatching_Library with version 0101, devkit 00000000
NARUTO: Ultimate Ninja Heroes 2 v1.2.2-297-g08ec95a 2017-06-13 Inter-buffer memcpy 04088000 -> 04000000
Star Wars: The Force Unleashed v1.2.2-297-g08ec95a 2016-04-20 Ignoring possible render to texture at 00154000 +0x128 / 256x272
Gun™ Showdown v1.2.2-297-g08ec95a 2017-03-21 Render to texture using CLUT with different strides 16 != 32
Gun™ Showdown v1.2.2-297-g08ec95a 2017-03-21 Render to texture with different strides 128 != 32
METAL GEAR SOLID PEACE WALKER v1.2.2-297-g08ec95a 2016-06-08 ReadFromHardware: Invalid address 0a000000 near PC 08e1b560 LR 08e1b560
グランツーリスモ® v1.2.2-297-g08ec95a 2016-04-21 VTYPE with morph used: THRU=0 TC=3 COL=4 POS=2 NRM=0 WT=0 NW=1 IDX=0 MC=2
Silent Hill Zero v1.2.2-297-g08ec95a 2016-04-21 Unsupported alpha/stencil mask: fe
天誅 忍大全 v1.2.2-297-g08ec95a 2016-04-21 Render to texture with different strides 4 != 512
METAL GEAR SOLID PEACE WALKER v1.2.2-297-g08ec95a 2016-06-08 Render to texture with different strides 64 != 256
Ben 10 Alien Force: Vilgax Attacks v1.2.2-297-g08ec95a 2017-06-05 Loading module scePsmfP_library with version 0101, devkit 03090510
Ben 10 Alien Force: Vilgax Attacks v1.2.2-297-g08ec95a 2017-06-05 Loading module scePsmf_library with version 0101, devkit 03090510
Рататуй v1.2.2-297-g08ec95a 2016-04-20 Loading module sceFont_Library with version 0101, devkit 03000310
Need for Speed™ Shift v1.2.2-297-g08ec95a 2017-06-11 Render to area containing texture at 00110000 +0x128
ASPHALT : URBAN GT 2 v1.2.2-297-g08ec95a 2016-04-21 Render to texture with different formats 0 != 1
ASPHALT : URBAN GT 2 v1.2.2-297-g08ec95a 2016-04-21 Decoding texture from VRAM mirror at 04688000 swizzle=0
Adventures To Go!™ v1.2.2-297-g08ec95a 2016-05-15 Loading module sceCcc_Library with version 0101, devkit 03090510
KINGDOM HEARTS Birth by Sleep v1.2.2-297-g08ec95a 2016-05-01 Render to texture with incompatible formats 4 != 1 at 040ec000
Star Wars: The Force Unleashed v1.2.2-297-g08ec95a 2016-04-20 Render to area containing texture at 00154000 +0x32
NARUTO: Ultimate Ninja Heroes 2 v1.2.2-297-g08ec95a 2017-06-13 Render to texture with different strides 128 != 192
Tony Hawk's Underground 2 Remix v1.2.2-297-g08ec95a 2016-05-23 Loading module sceATRAC3plus_Library with version 0101, devkit 00000000
Tony Hawk's Underground 2 Remix v1.2.2-297-g08ec95a 2016-05-23 Loading module sceMpeg_library with version 0101, devkit 00000000