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Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.
| Game title |
Version |
Latest Report |
Hits |
Message |
| EA-Sports FC ATGX |
v1.9.4 |
2026-11-08 |
5,829 |
Savedata version requested on save: 3 |
| SBK®09 Superbike World Championship |
v1.10.3 |
2024-04-30 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09652760): duplicate handler |
| eFootball 24 Mazdy Projects |
v1.10.3 |
2024-04-29 |
23 |
GL ran out of GPU memory; switching to low memory mode |
| Resistance: Retribution™ |
v1.10.3 |
2024-04-29 |
1 |
Render to area containing texture at 04110000 +256x0 |
| World Soccer Winning Eleven 10 Ubiquitous Evolution |
v1.10.3 |
2024-04-29 |
1 |
Render to texture with different formats 0 != 3 |
| World Soccer Winning Eleven 10 Ubiquitous Evolution |
v1.10.3 |
2024-04-29 |
1 |
Render to texture with different strides 1024 != 512 |
| eFootball Chelito 19 |
v1.10.3 |
2024-04-28 |
1 |
Savedata version requested on save: %dSavedata version requested on save: 3 |
| Mortal Kombat: Unchained |
v1.10.3 |
2024-05-06 |
2 |
Render to texture using CLUT with different strides 512 != 64 |
| eFootball Play-C |
v1.9.4 |
2026-10-11 |
365 |
GL ran out of GPU memory; switching to low memory mode |
| FIFA STREET 4 |
v1.7.4 |
2026-04-29 |
315 |
RET: Stack empty! |
| FIFA STREET 4 |
v1.10.3 |
2024-04-28 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 142644872 |
| Call of Duty : Roads to Victory™ |
v1.10.3 |
2024-04-28 |
1 |
WriteToHardware: Invalid address 000003e4 near PC 08a11864 LR 08a115c4 |
| LEGO® Batman™: The Videogame |
v1.10.3 |
2024-04-27 |
1 |
Unknown syscall in known module 'sceNpAuth': 0xd99455dd |
| FIFA 22 By Tutoriales Bendezu |
v1.9.4 |
2025-12-10 |
5 |
MIPSCompileOp: Invalid instruction 0000001e |
| WWE 2K24
|
v1.9.4 |
2025-10-17 |
104 |
80630007=sceAtracSetData(2, 08d4b180, 00004500): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-04-04 |
94 |
80630007=sceAtracSetData(2, 08d4b180, 00020000): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
575 |
80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
300 |
80630007=sceAtracSetData(2, 08d4b180, 00018000): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
612 |
80630007=sceAtracSetData(2, 08d4b180, 00018700): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
1,042 |
80630007=sceAtracSetData(2, 08d13140, 00000aec): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
309 |
80630007=sceAtracSetData(2, 08d4b180, 00019800): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
1,051 |
80630007=sceAtracSetData(2, 08d4b180, 0000fe00): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
942 |
80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
610 |
80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
1,895 |
80630007=sceAtracSetData(2, 08d4b180, 00015700): atracID uses different codec type than data |
| WWE 2K24
|
v1.9.4 |
2026-10-30 |
4,027 |
80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data |
| EA-Sports FC PC-V |
v1.17.1-334-g1786a4ddb |
2024-11-12 |
14 |
807f00fd=sceMp3Init(00000000): invalid sample rate v2 l2 rate 03 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-10-23 |
209 |
sceMp3Init: invalid data: not MPEG v1 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.10.3 |
2024-04-26 |
1 |
MIPSCompileOp: Invalid instruction 75b79f00 |
| eFootball PC - V. |
v1.10.3 |
2024-05-29 |
3 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 000a |
| EA-Sports FC PC-V |
v1.9.4 |
2026-11-04 |
5,399 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): invalid RIFF header |
| ELITE CWC INDIA 2023 |
v1.9.4 |
2025-06-08 |
4 |
Render to texture with different strides 512 != 256 |
| ELITE CWC INDIA 2023 |
v1.10.3 |
2024-04-25 |
1 |
Ignoring func export sceHeap/a8e102a0, already implemented in HLE. |
| ELITE CWC INDIA 2023 |
v1.10.3 |
2024-04-25 |
1 |
Ignoring func export sceHeap/7de281c2, already implemented in HLE. |
| ELITE CWC INDIA 2023 |
v1.10.3 |
2024-04-25 |
1 |
Ignoring func export sceHeap/70210b73, already implemented in HLE. |
| ELITE CWC INDIA 2023 |
v1.10.3 |
2024-04-25 |
1 |
Ignoring func export sceHeap/7012bbdd, already implemented in HLE. |
| ELITE CWC INDIA 2023 |
v1.10.3 |
2024-04-25 |
1 |
Ignoring func export sceHeap/4929b40d, already implemented in HLE. |
| ELITE CWC INDIA 2023 |
v1.10.3 |
2024-04-25 |
1 |
Ignoring func export sceHeap/2b7299d8, already implemented in HLE. |
| ELITE CWC INDIA 2023 |
v1.10.3 |
2024-04-25 |
1 |
Ignoring func export sceHeap/2abadc63, already implemented in HLE. |
| ELITE CWC INDIA 2023 |
v1.10.3 |
2024-04-25 |
1 |
Ignoring func export sceHeap/2a0c2009, already implemented in HLE. |
| OFF ROAD |
v1.10.3 |
2024-04-25 |
17 |
RET: Stack empty! |
| SOULCALIBUR: Broken Destiny |
v1.10.3 |
2024-04-25 |
1 |
80020190=sceNetAdhocInit(): out of memory, 00001000 stack requested |
| EA-Sports FC PC-V |
v1.9.4 |
2026-10-23 |
1,331 |
sceMp3Init: invalid data: not layer 3 |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1 |
2024-10-31 |
2 |
80630007=sceAtracSetData(2, 08bd5600, 0000fe00): atracID uses different codec type than data |
| eFootball 2024 Beta By Tutoriales Bendezu |
v1.17.1 |
2024-10-31 |
2 |
80630007=sceAtracSetData(2, 08bd5600, 00012e00): atracID uses different codec type than data |
| ワンピース ROMANCE DAWN 冒険の夜明け |
v1.10.3 |
2024-04-23 |
1 |
WriteToHardware: Invalid address 00000038 near PC 08aeffe4 LR 08aefe54 |
| SBK®08 Superbike World Championship |
v1.10.3 |
2024-04-23 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 089c90fc, 09216bf0): duplicate handler |
| eFootball Indonesia By Smule Channel |
v1.10.3 |
2024-04-23 |
9 |
Savedata version requested on save: 3 |
| Pro evolution soccer 4 |
v1.10.3 |
2024-04-22 |
1 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| Pro evolution soccer 4 |
v1.10.3 |
2024-04-22 |
1 |
sceMp3Init: invalid data: not MPEG v1 |
| Pro evolution soccer 4 |
v1.10.3 |
2024-04-22 |
1 |
sceMp3Init: invalid data: not layer 3 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-10-16 |
4 |
Unknown GE command : 03f4bdda |
| Gun™ Showdown |
v1.10.3 |
2024-05-18 |
2 |
Ignoring func export sceMt19937/f40c98e6, already implemented in HLE. |
| Gun™ Showdown |
v1.10.3 |
2024-05-18 |
2 |
Ignoring func export sceMt19937/ecf5d379, already implemented in HLE. |
| WWE SmackDown vs. RAW 2K23 |
v1.8.0 |
2024-09-15 |
2 |
80630007=sceAtracSetData(2, 08d4b180, 000026a8): atracID uses different codec type than data |
| SOULCALIBUR: Broken Destiny |
v1.10.3 |
2024-04-21 |
1 |
80020190=sceNetAdhocInit(): out of memory, 00001000 stack requested |
| eFootball v.2 by Tbose Jama |
v1.9.4 |
2026-03-16 |
651 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| DB Xenoverse Tag Tea v5 by Legend Crack Z |
v1.10.3 |
2024-04-20 |
2 |
__KernelStopThread: thread 332 does not exist |
| NBA2K10 |
v1.10.3 |
2024-04-20 |
6 |
RET: Stack empty! |
| EA-Sports FC PC-V |
v1.9.4 |
2026-11-08 |
34,725 |
80630006=sceAtracSetDataAndGetID(09a4ec00, 00004000): fmt definition too small (16) |
| eFootball Chelito 19 |
v1.11.3 |
2025-10-05 |
5 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145634952 |
| eFootball Chelito 19 |
v1.11.3 |
2025-01-05 |
4 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145543488 |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.10.3 |
2024-04-19 |
1 |
WriteToHardware: Invalid address 0000042c near PC 08221100 LR 083fc4c0 |
| eFottball PPSSPP |
v1.9.4 |
2024-07-01 |
44 |
Savedata version requested on save: 3 |
| EA SPORTS FC 24 PPSSPP BY MP |
v1.10.3 |
2024-04-23 |
75 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| EA SPORTS FC 24 PPSSPP BY MP |
v1.10.3 |
2024-04-23 |
75 |
sceMp3Init: invalid data: not MPEG v1 |
| EA SPORTS FC 24 PPSSPP BY MP |
v1.10.3 |
2024-04-23 |
77 |
sceMp3Init: invalid data: not layer 3 |
| eFootball Chelito 19 |
v1.10.3 |
2024-04-18 |
1 |
Branch in JumpReg delay slot at 0001023c in block starting at 00010194 |
| Crash™ Tag Team Racing |
v1.10.3 |
2024-04-18 |
6 |
80630006=sceAtracSetDataAndGetID(095e5580, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.10.3 |
2024-04-18 |
11 |
80630006=sceAtracSetDataAndGetID(0960d780, 00014000): invalid RIFF header |
| Crash™ Tag Team Racing |
v1.18.1 |
2025-04-23 |
3 |
80630006=sceAtracSetDataAndGetID(095f9700, 00014000): invalid RIFF header |
| eFootball 24 Mazdy Projects |
v1.10.3 |
2024-04-21 |
2 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| eFootball 24 Mazdy Projects |
v1.10.3 |
2024-04-21 |
2 |
sceMp3Init: invalid data: not MPEG v1 |
| eFootball 24 Mazdy Projects |
v1.10.3 |
2024-04-21 |
2 |
sceMp3Init: invalid data: not layer 3 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-11-08 |
94,560 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| eFottball Hend Asean |
v1.10.3 |
2024-04-18 |
1 |
Error in shader program link: info: cannot find a matched output for input v_texcoordNC0
cannot find a matched output for input v_texcoordNC1
cannot find a matched output for input v_texcoordNC2
cannot find a matched output for input v_texcoordNC3
fs: postshader
#ifdef GL_ES
precision mediump float;
#endif
//Note : Recommend to use PPSSPP v1.1.1-183-gb411fc0 or newer for full functionality, there were some bugs in earlier versions.
//Note2 : Upscaling, smoothing and sharpening filters are not set to be mixed between each other since the results are pointless(they counter each other).
// Awas ngelag! :u
//======================================================================================================================================================================
//SMOOTHING FILTERS: //If you love smooth graphics ~ those are also great for downscaling - to do that, you need to use higher rendering res than your display res
//================
#define FXAA 1 //ON:1/OFF:0 /default FXAA, orginal info below
//================
#define GAUSS_SQ 0 //ON:1/OFF:0 /full square gauss filtering
#define Gsmoothing 2.5 //Default: 3.5 /increase for smoother(blurry) graphics
//================
#define GAUSS_S 0 //ON:1/OFF:0 /simple gauss filtering by Bigpet, slightly different from above /you can find standalone in https://github.com/hrydgard/ppsspp/issues/7242
//================
//SHARPENING FILTERS: //if you need very sharp image, add lots of aliasing
//================
#define SHARPEN 0 //ON:1/OFF:0 /a simple sharpen filter, might be counterproductive to FXAA and BLOOM, hence disabled by default
#define value 0.98 //Default: 7.5 /higher = more visible effect
//================
#define S_COM_V2 0 //Sharpen Complex v2 from https://github.com/mpc-hc similar to above in effect, maybe more accurate
#define S_val0 5.0 //Default: 5.0 /higher ~ increases sharpness /negative ~ can add extra blurr/strange effect
//================
//UPSCALING FILTERS: //To use those, you have to set rendering res to smaller than window/display size(x1 for best results) and screen scaling filter to "nearest"
//Starting from v1.1.1-28-g70e9979 you can also add Upscaling=True to ini file(check example) to do it automatically
//================
#define xBR 1 //ON:1/OFF:0 /5xBR upscale, nice for 2D games especially those that might be buggy with higher rendering res, initially made by Hyllian - license below
#define VariantB 0 //ON:1/OFF:0 /slightly less effect on fonts, dots and other small details
//================
#define xHQ 0 //ON:1/OFF:0 same as 4xHQ in PPSSPP, but actually using output resolution
#define scaleoffset 0.75 //Default: 0.75 /you can tweek it between 0.5 and 1.0, Note: to little = no effect, to high = ugliness
//================
//OTHER FILTERS: //Most effects from here on can be fully mixed without loosing previous effects. Exceptions: Natural Colors, Advanced Cartoon
//================
#define BLOOM 0 //ON:1/OFF:0 /bloom implementation from "my heroics" blog http://myheroics.wordpress.com/2008/09/04/glsl-bloom-shader/
#define KIMOCHI 1 //Senpai!
#define samples 3 //Default: 4 /higher = more glow, worse performance
#define quality 0.22 //Default: 0.18 /lower = smaller glow, better quality
#define Bpower 1.0 //Default: 1.0 /amount of bloom mixed
//================
#define COLORED 1 //ON:1/OFF:0 /coloring part of KrossX Overlay Bloom shader from here http://www.mediafire.com/krossx#ste5pa5ijfa0o
#define Cpower 0.69 //Default: 0.5 /strenght of the effect
//================
#define NATURALC 0 //ON:1/OFF:0 /by popular demand, natular colors, note: this shader can't be fully mixed with smoothing/sharpening/upscaling effects
#define ncpower 0.5 //Default:0.5 / higher = more natural color, check note line above
//================
#define ACARTOON 0 //ON:1/OFF:0 Advanced Cartoon from Guest |
| eFootball Saudi 2024 |
v1.9.4 |
2025-12-31 |
29 |
Savedata version requested on save: 3 |
| Call of Duty : Roads to Victory™ |
v1.17.1 |
2026-04-07 |
105 |
80630011=sceAtracSetHalfwayBufferAndGetID(08bff040, 00000000, 00040000): buffer too small |
| Assassin's Creed: Bloodlines™ |
v1.10.3 |
2024-04-16 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c2bf44, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.10.3 |
2024-04-16 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c2bf44, 4, 00000000, 0) |
| WWE 2K23 DELUXE EDITION BY LUCKY ULTIMATE |
v1.8.0 |
2026-05-20 |
1,165 |
80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header |
| eFootball PES 2021 T. Bendezu "C19" |
v1.10.3 |
2024-04-16 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147711004 |
| eFootball PES 2021 T. Bendezu "C19" |
v1.10.3 |
2024-04-16 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 167508272 |
| eFootball PES 2021 T. Bendezu "C19" |
v1.10.3 |
2024-04-16 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 1310720 |
| eFootball PES 2021 T. Bendezu "C19" |
v1.10.3 |
2024-04-16 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 147171884 |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.9.4 |
2026-05-28 |
816 |
Rendering to framebuffer offset: 040cc000 +65x0 |
| TEKKEN 6 |
v1.10.3 |
2024-04-15 |
1 |
WriteToHardware: Invalid address 0abd4c83 near PC 089d1a8c LR 089d1a8c |
| Efootball 2023 Mr GamerEstadual |
v1.9.4 |
2025-03-26 |
41 |
avcodec_decode_audio4: Error decoding audio -1094995529 / bebbb1b7 |
| WWE SmackDown vs. RAW 2K23 |
v1.9.4 |
2026-05-09 |
4 |
80630007=sceAtracSetData(2, 08d4b180, 00005f88): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2K23 |
v1.9.2 |
2026-10-04 |
3 |
80630007=sceAtracSetData(2, 08d4b180, 0001c0d0): atracID uses different codec type than data |
| eFootball PC - V. |
v1.9.4 |
2026-10-24 |
265 |
sceMp3Init: invalid data: not MPEG v1 |
| EFOOTBALL 2023 PSP FINAL UPDATE |
v1.10.3 |
2024-04-13 |
1 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145635464 |
| EFOOTBALL 2023 PSP FINAL UPDATE |
v1.10.3 |
2024-04-13 |
1 |
sceKernelCreateSema(SNDMUTEX) unsupported options parameter, size = 145544000 |
| EFOOTBALL 2023 PSP FINAL UPDATE |
v1.10.3 |
2024-04-13 |
1 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 16 |
| EFOOTBALL 2023 PSP FINAL UPDATE |
v1.10.3 |
2024-04-13 |
2 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 34520 |
| EFOOTBALL 2023 PSP FINAL UPDATE |
v1.10.3 |
2024-04-13 |
2 |
sceKernelCreateSema(RealMutex) unsupported options parameter, size = 143964328 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.9.4 |
2025-01-26 |
2 |
MIPSCompileOp: Invalid instruction 44320000 |
| EA-Sports FC PC-V |
v1.9.4 |
2026-11-08 |
392,618 |
Savedata version requested on save: 3 |
| eFootball PES 2023 Danilo Gamer |
v1.17.1 |
2024-09-17 |
17 |
MIPSCompileOp: Invalid instruction 05050505 |
| eFootball v.2 by Tbose Jama |
v1.9.4 |
2026-10-25 |
1,369 |
Savedata version requested on save: 3 |