Recent logs - v1.4-210-g996c97d

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Game title Version Latest Report Message
鉄拳 DARK RESURRECTION v1.4-210-g996c97d 2017-05-20 sceDmacMemcpy(dest=49d26500, src=49d024c0, size=2048): overlapping read
鉄拳 DARK RESURRECTION v1.4-210-g996c97d 2017-05-14 sceDmacMemcpy(dest=49d2a500, src=49cea4c0, size=2048): overlapping read
鉄拳 DARK RESURRECTION v1.4-210-g996c97d 2017-05-14 sceDmacMemcpy(dest=49d2a500, src=49cfa4c0, size=2048): overlapping read
鉄拳 DARK RESURRECTION v1.4-210-g996c97d 2017-05-14 sceDmacMemcpy(dest=49d2a500, src=49d1a4c0, size=2048): overlapping read
鉄拳 DARK RESURRECTION v1.4.2 2017-09-04 sceDmacMemcpy(dest=49d22500, src=49d024c0, size=2048): overlapping read
鉄拳 DARK RESURRECTION v1.4-210-g996c97d 2017-09-02 sceDmacMemcpy(dest=49d22500, src=49cf24c0, size=2048): overlapping read
鉄拳 DARK RESURRECTION v1.4-210-g996c97d 2017-08-12 sceDmacMemcpy(dest=49d26500, src=49d1a4c0, size=2048): overlapping read
鉄拳 DARK RESURRECTION v1.4-210-g996c97d 2017-05-14 sceDmacMemcpy(dest=49d26500, src=49cfa4c0, size=2048): overlapping read
ソウルキャリバー Broken Destiny v1.9.4 2024-11-14 80000107=sceDisplaySetFrameBuf(04000000, 512, 1, 0): must change latched framebuf first
武装神姫バトルマスターズMk.2 v1.9.4 2024-08-30 Unknown syscall in known module 'sceAudio': 0x24ac31eb
武装神姫バトルマスターズMk.2 v1.9.4 2024-08-30 Unknown syscall in known module 'sceAudio': 0x2ad8e239
武装神姫バトルマスターズMk.2 v1.9.4 2024-08-30 Unknown syscall in known module 'sceUmdUser': 0x13f592bc
武装神姫バトルマスターズMk.2 v1.9.4 2024-08-30 Unknown syscall in known module 'sceAudio': 0x2a2b3de0
武装神姫バトルマスターズMk.2 v1.9.4 2024-08-30 Unknown syscall in known module 'sceUmdUser': 0x36aa6e91
武装神姫バトルマスターズMk.2 v1.9.4 2024-08-30 Unknown syscall in known module 'sceUmdUser': 0x136caf51
(homebrew) v1.9.4 2022-11-01 Unknown syscall in known module 'sceCtrl_driver': 0x7ca723dc
Phantasy Star Portable™ 2 v1.9.4 2024-09-07 Unknown syscall in known module 'sceNp': 0x633b5f71
Phantasy Star Portable™ 2 v1.9.4 2024-09-07 Unknown syscall in known module 'sceNpService': 0x1da3e950
Phantasy Star Portable™ 2 v1.9.4 2024-09-07 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
Phantasy Star Portable™ 2 v1.9.4 2024-09-07 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
Phantasy Star Portable™ 2 v1.9.4 2024-09-07 Unknown syscall in known module 'sceNp': 0xbb069a87
Phantasy Star Portable™ 2 v1.9.4 2024-09-07 Unknown syscall in known module 'sceNpService': 0x78802d5f
Phantasy Star Portable™ 2 v1.9.4 2024-09-07 Unknown syscall in known module 'sceNpService': 0x168b8de5
Phantasy Star Portable™ 2 v1.9.4 2024-09-07 Unknown syscall in known module 'sceNpAuth': 0x72bb0467
Phantasy Star Portable™ 2 v1.9.4 2024-09-07 Unknown syscall in known module 'sceNp': 0x1d60ae4b
Phantasy Star Portable™ 2 v1.9.4 2024-09-07 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
ModNation™ Racers v1.9.4 2024-07-15 Unknown syscall in known module 'sceNpAuth': 0xd99455dd
ModNation™ Racers v1.9.4 2024-07-15 Unknown syscall in known module 'sceNpAuth': 0x3f1c1f70
ModNation™ Racers v1.9.4 2024-07-15 Unknown syscall in known module 'sceNpAuth': 0x5a3cb57a
ModNation™ Racers v1.9.4 2024-07-15 Unknown syscall in known module 'sceNpAuth': 0xcd86a656
(homebrew) v1.9.4 2022-11-16 00000000=sceDisplaySetHoldMode(00000001): unsupported
ソウルキャリバー Broken Destiny v1.9.4 2024-11-14 80000107=sceDisplaySetFrameBuf(04044000, 512, 1, 0): must change latched framebuf first
Prince of Persia: The Forgotten Sands™ v1.9.4 2024-11-15 Video out requested, not supported: mode=0 size=0,0
(homebrew) v1.9.4 2021-02-12 MFIC instruction hit (70020024) at 089a7cd4
WWE SmackDown vs. RAW 2011 v1.9.4 2024-11-15 80630007=sceAtracSetData(2, 08d13180, 00038000): atracID uses different codec type than data
デジモンアドベンチャー v1.9.4 2024-11-11 Game install with no files / data
(homebrew) v1.9.3-601-g31f4caeb2 2022-11-28 Graphics init error: Failed to load Vulkan driver library
WWE SmackDown vs. RAW 2010 v1.9.4 2024-11-15 80630007=sceAtracSetData(2, 08bd5600, 00005000): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.9.4 2024-11-15 80630007=sceAtracSetData(2, 08bd5600, 00018700): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.9.4 2024-11-15 80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.9.4 2024-11-15 80630007=sceAtracSetData(2, 08bd5600, 00015700): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.9.4 2024-11-15 80630007=sceAtracSetData(2, 08bd5600, 0000d800): atracID uses different codec type than data
WWE SmackDown vs. RAW 2010 v1.9.4 2024-11-15 80630007=sceAtracSetData(2, 08b9d5c0, 00038000): atracID uses different codec type than data
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.9.4 2024-11-15 80630006=sceAtracSetDataAndGetID(09c75150, 0001fff0): invalid RIFF header
DISSIDIA 012[duodecim] FINAL FANTASY v1.9.4 2022-05-03 Ignoring possible render to texture at 0418a000 +0x64 / 256x128
(homebrew) v1.9.4 2021-02-24 MFIC instruction hit (70020024) at 089582ec
鉄拳 DARK RESURRECTION v1.4.2-225-ge6e96c0 2018-01-20 Loading module sceATRAC3plus_Library with version 0102, devkit 00000000
鉄拳 DARK RESURRECTION v1.4.2-225-ge6e96c0 2019-05-22 Loading module sceMpeg_library with version 0103, devkit 00000000
DISSIDIA 012[duodecim] FINAL FANTASY v1.9.4 2023-11-10 Render to texture with incompatible formats 5 != 1 at 04196000
(homebrew) v1.9.4 2021-06-08 MFIC instruction hit (70020024) at 088a1a78
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.5.2 2024-11-09 Loading module scePsmfP_library with version 0101, devkit 06030010
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.5.2 2024-11-09 Loading module scePsmf_library with version 0101, devkit 06030010
遊☆戯☆王 アーク□ファイブ タッグフォース スペシャル v1.5.2 2024-07-18 Loading module sceFont_Library with version 0101, devkit 06030010
WWE SmackDown vs. RAW 2007 v1.9.4 2024-11-10 Render to area containing texture at 04000000 +112x0
WWE SmackDown vs. RAW 2007 v1.7.5 2024-11-12 Render to area containing texture at 00000000 +480x0
WWE SmackDown vs. RAW 2007 v1.7.5 2024-11-12 Rendering to framebuffer offset: 00000000 +480x0
WWE SmackDown vs. RAW 2007 v1.9.4 2024-11-15 sceGeBreak(mode=0, unknown=08b9cc8c): unknown ptr (valid)
WWE SmackDown vs. RAW 2010 v1.7.5 2024-11-14 Render to area containing texture at 000cc000 +64x0
WWE SmackDown vs. RAW 2010 v1.7.5 2024-11-14 Rendering to framebuffer offset: 000cc000 +65x0
Silent Hill Zero v1.8.0-570-g088901324 2023-08-01 Unsupported alpha/stencil mask: fe
Phantasy Star Portable™ 2 v1.9.4 2024-09-07 Render to texture with different strides 256 != 512
WWE SmackDown vs. RAW 2011 v1.7.5 2024-11-14 Render to area containing texture at 000cc000 +64x0
Star Wars®: The Force Unleashed™ v1.7.5 2024-05-01 Render to area containing texture at 00088000 +0x136
Star Wars®: The Force Unleashed™ v1.9.4 2024-10-06 Render to texture with different strides 512 != 256
DISSIDIA 012[duodecim] FINAL FANTASY v1.9.4 2024-03-13 Render to texture using CLUT with different strides 512 != 128
DISSIDIA 012[duodecim] FINAL FANTASY v1.9.4 2024-07-26 4 and 8-bit CLUT format not supported for framebuffers
寂静岭:破碎的记忆 v1.7.5 2022-08-16 Render to texture with incompatible formats 7 != 0 at 0004c000
寂静岭:破碎的记忆 v1.7.5 2022-08-16 Render to area containing texture at 00020000 +960x0
寂静岭:破碎的记忆 v1.9.3 2022-08-17 Unsupported RGB mask: r=07 g=e3 b=ff
寂静岭:破碎的记忆 v1.9.4 2024-01-21 Render to texture with different strides 512 != 1024
寂静岭:破碎的记忆 v1.9.4 2024-01-21 Render to texture using CLUT with different strides 512 != 1024
寂静岭:破碎的记忆 v1.9.3 2022-08-17 Unsupported alpha/stencil mask: fe
DISSIDIA 012[duodecim] FINAL FANTASY v1.9.4 2024-11-05 Render to texture with different strides 512 != 64
TALES OF VS. v1.9.4 2024-11-15 sceKernelRegisterSubIntrHandler(30, 0, 0882eb0c, 00000000): duplicate handler
DISSIDIA 012[duodecim] FINAL FANTASY v1.9.4 2024-10-16 Render to texture with different strides 512 != 128
寂静岭:破碎的记忆 v1.9.4 2024-01-21 Render to texture using CLUT with offset at 04000000 +0x152
Silent Hill Zero v1.7.5 2024-08-22 Rendering to framebuffer offset: 00170000 +256x0
Silent Hill Zero v1.8.0-570-g088901324 2023-08-01 Unsupported RGB mask: r=07 g=e3 b=ff
Silent Hill Zero v1.9.4 2024-10-25 Render to texture with incompatible formats 7 != 0 at 0404c000
Silent Hill Zero v1.9.4 2024-10-25 Render to texture with different strides 512 != 1024
Silent Hill Zero v1.9.4 2024-10-25 Render to texture using CLUT with different strides 512 != 1024
Silent Hill® Origins v1.7.5 2024-10-11 Render to texture using CLUT with offset at 00000000 +0x152
Silent Hill Zero v1.7.5 2024-07-12 Render to area containing texture at 00000000 +0x152
Silent Hill® Origins v1.7.5 2024-10-17 Rendering to framebuffer offset: 00170000 +256x0
Silent Hill® Origins v1.7.5 2024-10-17 Render to texture with incompatible formats 7 != 0 at 0004c000
Silent Hill® Origins v1.9.4 2024-11-10 Render to texture using CLUT with different strides 512 != 1024
Silent Hill® Origins v1.9.4 2024-11-11 Render to texture with different strides 512 != 1024
NARUTO: Ultimate Ninja Heroes v1.9.4 2024-11-15 Render to texture with different strides 128 != 192
NARUTO-ナルト- 疾風伝 ナルティメットインパクト 体験版 v1.5.2 2024-06-18 Loading module sceFont_Library with version 0101, devkit 05000003
鋼の錬金術師 FULLMETAL ALCHEMIST -背中を託せし者- v1.4.2-425-g7a7ccee5e 2021-10-11 Loading module sceFont_Library with version 0101, devkit 03080010
FINAL FANTASY 零式 ディスク1 v1.7.5 2024-11-12 Ignoring possible render to texture at 00156000 +0x128 / 256x272
寂静岭:破碎的记忆 v1.7.5 2024-08-08 Rendering from framebuf with offset 040d43c0 -> 000d4000+480x0
God of War™: Ghost of Sparta v1.7.5 2024-11-13 Ignoring possible render to texture at 00161800 +0x64 / 480x272
Silent Hill Zero v1.7.5 2022-02-11 Render to texture using CLUT with offset at 00000000 +0x152
God of War: Chains of Olympus v1.7.5 2024-11-14 Render to area containing texture at 00162000 +256x0
God of War: Chains of Olympus v1.7.5 2024-11-14 Ignoring possible render to texture at 00161800 +0x64 / 480x272
God of War™: Ghost of Sparta v1.7.5 2024-11-14 Rendering to framebuffer offset: 00162000 +256x0
God of War: Chains of Olympus v1.7.5 2024-11-14 Rendering to framebuffer offset: 00162000 +256x0
Silent Hill® Origins v1.7.5 2024-11-11 Rendering from framebuf with offset 040d43c0 -> 000d4000+480x0
WWE SmackDown vs. RAW 2011 v1.7.5 2024-11-14 Rendering to framebuffer offset: 000cc000 +65x0