Recent logs - v1.6.3

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Showing 100 older messages. One row per game and distinct message text; Hits counts every report of it.

Game title Version Latest Report Hits Message
eFootball Chelito 19 v1.6.3 2025-04-22 6 MIPSCompileOp: Invalid instruction 0000001f
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9.4 2025-09-08 13 80630007=sceAtracSetData(2, 08d4b180, 00006848): atracID uses different codec type than data
Prince of Persia - Revelations v1.18.1 2025-01-07 2 80630006=sceAtracSetDataAndGetID(09a76280, 00000800): invalid RIFF header
eFootball Chelito 19 v1.9.4 2025-04-24 5 MIPSCompileOp: Invalid instruction efefefef
PES FL 2022 v1.18.1 2025-05-19 18 Unknown GetPointerWrite 00000d80 PC 08872ba4 LR 08872c0c
Prince of Persia The Forgotten Sands™ v1.18.1 2025-07-10 10 800200d2=scePsmfPlayerSetPsmf(09526f58, disc0:/PSP_GAME/USRDIR/video/ubilogo.pmf): too many streams in PSMF video, bogus data
Strikers 1945™ Plus v1.18.1 2024-11-17 3 sceNetAdhocMatchingInit(32768) at 0895e840
Prince of Persia - Revelations v1.18.1 2025-08-03 2 80630006=sceAtracSetDataAndGetID(08f84780, 00000800): invalid RIFF header
eFootball PES 2021 T. Bendezu "C19" v1.18.1 2025-07-17 2 MIPSCompileOp: Invalid instruction 000000c1
eFootball PES 2021 T. Bendezu "C19" v1.18.1 2025-07-17 2 MIPSCompileOp: Invalid instruction 01000101
Crash® of the Titans v1.18.1 2025-04-02 3 MIPSCompileOp: Invalid instruction 00000028
eFootball Chelito 19 v1.8.0 2025-06-04 3 MIPSCompileOp: Invalid instruction 000001df
eFootball Chelito 19 v1.18.1 2024-11-07 4 Unknown GetPointerWrite 00000000 PC 08871374 LR 0887138c
eFootball Chelito 19 v1.18.1 2025-07-03 5 Branch in RSZeroComp delay slot at 08000100 in block starting at 08000044
eFootball Chelito 19 v1.18.1 2025-05-29 5 Branch in RSZeroComp delay slot at 08000100 in block starting at 0800003c
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.6.3 2025-10-07 7 80630007=sceAtracSetData(3, 08d4b180, 00003e54): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-02-26 5 80630007=sceAtracSetData(2, 08d4b180, 00005ea4): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-04-19 4 80630007=sceAtracSetData(2, 08d4b180, 000052e4): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.9 2025-04-26 18 80630007=sceAtracSetData(2, 08d4b180, 00006ca8): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-05-18 7 80630007=sceAtracSetData(2, 08d4b180, 00007568): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-05-18 17 80630007=sceAtracSetData(2, 08d4b180, 00004430): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-05-18 16 80630007=sceAtracSetData(2, 08d4b180, 00005b28): atracID uses different codec type than data
WWE 2K22-GENESIS PSP MOD BY BORN FOR GAMERS v1.18.1 2025-05-18 6 80630007=sceAtracSetData(2, 08d4b180, 0001f0f0): atracID uses different codec type than data
Blazing Souls Accelate v1.18.1 2025-01-03 7 80630006=sceAtracSetDataAndGetID(09df8a80, 000929a4): invalid RIFF header
Blazing Souls Accelate v1.18.1 2025-01-03 6 80630006=sceAtracSetDataAndGetID(09df8a80, 0006f774): invalid RIFF header
Blazing Souls Accelate v1.18.1 2025-01-03 5 80630006=sceAtracSetDataAndGetID(09df8a80, 00073b44): invalid RIFF header
Blazing Souls Accelate v1.18.1 2025-01-03 30 80630006=sceAtracSetDataAndGetID(09df8a80, 00061a84): invalid RIFF header
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2024-11-23 3 MIPSCompileOp: Invalid instruction 01000001
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-09-23 3 Jump to invalid address: 00040000 PC 0800003c LR 08000000
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2026-09-23 3 Jump to invalid address: 00042000 PC 08000034 LR 08000000
eFootball v1.18.1 2024-11-17 9 Unknown GetPointerWrite 00000000 PC 088287f0 LR 08828800
eFootball Chelito 19 v1.8.0 2026-05-06 181 80630006=sceAtracSetDataAndGetID(09a25200, 00004000): fmt definition too small (16)
SBK®09 Superbike World Championship v1.18.1 2025-02-12 36 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 092a95b0): duplicate handler
eFootball Chelito 19 v1.18.1 2025-05-26 13 Unknown GetPointerWrite 00000000 PC 08811320 LR 088113dc
Prince of Persia - Revelations v1.18.1 2025-03-05 3 80630006=sceAtracSetDataAndGetID(08fc4f00, 00000800): invalid RIFF header
WWE 2K22 v1.9.4 2026-10-25 1,662 80630007=sceAtracSetData(2, 08d13140, 00038000): atracID uses different codec type than data
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2025-03-11 6 MIPSCompileOp: Invalid instruction 00020301
eFootball 2024 Beta By Tutoriales Bendezu v1.18.1 2025-03-11 6 MIPSCompileOp: Invalid instruction 45834000
WWE GOD MODE 23 v1.7.5 2024-11-15 34 80630007=sceAtracSetData(2, 08d4b180, 00012e00): atracID uses different codec type than data
WWE GOD MODE 23 v1.8.0 2025-01-20 68 80630007=sceAtracSetData(2, 08d4b180, 0000d800): atracID uses different codec type than data
WWE GOD MODE 23 v1.7.5 2025-01-20 40 80630007=sceAtracSetData(2, 08d4b180, 00005000): atracID uses different codec type than data
WWE GOD MODE 23 v1.18.1 2024-11-15 44 80630007=sceAtracSetData(3, 08d4b180, 00004500): atracID uses different codec type than data
WWE GOD MODE 23 v1.7.5 2025-04-05 62 80630007=sceAtracSetData(3, 08d4b180, 00004c00): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2025-11-21 2 80630007=sceAtracSetData(2, 08bd5600, 00005ee0): atracID uses different codec type than data
IWF VS AEW & CZW 2K23 v1.18.1 2025-03-04 3 80630007=sceAtracSetData(2, 08bd5600, 000032a0): atracID uses different codec type than data
PES LIBERTADORES 2024 BY HDX GAMES v1.18.1 2025-04-08 20 Unknown GetPointerWrite 00000000 PC 0882508c LR 08811328
Kenka Bancho: Badass Rumble v1.18.1 2026-06-12 2 00000000=sceUtilityScreenshotInitStart(092b80f0)
たんていぶ THE DETECTIVE CLUB -暗号と密室と怪人と- v1.18.1 2026-04-29 10 00000400=sceGeEdramSetAddrTranslation(00000200)
SBK®09 Superbike World Championship v1.18.1 2024-11-16 2 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 0902c490): duplicate handler
PES FL 2022 v1.9.4 2025-03-31 12 80630006=sceAtracSetDataAndGetID(09a4ec00, 00001000): invalid RIFF header
不思議のダンジョン 風来のシレン4 plus 神の眼と悪魔のヘソ v1.9.4 2026-11-04 272 UNIMPL sceKernelStopUnloadSelfModuleWithStatus(00000000, 00000000, 00000000, 09fff260, 00000000): game may have crashed
God of War™: Ghost of Sparta v1.18.1 2025-06-25 9 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01730144:00000f29 HWX C T N LM RevN Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730144:00000f29 HWX C T N LM RevN Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(-normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_c
God of War™: Ghost of Sparta v1.18.1 2025-06-25 15 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r10p0-00rel0 [Revision 96995]. 01730144:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01730144:00000b29 HWX C T N LM Light: 0: c:0 t:1 1: c:0 t:1 2: c:1 t:0 MatUp:3 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; attribute lowp vec4 color0; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform mediump vec3 u_lightatt0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform vec3 u_lightpos2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = color0; vec3 diffuseColor = color0.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt0, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular2 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient2 * ambientColor.rgb + diffuse); v_color0 = clamp(lightSum0, 0.0, 1.0); v_color1 = clamp(lightSum1, 0.0, 1.0); v_texcoord = vec3(texcoord.xy * u_uvscaleoffset.xy, 0.0); v_fogdepth = (viewPos.z + u_fogcoef.x) * u_fogcoef.y; vec3 projPos = outPos.xyz / outPos.w; float projZ = (projPos.z - u_depthRange.z) * u_depthRange.w; if (u_cullRangeMin.w <= 0.0 || projZ * outPos.w > -outPos.w) { if ((projPos.x < u_cullRangeMin.x || projPos.y < u_cullRangeMin.y) || (projPos.x > u_cullRangeMax.x || projPos.y > u_cullRangeMax.y)) { outPos.xyzw = u_cullRangeMax.wwww; } } if (u_cullRangeMin
PES FL 2022 v1.18.1 2026-07-04 22 Unknown GetPointerWrite 000004a4 PC 08872ba4 LR 08872c0c
eFootball v1.18.1 2025-06-17 72 sceNetAdhocMatchingInit(32768) at 08a719b8
Fate/EXTRA v1.18.1 2025-11-25 6 WriteToHardware: Invalid address 04800000 near PC 089177d0 LR 088db564
eFootball PES 2021 By GABRIEL v1.18.1 2025-02-17 6 Unknown GetPointerWrite 00000000 PC 08871364 LR 0887137c
Ben 10 Alien Force: Vilgax Attacks v1.18.1 2025-05-26 2 scePsmfPlayerSetPsmf*: incorrect PSMF magic (14e37942), bad data
WWE 2K22 EN ESPAÑOL BY ANT v1.18.1 2024-12-24 5 80630007=sceAtracSetData(2, 08d4b180, 00002130): atracID uses different codec type than data
WWE GOD MODE 23 v1.18.1 2025-02-12 346 80630006=sceAtracSetData(2, 08d13140, 00038000): invalid RIFF header
PES FL 2022 v1.18.1 2024-12-09 11 Unknown GetPointerWrite 00000000 PC 088287e8 LR 088287f0
eFootball Chelito 19 v1.18.1 2025-01-24 5 Unknown GetPointerWrite 00000000 PC 088113c0 LR 088113dc
eFOOTBALL 2020 v1.18.1 2025-03-04 19 MIPSCompileOp: Invalid instruction 7fcc3c02
eFOOTBALL 2020 v1.18.1 2025-01-17 17 MIPSCompileOp: Invalid instruction 7fc83c02
eFOOTBALL 2020 v1.18.1 2025-03-04 16 MIPSCompileOp: Invalid instruction 7fc43c02
eFOOTBALL 2020 v1.18.1 2024-12-26 3 MIPSCompileOp: Invalid instruction 74e43053
IRON MAN v1.18.1 2025-10-15 3 Unknown GetPointerWrite 0000003b PC 08940008 LR 08940008
NARUTO SHIPPUDEN: Ultimate Ninja Impact v1.18.1 2025-03-05 2 00000000=sceUtilityScreenshotInitStart(09d3cd08)
Pro Evolution Soccer 2018 - PES Libertadores v4.0 - DAEMHVJPB v1.18.1 2024-12-10 5 Unknown GetPointerWrite 00000000 PC 0882508c LR 08811328
PES FL 2022 v1.18.1 2025-07-11 118 Unknown GetPointerWrite 00000000 PC 08816130 LR 08816144
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-05-05 3 Branch in branch delay slot at 0881e510 with different target
Assassin's Creed: Bloodlines™ v1.18.1 2026-04-04 2 UNIMPL sceIoDevctl("usbpspcm:", 03415002, 09c54984, 4, 00000000, 0)
Assassin's Creed: Bloodlines™ v1.18.1 2026-04-04 2 UNIMPL sceIoDevctl("usbpspcm:", 03415001, 09c54984, 4, 00000000, 0)
WWE SmackDown vs. RAW 2011 v1.18.1 2025-02-05 2 80630007=sceAtracSetData(3, 08d4b180, 0000d5a8): atracID uses different codec type than data
NEED FOR SPEED™ MOST WANTED 5-1-0 v1.18.1 2025-08-14 15 Failed to truncate file.
Angus hates Aliens v1.18.1 2025-03-13 52 __sceSasConcatenateATRAC3(08876d00, 31, 09e77978, 69)
Angus hates Aliens v1.18.1 2025-03-13 56 __sceSasConcatenateATRAC3(08876d00, 31, 09e7f978, 69)
MONSTER HUNTER FREEDOM UNITE™ v1.6.3 2025-03-09 34 80630006=sceAtracSetDataAndGetID(08c78c80, 001c7000): invalid RIFF header
King of Pool v1.18.1 2025-01-26 6 Unknown GetPointerWrite 00000000 PC 0896013c LR 0896013c
Midnight Club 3: DUB Edition v1.18.1 2025-05-24 2 MIPSCompileOp: Invalid instruction 7f800001
PES FL 2022 v1.18.1 2025-07-29 69 sceNetAdhocMatchingInit(32768) at 08a71984
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-11-13 2 MIPSCompileOp: Invalid instruction f3ece0d6
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2024-11-13 2 MIPSCompileOp: Invalid instruction efdfdff4
SBK®09 Superbike World Championship v1.9.4 2025-04-21 29 sceKernelRegisterSubIntrHandler(30, 0, 08a22378, 09276fa0): duplicate handler
PES FL 2022 v1.18.1 2025-01-18 3 Unknown GetPointerWrite 00000900 PC 08872ba4 LR 08872c0c
MONSTER HUNTER PORTABLE 3rd v1.18.1 2025-04-06 6 Unknown GetPointerWrite 00000000 PC 0880c088 LR 0886407c
機動戦士ガンダムAGE ユニバースアクセル v1.18.1 2025-06-12 6 sceNetAdhocMatchingInit(16384) at 0883cc1c
PES FL 2022 v1.18.1 2025-10-12 17 MIPSCompileOp: Invalid instruction 00000001
Fate/EXTRA CCC v1.18.1 2025-04-26 2 80630006=sceAtracSetDataAndGetID(08b98b80, 00000d24): invalid RIFF header
Resistance: Retribution™ v1.18.1 2025-07-18 5 Error in shader compilation: info: 0:1: F0002: Mali-400 GP register allocation failed for vertex shader. Please contact [email protected] with the shader causing the problem, along with this error message. Mali online shader compiler r8p0-00dev0 [Revision 96995]. 01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull #version 100 // Driver: Mali-400 MP - GLSL 100 precision highp float; #define gl_VertexIndex gl_VertexID #define splat3(x) vec3(x) #define mul(x, y) ((x) * (y)) // 01710551:00000b21 HWX T N LM Light: 0: c:1 t:0 1: c:1 t:1 2: c:1 t:1 MatUp:1 Cull attribute vec3 position; attribute mediump vec3 normal; attribute vec2 texcoord; uniform mat4 u_proj; uniform mat4 u_world; uniform mat4 u_view; uniform vec4 u_uvscaleoffset; uniform vec3 u_lightpos0; uniform lowp vec3 u_lightambient0; uniform lowp vec3 u_lightdiffuse0; uniform lowp vec3 u_lightspecular0; uniform vec3 u_lightpos1; uniform mediump vec3 u_lightatt1; uniform lowp vec3 u_lightambient1; uniform lowp vec3 u_lightdiffuse1; uniform lowp vec3 u_lightspecular1; uniform vec3 u_lightpos2; uniform mediump vec3 u_lightatt2; uniform lowp vec3 u_lightambient2; uniform lowp vec3 u_lightdiffuse2; uniform lowp vec3 u_lightspecular2; uniform lowp vec4 u_ambient; uniform lowp vec3 u_matdiffuse; uniform lowp vec4 u_matspecular; uniform lowp vec3 u_matemissive; uniform lowp vec4 u_matambientalpha; uniform highp vec2 u_fogcoef; uniform highp vec4 u_depthRange; uniform highp vec4 u_cullRangeMin; uniform highp vec4 u_cullRangeMax; varying lowp vec4 v_color0; varying lowp vec3 v_color1; varying mediump vec3 v_texcoord; varying mediump float v_fogdepth; vec3 normalizeOr001(vec3 v) { return length(v) == 0.0 ? vec3(0.0, 0.0, 1.0) : normalize(v); } void main() { vec3 worldpos = mul(vec4(position, 1.0), u_world).xyz; mediump vec3 worldnormal = normalizeOr001(mul(vec4(normal, 0.0), u_world).xyz); vec4 viewPos = vec4(mul(vec4(worldpos, 1.0), u_view).xyz, 1.0); vec4 outPos = mul(u_proj, viewPos); vec4 ambientColor = u_matambientalpha; vec3 diffuseColor = u_matdiffuse.rgb; vec3 specularColor = u_matspecular.rgb; lowp vec4 lightSum0 = u_ambient * ambientColor + vec4(u_matemissive, 0.0); lowp vec3 lightSum1 = splat3(0.0); vec3 toLight; lowp vec3 diffuse; float distance; lowp float lightScale; mediump float ldot; toLight = u_lightpos0; ldot = dot(toLight, worldnormal); diffuse = (u_lightdiffuse0 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular0 * specularColor * ldot ; } lightSum0.rgb += (u_lightambient0 * ambientColor.rgb + diffuse); toLight = u_lightpos1 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt1, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse1 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_lightspecular1 * specularColor * ldot * lightScale; } lightSum0.rgb += (u_lightambient1 * ambientColor.rgb + diffuse) * lightScale; toLight = u_lightpos2 - worldpos; distance = length(toLight); toLight /= distance; ldot = dot(toLight, worldnormal); lightScale = clamp(1.0 / dot(u_lightatt2, vec3(1.0, distance, distance*distance)), 0.0, 1.0); diffuse = (u_lightdiffuse2 * diffuseColor) * max(ldot, 0.0); if (ldot >= 0.0) { if (u_matspecular.a > 0.0) { ldot = dot(normalize(toLight + vec3(0.0, 0.0, 1.0)), worldnormal); ldot = pow(max(ldot, 0.0), u_matspecular.a); } else { ldot = 1.0; } if (ldot > 0.0) lightSum1 += u_l
Crash™ Tag Team Racing v1.9.4 2024-12-14 3 80630006=sceAtracSetDataAndGetID(09a7eb00, 00014000): invalid RIFF header
Dragon Ball Z: Tenkaichi Tag Team v1.18.1 2025-06-08 2 MIPSCompileOp: Invalid instruction 00000ffd
WWE 2K17 by L.J. Nguyen v1.18.1 2024-11-07 2 sceNetAdhocMatchingInit(32768) at 08a587d0
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Prince of Persia - Revelations v1.18.1 2025-02-16 2 80630006=sceAtracSetDataAndGetID(0956fbc0, 00000800): invalid RIFF header
Prince of Persia - Revelations v1.18.1 2025-01-07 3 80630006=sceAtracSetDataAndGetID(09604580, 00000800): invalid RIFF header
EFOOTBALL NEW PATCH SEASON 2024 v1.20.1 2026-03-10 3 Branch in branch delay slot at 08b0d680 with different target
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