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| Game title |
Version |
Latest Report |
Hits |
Message |
| Marvel™ Ultimate Alliance |
v1.17.1 |
2024-07-22 |
1 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l1 rate 000f |
| Marvel™ Ultimate Alliance |
v1.17.1 |
2024-07-22 |
1 |
807f00fd=sceMp3Init(00000000): invalid bitrate v1 l0 rate 0001 |
| Marvel™ Ultimate Alliance |
v1.17.1 |
2024-07-22 |
1 |
807f00fd=sceMp3Init(00000000): invalid bitrate v2 l0 rate 0002 |
| Marvel™ Ultimate Alliance |
v1.17.1 |
2024-07-22 |
6 |
sceMp3Init: invalid data: not layer 3 |
| Def Jam® Fight For NY™: The Takeover |
v1.17.1 |
2024-07-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08805a28, 00000cc2): duplicate handler |
| 実況パワフルプロ野球2010 |
v1.17.1 |
2024-07-22 |
1 |
sceNetAdhocMatchingInit(16384) at 088b837c |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.17.3 |
2025-02-28 |
3 |
80630006=sceAtracSetData(3, 08d4b180, 000055d4): invalid RIFF header |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-07-22 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0941bfc0): duplicate handler |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-22 |
1 |
00000000=sceUtilityScreenshotInitStart(09d3d0a8) |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-07-22 |
1 |
Unaligned icache invalidation of 08604e38 (08604e38 + 0) at PC=089741fc |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-07-22 |
1 |
Unaligned icache invalidation of 08608078 (08608078 + 0) at PC=089741fc |
| METAL SLUG Anthology |
v1.17.1 |
2024-07-22 |
1 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRI2841, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4 |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-08-02 |
2 |
Unaligned icache invalidation of 086cebf8 (086cebf8 + 0) at PC=089741fc |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1 |
2025-05-26 |
6 |
80630007=sceAtracSetData(2, 08d13140, 000033c8): atracID uses different codec type than data |
| EA FC 2024 BY MR-PATCH |
v1.18.1 |
2026-02-09 |
33 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1 |
2024-07-22 |
1 |
Unaligned icache invalidation of 086ca4b8 (086ca4b8 + 0) at PC=0896f274 |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-07-22 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09e47094, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-07-22 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e47094, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-07-22 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09e37164, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-07-22 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09e37164, 4, 00000000, 0) |
| eFootball PES 2021 DraycEM "C19" |
v1.17.1 |
2024-07-22 |
1 |
Unknown GetPointerWrite 00000489 PC 08872bb4 LR 08872c1c |
| Spider-Man 3 |
v1.17.1 |
2024-07-22 |
1 |
WriteToHardware: Invalid address 00000d40 near PC 08a13c94 LR 08a13c94 |
| LEGO® Indiana Jones™: The Original Adventures |
v1.17.1 |
2024-09-20 |
3 |
Unaligned icache invalidation of 086090f8 (086090f8 + 0) at PC=0896f274 |
| God of War®: Ghost of Sparta |
v1.17.1 |
2024-07-21 |
1 |
WriteToHardware: Invalid address 3eadf41b near PC 0882d640 LR 0882d608 |
| eFootball Euro y Copa America By T. Bendezu |
v1.17.1 |
2024-07-24 |
9 |
807f00fd=sceMp3Init(00000000): invalid bitrate v0 l0 rate 0000 |
| eFootball Euro y Copa America By T. Bendezu |
v1.17.1 |
2024-07-24 |
9 |
sceMp3Init: invalid data: not layer 3 |
| METAL SLUG Anthology |
v1.17.1 |
2024-07-21 |
3 |
UNTESTED sceNetAdhocctlCreateEnterGameMode(TRIbf7f, 1, 2, 09ffe9d0, 20000000, 0) at 088e66d4 |
| METAL SLUG Anthology |
v1.17.1 |
2024-07-21 |
1 |
UNTESTED sceNetAdhocctlJoinEnterGameMode(TRIbf7f, 74:85:b5:29:bf:7f, 20000000, 0) at 088e683c |
| LEGO® Batman™: The Videogame |
v1.17.1 |
2024-07-21 |
1 |
Unaligned icache invalidation of 086c3b38 (086c3b38 + 0) at PC=089741fc |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-07-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096340d0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-07-21 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096c5750): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-07-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0969dae0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-07-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09205e70): duplicate handler |
| PES peruvian 2024 |
v1.17.1 |
2024-07-21 |
1 |
Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800 |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-07-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09231200): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-07-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092314d0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-07-21 |
2 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09644030): duplicate handler |
| Medal of Honor Heroes™ |
v1.20.4 |
2026-10-08 |
13 |
Block transfer invalid: 00000010/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-07-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 096290f0): duplicate handler |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-07-21 |
1 |
sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 08fe9b40): duplicate handler |
| GTA: Liberty City Stories |
v1.18.1 |
2025-03-15 |
2 |
WriteToHardware: Invalid address 000004bc near PC 08ad6154 LR 08ad6154 |
| Disney•Pixar Cars 2 |
v1.17.1 |
2024-07-21 |
1 |
UNTESTED sceNetAdhocPollSocket(099b9330, 1, 0, 1) at 0897efd8 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
WriteToHardware: Invalid address 11e27860 near PC 0880de70 LR 0880de08 |
| WWE SmackDown vs. RAW 2010 Revamped Edition |
v1.18.1 |
2024-12-26 |
3 |
80630007=sceAtracSetData(2, 08bd5600, 000026a0): atracID uses different codec type than data |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-07-21 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09bbdbe4, 4, 00000000, 0) |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-07-21 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09bbdbe4, 4, 00000000, 0) |
| WWE SmackDown vs. RAW 2010 Revamped Edition |
v1.17.1 |
2025-03-16 |
4 |
80630007=sceAtracSetData(2, 08bd5600, 00002e20): atracID uses different codec type than data |
| SBK®09 Superbike World Championship |
v1.17.1 |
2024-07-21 |
1 |
800200d2=scePsmfPlayerSetPsmf(08ff9900, disc0:/PSP_GAME/USRDIR/MOVIES/PSP/INTRO.PMF): too many streams in PSMF video, bogus data |
| eFootball PES 2020 C19 & Nibeck Tv |
v1.17.1 |
2024-07-21 |
1 |
Branch in JumpReg delay slot at 08e82008 in block starting at 08e7f298 |
| Field Commander™ |
v1.17.1 |
2024-07-21 |
1 |
Jump to invalid address: 02ba7ee0 PC 08c8c020 LR 0888db20 |
| Field Commander™ |
v1.17.1 |
2024-07-21 |
1 |
Jump to invalid address: 02ba7ee0 PC 08c8c014 LR 0888db20 |
| Field Commander™ |
v1.17.1 |
2024-07-21 |
1 |
Jump to invalid address: 02ba7ee0 PC 08c8c008 LR 0888db20 |
| Field Commander™ |
v1.17.1 |
2024-07-21 |
1 |
Jump to invalid address: 02ba7ee0 PC 08c8bffc LR 0888db20 |
| Field Commander™ |
v1.17.1 |
2024-07-21 |
1 |
Jump to invalid address: 0322fa80 PC 08c8bff8 LR 0888db20 |
| Field Commander™ |
v1.17.1 |
2024-07-21 |
1 |
Jump to invalid address: 061bffc0 PC 08c8bff0 LR 0888db20 |
| Field Commander™ |
v1.17.1 |
2024-07-21 |
1 |
Jump to invalid address: 02b823f0 PC 08c8bfec LR 0888db20 |
| Field Commander™ |
v1.17.1 |
2024-07-21 |
1 |
Jump to invalid address: 02b82390 PC 08c8bfc4 LR 0888db20 |
| Field Commander™ |
v1.17.1 |
2024-07-21 |
1 |
Jump to invalid address: 02b82270 PC 08c8bfc0 LR 0888db20 |
| Field Commander™ |
v1.17.1 |
2024-07-21 |
2 |
MIPSCompileOp: Invalid instruction 00071e9f |
| Field Commander™ |
v1.17.1 |
2024-07-21 |
1 |
Jump to invalid address: 0322fe40 PC 08c8bfb4 LR 0888db20 |
| Field Commander™ |
v1.17.1 |
2024-07-21 |
1 |
Jump to invalid address: 0322fa80 PC 08c8bfb0 LR 0888db20 |
| Field Commander™ |
v1.17.1 |
2024-07-21 |
1 |
Trying to compile instruction 40000000 that can't be interpreted |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
WriteToHardware: Invalid address 12200e40 near PC 0880de70 LR 0880de08 |
| Field Commander™ |
v1.17.1 |
2024-07-21 |
2 |
80630006=sceAtracSetDataAndGetID(08bcdbc0, 00011190): invalid RIFF header |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
WriteToHardware: Invalid address dead4ebf near PC 0883b99c LR 0883b960 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
MIPSCompileOp: Invalid instruction 05c673d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
MIPSCompileOp: Invalid instruction 77a272d0 |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
MIPSCompileOp: Invalid instruction 78f4efd0 |
| Assassin's Creed: Bloodlines™ |
v1.17.1 |
2024-07-21 |
1 |
UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c003c4, 4, 00000000, 0) |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-07-21 |
1 |
Unaligned icache invalidation of 08607ef8 (08607ef8 + 0) at PC=088454a0 |
| ISO BT3 PORTABLE:VICTOR MODDER TTT |
v1.17.1 |
2024-07-21 |
1 |
WriteToHardware: Invalid address 0d287100 near PC 08832b70 LR 08832b70 |
| eFooTBall Play Cesar Patch |
v1.17.1 |
2024-07-21 |
1 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 0000 |
| WWE SmackDown vs. RAW 2009 |
v1.17.1 |
2024-07-21 |
3 |
80630007=sceAtracSetData(2, 08bd6108, 00002e00): atracID uses different codec type than data |
| WWE SmackDown vs. RAW 2009 |
v1.17.1 |
2024-07-21 |
1 |
80630007=sceAtracSetData(2, 08bd6108, 00008200): atracID uses different codec type than data |
| 初音ミク -Project DIVA- extend |
v1.17.1 |
2024-07-21 |
1 |
00000000=sceUtilityScreenshotInitStart(0927e218) |
| NARUTO SHIPPUDEN: Ultimate Ninja Impact |
v1.17.1 |
2024-07-21 |
1 |
WriteToHardware: Invalid address 000009d0 near PC 08000000 LR 08000000 |
| FIFA 14 - Por |
v1.17.1 |
2024-07-21 |
1 |
Block transfer invalid: 09ec2800/0 -> 04110000/0, 1024x1024x2 (0,0)->(0,0) |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1 |
2025-07-02 |
11 |
80630006=sceAtracSetData(3, 08d4b180, 00007334): invalid RIFF header |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.17.3 |
2025-08-06 |
6 |
80630007=sceAtracSetData(2, 08d13140, 000034e0): atracID uses different codec type than data |
| eFootball PC - V. |
v1.9.4 |
2026-04-22 |
26 |
807f00fd=sceMp3Init(00000000): invalid bitrate v3 l3 rate 000f |
| Dragon Ball Z: Tenkaichi Tag Team |
v1.17.1 |
2024-07-21 |
1 |
WriteToHardware: Invalid address c4dd148c near PC 0880dcc8 LR 0880dcc8 |
| SOULCALIBUR: Broken Destiny |
v1.17.1 |
2024-09-26 |
53 |
Unusual bezier/spline vtype: 12004780, morph: 0, bones: 2 |
| Tomb Raider: Anniversary |
v1.17.1 |
2024-07-23 |
3 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
03f14444:41c00b28 HWX C T N Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 WScale 1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 03f14444:41c00b28 HWX C T N Bones:8 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 3: c:0 t:1 MatUp:1 WScale 1 Cull
attribute mediump vec4 w1, w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform mat4 u_bone7;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6) + mul(w2.w, u_bone7);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * light |
| Tomb Raider: Anniversary |
v1.17.1 |
2024-07-23 |
4 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
01f14484:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 01f14484:00000b28 HWX C T N Light: 0: c:0 t:1 1: c:0 t:2 2: c:0 t:1 3: c:0 t:1 MatUp:1 Cull
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform mediump vec3 u_lightdir1;
uniform mediump vec2 u_lightangle_spotCoef1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform vec3 u_lightpos3;
uniform mediump vec3 u_lightatt3;
uniform lowp vec3 u_lightambient3;
uniform lowp vec3 u_lightdiffuse3;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
lowp float angle;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
angle = dot(u_lightdir1, toLight);
if (angle >= u_lightangle_spotCoef1.x) {
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0) * (u_lightangle_spotCoef1.y <= 0.0 ? 1.0 : pow(angle, u_lightangle_spotCoef1.y));
} else {
lightScale = 0.0;
}
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos3 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt3, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse3 * diffuseColor) * max(ldot, 0.0);
li |
| Tomb Raider: Anniversary |
v1.17.1 |
2024-07-24 |
4 |
Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader.
Please contact [email protected] with the shader causing
the problem, along with this error message.
Mali online shader compiler r10p0-00rel0 [Revision 96995].
03710444:41800b28 HWX C T N Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 WScale 1 Cull
#version 100
// Driver: Mali-400 MP - GLSL 100
precision highp float;
#define gl_VertexIndex gl_VertexID
#define splat3(x) vec3(x)
#define mul(x, y) ((x) * (y))
// 03710444:41800b28 HWX C T N Bones:7 Light: 0: c:0 t:1 1: c:0 t:1 2: c:0 t:1 MatUp:1 WScale 1 Cull
attribute mediump vec4 w1;
attribute mediump vec3 w2;
attribute vec3 position;
attribute mediump vec3 normal;
attribute vec2 texcoord;
attribute lowp vec4 color0;
uniform mat4 u_proj;
uniform mat4 u_world;
uniform mat4 u_view;
uniform mat4 u_bone0;
uniform mat4 u_bone1;
uniform mat4 u_bone2;
uniform mat4 u_bone3;
uniform mat4 u_bone4;
uniform mat4 u_bone5;
uniform mat4 u_bone6;
uniform vec4 u_uvscaleoffset;
uniform vec3 u_lightpos0;
uniform mediump vec3 u_lightatt0;
uniform lowp vec3 u_lightambient0;
uniform lowp vec3 u_lightdiffuse0;
uniform vec3 u_lightpos1;
uniform mediump vec3 u_lightatt1;
uniform lowp vec3 u_lightambient1;
uniform lowp vec3 u_lightdiffuse1;
uniform vec3 u_lightpos2;
uniform mediump vec3 u_lightatt2;
uniform lowp vec3 u_lightambient2;
uniform lowp vec3 u_lightdiffuse2;
uniform lowp vec4 u_ambient;
uniform lowp vec3 u_matdiffuse;
uniform lowp vec4 u_matspecular;
uniform lowp vec3 u_matemissive;
uniform lowp vec4 u_matambientalpha;
uniform highp vec2 u_fogcoef;
uniform highp vec4 u_depthRange;
uniform highp vec4 u_cullRangeMin;
uniform highp vec4 u_cullRangeMax;
varying lowp vec4 v_color0;
varying mediump vec3 v_texcoord;
varying mediump float v_fogdepth;
vec3 normalizeOr001(vec3 v) {
return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v);
}
void main() {
mat4 skinMatrix = mul(w1.x, u_bone0) + mul(w1.y, u_bone1) + mul(w1.z, u_bone2) + mul(w1.w, u_bone3) + mul(w2.x, u_bone4) + mul(w2.y, u_bone5) + mul(w2.z, u_bone6);
vec3 skinnedpos = mul(vec4(position, 1.0), skinMatrix).xyz * 1.9921875;
vec3 worldpos = mul(vec4(skinnedpos, 1.0), u_world).xyz;
mediump vec3 skinnednormal = mul(vec4(normal, 0.0), skinMatrix).xyz * 1.9921875;
mediump vec3 worldnormal = normalizeOr001(mul(vec4(skinnednormal, 0.0), u_world).xyz);
vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0);
vec4 outPos = mul(u_proj, viewPos);
vec4 ambientColor = color0;
vec3 diffuseColor = u_matdiffuse.rgb;
vec3 specularColor = u_matspecular.rgb;
lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0);
vec3 toLight;
lowp vec3 diffuse;
float distance;
lowp float lightScale;
mediump float ldot;
toLight = u_lightpos0 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos1 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale;
toLight = u_lightpos2 - worldpos;
distance = length(toLight);
toLight /= distance;
ldot = dot(toLight, worldnormal);
lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0);
diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0);
lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse) * lightScale;
v_color0 = clamp(lightSum0, 0.0, 1.0);
v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0);
v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y;
vec3 p |
| Prince of Persia® Rival Swords |
v1.17.1 |
2024-07-21 |
1 |
Unknown GE command : fc9aac99 |
| Prince of Persia® Rival Swords |
v1.17.1 |
2024-07-21 |
1 |
Unknown GetPointerWrite 00947a74 PC 08bb6b94 LR 08bb6b94 |
| Marvel™ Ultimate Alliance |
v1.17.1 |
2024-07-21 |
32 |
MIPSCompileOp: Invalid instruction 7fbfffff |
| DRAGON BALL Z SHIN BUDOKAI 2 |
v1.17.1 |
2024-11-18 |
2 |
WriteToHardware: Invalid address 000004ec near PC 08996a8c LR 0893f308 |
| Spider-Man 3 |
v1.17.1 |
2024-07-21 |
1 |
MIPSCompileOp: Invalid instruction 4f4f4f4f |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1 |
2025-03-28 |
7 |
80630006=sceAtracSetData(3, 08d4b180, 0000545c): invalid RIFF header |
| Midnight Club: L.A. Remix® |
v1.17.1 |
2024-07-21 |
1 |
Vertices without position found: (04a00030) P: ? N: s8 C: 565 (through) (8b) |
| Midnight Club: L.A. Remix® |
v1.17.1 |
2024-07-21 |
1 |
Vertices without position found: (0480003c) P: ? N: s8 C: 8888 (through) (12b) |
| Midnight Club: L.A. Remix® |
v1.17.1 |
2024-07-21 |
1 |
Vertices without position found: (04a0002e) P: ? N: s8 C: ? T: u16 (through) (6b) |
| Midnight Club: L.A. Remix® |
v1.17.1 |
2024-07-21 |
1 |
Unknown GE command : 035f6d6d |
| WWE SVR 2011MOD 2K24 PSP BY OUSSAMA BEN DZ MODDER |
v1.18.1 |
2025-01-05 |
3 |
80630007=sceAtracSetData(2, 08d13140, 00009408): atracID uses different codec type than data |
| Bakugan™: Defenders of the Core |
v1.17.1 |
2024-07-21 |
1 |
WriteToHardware: Invalid address f39f07e0 near PC 08000000 LR 08000000 |
| Lego Star Wars II: The Original Trilogy |
v1.17.1 |
2024-07-21 |
1 |
Unaligned icache invalidation of 08706538 (08706538 + 0) at PC=088454a0 |
| WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS |
v1.17.1 |
2024-07-21 |
1 |
80630007=sceAtracSetData(2, 08d4b180, 0000311c): atracID uses different codec type than data |
| TEST DRIVE UNLIMITED |
v1.17.1 |
2024-07-21 |
1 |
80630006=sceAtracSetDataAndGetID(08400000, 0023967c): invalid RIFF header |