Recent logs - v1.17.1

To see your stuff show here, enable Compatibility Server Reports in PPSSPP.

Click on a version, game, or report message to show similar entries. Hover over version to see platform info, and hover over a game title to see region and version info.

Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
Assassin's Creed: Bloodlines™ v1.17.1 2024-06-04 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09b97974, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.17.1 2024-06-04 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09b97974, 4, 00000000, 0)
Prince of Persia - Rival Swords v1.17.1 2024-06-04 1 Unknown GE command : 115ac34b
Justice League Heroes v1.17.1 2024-06-04 1 Unknown GE command : 03df0051
God of War®: Ghost of Sparta v1.17.1 2024-06-04 1 WriteToHardware: Invalid address 0000004c near PC 0881d350 LR 0881d350
eFootball 2024 by DILZZ PROJECTS v1.17.1 2024-06-04 1 MIPSCompileOp: Invalid instruction 00001441
SBK-07 v1.17.1 2024-06-04 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 090bcff0): duplicate handler
SBK-07 v1.17.1 2024-06-04 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 095108e0): duplicate handler
Resistance: Retribution™ v1.17.1 2024-06-04 1 Unknown GE command : 59800000
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-06-04 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(368211a, 54:88:32:99:38:3a, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-06-04 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(368211a, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
SBK®09 Superbike World Championship v1.17.1 2024-06-04 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096b5ce0): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-06-04 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09088780): duplicate handler
SBK®09 Superbike World Championship v1.17.1 2024-06-04 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09062a20): duplicate handler
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-04 1 MIPSCompileOp: Invalid instruction 00000015
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-04 1 MIPSCompileOp: Invalid instruction 437491d7
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-04 1 MIPSCompileOp: Invalid instruction 424404e2
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-04 1 MIPSCompileOp: Invalid instruction 43c2ed5e
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-04 1 MIPSCompileOp: Invalid instruction 42848091
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-04 1 MIPSCompileOp: Invalid instruction 43c2a33b
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-04 1 MIPSCompileOp: Invalid instruction 42842995
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-04 1 MIPSCompileOp: Invalid instruction 430817ff
DBZ TTT BT4 ISO V8 BY IACG MODS v1.17.1 2024-06-04 1 Branch in branch delay slot at 09432634 with different target
DBZ TTT BT4 ISO V8 BY IACG MODS v1.17.1 2024-06-04 7 MIPSCompileOp: Invalid instruction d0b80100
Super Dragon Ball Heroes Universe Mission Tenkaichi v1.17.1 2024-06-04 1 MIPSCompileOp: Invalid instruction d0b80100
Super Dragon Ball Heroes Universe Mission Tenkaichi v1.17.1 2024-06-04 1 MIPSCompileOp: Invalid instruction 9fb4afaf
Super Dragon Ball Heroes Universe Mission Tenkaichi v1.17.1 2024-06-04 1 MIPSCompileOp: Invalid instruction 9f9faf9f
Super Dragon Ball Heroes Universe Mission Tenkaichi v1.17.1 2024-06-04 2 MIPSCompileOp: Invalid instruction 9f9f9fa0
Super Dragon Ball Heroes Universe Mission Tenkaichi v1.17.1 2024-06-04 3 MIPSCompileOp: Invalid instruction 9f9f9f9f
Super Dragon Ball Heroes Universe Mission Tenkaichi v1.17.1 2024-06-04 1 MIPSCompileOp: Invalid instruction 9fafafb4
Super Dragon Ball Heroes Universe Mission Tenkaichi v1.17.1 2024-06-04 1 WriteToHardware: Invalid address ffff9904 near PC 0882bc00 LR 0882be20
MLB 11 The Show™ v1.17.1 2024-06-04 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (895154b0), bad data
FIFA 14 - Por v1.17.1 2024-06-03 1 Block transfer invalid: 09eca530/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0)
WWE 2K22 EN ESPAÑOL BY ANT PLAY AIPS v1.17.1 2024-06-16 2 80630007=sceAtracSetData(2, 08d4b180, 000050e4): atracID uses different codec type than data
PES MY 2024 v1.18.1 2025-02-26 18 sceNetAdhocMatchingInit(32768) at 08a71984
Spider-Man 3 v1.18.1 2025-03-06 4 Branch in RSZeroComp delay slot at 089d9a38 in block starting at 089d9a30
X-Men Origins: Wolverine v1.17.1 2024-06-03 1 WriteToHardware: Invalid address 3f800158 near PC 08aa1b38 LR 08aa1530
WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER v1.8.0 2026-08-09 113 80630006=sceAtracSetData(3, 08d4b180, 00006ecc): invalid RIFF header
FAT PRINCESS: FISTFUL OF CAKE v1.17.1 2024-06-03 1 Truncating vertex count from 26460 to 21845
クロヒョウ2 龍が如く 阿修羅編 v1.17.1 2024-06-03 1 80630012=sceAtracGetBufferInfoForResetting(0, 3334141, 09fe6a30): no second buffer
クロヒョウ2 龍が如く 阿修羅編 v1.17.1 2024-06-03 1 80630012=sceAtracGetBufferInfoForResetting(0, 3334142, 09fe6a30): no second buffer
eFootball 2024 By Komo Valeri v1.18.1 2026-05-29 55 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-06-03 1 sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 000006b1): duplicate handler
Prince of Persia The Forgotten Sands™ v1.17.1 2024-06-03 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09480444, 4, 00000000, 0)
Prince of Persia The Forgotten Sands™ v1.17.1 2024-06-03 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09480444, 4, 00000000, 0)
EA-Sports FC PC-V v1.18.1 2025-05-02 8 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00000002 Tex FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; fragColor0 = v; }
EA-Sports FC PC-V v1.17.1 2024-06-03 2 Vulkan error in shader compilation: info: ERROR: 0:40: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:00000002 THR Flat layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec4 position; layout (location = 2) in float fog; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
EA-Sports FC PC-V v1.17.1 2024-06-03 2 Vulkan error in shader compilation: info: ERROR: 0:40: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 40000000:00000028 C Flat Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec4 position; layout (location = 2) in float fog; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) flat out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; mat2 displayRotation = mat2( u_rotation == 0.0 ? 1.0 : (u_rotation == 2.0 ? -1.0 : 0.0), u_rotation == 1.0 ? 1.0 : (u_rotation == 3.0 ? -1.0 : 0.0), u_rotation == 3.0 ? 1.0 : (u_rotation == 1.0 ? -1.0 : 0.0), u_rotation == 0.0 ? 1.0 : (u_rotation == 2.0 ? -1.0 : 0.0) ); vec4 pos = position; pos.xy = mul(displayRotation, pos.xy); vec4 outPos = pos; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
EA-Sports FC PC-V v1.18.1 2025-05-02 7 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:00200002 Tex Fog Flat FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
EA-Sports FC PC-V v1.18.1 2025-05-02 7 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10184000:0001d002 Tex Flat FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) flat in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
EA-Sports FC PC-V v1.18.1 2025-05-02 7 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:00200002 Tex Fog FragUber TFuncMod layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); fragColor0 = v; }
EA-Sports FC PC-V v1.17.1 2024-06-03 2 Vulkan error in shader compilation: info: ERROR: 0:39: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:00000928 HWX C T Cull layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec3 position; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(0.0, 0.0, 1.0, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; v_color0 = color0; v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; if (u_depthRange.y >= 1.0) { gl_ClipDistance[0] = outPos.z; } else if (u_depthRange.x + u_depthRange.y <= 65534.0) { gl_ClipDistance[0] = outPos.w - outPos.z; } else { gl_ClipDistance[0] = 0.0; } vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin.w <= 0.0) { if (projPos.z < u_cullRangeMin.z || projPos.z > u_cullRangeMax.z) { outPos.xyzw = u_cullRangeMax.wwww; } } gl_ClipDistance[1] = projZ * outPos.w + outPos.w + 0.000001; if (u_cullRangeMin.w > 0.0 && u_depthRange.w != 0.0f) { gl_CullDistance[0] = projPos.z - u_cullRangeMin.z; gl_CullDistance[1] = u_cullRangeMax.z - projPos.z; } else { gl_CullDistance[0] = 0.0; gl_CullDistance[1] = 0.0; } gl_Position = outPos; }
EA-Sports FC PC-V v1.18.1 2025-05-02 6 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0001d002 Tex FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb *= u_texNoAlphaMul.y; if (v.a < 0.002) DISCARD; fragColor0 = v; }
EA-Sports FC PC-V v1.17.1 2024-06-03 2 Vulkan error in shader compilation: info: ERROR: 0:40: 'gl_Position' : identifier not previously declared ERROR: 1 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #define mul(x, y) ((x) * (y)) #define splat3(x) vec3(x) precision highp float; // 00000000:0000000a THR C layout (std140, set = 0, binding = 3) uniform baseVars { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (location = 0) in vec4 position; layout (location = 2) in float fog; layout (location = 1) in vec2 texcoord; layout (location = 5) in vec4 color0; layout (location = 1) out lowp vec4 v_color0; layout (location = 0) out highp vec3 v_texcoord; layout (location = 3) out highp float v_fogdepth; invariant gl_Position; void main() { v_texcoord = vec3(texcoord, 1.0); v_color0 = color0; v_fogdepth = fog; vec4 outPos = mul(u_proj_through, vec4(position.xyz, 1.0)); gl_Position = outPos; }
EA-Sports FC PC-V v1.18.1 2025-05-02 7 Vulkan error in shader compilation: info: WARNING: 0:4: '#extension' : extension not supported: GL_ARB_conservative_depth ERROR: 0:41: 'texture' : no matching overloaded function found ERROR: 0:41: '=' : cannot convert from ' const float' to ' temp lowp 4-component vector of float' ERROR: 0:41: '' : compilation terminated ERROR: 3 compilation errors. No code generated. / code: #version 450 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable #extension GL_ARB_conservative_depth : enable #extension GL_ARB_shader_image_load_store : enable #define splat3(x) vec3(x) #define DISCARD discard precision lowp float; precision highp int; // 10180000:0021d002 Tex Fog FragUber TFuncMod AlphaTest0 > layout (std140, set = 0, binding = 3) uniform baseUBO { mat4 u_proj; mat4 u_proj_through; mat3x4 u_view; mat3x4 u_world; mat3x4 u_texmtx; vec4 u_uvscaleoffset; vec4 u_depthRange; vec4 u_matambientalpha; vec4 u_cullRangeMin; vec4 u_cullRangeMax; uint u_spline_counts; uint u_depal_mask_shift_off_fmt; uint u_colorWriteMask; float u_mipBias; vec2 u_texNoAlphaMul; float pad1; float pad2; vec3 u_fogcolor; uint u_alphacolorref; vec3 u_texenv; uint u_alphacolormask; vec4 u_texclamp; vec2 u_texclampoff; vec2 u_fogcoef; vec3 u_blendFixA; float u_stencilReplaceValue; vec3 u_blendFixB; float u_rotation; }; layout (set = 0, binding = 0) uniform sampler2D tex; layout (location = 1) in lowp vec4 v_color0; layout (location = 3) in highp float v_fogdepth; layout (location = 0) in highp vec3 v_texcoord; layout (location = 0, index = 0) out vec4 fragColor0; void main() { vec4 t = texture(tex, v_texcoord.xy); vec4 p = v_color0; t.a = max(t.a, u_texNoAlphaMul.x); vec4 v = p * t; v.rgb = clamp(v.rgb * u_texNoAlphaMul.y, 0.0, 1.0); float fogCoef = clamp(v_fogdepth, 0.0, 1.0); v = mix(vec4(u_fogcolor, v.a), v, fogCoef); if (v.a < 0.002) DISCARD; fragColor0 = v; }
SBK-07 v1.17.1 2024-06-03 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 0942bc00): duplicate handler
God of War: Ghost of Sparta Demo v1.17.1 2024-06-03 1 MIPSCompileOp: Invalid instruction 70ea31c8
God of War: Ghost of Sparta Demo v1.17.1 2024-06-03 1 MIPSCompileOp: Invalid instruction 0101fa01
God of War: Ghost of Sparta Demo v1.17.1 2024-06-03 1 MIPSCompileOp: Invalid instruction 00000114
God of War: Ghost of Sparta Demo v1.17.1 2024-06-03 1 MIPSCompileOp: Invalid instruction 000055f9
SBK®09 Superbike World Championship v1.17.1 2024-06-03 1 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08e9ff60): duplicate handler
Prince of Persia - Revelations v1.17.1 2024-06-03 1 80630006=sceAtracSetDataAndGetID(097f7200, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-06-03 2 80630006=sceAtracSetDataAndGetID(09cfe480, 00000800): invalid RIFF header
ARMORED CORE LAST RAVEN Portable v1.17.1 2024-06-03 1 80630006=sceAtracSetData(0, 08f23bd0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.17.1 2024-06-03 1 80630006=sceAtracSetDataAndGetID(09bf7340, 00000800): invalid RIFF header
Resistance: Retribution™ v1.17.1 2024-11-08 2 Unknown GetPointerWrite 261705b8 PC 08d09d20 LR 08cd6754
Pro Evolution Soccer 2014 v1.17.1 2024-06-03 2 Unknown GetPointerWrite afbf0034 PC 0894d044 LR 0894d054
Resistance: Retribution™ v1.17.1 2024-07-22 4 Unknown GetPointerWrite 1908a938 PC 08d09d20 LR 08cd6754
Prince of Persia The Forgotten Sands™ v1.17.1 2024-06-03 1 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 0947c0f4, 4, 00000000, 0)
Prince of Persia The Forgotten Sands™ v1.17.1 2024-06-03 1 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 0947c0f4, 4, 00000000, 0)
SBK®09 Superbike World Championship v1.17.1 2024-06-18 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08f61390): duplicate handler
CDM FIFA v1.17.1 2024-06-29 2 Unknown GetPointerWrite 0a005404 PC 08df1064 LR 08dfd364
初音ミク -Project DIVA- extend v1.17.1 2024-06-03 1 00000000=sceUtilityScreenshotInitStart(091eada8)
Call of Duty : Roads to Victory™ v1.17.1 2024-06-03 1 00000400=sceGeEdramSetAddrTranslation(00000800)
Ben 10 Ultimate Alien: Cosmic Destruction v1.17.1 2024-06-03 1 scePsmfPlayerSetPsmf*: incorrect PSMF magic (05fad238), bad data
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-03 1 Branch in branch delay slot at 09656148 with different target
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-03 1 MIPSCompileOp: Invalid instruction b4f8f8a3
Dragon Ball Z: Tenkaichi Tag Team v1.17.1 2024-06-03 1 Branch in branch delay slot at 0963ff80 with different target
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.17.1 2024-06-03 1 WriteToHardware: Invalid address 00000038 near PC 08a0f900 LR 08a1aba8
LEGO® Indiana Jones™: The Original Adventures v1.17.1 2024-10-16 2 Unaligned icache invalidation of 086c9b78 (086c9b78 + 0) at PC=0896f274
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-06-03 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(3ed05bc, b8:53:6b:a7:65:2d, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-06-03 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(897b51d, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
SBK-07 v1.17.1 2024-06-03 1 sceKernelRegisterSubIntrHandler(30, 0, 08a24354, 08ff6820): duplicate handler
GTA: Liberty City Stories v1.17.1 2024-06-03 1 UNIMPL sceKernelSelfStopUnloadModule(00000001, 00000000, 00000000): game may have crashed
EFOOTBALL NEW PATCH SEASON 2024 v1.17.1 2024-06-03 12 MIPSCompileOp: Invalid instruction 00bcbcbc
EFOOTBALL NEW PATCH SEASON 2024 v1.17.1 2024-06-03 85 MIPSCompileOp: Invalid instruction 0000bcbc
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-06-03 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(6c4cae2, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-06-03 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(cd96c9e, a8:20:fe:a8:55:dc, 20000000, 0) at 0897eeec
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-12-03 4 00000000=sceUtilityScreenshotInitStart(09ca9fe8)
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-06-03 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(d47ef82, 4c:4e:f9:38:18:e1, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-06-03 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(d47ef82, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-06-03 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(5f0c6c5, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
我的妹妹不可能那么可爱 携带版 不可能有续作 DISC1 v1.17.1 2024-06-03 1 sceFontGetCharInfo(00000000, 84, 09faefb0): bad font
我的妹妹不可能那么可爱 携带版 不可能有续作 DISC1 v1.17.1 2024-06-03 1 sceFontGetCharInfo(00000000, 78, 09faefb0): bad font
Ghost Rider v1.17.1 2024-06-03 1 WriteToHardware: Invalid address 43480dd0 near PC 08000000 LR 08000000
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-06-03 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(bf6b0ef, 04:84:75:6a:bb:f1, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-06-03 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(bf6b0ef, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-06-03 1 UNTESTED sceNetAdhocctlJoinEnterGameMode(9e363cd, 4c:4e:f9:38:18:e1, 20000000, 0) at 0897eeec
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-06-03 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(9e363cd, 1, 2, 09fbf960, 20000000, 0) at 0897ec84
Def Jam® Fight For NY™: The Takeover v1.17.1 2024-06-03 1 UNTESTED sceNetAdhocctlCreateEnterGameMode(9fcdd99, 1, 2, 09fbf960, 20000000, 0) at 0897ec84

« Newest   Older »